Kephtem's Citizens

These are the citizens of Kephtem and are NPCs in the campaign Kephtem's Watchful Eyes.

=Demographics=
 * Construction: 7
 * Soldiers / Guards: 3
 * Scouts / Rangers: 3
 * Blacksmith: 1
 * Food prep: 6
 * Horses: 2
 * Household Servants: 1
 * Settlers: one family

=Citizens, by Name=

Nigel Copperton
One of the richest citizens of Kephtem. His primary living is that of being a simple foreman for a construction company called "Copperton's Epitome Structures", however, he owes his cushy lifestyle to his secondary living where he gambles. He's rather uptight but is not afraid to get his hands dirty if he has to.

Zete Randall
A hard faced human guard and fighter who loves sewing in his time off, but is embarrassed by his beautiful works and so claims his non-existent wife is responsible if confronted. He works for Namthis and helps to keep the new town orderly and efficient. He is ready and able with a sword, and has aspirations of being the town constable. He plans on selling his wares in the market once it gets set up. Zete is tall and formidable for a human, and has thick, short black hair and a well manicured goatee. Zete is a Level 5 Melee Soldier.

Ramori and Vinfa Graybattler
Ramori, a young male dwarf, is a butcher and is rarely seen devoid of blood from his latest work. He usually captures his own prey with his able hunting skills, although it is said he only uses a large seemingly dull blade. He is known for his booming voice, and considers himself a great singer, often belting out dwarven ballads as he butchers his latest catch. His wife, Vinfa, a stone worker who plans to help build the towns defenses, considers him tone deaf and constantly yells at him to stop singing. Ramori is short even for a dwarf, and his hereditary platinum-shaded beard is usually haphazardly braided. Vinfa is taller, has red hair, and most words out of her mouth involve some sort of complaint. Those that spend time around the pair can't help to think Vinfa might end up on the wrong side of Ramori's blade one day.

Leonerma Ginuns
This older female half elf came to the town as an alchemist, and plans to create and sell potions. Lately, she has grown tired of all the books and worries of the magical way of life. As such, she plans on bar tending at night once some kind of Inn is established. She also worries about what might happen to her name once she leaves the mortal world. As such, she is contemplating mating, preferably with an elf, so she may not be forgotten. Any such arrangement would be for procreation purposes only. Leonerma is a level 5 Arcane Controller, has long graying brown hair, and always dresses in long robes no matter the temperature.

Thym Fabioc
Thym is a brilliant architect, volunteering to come with the caravan to help design and create the town and its defenses. The slight human is narrow-minded and storm-browed, and not shy about confronting anyone who disagrees with his ideas. He has good intentions for the town, however, and in protecting Thesk from Thay. He also has a predisposition for falling from his higher structures, usually comically and involving broken bones. He is not quite sure what he will do once the town is done with construction, but believes something will come up that will interest him.

Codran Nog
Codran is a half-orc, and one that has been battling racism for most of his life. Codran was nothing but caring, emotional, and non-violent; the direct opposite of what many thought of his kind. Finally finding a home in Thesk where half-orcs, and even some full-blooded orcs, are generally accepted, he settled down in Phent and became a successful blacksmith. It was then he fell in love with a human, who seemed to reciprocate his feelings. He began to secretly see her, working overtime to buy her gifts whenever he could and win her favor. Everything was going fine until he found out that she was seeing another man - a human - and most likely using his own kindness for profit. He confronted her. She laughed at the thought of someone like her being with his kind. Something snapped.

He volunteered to go on this mission to make sure he would never be accused for their murders. He keeps one of her eyeballs in a box under his bed, and talks to it often before he sleeps, telling it about his day. To the others in the caravan, he is the sweetest half-orc they have ever met, and a damn good blacksmith.

Octavian Figglerunsworth
Octavian is a human dressed as a butler. Aside from great housekeeping, cooking and being able to drive a carriage, he appears to have no notable skill or fighting ability. He is a tall skinny man who wears a toupee. He talks about his master, the vampire hunter and killer of the undead. His master has not been seen.

He travels in a large carriage with trophies of his master and supplies for cooking and housekeeping. Octavian never really makes note of it, but he is good at fixing things and often charms people with his sarcastic wit. When not charming people, he is easily pushed around by bigger and stronger people more eager for adventure.

Geru Gekki & Geru Kaeda
Geru Gekki is small skinny man from Kara-Tur who left with his family from his persecution of a local warlord. He and his family were planning on starting a restaurant together. They travel together in a small carriage and carry their cooking supplies with them. They are great hunters and great farmers. Aside from that, Gekki and his beautiful wife, Kaeda are both have very sharp witted and make great look outs. Both of them are humble and they are believed to proficient warriors.

They are human and they have three children: one daughter, one son, and an adopted daughter. The two first children are both human. Geru Miki is 16 and her younger brother Geru Hideko who is 11. The adopted daughter, Geru Nana, was persecuted as an Oni, and that is much of the reason the family had to leave Kara-Tur. She is an adolescent tiefling. Miki and Hideko are mischievous and playful while Nana is a bit more obedient. All of them are said to be trained, but they never had to fight in a real battle.

They have also come with Gekki's father, Geru Isaroku. He was believed to be a powerful warlord in his youth, but he has become a pacifist after committing a horrible atrocity he refuses to speak about. Not even his own family dare provoke the feelings of his past mistakes. He hides his great strength and only uses it to train his family. He contributes to the group with wisdom and stories of long passed. Isaroku is believed to be well over 100 years old, but not even his own son knows his actual age.

Mali Karo
Mali Karo is older nomadic Minotaur who respects nature. He stands very tall and holds a massive hammer staff. He is strong, but does not fight often. He truly respects and holds a high reverence for nature. He makes a great nature guide and he was great at befrieding the wild beasts of the land.

Mali Karo does like to fight. He prefers peace, but he will fight to eat and if the lives are threatened and there is no other choice. In combat, Mali Karo fights with righteous fury. Mali Karo came from the north west region. He was respectfully let go to live out his life from in peace from his old tribe. Mali Karo has much of his fur braided and wears a ceremonial head dress. He often prays to the natural spirits to guide him through his journeys.

The Nerk
This tall, mute dragonborn (Nerkalagarst Skryefore) is one of the best chefs on this side of the Sea of Fallen Stars. He is kind to children, stoic with nobility, abrupt with those of orcish blood and ignores anything not phrased in the form of a question. The nickname came about during his guard-duty days in Phent, before he picked up his new trade.

Morris Omneos
A Shou man of middle years who is a reputable stablemaster and horse-trainer. Not someone to let grudges get in the way of doing a good job, and someone who'll ignore those pesky rumors about his Yakuza family connections.

Meerkot Sprongbocket
A young gnome from out of the west (the story varies with the telling) who works with Morris Omneos in the training, shodding and stabling of horses. A boastful little creature whose big mouth can get him into trouble.

Amarantha Fallwill
A young wind genasi woman with some experience in the handling of household duties. Previous references include multiple well-to-do houses in Pshant and Telflamm.

Hamerill Dyflen
A middle aged elven digger and head explorer for Copperton's company. He scouts out vacant land that which deems safe for the company to build on. He shares a passion for exploring new uncharted parts of the world. His scrawny appearance sometimes overshadows his keen abilities to survive in the wilderness as well as his intellect. He's a level 4 arcane leader.

Bregar, Blothar and Buttons Urthammer
A trio of shield dwarf brothers who have worked in construction for a combined total of 100 years. They moved east to Thesk after the Spellplague took out their former mountain range near Raven's Bluff. Like any good dwarf worth his salt, they're all handy with an axe as well as a masonry trowel. Buttons (the youngest and largest) is a brewmaster as well.

Daisuke Obaki
An old senile human musician/cook, who offers both music and food to his customers. His music is not that good and his food pales in comparison to the Nerk's cooking. Despite the competition Daisuke faces, he refuses to give in to failure and try new things with both his music and cooking. He tells stories sometimes about his homeland of Kara-Tur back in his day, which for some reason always involve a drunk dragon.

Tatsuo Kenishiri
A human scout for the new town in his early twenties. He is a shady individual who has received his crooked reputation for the massive amount of information he has on everyone in the town and always dodges the question on how he got it. Regardless of his ill-gotten information, gathering general information is what he does best and is the only real reason Kepthem's townspeople do not conspire against him. He's a level 2 skirmisher.

Ashiki Jendayi & Amisi Hasira
They are both human maidens who appear to be from the south. They are friendly passing fortune tellers. They speak of the ancient last of Mulhorand and left from Moonsea. They are almost always together and sometimes speak in unison. They are very social and especially kind to children. Their beauty is the envy of most the people in the town. They dress in formal robes most of the time.

They act as gatherers and they are proficient farmers for the group. People often forget how they joined the group, but they are excepted. People do not know what they want, but they speak of gathering specific items that they believe are in this region.

Both of them are level 2 Primal Controllers.

XzassRa Tulru
He is a human male with pale, almost gray skin. He wears redrobes to hide most of hid body and gloves to hide his hands. He slowly limps as me moves and he carries a walking stick. He has two large dogs with him most of the time. Much of the town also believes he is blind, but seems that he has never had any problem seeing. Much of his body is rotten out by a terrible curse and his hands were sacrificed to his questionable arts. He is bald with tatoos on this head and his arms are covered with tatoos written in the infernal language.

He is quiet and cold to most people. He only addresses the concerns of people that aren't in need. He rarely ever makes small talk with anyone. He joined the group as a guide for the area. He has been there for years and decided that he should be part of the group to help them from any of the terrors that might attack them from Thay.

XzassRa Tulru is a level 5 Arcane Controller.

Genloneras Zarconis
Genloneras is a strong Minotaur Warrior from the North. He traveled down with Mali Karo to aid the will of his old master, Gendricanus. Genloneras is a strong willed warrior who strives to be the leader of the group. He is a bit arrogant and often sees his decisions as the correct ones. He is a fearless warrior that fights for the security of his of his home as well as the thrill of battle. He is fair to his allies, but brutal to his enemies.

He is not liked in town for his arrogance. All guards know that when there is a threat, he puts their differences aside and fights for the safety of the group.

Baily McNugget
Baily McNugget is a middle aged gnome with a red beard wearing a green and brown suit. He is carpenter and an inventor. He is inquisitive and friendly and enjoys giving people riddles. People's only complaint is that he drinks almost all the time. He is great with machines and enjoys to make small convenient inventions to help with everyday life. the only other thing that the town knows about him is that he is fairly rich off an inheritance and travels around in a carriage with lots of gold carried in pots.

Genszri Soshenaru Smith
Genzri is a human, part time farmer, full time psychiatrist. Genszri is a middle aged man who left Kara-Tur at a young age to make it the city of Waterdeep as a full time psychiatrist. His family was made of farmers, and he learned agriculture because the uncouth barbarians of Kara-Tur and Faerun do not see the value of a good psychiatrist. He could not stand to separate from the other people traveling from Kara-Tur. Instead of parting ways to go to Waterdeep, he changed his plans to ended up moving to Thesk. Genszri is an intelligent and timid man. He believes that he serves a great purpose as psychiatrist and tries his hardest to suggest that people should go into therapy.

Genszri made up a last name and dresses in formal attire for Faerun. He tries his best to pretend he is not from Kara-Tur. Genszri always wears formal attire with a thick pair of glasses on at all times. Genszri does not know how to fight at all. He is a good farmer, but he insists that his greater purpose is as a psychiatrist.

Malibu Sting
Malibu Sting is a professional athlete and a guard. He has long glowing blind hair and rippling muscles. He claims to be the strongest guard in the town, but his strength is all show. He lifts weights and has the body of god. The people who don't fight see him as a man-god of power and beauty. Some call him a lady-killer also, but Malibu makes sure not to boast in front of the other guards. He knows that he is actually one of the worst fighters in the town and many of the characters that don't fight could take him in a fight, but he lets his muscles intimidate people and lets his mouth tell the stories of his amazing victories. Despite his facade, he is still a guard and fights for the well being of the town.

Frezzk the Speaker
Frezzk is a slow-speaking githzerai ascetic. While he stands taller than most of Kephtem's citizens, his unimposing demeanor and recalcitrance often lead him to be overshadowed. He is said to have lived in a monastery somewhere near Telflamm before arriving in Phent. Frezzk earned his name by providing sage-like wisdom during those rare instances he does speak. His keen eyesight and silent nature make him an ideal lookout.

Iosif Aeroflinn
Iosif is a middle aged roguish figure whose job is to let traps and alarms for the outpost. Iosif is also very well adapted to dungeons and he is very used to dealing with traps. Iosif does not trust anyone and sees the darkness as Hell itself. Iosif will commonly says "Darkness is the breeding ground for Hell. There are people that belong in Hell, and there are people that should guide people through Hell. I am both." Iosif had a very bad past that he seldom talks about. Iosif has many skeletons in his closet, but he has changed his ways. Iosif is anti-social at best. He only really talks to people when he drinks, and even then, he is often referred to as a "hard-ass".

Iosif is a half elf with short cut white hair who is built pretty wide. People that do not see his ears often think that he's human. Iosif looks a little rough around the edges since he believes his job works best if he is not seen.

Iosif is a level 3 Lurker

Maliki HunDhaun, Illiam HunDhaun
Maliki is a drow mother of one. Illiam is her 10 year old son who was meant to be sacrificed to the Spider Queen. Maliki escaped and travels with the priest of the group. She is very quiet and often hides her heritage from the north. She is quiet, and her drow teachings still get the best of her at times, but she is in the presence of a new master learning the benefits of a new deity. People seldom see Maliki do anything, and those that know her often hate her or fear her for her connections. Her connections to the north are strong, but some believe that she is a fugitive.

Maliki is standard height. She dresses in robes that cover most of her body. Underneath, she is extremely elegant. Her appearance is likely more ladylike than anyone else in the town, but she knows that proudly displaying her heritage would have her questioned even more.

Her son Illiam is very quiet. He is very mellow and almost depressing to be around. He saw many horrible atrocities and knew the pain of slavery. His experiences have him scarred for life. No one has seen him play and all he seems to do is cling to his mother.

The town knows nothing about Maliki's husband, or if she ever really had one. Those that know believe Illiam's father is dead.

Jack Manzonie (Scoops), Dutch Higgins (Roots), Arnie Matthews (Boots, AKA Kid Blink)
Jack Manzonie is a journalist who is great at telling the story. He gets the leads, knows who to talk to and what to say. He speaks fast because he has to. If he will get answers out of guards and these business stiffs, he needs to be very pleasant on the ears. Scoops always finds the scoop. Aside from being the main man, people don't what he does. Jack insists that he is a "Jack of all Trades". He is human and wears nice pants and a nice shirt and suspenders.

Dutch Higgins is the ritualist who performs the sendings to get the news back about the outpost. He also organizes the stories and writes the first draft of the articles before Jack spices it up a bit. Dutch Higgins is a large human wearing a monocle. Higgins has a mustache and a large belly. He is the most well read of the group and prides himself on his knowledge of all things.

Arnie Matthews is a foot man who runs to find out the happenings. He is a private scout and the man who delivers the news if sendings just don't happen the way they supposed to. Arnie is quick on his feet and he is great with his eyes. He is capable of writing a visual masterpiece in his notes in a matter of seconds. Jack makes good use of his skills. Arnie is a short man, some believe he is a halfling. He is tall for a halfling, but a little too short to be human. He dresses in big human size boots that go up more than half his legs. He claims they are the right size, but people think he's loosing it.

All three of them invited themselves after finding the scoop. These three appear to be very independent, but they work for the town and report interesting happenings to the head guards. Scoops does not like his work being altered or censored, but he knows he can't fight the man. These three will often if not always travel with the settlement or around the settlement. Jack is a man of gossip and enjoys finding and spreading of rumors. The details of these rumors are often part of the catch of his scoops. He is a wily as a snake who makes an honest but shrew living at the same time.