Emeraldheart

Emeraldheart, commonly known as the "Green Sword," is a sword of mythical fame and power, forged by the power of nature to aide those who fight against evil and tyranny.

Appearance
This artifact is a perfectly balanced Longsword, forged by nature herself. Its handle has the look of bark, yet is as smooth as silk, and its long, straight, dark green blade is woven with long-forgotten runes. A beautifully translucent, round, green emerald adorns its hilt, modestly sized but flawlessly cut and shaped.

The blade of this sword is made of an unknown nonmetallic substance – although the green complexion makes it look as though it is a plant itself. Appearances are deceiving, however: the blade, as light as wood, is harder than most metals.

Personality
The sword is intelligent, and calls itself Emeraldheart. By its very nature, the sword is strongly chaotic and good aligned. It is opposed to tyranny of all sorts, and values free will above most things. Emeraldheart opposes evil as well, and the pursuit of defying evil drives what personality it has. It is said to only let those of an appropriate alignment use it, and only those it finds worthy of its power.

History
The history of the sword has been lost in myth - the account of its founding is told The Tale of the Green Sword.

Currently, the sword is said to grow in the Thornwood Forest. According to myth, it sprouts on Midsummer every seven years, and stays in bloom for 7 days. If no one worthy of the sword finds it in this time, it wilts.

It was last found and used by one Antillado Sarkozy in 1373. Sarkozy used it to help free the city of Suldolphor from corrupt leaders and the Church of Bane. Unfortunately, the elf died in the process at the hands of Maven Avada, and the sword was left on the ground as the Banite Temple plummeted from the sky onto the palace in the city.

Accounts from city folk claim that the rubble of the collision was swallowed up in a massive dark hole, one that almost enveloped the city, but was stopped by a green glow. The destruction was replaced by an undisturbed plot of land on which grass started to grow within an hour. No sign of the sword was found. Today, a lush and fertile grove rests in the area.

Abilities
At any time, should the Green Sword consider its wielder unworthy of its own abilities, or acting in opposition to its alignment, it can leave its wielder by simply touching the ground. If the sword feels abandoned, it will also leave its wielder. All abilities are suppressed for a Lawful or Evil creature, and Emeraldheart acts only as a Masterwork Longsword. Emeraldheart also has a quick wit, and will use it's intelligence to try and influence its wielder, if necessary.

It can speak telepathically or out loud in Elven, Sylvan, Druidic, or Common, but it only does this when necessary.

The specific powers of the sword are rumored to change to fit the wielder, and even to grow in strength with the wielder if it finds a worthy match. According to Sarkozy, however, the sword seemed to "grow" into his hand, giving him the ability to wield it without thought or hesitation. The elf also spoke of a "Green Fire" - Sarkozy said he could use his personality to power the sword and make it do extraordinary things. Unfortunately, this made him weary in the eyes, and made him glow bright for his enemies to see.

Specific Abilities:

Emeraldheart is a +5 Everbright Keen Lucky Parrying Longsword, and is a considered a major artifact. It's chosen wielder is automatically proficient with it. It is also considered a light weapon, for feats such as Weapon Finesse. It will not, however, function in the user's offhand and share the spotlight with another sword.

Green Fire (Su) – The wielder can harness the power and the strength of nature. When commanded, the user may use the following abilities a collective times per day equal to his CHA modifier. During each use, the wielder and sword (and ally if applicable) glows in a green fire, negating any kind of invisibility, cover, or concealment for 1 round. Losing physical contact with the sword ends the effect, if applicable. The wielder loses 1 HP to fuel the fire, and is also dazzled for 10 min/level for each use of the ability. The penalties for this stack for multiple uses. The dazzling effect can not be negated with mortal magic, or with the sword itself.
 * 1. Nature’s Mending' – The wielder may heal himself or an ally 1d10/Character Level, Touch, Swift Action
 * 2. Nature’s Wrath – Emeraldheart gains the Anarchic and Holy Weapon Abilities for 1rd/2 Levels, Swift Action
 * 3. Nature’s Wisdom – Polymorph self into any Fey of any chaotic or good alignments. This acts exactly like Wild Shape, gaining all Su, Sp, and Ex abilities.  The Sword changes size if necessary.  Swift Action.
 * 4. Nature’s Song – Choose one: +4 to a Bardic Music DC, +Character Level to One Perform Check, or double the amount of targets for one Bardic Music effect. Swift Action.
 * 5. Nature’s Grace – Reroll one save – the second result must be used. Personal, Immediate Action.
 * 6. Nature’s Power – Treat the sword as one size larger and a two handed weapon in regards to damage dealt, and increase its critical multiplier to x4. 1rd/2levels, Swift action.
 * 7. Nature’s Love – May negate any negative physical condition from one source, even as a reaction to such condition.  This does not negate things like being prone, grappled, or pinned. Personal, Immediate Action.

Physical Stats: Hardness = 65. Hit Points = 150. The sword is immune to rusting, and all energy damage except for fire, in which it takes half damage. All other item traits apply.

Ability Scores Wis 14, Int 14, Cha 24

Spell-like Abilities: At Will - Detect Evil, Detect Law, Make Whole (itself only), Detect Thoughts (DC 20); 1/day - Dominate Monster(DC 27), Dimension Door, and Probe Thoughts (DC 26). Caster Level 20, DC is charisma based.

Current Whereabouts
After its disappearance in 1373, rumors have flowed as to whether the sword was destroyed for good in the pit in Suldolphor, or it simply returned to its resting place. Either way, it is a strong bet that the Thornwood Forest will be busy in Midsummer 1380.