Hans Iggard Melchior

=Description= Think of him as a slightly beefier Jason Stackhouse from TrueBlood with a New York accent instead of a country accent. He knows he can rage, but he usually walks around with a big derpy smile and half ripped clothing to show off his abs. He takes surprisingly good care of his dirty blond hair and always aims to look at least a little bit handsome. He usually keeps a slight scruff since shaving is hard these days and looking baby smooth takes some effort.

He typically dresses in whatever is around, but has a preference for the color red if he can find it. Aside from being decently dressed and groomed for a barbarian, the feature everyone knows is his well polished Axe. He always makes sure to have a large two handed Axe as a statement around him. Anyone that knows him isn't intimidated by it really since he often carries and innocent smile, but it is a reminder to those that don't take him seriously and strangers that yes, he has a giant axe and knows how to use it.

=Personality= Has is very very friendly and group oriented. His defining personality trait is his immediate warmness to other people. He isn't as naive as he appears, but it mostly stems from a very high level of confidence. More than most people he feels he can stumble his way through relationships and figure things out as they come.

He has been with several less reputable groups over the years and has some local knowledge on who to and not to trust so he isn't really blind trusting too often.

Hans is a team player. He has a lot of confidence in himself, but knows he plays only a single role and often tries to work in a team, often disregarding moral character over synergistic capabilities in order to make a living.

=Friends and Family= Has is the only child of a young couple originally that is still living and well. Bredandi and Maximus Melchior didn't tell Hans too much about their past together, but they were capable former adventurers that just basically retired and live on a nice adventuring savings fund. They are very low key and Hans does well to often respect their privacy.

Over the years he worked with people in the adventurer's guilds, the thieves guilds and even as backup for the mage's guild. He definitely is a part of the adventurer's guild and mostly sticks to that group, but he tries to make his own money and has spread his contracts pretty wide.

Despite that, he typically has a good relationship with anyone since he doesn't gossip and generally does good work and follows orders.

=Character History= His young years were not too eventful. He lived with both parents pretty comfortably sometimes getting stories of exploits based on their old, but shiny adventuring gear. He was fascinated and naturally a pretty tall person.

Wrong Crowds
He got noticed by the wrong crowds. Hans was a confident person and rather than live in the shadow of his parents wanted to make his own money and have his own living.

Due to his size and strength, he quickly got pulled into a crowd of thieves and criminals into his teenage years. He was a side enforcer, not often sent by himself, but with others. It wasn't in his nature to want to do this, but he convinced himself it was just the state of the world and these things happen, whether he is the one doing it or someone else. Hans easily rationalized that it was good that he did it since he didn't take joy in hurting people and never aimed to hurt people more than needed.

Though his parents were aware of it, and as past adventurers kind of acted with the Silver Crow Adventuring Guild as an intervention for him to keep him from going too far down that path. Hans did feel badly about the few times he had hurt people and took the advice from his parents and then spent a good amount of time working full time at the adventurer's guild instead.

He asked for training from his parents and more experienced adventurers and managed to get a foothold. Hans was acting to reform himself and his image before he went too far down the rabbit hole.

Though instead of cutting off his old thieves guild ties and criminal ties, he actively told them he was too nice for the job and it just didn't feel right. In many accounts it was considered a mistake since some might aim to silence him. Hans did in a surprise move did say that he harbored no specific ill will to them or the business. He would like if they didn't hurt people or trick people, but he had no desire to take on the entire underworld and stated that he might even be willing to take on new jobs if they were only defensive in nature or against an external threat from outside the city/country. His willingness not to immediately cut ties, but just change the nature of what he did ended up keeping his relationships open through the next few years and kept him as a guy on almost everyone's good side.

There were a few that weren't a fan of Hans, but he was good at keeping a team around him and had many many more allies than enemies that a beefy dopey barbarian who just wanted to help everyone was not the best target and not at all worth the effort of getting rid of him.

Dreams in Darkness
Hans had no freaking idea what he was stepping into. By in large, the Mage's Guild was easily the group he was the least connect with out of the major guilds and he had very little knowledge of the Red Wizards through his connections. It might be that Hans was still a little younger as a young adult, and while strong, Hans never sold himself as a higher up in any group. At the end of the day, he never changed his job description from "Axe Buddy for Hire". By this point though, he was one of the best, and was willing to take on more interesting and dangerous missions.

He didn't see the smoke or the conflict rising, and when push came to shove, this was easily the most committed to a single cause Hans has been. He stood it out till the end, but in the end still being very confused about the nature of the events or even what side he was on.

Current Events/Whereabouts
He stood in Aglarand and never left. At the start of the invasion, even his parents took up arms against his better judgement. He noticed that even those around him seemed to splinter on their thoughts on the subject. The people in the Mages Guild connected to his most recent adventuring jobs seemed to be acting oddly.

He now knew about the association with Thay and wondered what was going on. He took it upon himself and the Adventurer's Guild to mostly just support the inside from the outside invasion, but reported the behavior as odd.

When Turnock and the rest of his group unearthed the aberration from the high council in Veltalar with Innis, it was clear that there was a great support from within to keep this a secret and a body of mages working in the back to keep Aglarand safe by attempting to ally with the invaders. Many were forced to quickly take sides as the Nine Hells took in armies in favor of the Red Wizards of Thay and forces that allied themselves with the Nine Hells. In less than a month, it was civil war.

As quickly as the adventuring group came, they left, and Innis fearful for her home country also left in a flash, a concern with the return of Graham presided over her mind as news from off world took her interest after reuniting with an old comrade, Alvaraz.

Hans has joined an underground circuit aimed to free the country from the forces of the Nine Hells. Sadly, many of his old connections in the Thieves Guild have officially cut ties with him as they aim not to fight or take any part in this aside from riding the wave of events and seeing what makes the most sense in time.