Joseph SaviorÃ© Daydominico

Joseph was my original second character idea. He was originally meant to be a Cleric in Wrath of the Rakshasa. I did not join that campaign until the end, and at that point, I was not expecting a character whose side plot would be integrated into the story. Joseph's story was far less ground in reality than most of my back stories, and far more bound by the abstract ideas such as destiny. He is different from most of my characters, and this will be a big change of pace.

Description
Joseph is young with blond hair. Joseph is in good shade with dark blue eyes. His skin appears far too pale to be average. He is a Deva, but he still retains much of his human appearance. The differences of his skin color are all along his body. On his back and chest are symbols and lines that together make up the holy symbol of Amaunator. His spirit has become celestial through the carrying of the name Daydominico. None of his predecessors were originally Devas, but the divine presence of his destiny imbued him his changes to his physique. His connection with Amaunator would change from worshiper to more of a sign of personal respect. He dresses in White Yellow and Blue Robes proudly displaying the emblem of the Son God. He also wears several ornate chains displaying the symbol of the Sun God, but four that display the symbol of the Moon Goddess. He has altered the place on the holy symbol to show that he is a child of destiny to Amaunator. The symbol takes up almost half the front side of the robe. He mainly has a shy and uninviting face or has a stern face of determination. It is said that he has not smiled once in seven years, and he smiled only once then since he was four years old. He does not smile now because he can’t, but if he smiles, it might be seen who he smiles at.

Personality
Joseph is a soft spoken person who seems weak, but it truly strong willed. He never learned confidence in himself, but he believes that there are many tasks that need to be done to improve the world. He does not view a greater good beyond helping others. His personal pain makes him empathize with others suffering. He is a healer, and rarely likes harming other people or creatures, but he understands that the world has darkness that needs to be alleviated. He will go out of his way to find the darkest places and see if he can help purify the evil there. Aside from Michael, his goal is to purify Netheril. He believes that the followers of Shar the worst and most ancient evil.

Aside from his regular personality, he is extremely afraid of the night and acts paranoid around when he believes he is being followed. Joseph knows that Michael could be there at anytime to kill all of his friends, so he is not very social, but he would like nothing more than to make friends and have close bonds. Joseph is selfless in nature. He wants to live, but he will do anything to make sure that no one else has to suffer the pain he had suffered.

Joseph has detached himself from most monetary goods. All he wishes are goods that will aid him on his quest to bring light to the world. Indulgence is a sign of leisure, something he has no time for, and indulging in victory is very thing that drives his enemy to do the worst atrocities. He has tried to find the route of pain and believes that ambition causes strife. Joseph must have ambition if he wishes go from weak adventuerer to Amanautor's most powerful chosen. Joseph fights within himself to draw the line between righteous crusader of justice and evil genocider. He fears that good champions and evil champions are too similar and fears that he may become like his enemy if he justifies death in the name of justice. Joseph wishes to end suffering, not simply change the people that suffer. He understands that he alone shares a view of justice more idealistic than most people including other followers of Amanautor.

Since his third meeting with Michael he has changed. He still fears for the well being of his friends and loved ones, but in a miracle, Joseph saw his new friends survive. The actions that had occurred were still tragic, but Joseph felt at peace knowing his friends were still alive. His silence became his guilt. Joseph realized that what he thought was a way to save people may have doomed them. He believed that being secretive about Michael was the easiest way to avoid danger. Joseph's personality had changed. He realized that his deception was a weakness in his personality. He must be forthcoming and honest about his feelings and endeavors. He had learned a lot from his new friends and sees a new sign of hope. His paranoia is also answered. Joseph's fears are confirmed, but now he seeks to battle his problems and guilt with a renewed sense of vigor.

Since his 24th birthday, Josesph knows nothing about his surroundings. Joseph never goes even one day without thinking of Michael, but even his extreme level of paranoia is never enough. Father Litchson, his new mentor and sanctuary from this accursed land was killed. The worst part was that Joseph realized that the last few times he was talking to Litchson, he must have actually have been talking to Michael. Joseph was lucky nobody was killed. Unlike last time, he tried to kill everyone. Joseph's personality has become far more paranoid. If he did think about Michael enough before, he will do it now.

Family & Relationships
Joseph's family is dead. There is no one left in his life. Both of his parents and his uncle are dead. The people in the two villages where he grew up were sympathetic, but Joseph knows that he cannot ask for their help. He was targeted by Michael when his life was getting calm and happy. He knows that he must always be on task. If he were to accept their help, he knew that they would likely be murdered and tortured. He uses the fact that some tried to help him as a memory that people in the world are not uncaring and cynical.

Joseph would greatly yearn for a family or a strong close relationship, but he knows that the only way he can get it would be through a companion. That way they contribute to his growth, and they are not helpless victims to be used against him. The last thing Joseph wants is for people to suffer on his account.

Because of this, Joseph has no real friends. His destiny may attract people that know of him, but he knows nobody. The only one he has in his life is his enemy. Michael's actions dominate his thoughts to a point of paranoia. This fact will effect every single conversation he ever has. If he even appears too warm, then people will remember him. It is a great weakness since he wishes to promote a good example of peace and good will.

Character History
1458: on the morning of Nightfall 15, a child was born to Banosis Savioré and Cecelia Savioré. Joseph was the youngest of three children born from these two. The day he was born was not an ordinary day. Later the same day, there was a visitor came in robes with a large symbol of the Sun God. He introduced himself as a Divine Oracle of Amanautor. He told the child’s parents that Amanautor had given the kid a name as a sign of destiny. Banosis and Cecelia were shocked to hear this. The Divine Oracle said that a the child’s destiny had been marked by a one thousand two hundred year old treaty written between three deities. The child marked with the name Daydominico by the gods would be destined to become a chosen of Amanautor. Both Banosis and Cecelia were very surprised since they were not even followers of Amanautor. Both of them followed Selune, the Goddess of the Nigth Sky. What right did he have to mark their new child to a destiny? The Divine Oracle spoke of an agreement between the Sun and the Moon to bring light to the world. Banosis was reticent to listen while Cecelia was simply outraged at what had happened. The Divine Oracle knew his news was not welcome so he left before finishing his news. He neglected to tell them about the enemy that he would be destined to fight. He wanted to talk to them about the impending Shadow of perhaps Shar’s greatest follower, but he was just a messenger. He did not want the burden of telling parents that their newborn child would have to fight an elder evil. While being rushed out, he had hoped that they knew that a Chosen is not a title given, as much as it is earned.

Just outside the house, a man shrouded in shadows watched the conversation and the family. He nodded and knew what needed to be done. This situation would not do. In the dead of night, this man found the Divine Oracle and ambushed him. The Divine Oracle was mangled and tortured. The man demanded to know everything he knew. The Divine Oracle resisted at first, but the man put his hand on his head and learned all of his secrets. He smiled crookedly and started to walk away. The Divine Oracle thought he was spared, but he had not realized that his soul was already wandering in the depth of the Shadowfell. The man found the family but realized that he needed to create conflict to help the kid become what needed to be. The Divine Oracle said that is was the child’s destiny to meet with a cleric of Amanautor. Celelia’s brother Phillip Brandon was a cleric of Amanautor not too far from the town. He smiled and knew what needed to be done. The man in shadow snuck back in view of Banosis and Cecelia’s place and saw them holding Joseph. He needed to create loss in the child’s life, but why take his family now? If he did, he would not even remember the loss. Loss would bring a sense of urgency to his situation. The man did not return to that town until the same day, four years later.

Loss of Light
1462: Nightfall 15. When the day arrived, he returned at the child’s fourth birthday. He learned that his parents met as adventurers and worked with a man named Mareus Marlochi. Marlochi was ironically a Warlock of Shar. The man was disgusted and shocked how followers of Selune and Shar could ever be friends. Mareus had ironically hid himself from his faith to be discovered by the man in shadows after he had learned of his defection from the Church of Shar after his adventure with Banosis. In disgust, he tortured Mareus until he would force him to pledge his loyalty to Shar. He thought of making Marsues kill Joseph’s parents, but then decided it would be better if he did it himself. He eagerly killed Marseus and stole his soul. The man assumed his form, and knew all of his secrets. He believed this was an opportunity to come into Banosis’s house without a problem.

When Banosis and Cecelia opened the door, the man walked in without question. The festivities seemed to work well until it was time for the family to celebrate his birthday. The day seemed perfect and great until Mareus was about to leave. It was while saying goodbye to Banosis that his body began to glow purple and blue. Horrible looking claws formed from the blue and purple glow. The blue and purple claws ripped Joseph’s father to pieces. He tried to fight back, but there was no comparison in power. His mother tried to heal him and she was cut down and left dying and helpless. Joseph was mortified as this man walk to the hallways looking for his brother and sister. Joseph tried to stop him, but he looked at Joseph and he was paralyzed with fear… Marseus walked back to Cecelia and smiled. Joseph was powerless to change the situation. In moments, his entire family was dead and Mareus ran out of the building. Joseph was alone and in tears. He was helpless to do a thing. People could hear the massacre, but this was not a town of adventurers and Joseph’s parents were the strongest warriors. Marseus was able to escape.

Searches found the real body of Mareus believed to be unharmed, but dead. A passing cleric by the name of Michael Dominic walked by and asked the villagers if there was a suitable place to bring the boy. One of them said that the body had an uncle who worshiped Amaunator in the next town. That would be the best place to bring him. If there was an issue, several people volunteered to take care of the child. This cleric had black straight hair and shining blue eyes. He carried Joseph the entire way to the next town. It was well into the night being the time they showed up, but he arrived in the next town and saw a small house connected to a chapel. He knocked when a blonde and tired man arrived at the door. He bowed when he saw a cleric and spoke when he saw the child. Michael informed Phillip that his sister, her husband, and two nephews and niece were murdered by a former friend. Phillip was shocked and broken by this news. Michael told him that the child he had was their second youngest. He told him about the message that the Divine Oracle had sent Banosis and Cecelia. Phillip recognized him with a closer look and regained composure. It was not time to grieve; he needed to be strong for Joseph. Michael left knowing that his plan was going as he planned. Joseph was in the care of a cleric of Amaunator.

As the years passed, Phillip taught him methods of healing. He believed that teaching the child to heal would be the best way to help his wound. If he taught Joseph how to make it so that no one would else would need to feel his pain, it would give his life meaning.

Joseph became a socially awkward child. He never made any friends, and rarely ever left the Chapel. Phillip did not know if it was fear or determination that made the child stay in doors. He lost the same family members, but he could not have imagined what this must have been like to see it, be helpless (and to a four year old). Phillip did not want to force the Joseph to do anything, so as long as he knew that Joseph was working to become a cleric, that there would not be an issue with his healing or his destiny. Phillip became like a second father and tried his best to replace the void he lost with the rest of his family.

The man in shadow knew his job was not done. He needed to wait until Joseph knew what he needed to do. He needed to wait until Joseph had learned how to access the divine power of his deity. Like the Divine Oracle, Michael left out the detail about Joseph’s destined battle. Michael did not return to the town since the incident. There was some news of a cleric of Amaunator helping with that name, but he was not seen again for ten years.

Ten years from the day his parents were murdered, Michael came to wish Joseph a merry fourteenth birthday. This was also the celebration of his connection to the divine powers of Amaunator. Joseph had become a cleric of the Sun God and Michael came to congratulate them on his advancement to his destiny. Joseph had been sad every birthday since his family was killed until now. Now he knew he could make a difference. While wishing Joseph a happy birthday, Michael starts telling a joke. Joseph doesn’t hear it, but Phillip’s face changes into disgust mixed with rage. Michael looked different now. The warm face turned into a sadistic smile. Michael had prepared a zone around the house blocking the sound on the inside from the outside. Joseph runs in and Phillip yells him to run for his life. Michael glows the familiar colors of purple and blue and shoots a blast at Phillip. Phillip falls to the ground. Joseph rushes towards him to help him. He tries to heal him, but Phillip is dead. Joseph yells at the top of his voice for help, but no one hears him.

Michael seems to create a dark cloak of shadow and dawns it. He tells Joseph and he did everything. Michael tells Joseph that he did all of this for him. He tells Joseph that he killed his family and that he brought him here so that he could kill Phillip also. Joseph had no idea what was going on. Who was this, and why was he doing this? Michael said secrets that he meant for him and him alone to learn. Joseph spoke with a mix of sadness and anger. Joseph threatened him by saying that everyone in the town would know his name, his atrocities. Michael laughed. The Michael that they saw has already been erased. The town believes that the murderer of Joseph’s parents had already been captured, and no one knows who the real Michael really is. Joseph said that he would get friends; he would do anything it took to find him. Michael said that nothing he could do now would make a difference. He would kill anyone that got close… Joseph kneeled feeling hopeless.

Michael finally explained his purpose. Michael was born the name Michael Malizia and to was given the name Daydominico by his Goddess Shar. The difference was that this happened over one thousand years ago. Michael had been waiting for the day that he could fight his destined opponent. The treaty that spoke of the fight said that those given the name must become chosen. Michael said that to overcome such adversity, he to put his loss into his training. Without losing everything, Joseph would not have known the true cost of his destiny. Joseph denied his destiny and decided it would be better to run away… Michael laughed. Michael said that he was being merciful to by killing them himself. He warns Joseph that if he runs away from his destiny, he will find him and dominate his mind. Joseph will be forced to kill anyone he gets close to if he rejects his own destiny. Joseph laid there, as helpless as he was when he was five. Michael said that he had only one option, to live out his destiny and pray to his god that he has any chance of winning. Joseph then said that he would kill himself… Michael laughed more. “Go ahead. If you die, then someone else will be named Daydominico, and I will do this all again”. Joseph had an immediate flashback and sank back to the floor. He knew now that he really did have no choice. Michael said that he would not interfere with his life if he stood on task. Companions in battle are valuable to his ascension. Michael said that he would not attack anyone he knows if he believed they could or would impact his ability to grow stronger. Joseph did not trust him, but if this was true, it would be his only chance.

Michael left shortly after. Joseph nearly died of dehydration and depression the days after. The town heard Joseph’s words, but they either did not recognize the name Michael Dominic or did not believe him. He sank further when he realized that he had two choices. He could kill himself to escape the pain or he could fight on. His pain was terrible, but the last thing he wanted was to have someone else feel the same pain he felt.

Torch in a World of Shadow
Joseph would spend the next four years in Phillip’s Chapel by himself reading over his stories. He ate and drank only enough to live during this time. He told himself that he would act and he would do whatever was necessary to fulfill his destiny, but he did not know where to begin. Phillip’s notes mention Netheril and the Church of Shar, but he was not Phillip, and he was alone.

Joseph would look himself in a mirror and cry at his own weakness. He was powerless to change anything. He lived in a world that was completely controlled. He had plans of success, but he always feared that he would fail. If he tried and failed, who else would have to suffer because of his failure? Joseph looked again but saw rage in himself. He did not hate the Crusader, he had hated himself. He had become a self pitying piece of garbage. While he moped in a puddle of his own self pity, there were those that were suffering now. Joseph understood that his life was just one life and that Michael had killed many people and that may not be the only like that in the world. Joseph thought of revenge, but then he realized those thoughts of indulgence would make him no better than Michael. He would continue a chain of hatred. He looked back to Phillip’s teachings and saw that he needed to see the divine path offered to him by Amaunator as is prevailing purpose. He knew that justice would be his cause.

He would devote his life to righting the wrongs of the world and trying to find out more about Michael and if anyone else knew about him. Michael’s life was shrouded in shadow, but someone needed to know. He looked in Phillip’s Chapel and saw the name of his adventuring group in the past. They were called the Torches in a World of Shadow. He and several other people that worshiped the Sun God joined groups specifically meant to fight the religion of darkness and loss. Joseph would learn more about Shar from these records and religious text. Maybe he could understand his enemy if he learned more about his cause and his philosophy. Joseph knew that Michael Malizia Daydominico was too powerful to fight, but he would slowly step himself up. He would fight other forms of darkness, he would learn how evil people think and seek to understand and predict his movements. When the time came, he would not deliver revenge, he would deliver justice to him. His only regret was the Michael had done exactly what he had wanted to do when Joseph realized his destiny. Joseph told himself that he would learn over time how to avoid him and gain the advantage in the situation.

He looked at his own abilities and realized that Phillip wanted to help him heal. If he wanted to defeat Michael, he would need to learn different skills. Powers to heal will not defeat Michael. He must learn to become the sword of Amanautor if he wishes to slay the night. He looked at Phillip's left over weapons and keepsakes from his adventuring. Phillip did not leave anything powerful, but he saw weapons as an opportunity to learn how to fight. Joseph knew that he would need to learn to fight, maybe even kill if he wanted to defeat Michael. He does not want to harm any living creature, but he knows that his destiny is to do battle. Joseph would need to learn how to use deadly arts if he wished to defeat Michael. He made a personal oath that he would never fall into darkness and use his power for personal satisfaction. He would only raise his sword for those in need. He was afraid that the power of control might get to his head and that he might turn into Michael if he was careless with power. He knew there was a thin line between punishment and revenge.

Joseph would spend much of his time training. He trained by himself without a teacher or a sparring partner. He could barely tell if he was improving, but that never deterred him from his training. He only needed to learn to fight. He believed that if he was destined to become a chosen, that maybe Amanautor would bless his blade to vanquish his enemies. Joseph read about Phillip's adventures. He had learned that past heroes judge evils as guilty with a punishment of death. Joseph believed that no one was beyond redemption, even Michael. The sun shines on everyone, it does not choose people. People that stay in the dark simply choose not to accept the sun's light. Joseph believed that no one was doomed to a fate of guilt. The whole world could understand his cause, and he decided that a world without suffering was worth fighting for. People do not believe it is possible, yet people talk of a world of pure darkness. If a world of pure darkness can exist, so can a world with no darkness. Phillip says speaks of shadow and darkness at two different things. Joseph does not understand what he means, but Joseph decides to keep his philosophy simple. There are many wrongs and people suffering in the world, and he will do his best to end the pain for as many people possible.

All future adventures would be in an effort to fulfill his own destiny in the best way possible. He wished to help make the world a better place, but he does not believe in means to an end. It is not alright to kill to save lives. One life is not more important than another life. Good or evil, strong or weak, they live the same. Where ever there are perils, he believes it is his personal responsibility to help those who had suffered as a result. Michael is his main goal, but he had learned that if he truly wishes to weaken Shar’s hold on the world, he will also need to target Netheril. He believes that Michael and Netheril are connected, but he does not have the source to confirm that… yet.

The Truth Behind the Treaty
After finishing his training, Joseph sure that it was time to leave. He did not know where to go, but he knew that he needed to start his journey. As soon as he was ready he felt a glow that could not be explained. He looked at himself change before his own eyes. He could come to realize that he slowly changed for years, even from when Phillip had trained him. He looked at himself and saw his skin change before his eyes. His pale skin turned an even lighter shade of white as lines of dark black skin started appearing across his body. He had no idea what was happening to him and looked at himself. He looked much like himself, but his skin was different and he appeared taller. He still looked human mostly, but he could tell looking at his own body that he had changed.

Joseph did not know, but what happened was the spirit of destiny. Joseph come up with the theory of truth as a sign a faith. What he had received was the divine energies of his predecessors. Unlike his counterpart Dayodominicos that have been alive since the beginning, those of Amanautor and Lathander have died to alternate fates before the time of combat. Vague shadowy memories he cannot comprehend and divine essence live inside him as he understands that lives of the past Daydominicos. His destiny was not simply said, it was true. Joseph had always placed his faith in Amanautor, but now his faith was rewarded by knowing that is destiny was in fact true. He felt a sense of enlightenment as well as an understanding with the heavens he never felt before. He still had his weaknesses, but now he understood his path greater and realized that this would mark the beginning of his journey to fulfill his destiny.

It was at this point that he saw his Amanautor's will in his actions. He picked up his sword and knew he had the backing of his deity behind his actions. Destiny would reveal itself to him and give him an interpretation of his divine teaching and his training to a new form of power. He learned to concentrate his power into a divine smite. Joseph realized what he would need to do to defeat Michael. He needed to fight a duel. Joseph would need to become strong enough and fight Michael in an isolated environment to defeat him. Michael told him about the treat, but when Joseph changed, he realized that he simply knew its contents. As the spirit of Daydominico entered his body, he learned the treaty, as if he always knew it. He had every work memorized. He learned that was not supposed to kill Michael, he was supposed to defeat him. Whoever won would take the loser's freedom as victory. This treaty was written as a way to prevent divine warfare, but it is used now as a way to gain supremacy over the material plane. Joseph now believed that he understood the purpose of his destiny.

The Savioré family and Vaasa
Joseph had lived with Phillip for years and he heard about his actions as an adventurer and his ambitions, but he did not speak much about Joseph’s parents. Joseph was curious, and Phillip did not avoid the topic, but he did not learn much about their starting group or how it started. To be honest, Joseph had a difficult time speaking about his parents. Now that Phillip was dead also, he wanted to learn more about Marseus and about his parent’s old group.

Joseph left Phillip’s old Chapel and walked back to his original village. When he arrived, he talked to the elder about a man and woman called Banosis and Cecelia Savioré. The elder was hesitant to speak about them until Joseph revealed his identity. The elder was an old friend that invited them into the village with three others. Mareus, Kaevon, and Jania arrived here with Joseph’s parents shortly after leaving Vaasa. The elder said that they escaped that horrid land in one place.

Joseph was interested in how this happened. He never talked to Phillip about Vaasa or about horrors in the world. Did other people suffer as badly as he suffered on a regular basis in other areas of the world? The elder sighed and said that he had one favor from the Saviorés. They did not ask for a position of power, but they asked to learn about their old homeland and try to invite people and try to save people who had lived under the tyranny of the hateful rulers. The elder said that he had almost hoped that they had just asked for a position of power, but he knew that he could not deny a noble response from people would protect the village from any outside harm.

Joseph shed a tear knowing once again that his parents were good people. They did not follow the guidance of Amaunator, but they were truly admirable people. He asked if he knew anything about the individuals that came with the Saviorés. He said that he did not know too much about them, but the house is still mostly untouched from the murder. The elder said that most the people believe that the house is cursed and fear that whoever killed Joseph’s parents might return if they got involved. Joseph sneered, but then realized that the pain caused to him is one that should never happen to anyone. Joseph was not afraid of the rumors surrounding his old house.

He moved to see his old house. He could barely remember it. It looked exactly the same. The only difference was that the bodies were gone. The house was empty and dark. He walked into his parent’s bedroom and found a locked chest. He looked around the room and found two keys that opened it. The chest held no treasures, except for a time capsule left from both of them.

Both of them were from Vaasa. They had lived in a town filled with tyranny as slaves. It was their drive to leave and make a better life that made them leave. Three others from the village joined them. This move was not common within the people. Most people that rebelled were turned into examples of the consequences for defying their masters. The group of five vowed to leave the area and found their opportunity to leave after a tribe of orcs attacked the mine. The attack was meant to steal several of the slaves as property, but it proved a sufficient diversion to run away from the city.

They had lived an entire life of hardships. Joseph had only known two moments of pain. Joseph failed to see that the Michael had crafted his loss to be as painful as possible, but he believed that they lived harder lives than he did.

Marseus Marlochi: Mareus was a man who originally lived in the shadows. He was originally from Netheril who left to follow efforts in the Church of Shar. He wanted to bring the influence of the Lady of the Night to Vaasa. He was a part of a small failed experiment to inject that region Sharran advisors that would slowly take over. The ruler of the town where he was placed was not impressed by his invitation and turned him into a slave. He told them that Netheril would make the town pay, but leader responded by forbidding him to speak openly. Any attempts to speak would be punished by death. Mareus willingly became a mute and spoke only through letters that he wrote. He was not helped until he met with the Saviorés. Mareus may have been a follower of Shar, and both Cecelia and Banosis were followers of Selune, but a difficult time could bring their causes together. Despite the backgrounds, Marseus was Cecelia’s and Banosis’s greatest friend from the group. They had helped drag Mareus out of the darkness, and they both helped each other. Joseph felt guilt for the poor man’s memory since it was his image that was desecrated to murder his parents.

Kaevon Luis: Kaevon was actually the strongest member of the group. He was actually someone who worked under the Warlock Knights. Kaevon either had a larger conscious than most or was braver than most. He would make a small business of freeing slaves and mistaking the events as losing slaves or attacks. Kaevon would actually kill guards and claim that it was the work of monstrous humanoids. Kaevon’s words would have brought him to an early grave, but he was gifted with his words and made use of great opportunities to stage his lies. He freed very few people, but he still might have been the only weak link in the entire town. It was Kaevon that lead the Saviores, Marseus and Jania away. He was caught and left himself. His only sign of guilt was that people that worked next to him would also be accused and likely killed on false charges. Kaevon was not as kind hearted as the Saviorés and believed that the guards had it coming for completely embracing the nature of evil. Joseph thought that he may want to meet him. He knew that Marseus and his parents were dead, but maybe Kaevon could help him learn more about the outside world. Joseph was still very ignorant.

Jania Redcloak: Not too much is known about Jania. She joined almost out of coincidence. Both Saviores said very little about her personality. She hardly spoke and her words were hard to read. In the end, they felt that she acted with them out of convenience. It would almost make it seem as if she wasn’t trusted, but they said despite her awkward demeanor her connection to the Nine Hells, she was still an ally. Even Marseus seemed to feel awkward around her. Joseph did not really know how to approach his parents’ opinion of her, but he had realized that through their events, time had turned them all into allies, if nothing else.

Joseph found a crudely map that was about to fall apart in the chest. This must have been a map they made themselves as slaves trying to learn their own scenery. Joseph knew what he must do. To become strong, he mustn’t just learn the pain of loss, but learn to o past adversity. To right the strongest evil, he must conquer other evils. Like his parents, he will start from the bottom and move upward. The difference is that his drive is not to live his life, but to save those that suffer. Joseph cannot freely live in a world where he knows that people will suffer the same atrocities that have happened to him.

Joseph had walked back to the elder with everything he could take on his person. Joseph asked the elder if he knew anything about Vaasa. The elder said that he never went far into the country and spent a great deal of gold hiring anyone to see. What he learned is that the country was ruled by a group called the Warlock Knights. The Warlock Knights were regional knights that ruled their towns with absolute control. Vaasa was a place of dreadful infighting and a looming presence of a freedom fighting group called the Holy Liberators at war with the Warlock Knights. The elder said that the situation was out his influence and most people that left settled in areas of the Moonsea instead of traveling the extra distance to make it to the Dalelands.

He warned Joseph that there was no good reason to go. In all good conscious, he could not see the son of the Saviorés travel back into the Hell they spent their life running from. Joseph said that it was necessary for him to go if he were to fulfill his destiny. If nothing else, he would learn to understand the ways of evil and perhaps learn to identify with all people, even his enemies.

Joseph took his crude map and started on his path to Vaasa. He was weak and he traveled by himself. The map itself was only a local map of Vaasa that had nothing to help him reach Vaasa. During his travels, people never understood why he would ever want to go there, but he remained vigilant that this was the right path to take. If he would die here, then he knew that he would not be able to fulfill his destiny and defeat Michael.

Current Whereabouts
His time wondering was difficult and there was not much help. He had learned in his travels that the north was not a good place. This area had great deception and suffering. Even before reaching Vaasa, he had seen the aftermath of atrocities. Joseph saw dead bodies, murdered and stripped. He knew that he could be the next one. He sighed knowing that he was too weak to stop this, but he knew that he could not avoid danger forever. He continued up north wondering if it would get worse. He slowly found people that knew the way and got better directions, but like before, no one understood why he would ever want to go to Vaasa.

Joseph has wondered for many months and finally found a town named Talagbar. He is not sure, but this town seems stable. The area was dangerous and Joseph did well to avoid any meetings with anyone. He did both for his sake and their sake. He thought that Michael was not likely far behind him. This town did not seem horrible, but like most places, there was still injustice. He saw Dwarves in the mines as slaves and people that did nothing about this suffering. In his time, he did not see the Holy Liberators, but he had almost run out of supplies, and now he realized that he needs a place to stay. Perhaps this will be the first place that Amaunator will shine his new light upon. If Joseph could not make an impact here, then he knew that his destiny would be for not. So he decided that every wrong to right was as important as every wrong he ever will right, and that he must never forget the suffering of even one person.

Should he make Friends?
Joseph's time in Talagbar has found him in a personal dilemma. Throughout his experiences, he tries to do good. Joseph was a fool to think that people would discard their hatred and fear so easily. In Vaasa, it is natural. Joseph looks at the conflict and sees that life a marginal at best here. Slavery is excepted and murder is just another regular issue that people contend with. Joseph's attempts to bring the light of Amanautor have proved inefficient.

His experiences have brought him to a new team. Ezekiel, Estel, Iris, Vinok, and Azurra joined for what seemed like their own reasons. After meeting these people, he believed that he found the people he could grow with. Most shared deep issues and inner sense of determination for a goal. Joseph saw the light in each person, whether bright or dim.

In Ezekiel, he would see the wise council of a friend. Out of the people he met, Ezekiel was someone that he could call a true friend. Joseph was weary of his attitudes, but he saw light and a deep pain of loss. His heart must have been scarred and hardened as a result of his experiences. Through his pain, he ends life without regret, but still sees kindness. Joseph wishes the best for Ezekiel and hopes he will find days where he does not have point an implement as a foe.

In Estel, he sees his oldest sister at the time of her death. She was to be a cleric of Selune and started her learning. The two looked similar, but not the same. Joseph sees someone he loved in her. Seeing her in pain and danger often bring Joseph back to that moment in his life. He cannot let the same thing happen. Estel is young and impressionable, but wise. It truly is a perplexing combination as her story. Joseph feels drawn to be around her, but knows his connection may be her biggest danger. Like with Ezekiel, Joseph knows he should not have favorites or else they will be in the most danger. Her idealism is one the few remaining comforts Joseph has left outside conversations with Ezekiel and Father Aslen.

In Iris, Joseph sees an individual of Vaasa who seeks a better world, but lacks the conviction to make it happen. Joseph sees unseen dreams in her action and someone who acts with a crowd rather than directs a crowd. Joseph cannot help but find resentment for this, but he realizes that he alone is powerless to change the world. Maybe Iris can make the world a better place with the help of the team.

In Vinok, Joseph sees confusion. His values seem conflicted. It is difficult to tell whether he cares or not. It is hard to tell whether or not he has conviction or not. His acts stand alone as great and honorable, yet talking to him would not reveal it. Joseph believes there is a deeper purpose for his actions that still has no clue about. Joseph does not find much comfort in Vinok's presence, but he does respect actions and places his sacrifice with high regard.

In Azurra, Joseph sees himself. If things happened slightly differently, they might be the same person. Joseph's morals are born with the pain he experienced and the guidance of Amanautor. Azurra's personality is likely a result of a deep pain, comparable, maybe even greater than Joseph's pain. To fix the world, to fix Michael, he must first fix Azurra. Joseph must understand what makes a person act the way they do and find a way to show them the light of Amanautor. Azurra's actions reveal a weakness in Joseph's patience. The conflict wears in his patience and like others in Talagbar, Azurra seems to have little regard for most life. Joseph must look deep within himself to accept Azurra and look beyond personal differences when seeing his inner light.

Happy Birthday
Michael had once again defined a moment in Joseph's life. Things happened differently from the other times. He met with the most evil being he has ever imagined, but this time, he did not lose the people he cared about. His friends and townspeople were spared. This act was nothing short of a miracle. Amaunator must have saved saved them from their fate.

Joseph sees the events as a miracle, but Joseph still looks at the events and feels responsible for what had happened. In the end, would he help Talagbar,or destroy it? Joseph saw new hope, but also learned an important lesson. The burden of his presence should never go unnoticed. His destiny is his curse, but that does not mean that it has to be everyone's curse. If he told the town, they could have done something. Joseph knew that no one in the town want a match for Michael, but Joseph might never have have been accepted into town. Maybe he would never had met Ezekiel and Estel. Joseph has no time to regret. What is done cannot be undone, and now Joseph sees hope.

Joseph fears that all the events around Hildenoth's fall and the endangerment of the town are revolved around what happened. Joseph feels personally responsible for the events and believes it is his duty to help the town recover now. Joseph knows he did not cause the events, but he believes that things could have been different if he was forthcoming with his news. Deception is what lead to the death of his family. He allowed himself to hide from his own destiny. His own weakness put the town in unnecessary danger. Joseph could not let it happen again.

Decline into Darkness
There was great joy when Darksong had returned. The truth was that Darksong had come back with much news of future events. His cryptic news would determine much of Joseph's later actions. This was Joseph's chance to stop a calamity. This was not the improvement he came to Vaasa for, but he knew he needed to do everything in his power to do good. If he could not stop this, then how could he stop Netheril's choke hold on the world. There was only two weeks before the ritual would happen. This plan was disastrous. Innocent people would be sacrificed and trapped for the safety of the Goliaths. They were running from true peace by removing all possible enemies.

After Turlen's attack on the city, Joesph was torn. He could not abandon even one soul that needed help. No person was too little to be left behind by the destiny of the world. Joseph wanted to save everyone. Joseph was stuck with a problem. Would he stay in Talegbar and ignore this horrible news that Darksong brought, or would he leave the town and leave all of its inhabitants with the mess that both he and Estel had brought upon them. Joseph knew that the blame did not rest solely, or mostly on Joseph's or Estel's shoulders, but he knew that he was still personally responsible. Any person that feels slavery or horrible pain is one that Joseph walked away from.

While speaking with Father Aslen, he was taught a major truth. Light does not exist without shadow, and such good does not exist without evil. Joseph could not make the world with no suffering he always wanted to make. He would need to let some people suffer so that everyone could live. Vaasa is more important than Talegbar. Joseph hated leaving, but it was necessary. He allowed Estel and Father Aslen to convince him his ways were wrong. In that moment, Joseph only saw the safety of all of Vaasa. No single person or group of people mattered in the face of ultimate destruction.

Joseph's mind became a battlefield of ideas. He became colder to Estel when talking. Joseph saw nothing beyond what needed to happen. After meeting the Gurran-Chuk, Joseph knew that Iris and the rest of the group were meant for something special here. He could not ignore the destinies planned by immortals. After seeing Iris stay in town, Joseph feared the worst for her. The memories of plants returned to Joseph as Iris spoke of her dream. Was this separation a weakness in Joseph's character. Does his departure with the rest of the group mean that the events on the dream will transpire? Joseph needed to get back to Talegbar as soon as possible. Hildenoth may said never to return, but Joseph would accept any punishment to help save the lives of the people in Talegbar.

One day, Joseph spotted a young woman who also followed a similar faith. Joseph was almost confused. He believed that he understood the true faith of Amanautor better than most. His connection with the Daydominico spirit put him on a personal level with Amanautor beyond a level for humans. He had the memories of chosens and exarchs inside of him recalling personal experiences as well as conversations with the god himself. Despite all that, his uncle was the only other Amanautor follower he ever really met. Joseph kept his composure, but the truth was that he was quite shy. He almost wished to make light of the moment, but he knew that there was no time for joy.

Joseph realized that his personal view of interpretation of the dogma of Amanautor differed from the norm. He knew this while recalling the memories of past lives, but it was clear to him that he was far more sensitive then other followers of the church. Joseph saw his pain as wisdom and guidance. If he needed to feel this pain, then the least he could do was make it a window to others' salvation. Joseph saw a change in himself. After talking to Gwenneth and Estel, he looked back at himself. Gwenneth revealed a trend in his recent decisions. Joseph was so blinded by his purpose that he failed to see his own beliefs. Joseph knew his beliefs were more solid than anyone else's, but he failed to see that he discarded his own ideas. The moment he left Talegbar, he started throwing away his own beliefs. It was not until he started speaking to Gwenneth and looking back that he began to realize it. It was not until she mentioned it that he realized what he become. A Pragmatist believes in a means to an end. Joseph knew that he discarded his trust for people when he knew it counted. The Warlock Knights could not be trusted. Hildenoth in Talegbar felt no personal responsibility for the safety of Vaasa, why would Warlock Knights in a city with far greater injustice do better. Those in castle were likely sheltered. They knew battle, but did they know suffering the same way Joseph knew it? He lost trust for Estel's new friends. They likely committed many evils.

When Joseph was clear that he lost trust for the Mansong family, it was clear he had changed. He believed that the fate of Vaasa should be given to those that are righteous, not crooked. They could easily betray Joseph as the Storm Fury Clan betrayed the Goliaths. No side was innocent. It was a battle of evils and misguided goods battling with evil tactics. Joseph was listening and protecting the villains. Joseph picked up the sword because it was his destiny, not because he ever wished to use it. Joseph felt felt terrible pain each time on the battlefield. In this quest, Joseph lost himself. It was not through pain and suffering that he broke, but through determination that sought a different method. He discarded his own beliefs because he thought it would save more people. Joseph now looks back at Talegbar and sees young children that all may suffer a fate like he had. His oaths and promises were meaningless. How would he make up for this injustice? He came to Vaasa to bring light, when all that happened was that Vaasa brought him darkness.

Means to an End
When Gwenneth left, Joseph felt betrayed. Was their cause not important. Were all followers of Amanautor this easy to deter from their quests... He was hurt to know that the region were worth so little. Maybe there was a bigger quest? That is no excuse. Joseph knew that his Amaunator wanted him to fight Michael, but there were people that needed to be saved. Joseph knew that above all else, he was a messenger of peace and protection.

This quest to save Vaasa was taking its tole on the entire party. The time through the glacier was particularly rough. The glacier was very cold and it was difficult to navigate. He and his companions were captured by frost giants and had terrible experiences on the glacier.

Joseph did meet someone that knew of his lineage, his identity. Nathanial knew the name Daydominico, but he did not offer any information about who he really was. If an old hermit knew about it, surely someone in temples, some of the greater divine oracles of Amaunator would know of Michael. Maybe Joseph's search for Michael might not be in vein.

This helped keep Joseph's spirits up, but it was still a difficult time. Nathanial gave the group a route off the glacier through a truly abominable cave. This cave was a test of physical endurance, but it was just as much a test of patience and will. In the cave, Joseph found himself short with Estel and angry. He had a hard time acting rational inside the cave. The place was almost entirely covered in darkness and Joseph faced off against creatures that made a home in the Shadowfell. The unstable ceiling made it difficult to travel, and Estel's stress brought her nearly over the edge. Her carelessness nearly killed Ezekiel. After the passage was a confrontation of stress.

Joseph layed witness to his group slaughtering defenseless orcs. It was clear that these orcs were weak scouts. They were not well armed warriors, but they were tortured and killed without remorse. Had the group become no better than the enemy? Joseph knew he did not want to leave Talegbar. He did not want to let people suffer. Killing was wrong, and he did not want to look back to let people suffer. His team did this to gain information to help the region, but to what cost. If he becomes no better than the enemy to defeat the enemy, then right does he have to preach his beliefs. The enemy was trying to destroy the region to save themselves. Is good only a relative word based on which side you are on? Joseph would not accept that. He called himself good, because he wants to spread peace and happiness, not simply because he opposes people that are evil. Joseph is good.

The final circle was a sight to behold. As odd as the events of Iris's return caught him off guard, he did not have time for questions. The battle was brutal, and it was clear that he was out numbered. Joseph fell trying to stop the ritual. Joseph knew he had a destiny, but he would never be worthy of his destiny if he did not have true conviction for good. Joseph would do whatever it took to stop the ritual, even if he would lose his life. Joseph got up and had a second chance. I helped attack the tower to disrupt the ritual more. Purog, the leader of Storm Fury turned into an abomination of Abertoril. He looked like a chimera mixed body of the Buron-Chir and his old self. He had become hideous, but also tremendously powerful. As much as Joseph did not want to let the creature go and cause carnage, he could not fight it. He woke up and was about to leave when Estel told him the news about Ezekiel. Joseph was cut down while trying to retrieve the body of his friend.

He woke up later on the floor in a room. He was not aware of anything, but saw Estel hug him. He realized that he had died. If no one brought him back, then his quest would have been for nothing. His parents, his uncle's death would be in vein. What happened? Joseph learned what happened with Purog and then asked about what happened in Talegbar. Joseph was stunned. The town was overthrown in the short time they were gone. Savarias likely had something to do with this. Didn't Gwenneth meet with him? Edgar was dead. Hildenoth was gone. The town is enslaved again. He came to the village to help it, and they were all enslaved. The irony is that he left Talegbar no better than his parents did. Joseph felt near hopeless, but the sending from Dorian eased the pain. He helped save Vaasa. That means he did the right thing... right? Joseph looked back when he made his remarks about the hero of Illmater. Though Joseph did not kill a group of people, he acted in the same way. He put Vaasa over Talegbar. Now, he thinks of all the people that were free that are enslaved. This would not have happened if Michael did not attack. Maybe if Joseph was there, he could have defended the town. Joseph had done good, but he betrayed his own principles. In Talegbar there will be many people that will feel Joseph's pain. Joseph's heart aches for the people of Talegbar. Joseph now sees this is why Michael did not kill people. Perhaps this was what he had always intended on happening. One day, he will free all of you. He will bring light to the region. As Joseph stands for the light, he will never overlook even one person's suffering. He will be back.

The Treaty Written in Shadow
''The day the spirit of Daydominico entered Joseph, he understood the treaty that he was bound to. When he instantly learned it, it took only few moments for him to see all the problems and ways to avoid them. Joseph realize that this treaty was made for subterfuge. He knew both he and Michael knew this treaty word for word. He only believed that the last person likely knew it at all. Joseph makes sure to keep all loopholes in mind to make sure that his interpretation of the treaty never turns out to be his weakness, but he knows that he is already far behind his opponents. Joseph commonly looks back on the wisdom of his predecessors as guidance through the task at hand.''

Drafted Nightfall 7: 102 DR. This agreement was drafted in the House of Knowledge by Oghma with the consolation of both Shar and Amaunator. This is an agreement between the lords and patrons of the House of Knowledge, the Shadow Plane, and the House of Nature. May this agreement be a standard to limit the battle between our kind.

Participators:
 * Amaunator
 * Oghma
 * Shar

Representatives
 * Joseph Saviore Daydominico (12th Representative)
 * Robert Proverb Daydominico (1st Representative)
 * Michael Malizia Daydominico (1st Representative)

Preface
''In the face in conflict, the forces see eye to eye. Light, darkness and knowledge stand against each other as foes. Light is necessary to read knowledge and understand reality, while darkness is the loss of both. Without bias, all three realize existence of all has a purpose. Shadow and light, being two parts of the same whole, and knowledge being the truth behind the whole must all co exist for the world to prosper. This treaty’s purpose is to bring order to the conflict at hand. Light and shadow are not enemies as they see a begrudging existence together for all eternity. If one must fight another, it will be in the terms of mutual existence and prosperity. Light and shadow always fight to consume the day, but the sun never does battle with the nothingness of absence. If two entities must fight, then fight the battle as nature does.''

Article 1
Like gods over servitors, you are to see this battle as a battle of the commons. The winner is the one with more commons. In wars, kings do not fight kings, armies fight armies. Such a concept is good for the king, but still brings an illogical amount of death. Logic and prediction dictates the nature of all events before they occur. Why fight for land destroyed by the battle? Champions of each side are chosen to represent the given sides. In this sense a man of light, shadow, and knowledge will meet in the arena and fight for the interest of our goals.

Those chosen will be marked by a divine heritage and held to a specific code of rules held by the nature of the treaty. Rules of war are what separate sentient beings from mindless beasts. Since this is an agreement between individuals, it is necessary to remind yourself that this is an ever living sign of civilization. Those marked by the name are to be called Daydominico, for the day of dominance is at hand. Those marked are to represent to the followers of the chosen deity. The quintessential figure chosen maybe given this name at birth or chosen at anytime, but all parties must chose a single figure to have this name. If the holder of this name denies their faith or falls in death, then a new being must be chosen.

The figure chosen for this destiny may be given this name at any time during their life. Either child or adult, they may be chosen for a life of destiny. The only rule for a child of destiny is that they must develop into a powerful representative of their deity before they can do battle. No deity may forfeit their finest and place a commoner in the stands as their representative. This is battle represents a coliseum between all party’s finest.

When someone has been marked by the destiny, they are chosen for battle, but they are not charged with a limited life aside from their destiny. They may still life a live with friends and family and other ambitions. As they can pursue happiness, others can still pursue them. Outside their destiny, their lives are theirs to live and only aside from specific rules mentioned in the Rules and Conduct of battle.

Article 2
Beasts see battles as necessity and death as the solution to many threats. The battle here is a battle for power and influence. To kill enemies is to gain leverage over each other, but being three out of many more, this stands to make all parties weaker. As a result, battles will not be to the death. When the figures marked fight, they will fight until the other is knocked unconscious or until the other party submits. The submission must be recognized by all parties and seen as such by the participators. Because of such rules, it is likely that submission is not the method of defeat. If one kills the other, they will have violated the terms of the treaty and automatically lose their privilege and be sent into the Chamber of Forgotten Horrors as a punishment for their actions for the remainder of the duration of the first battle. All battles are to be between the representatives with no outside intrusion. Intrusion is defined by any form of outside action inferring with any party at the start of battle. If outside intrusion occurs, then the battle result will not be recorded and a new battle will need to be initiated. Rules regarding the use of equipment and magic are discussed in the Rules of Conduct. Specific rules regarding the use of summons and living weapons have been discussed to make sure that there is no outside collaboration between living beings inside the battle. The battle must be between the representatives and no others.

All parties must engage each other for the battle to be legitimate. Battles are to be done when all parties assemble and are best prepared for battle. At any given time, it is right for any single party to make a decision whether or not they can continue or effectively participate in battle. This is the best result as no accidental battle will result in the change of destiny.

When the battle has occurred, the winner will profit greatly from the spoils of the agreement. Instead of killing the loser and losing enemies, the winner will have the loser under their control. The one that stands over two will take the other two as servants to act under their will. This will give the winner the power of two champions to add to their already existing entourage of followers. Those that lost will be forced to commit to the will of the winners by the powers set forth in this divine covenant. With an eternity of servitude, parties must be prepared for battle when it occurs to keep the legitimacy of this agreement.

Article 3
The agreement between lords alike must be alive as we are to remain legitimate over the ages. For it to exist, it must be able to adapt. The treaty as it stands remains true to the agreements set forth in its original draft, but it is only expected that attitudes will change as all things do.

When it is necessary to make a change, all of the three parties must agree on the change to amend the existing treaty. Amendments maybe made to make any change that all parties see fit to change in the current treaty. Rules of conduct involving the battle and the result maybe altered with unanimous appeal. Everything except the disintegration of this treaty is permitted by the treaty. As a result, any member can raise an inquiry at any point if the events resulting from the treaty are not satisfactory to expectations.

Rules of Conduct

 * 1.	No outside party, even within the forces of the relevant parties will engage any of the active participants while in battle. This violation will result in delegitimizing the battle. Results of the intrusion that lead to a party’s death will lead to a punishment on regard to the intruding party’s side.
 * 2.	No party is to kill a representative of the other party as any given time. Once market by the name, the other parties with the name cannot kill the chosen party by any costs or suffer the punishment of expulsion from the material plane until the end of the first battle. Death is seen by the use of physical force or use of any and all energy types. Summoned creatures in the battle and ongoing effects cannot lead to death as well. Effects to dominate people cannot lead to the death of the individual or the representative will still suffer the punishment.
 * 3.	All parties chosen must be among the most powerful or influential figures of the given parties. None can send commoners to fight in a battle of champions. If the name is given to one at birth, they are not to do battle until they have established their importance to the given party. When they are chosen by one of the following participators with our divine power, then they may fight in the battle.
 * 4.	Intrusion and collaborating is a part of strategic warfare and can be used. In the battle no intrusion can be used, but outside the battle the only rule is the representatives cannot be killed by other representatives. Battles can be delayed by party’s intervention, but such results will limit the win and extend the time between battles. As a result, strategies between all parties may be included for battles, but understand the cost of those strategies is necessary when evaluating the purpose of these battles in the first place.
 * 5.	All forms of battle exhibited by the representatives are allowed. Anything on their person at the start of battle is a legal tool for battle as long as it is not a living entity capable of any actions by itself. Weapons, magic, and tools for both are to be expected in this battle and uses of living components do not count. The use of mounts do not count if they are summoned after the start of battle. Summons must be non permanent help offered through the power of magic. They cannot be minions called forth or allies gated in for the battle. This recognition will be cleared at the first sign of conflict in battles if such conflicts occur. If a party breaks this first rule before exception, the battle is seen as void, but no representatives are punished for the actions.
 * 6.	There are no rules about the emotional state of the representatives at the point of a given battle. Such feelings are the issue of the party and such reasons maybe used to defer the given battle if such feels prove to be an intrusion to the representative’s concentration. Assuming that the participant is a champion, frivolous feelings hold no place in the decision to engage in battle. If such a problem arises, an inquiry will be used to set more specific terms regarding the beginning and end to each battle.
 * 7.   No representative maybe responsible for the death of another representative direct death of the target, but suicide is an exception. Physical assisted suicide is to be seen as murder, but emotional assisted suicide is not seen in the same manner. Those that die due to emotional trauma cause be the other representative are discarded. These cases maybe made against the other representative, but are nearly impossible to prove. Because of this, mental state is only the concern on the party dealing with the representative. Assisted suicide cannot be physical though. A representative cannot help another kill his of herself either directly or dominate the person and force them to kill themselves.

Amendment 1
Nightfall 15: 1387 DR. The battle at hand is one between light and shadow. Knowledge remained as a mediating force between the parallels. As an agreement by all parties, both Shar, Amaunator and Oghma agreed that Oghma not need be in this treaty any longer. His place stayed as a form of legitimacy to his draft, but it is not longer necessary. The conflict that spawned this treaty was between two figures and that is how it will end.

All rules of battle and conduct will remain the same, but only acknowledging now that there are two combatants instead of three.

4E Character Sheet
(Note: Dalelands Region Benefit- You may reroll any nature check once, but you must take the second result, even if it is worse. You also gain a +1 to initiative checks.)

Miscellany
I made this character a long time ago, but it wasn't until recently that I either learned parallels or were told parallels between my characters and existing characters. I know the tragic protagonist has been done (a lot, no seriously, I mean a lot), but there are two examples that both Jorge and I made to compare my character.


 * Joseph Savioré Daydominico= Sasuke(Naruto) and Harry Potter(Harry Potter)
 * Michael Malizia Daydominico= Itachi(Naruto) and Voldemort(Harry Potter)
 * Robert Proverb Daydomonico= Don't really know a good comparison yet

This makes sense my character lost his family and parents at a young age from a villain. He was the target who was intentionally not killed by the murder for reasons that were not disclosed at that given time. My character's life revolves around the events surrounding the murders of both families. As much as I might want to deny it, there is an uncanny connection.

I suppose that isn't too much of a surprise. Naruto is basically Harry Potter is ninjas, though I did not realize that my characters fit these mold so easily until I made the connection. I do plan to make sure that my character is not too much like either Harry Potter or Sasuke, but I cannot say that there will be no similarities.

Michael Malizia Daydominico, was actually taken from another idea- The Crusader, a character who is the concept of evil in organized religion in the CardShark Comic. The Crusader was made by a person named Michael Dominic, and the last name actually came from his family's original name, Daydominico. This is persistent in Kaos as well, who was made by Michael's brother Bob, or Robert Dominic.

Joseph was my own creation aside from CardShark to create a destiny based character. This is very different from my usual stories, and I thought that I would put more fantasy into this character's story since I was given the opportunity.

I made a sad realization. When I looked over Joseph's story, I realized his tragic past can be summarized in two works... "Birthday Massacre"

It was not intentional in the slightest, but it happened this way. I figured that was as master craftsman of loss and despair, the Crusader would make the Joseph lament his most meaningful days and make him feel the loss in the most emotional way possible. I did not mean to reference the band... sigh.

Since justifying how he became a Deva, I had to also notice how he reminds of me Avatar also. I guess it really should remind me of Star Wars. I imagine Joseph going back to past lives and remembering the instances through the use of that one Deva Power. I need to work a story for all the fallen Daydominicos and explain why only the good ones died.