Karma Lectcitus

Description
Karma is kind of greasy and dirty looking. He wears dark clothing and has very bright hair. He often wears a dew rag.

Personality
Karma is quick witted, but not too smart. He knows the tricks of the trade and often acts to fill his own pockets. He really has no concern for anyone other than himself. He is also a bit of a coward.

Connections
Karma has not been the primary actor in anything he has done in his life, but throughout his life, he has made many connections. The first of which was the discovered by the PCs.

Karma is well aware of the actions in the Devil's Laugh. Though not personally connected, he was able to give information about their internal issues in Sembia. His knowledge either indicates a good source or a history with the organization.

He also knows a good deal about the Red Wizards that reside in Sembia, Ordulin specifically. More than details, he knew the names and reputations of the most renown Red Wizards that resided in Sembia.

Karma has revealed that he knows a great deal about the deal between Sembia and the orcs. Karma's boss is someone who is involved with a great deal of connections as well. As a result of his boss's connections, he knows the orcs now just outside the Sembian border. He also knows several members of the Purple Dragons as people from the Cult of Eltab.

Karma was originally a small time dealer that managed to gain a quick reputation when he involved himself with his boss's mission. Thanks to the Cult of Eltab, he was able to work with Markaedus Callahan. Karma's line of work and sphere of influence increased a great amount as he soon realized he was close to the center of all deception and evil within Sembia.

Karma has been spotted around Albert Tillman quite frequently as well. It is believed that he is commonly used to get help higher ups smuggle goods into Sembia.

History
Karma was a thief through and through. He lived a normal life until his parents were assassinated. He belonged to a family in Saerloon that belonged to a bunch of cooked merchants. Karma was pure or almost pure and decided to cheat a group of people and attempt to avenge their loss. The people he brought with him were killed and Karma ran away to save his own life after his attempt had failed. He simply turned to self preservation as a means for existence.

He lived the life of a common thief until he met a creature. While finally setting down having a regular job, Karma had realized that his merchant stand had been robbed. In a rash irresponsible move, he chased down the thief. Karma was an experienced warrior at this time and believed that he was a match for any regular thief. He chased this thief outside Saerloon and ran past a secret way to exit the city he had used before. When he reached this person outside the city he learned the horrible truth about this creature. A man smiled in front of him and showed a horrendous terrifying form in front of Karma. A white wolf with wings and red eyes stared at him snarling. Karma had no will to fight such a monster and instantly ran away from this beast. In one swing Karma was knocked unconscious.

He had later learned that he too became a monster like the one that attacked him. Karma was afraid he could not control that power, so he hid his lycanthropy for as long as he could. For the rest of his life, he used it as a means to his success. He did this until he crossed the wrong person.

Current Whereabouts
He lives in Ordulin by traveling across the land smuggling goods and contraband into Sembia. Karma actually planned an agreement with Duke Derekson and Markaedus Callahan to have the Cult of Eltab arrive. Karma used his connection in Sembia and the knowledge he obtained from Khaldun to set up a method to get a lot of money from multiple parties.

After leaving Nessus, Khaldun stationed Karma far away from Sembia. Khaldun had not quite decided a location, but he knew that he wanted it to be far away from Sembia. It was clear that Karma had acted to compromise the secrecy of Khaldun's actions by making this simple plan into a Sembian political nightmare. As a result, Karma will continue to act as Khaldun's errand boy and keep a similar style of life in a different area of the world before he becomes interesting enough to track down.

Mission for Asmodeus
Karma had always believed that since was a servant of Khaldun, that he did not have to do a favor for Asmodeus. He was proven wrong when he heard the voice of Asmodeus one day in the year 1382. Asmodeus made it clear that Karma's talents would be put to better use working directly under Asmodeus for this one favor. Karma was scared, and tried to find as many ways to weasel out as he could, but he had no choice. Asmodeus made it clear that Khaldun himself was aware of the situation and graciously accepted this turn of events to benefit Asmodeus's meticulous plans.

Karma's mission was to find the Neo-Zhentarim and spread the word the Cyric. Karma had no idea what this would do, but Asmodeus knew that this would benefit his plans if he could present a new religion to the mix. The Neo-Zhents were mainly ruled by mixed clergy of powerful evil churches that had wished to absorb the name Zhentarim into their church. The vie for power involved who was the best at convincing the left over Baninites that their religion was the most compatible, and who was the most persuasive in general. Asmodeus was aware of Manshoon's plot to take control, but he was intrigued to learn the return of Cyric had infiltrated the Neo-Zhentarim. Khaldun's mission after 1378 was to keep an eye on the Sharrans and to stay as close to the Cyricites in Innarlith as possible. Asmodeus told Karma that introducing Cyric to the Neo-Zhents would speed up the pace of battle between the two giants.

Karma left to join the Neo-Zhentarim. (TBD)- The rest of this history cannot be done until the fate of Cyric is done.