Ashaska Mubarrab

Ashaska Mubarrab is a Swordsage played by David Jaramillo. Ashaska Mubarrab was the first character experiment from the Book of the Nine Swords. I made many mistakes and several in the campaigna s well, but he was basically done right. Ashaska was a much lighter character to play, and Martial Adept classes are way better than Fighter.

Description
Appearance: Ashaska Mubarra has dark brown long hair that flies everywhere. A red bandana is tied around his head. Ashaska has bright green eyes. He wears an sand color suit with Mask symbol on the back. His suit has no sleaves but he has wrist bands that go all the way up his arms. Mubarrab has really poofy pants and has lots of belts and bands that go across his body with all of his belongings. Ashaska Mubarrab is 73 inches tall 178lbs. He usually looks like he is ready for battle. There is usually a strong wind before Ashaska Mubarrba ever fights... A strong Desert Wind.

Gear
{| | style="vertical-align: top;" |
 * Weapons:
 * Flaming Falchion +3
 * Flaming Great Axe +3


 * Armor:
 * Celestial Armor


 * Other:
 * Magic Items:
 * (Head)Periapt of Wisdom +6
 * (Eyes)
 * (Neck) Amulet of natural Armor +5
 * (Cloak)Cloak of Resistance +5
 * (Vest) -at least 40 charges
 * (Bracers)
 * (Gloves) Gauntlets of Orge Power +6
 * (Boots)Boots of Dexterity +6
 * (Ring 1) Ring of Protection +5
 * (Ring 2) Ring of Blinking

Personality
Ashaska Mubarrab is a loud person who is very expressive. He is a good person, but was raisedin the Moonsea to be a thief and an assassin. He got used ot be treated like a thief, so he began to act like one. Ashaska would still act like his old self in battle though. Nothing gave Ashaska more joy than an upcoming fight. It is what he lived for.

Family
Ashaska Mubarrab's family lived in Mulhorand. Ashaska's family were powerful and known swordsages. They were the holders and guardians of the Desert Wind Weapon of Legacy. The left their home with Ashaska after being threatened. They often get threatened and have a few hideouts incase this happens. The family decided to travel far to the north to escape the problems. They went to the Moonsea where they confronted an unusually large werewolf. His parents were killed by the werewolf.

Ashaska was the only survivor of the attack and he made it to a village in the Moonsea of mercenaries and thieves. The head of the village was an old man that they all referred to as "Grandfather". He was a very wise old man who was evil himself, but he seemed to have an aura of good around him merely because of the respect he demanded and patience he had with everyone in the village. The rest of the village looked down on Ashaska. They wanted to kill Ashaska, but Grandfather protected him. Grandfather was killed by the Rakshasas. After the Rakshasas were killed and Ashaska crushed the head of Collimotek, he sent a message and abandoned his vilage.

History
Ashaska Mubarrab was born in the nation of Mulhorand. His family had an important name and descended from great elders from when Mulhorand was a great empire. There were local problems and Ashaska's family was in grave danger. Ashaska's family were the holders and guardians of the Desert Wind Weapon. His family got threats as they did periodically from villains or even people in the village that wanted to use the weapon. Ashaska's parents decided that for the safety of their family and weapon that they move. The Mubarrabs were permanent residents of this desert village, but it was not in common to have the family leave for years at a time. They have had the Desert Wind since it reappeared on the Material plane after Mulhorandi heroes defeated the Devil that controlled it. Ashaska Mubarrab was being taught the ways of the Desert Wind Sword Sage and Stone Dragon by his family there. Ashaska Mubarrab would leave his home in Mulhorand with his family and start a long journey to the north. Ashaska's parents have done this before in the past and know that they must always go to different places. They would travel very far and take many turns just to make sure that they weren't followed. This journey lasted for months and the family was calming down. There was no sign of anyone following them and both parents learned where they were. The journey was interrupted by a werewolf attack. Ashaska's family was killed by werewolves. The lead werewolf called himself Miekrog, and those around him often called him Mircorrodian. He and his werewolf clan are the scourge of Thar. Ashaska Mubarrab's parents fought to the death to protect the Desert Wind. They told Ashaska Mubarrab to run away to carry on the bloodline. The Miekrog and his clan killed Ashaska's parents and stole the Desert Wind. Ashaska Mubarrab was still in training and his parents urged him not to fight with them. The Werewolves were too powerful. Ashaska Mubarrab would remember the attack for the rest of his life and know that the main villain was a huge wereworlf. He was the only survivor of the attack. Ashaska Mubarrab made it to the village in the Moonsea. Ashaska Mubarrab would get the proper time to grieve for his loss, but he will always remember the werewolf that killed his parents.

His was adopted by a family thieves, followers of Mask. Ashaska mubarrab was already an adult, but he was not used to life in the forest and needed help adjusting to the change in lifestyle. In his life, his village always hated Ashaska Mubarrab. His methods differed greatly from the average follower of Mask. There was one man though, the village elder who respected his impressive and unique battle prowess. Ashaska Mubarrab was not a good thief or a good assassin, but he had very impressive battle powers that the others didn't. The  Grandfather or village elder died in a battle against the Rakshasas. This was on persuit of two women who showed up weeks ago who commissioned a mission to help deal with them. she wanted some mercenary help to kill the Rakshasas at the time for revenger against her master. The village declined the commission at that time. The elder was the main reason why Ashaska Mubarrab was protected all this time. The village tried to get rid of Ashaska after the elder's death by sending Ashaska to do an S class mercenary job to get the Rakshasas, which is a mission for Epic characters. Naturally, there were no epic characters in the village, the only one who was even powerful enough to fight the Rakshasas in the village at the time of the attack as the elder. Ashaska took the mission foolishly acting overconfident of his abilities. Ashaska Mubarrab missed the attack. He did not see the faces of the Rakshasas responsible for the elder's death. He seemed almost rather arrogant because he did not see their strength in battle either. Ashaska Mubarrab was very overconfident in battle to make for all the negative reinforcement he received while living in the village. He hated the Rakshasas himself and wanted kill them. This was a chance to make up for the death of at least one of his lost loved ones, and it was an opportunity to prove to the rest of the village that he was indeed capable. He really didn't know what he was getting into.

It seems that the mission was just a way to get rid of him though.

Future
After crushing the head of Collimotek, Ashaska decided to abandon his village in the Moonsea and denounce Mask. Ashaska became an advocate of knowledge and followed the deity of his fellow adventurer Greymus, Ohgma.

Taking what he believed as his share of treasure before and after the final battle. Askaska Mubarrab had in presence of unreasonable treasure. This will use to live off of and to gain the best weapons and items he can.

After everyone went their seperate ways, Ashaska decided to go back to him original home in Mulhorand. He walked there on foot and it took him months. Ashaska Mubarrab would spend the next few months in his orginal home talking about what happened in his life. Later, he decided that he would wonder Fearune to spread lessons of knowledge ot the people in the world. Someday find the werewolf that killed his parents and make him pay. Though he does not see himself as the guardian of the Desert Wind, Ashaska wants to give his parents of the honor to live out their duty. Ashaska Mubarrab is intrigued to use the weapon, but knowing his parents were not taken by such temptation, he does this more out of respect than anything. His parents were strong, to be guardians of the Desert Wind, they needed to be strong. Ashaska needed to know that he was as strong as he could possibly be before taking on this task. Ashaska Mubarrab was very afraid of the opponent that killed his parents, but he also has an overblown ego after killing Collimotek. Ashaska Mubarrab would choose to seek alternate goals and paths to other objectives, hoping life experience helps him get ready.

Quest for the Desert Wind
He spent much of the remaining time before the Spell Plague wondering the areas around the Moonsea and towards the east. He had no major direction, but he was always keeping a lookout for the werewolf that killed his parents. Ashaska Mubarrab did not want to admit it, but time alone made him look back on his accomplishments and growth as a warrior from when they died. He believed it was time to avenge their deaths and to continue his family's duty of guarding the Desert Wind.

1385, the year of the Spell Plague, he had learned where to find the werewolf. Ashaska knew that his name was Miekrog and looked to find him in the Thar. He later learned from another source that he was killed by a group of adventurers in Phlan. He could not find the Desert Wind anywhere. He thought that maybe the adventurers took it, but he wanted to cover all bases. He had learned the true identity of the werewolf and his master's names. The ogre chieftain was not aware of the Desert Wind. Ashaska also learned that the black dragon master was killed. There was no news of the Desert Wind, and it was his assumption that the people that killed Mierkog or killed his master were responsible for taking the sword. He did not want conflict, so he left and hoped that his family's name would not be stained.

He started his long journey back to Mulhorand to see that his home was nothing like he left it. Geographically, it wasn't the same place. He had learned that there have been several world changing events on his journey back, but he had no idea what to expect back home. He knew that no part of his old life remained in tact. Ashaska moved back to the north and lived the rest of his life in a small self made house in the north around the Moonsea giving advice and helping passing travelers. He kept a sharp eye for the Desert Wind, but he was never able to find his family's legacy. In time, he was able to talk to one of the people that killed Mierkog, but they did not know about the Desert Wind, or find any sword that matched its description.

Deceased: 1447- Old Age. It is unknown if he had any descendants, but what is known is that he lead and raised a small group of people in a small house in his later years. Lost children and desperate people found a home in the place Ashaska made for himself in the Moonsea. He had wished to teach other people lessons in life it took him too long to figure out for himself. Though he had failed to find and protect the Desert Wind, he had hoped that it was in a better place. His last wishes were to make sure that his teachings and others like his won't be forgotten in this newer darker world.

Use as an NPC
Askaska Mubarrab would most likely be in either the Moonsea are or around Mulhorand. He is known to wonder and loves new experiences with all sorts of people. He would go where he can be helpful or where he can enjoy the pleasure of intense battle. He lives for the fight, and if brutal in battle. He generally acts as a good character, but he is very likely to kill whoever he fights on the battlefield and he often acts chaotic. He often seems goofy to those he fights along side of; but his presence is not nearly as light hearted around his enemies. Ashaska Mubarrab is a character who is constantly in motion. After killing Coolimotek, he only has one enemy left. He might spend his time searching for Mircogg. He does care about family bloodline. As the protectors of the Desert Wind, Ashaska Mubarrab believes that he owes it to his parents to find the weapon again. He also wants to avenge his parent's death in general.