Threads of Loyalty

Campaign DM'd by DayBed

=Characters=

Player Characters

 * Elisa- The third warforged ever created and a symbol of hope created in the image of the light of Ilmater, played by Denise
 * Fenwyck - A friendly but slightly reserved young but maybe old gnome played by Christie
 * Gosen - A halforc marauder who lost his entire gang attempting to steal from the Witch King played by Ignacio
 * Imir - An experimented tiefling harboring little more than feelings of hate and revenge played by Keith
 * Santiago - A Human Ranger confused, but not conflicted about how to push forward his path to help others played by Jerry

PCs that were too cool for School

 * Aklos - An aloof otherwordly elf who had his entire world taken from him as he hides to live life he can- played by Keith
 * Dagna of the Clad Hammerhand - Dwarf Barbarian with a history in sailing and adventuring played by Denise
 * Ezra - A half elven sorceress still looking to understand the nature of her power while being pulled on by multiple forces- played by Paige
 * Regis Malone - A bald human smuggler who liked the money and reputation, but little else, played by Casey

Melvaunt NPCs

 * High Chancellor Richard Bruil of House Bruil - High Chancellor and initial adventure hook for the campaign and the one who recruited Regis Malone.
 * Valendra Belsheba, Council member of the House Belsheba who is rumored not to be human and is the one that recruited Ezra and connected Golian to Bruil
 * Adrian Plasses, house member closely connect to Sarcaedon Arbelleck for his wealth who seems interested in the world's artificers who recruited both Aklos and Santiago
 * Dodgrick Mennindrome, one of the four highest ranking individuals within the Council of Lords within Melvaunt is head of the military within Melvaunt and joint lead the meeting that hooked the adventuring crew.
 * Mordeaux Leiyraghon, Patron of the Leiyraghon family who recruited Dagna to Bruil's interest. He is son of man who lost the title of Lord Chancellor and head of the house that is one of the primary pillars in Melvaunt.
 * Armen Rathker, Old sperlunking man who happens to have three people in the Brotherhood of the Cloak around him while in Phlan.
 * Jongrim Fernheart, Son of Patron of the Fernheart who wanted to Kill Santiago for embarassing him in front of Donald who was killed by Dagna.

Phlan NPCs

 * King Relan Dregard, puppet kind installed to rule the Moonsea and take on regional interests in plane sight that is was an old adventuring buddy of both Richard Bruil and at one point Dagna of the Clan Hammerhand
 * Desmond Taragon, former PC during Shrouded Wings who eventually beat out Mozariq to have a high council position in Phlan. In years, he would take an underground position and eventually become the "True Kind of the Moonsea"
 * Shem Romanov V, world famous philanthropist and fancy acrobat who seems to own a lot of property in the Moonsea and appears to bankroll many of its investments.
 * Jackson Sarcaedon Arbelleck, former Grand Magus of Phlegethos under Belial before Belial and Fierna were killed by Bloodwing in the battle of the Betrayed. Sarcaedon is current advisor of the Nine Hells and Head Economic Officer for the Moonsea aiming to control the other city states without an invading army.
 * Simon Goodfellow, a halfling accountant that works for Sarcaedon that appears to be in contact with Golian from the Blades of Mulmaster.
 * Griswald Morden, Halforc head of the Red Plumes operating in Phlan. He is a simple, yet honorable man.
 * Ygren Bolthgr, Number One in the Council of Ten and basically the acting Mayor of Phlan. He is an old man who pardoned the party for the crime of attempted kidnapping.

Dalelands NPCs

 * Old Man McCallister (Elminster), hidden away in his cabin, he helps with a familiar look that Dagna recognized in an old adventuring job years back.
 * Niles Vormath, a younger elven artificer who studied under the same master as Louise and who will eventually rule the Dalelands as one of the Sword of Dale in the distant future with Bloodwing.
 * Perseus Von Eshkabel, former PC in Vindication of the Merchant Nation and high priest of Cyric who reforged now both Cyric's God killing sword and now the Sword of the Triad
 * Loki Lacanther, old rival to Eshkabel's original mentor Malthus whose clone finally revived after his death at the hands of Nassim at the battle at the Citadel of the Raven
 * Louise, former PC in Twisted Fates, she is one of the world's few and most prominent Artificers that was able to keep Elisa safe and out of view and aided Niles on perhaps his most important research
 * Ryld'n Uddnpaem, former PC in Twisted Fates, he is a Double Agent Spy of House Beanre who has taken a position of power in Harrowdale after over 50 years of service.
 * Rmoncael en Ia, Current Black Sword of Archendale and the most famous active adventurer in the Dalelands who has a base of operations near Shadowdale and Myth Drannor who is actively fighting Zariel to keep Waterdeep from the Nine Hells.
 * Brutus, The first Warforged, and ally in the fight against the Cyricite Chaos and the invasion of the Nine Hells in the Dalelands.
 * Toshiro Guardian, a lonely wilden, who traveled from a future forged in blood and steel who failed to stop Bloodwing.
 * Reshkarr Shesharone, a Dragonborn sharper than he lets on that is the guiding force to Rmonceal and Brutus.
 * Nethreene, also known as the Simbul, or Alrassa Silverhand was driven mad by per power during the Spellplague and forced to wonder the forest of the Dales before infected by Bloodwings Beasts, defeated, and the infection of Bloodwing stole enough of her power to allow her mind to regain control.

Temple of the Triad/ Temple of Three Truths NPCs

 * Turnock di Ioth, former PC in Prophecy of Revelations and the second Champion of the Triad. He carried and destroyed the Sword of the Triad to disrupt an acopalyptic future he saw through the eyes of Zenedrake.
 * Arch Bishop Valgred Semekson, the highest ranking cleric to the name of Ilmater currently who has sword to secrecy a plan he has disrupt Phlan's agreement with Hell from within Mulmaster.
 * Tetler Sigmund, highest ranking paladin within the Temple of the Three Truths discovered to be under Hell's Contract under Glasya, Lord of the Sixth who is currently pursuing Elisa, but doesn't know what she looks like.
 * Ballin Jargrecht, Paladin under Ilmater and son of one of the Council of ten inside Phlan. He is the one Elisa convinced to overthrow Tetler Sigmund
 * Godrick Balkus, High Paladin under Bahamut who lived in Chassenta who was killed by Sigmund in a dispute of the execution of Kyle Riggard during the Battle at Zhentil Keep.
 * Kyle Riggard, Paladin under Ilmater who was originally stationed the the Temple of the Triad who also worked with the Temple of the Three Truths imprisoned and Executed by Tetler Sigmund for treason.
 * Arch Bishop Opinet Lazlar, Silver Dragon Cleric of Bahamut previously part of the Talons of Justice
 * Arch Mage Isaac Cristhia, Human Diviner Arch Mage working in the Temple of the Triad the encourage the the party to find an adventuring name

Crew of the Silenciosa

 * Captain Rigoberto Silva, a ruggedly handsome middle aged sailor with a mustache and friend to Dagna who is one of the last remaining sailors left on the Moonsea.
 * Hek, a wise cracking and betting man aarikocra scout who commonly looks from above.
 * Yzma, First office and Gith among the crew sporting a massive nodachi style sword and a firm attitude to contrast Captain Silva.
 * Krogan, a Goliath barbarian and someone Dagna mentored. He is the nephew of Louise and a capable mechanical engineer.
 * Rosk, Changeligng Rogue, and the most normal looking person of the crew on the ship
 * Volos, Tritan Druid and maintenance crew who is easily the best swimmer on the Silenciosa.
 * Shaldi, Khalashtar Cleric and group telepath. She one one that keeps the peace and order when tensions run high

Mulmaster NPCs

 * Blade Golian, a middle aged human wearing a Davy Crockett Hat who acts like median between an alliance and war with Phlan from Mulmaster with a connection to Gazriel from Hell.
 * High Blade Selfaril, High Blade from the 1340s trapped in his sword by Thurndan and his twin brother who was released when the previous High Blade was killed be Desmond and Rilan.
 * Rastol Shan, High Cloak and leader of the Brotherhood of the Cloak in Mulmaster.

Devils and Servants

 * Gazriel, Duke of Belphegor and patron to Bone Devils seeking to become the new Lord of the 4th, responsible for creating Hellfire Engines and plotted with Paimon to release a great amount of undead to force Desmond into a contract to relinquish his power over Phlan.
 * Paimon, Resurrected Arch Duke of the Nessus who was revived after the activation of an item when the vampire Agnon Pilot was approaching death, who had a plot to sacrifice an army of Paladin's to steal their Soul at Zhentil Keep to forcibly steal large parts of Bane's divine Portfolio through a powerful ritual disrupted by Elisa.
 * Count Agal Belthorn, Resurrected Vampire Grand Magus under Dispator, and original lord of Belthorn Manor.
 * Dhansis Khaldun, Grand Magus under Asmodeus who's name is connection to Blade Golian and Gazriel, who stole both the Sword of the Triad from Eshkabel and the Cursed Orb of the Moon from Elisa.
 * Wormwood, Ancient Devil under Mammon who is the devil whose poison is being used for the Blood Rain infecting the world who killed Turnock's entire army at Zhentil Keep.
 * Val'Dranar, Duke, former Pit Lord who ascended his rank through the reputation of mutilated and brainwashed Cambion Tieflings twisted and created as servants and pets for Dukes and Imir's creator.
 * Glasya, Lord of Malbolge, Daughter to Asmodeus and the one who staged the Battle of the Marching Army to enslave high ranking Paladins and Clerics of the Triad and Lathander.
 * Pells the Torturer, a grotesque large Bone Devil with almost no features that is the main torturer under Val'Dranar who breaks the souls of the damned and underlings to fear Val'Dranar's power.
 * BelClaudo, Duke under Dispator who was assigned to a conquered area of the Astral Sea to monitor portals to the Material Plane who had a lock on interplanar communication and Teleportation before he was killed by Imir.
 * Sa'Levias Kalis, Grand Magus under Mammon who was imprisoned by the Elves of Myth Drannor, but treated to a lavish lifestyle in exchange for his poison knowledge to lessen the effects of Wormwood's poison.
 * Dorgoth, a Paeliryon under the Pit Fiend Braazka who devoured a Klurichir to gain its power leading an army to destroy Port Llast to help surround the city of Neverwinter.

Vaasa NPCs

 * Gavirello Tinkerwisks, Headmaster of Tinkerwiskers University in Palischuk and one of the main advisers to Galvin Hildonoth and Princess Serana of Vaasa and the undisputed the most knowledgeable artificer in all of Toril.
 * Eustace Califomme, Son of Jonas Califomme, the famous artificer adventurer and the creator of the first and second Warforged, Brutus, and Elisa.
 * Cornelius Ford, Great Grandson of Calvin Ford, who was imprisoned by Agal Blethorn and Alloces monitoring the Warforged production before Turnock freed him. He works with Gavirello to find a solution to the warforged army.
 * Galvin Hildonoth, Grand Warden of Vaasa, the highest ranking Warlock Knight and main tactical and military leader in all Vaasa
 * One Eye'd Joe, an old Dwarf once a slave who became street beggar before being possessed by the Dark Prince, Graz'zt.
 * Ulfenyardas, a high ranking Warlock Knight from Darmshal stationed in Palischuk as part of Galvin's upper ranks assigned to help him defeat the Fiendwurm.
 * Vons Borbie, a high ranking Warlock Knight originally stationed in Telos City taken as one of the tactical leads under Galvin after the destruction of Telos City assigned to help kill the fiendwurm.
 * Iris Sinbar, THE MOST POWERFUL ADVENTURER IN THE WORLD (unironically).
 * Azurra Taurtryo, A lost shadow of a human seeking to put his past to rest.
 * Graz'zt, the Dark Prince who manipulated the party and Galvin into stopping an advance from the Prince of Demons and making a deal with unknown consequences with Galvin.

Misc NPCs

 * Larloch, ancient Netherverse Lich found in the Astral Sea looking to resurrect the Goddess Mystra from the Astral Sea
 * Elliant Vibius, Guildmaster of the Collector's Guild and known World Walker who is a current member of a school/ museum outside the Realms known as the Gleaners.
 * Mozariq, former PC Wizard, home in the Astral Sea watching the material plane from his crystal castle looking to resurrect the Goddess Mystra from the Astral Sea
 * Alden, Human wizard of Magehold that left Aklos's home World to warn and help from the spreading threat of Rowen and monsters of the Far Realm.
 * Dumar Sarshel, Former PC, High Warden of Gheldaneth also had a observatory in Sultim, making decisions on rationing materials and raising armies in countries ravaged during the war, who aided the party during healing.
 * Enabran Arranis, Former PC, left his home of Silverymoon to give aid to Cormanthor during the war in order to guide Fenwyck to the party and save the party by the will of Sarshel.
 * Aesperus, a human Lich that died in the wars between Humans and Ogres in the Thar over five hundred years ago who long since hated the Moonsea and wanted to kill everything finally saw no redemption for the land. He lives, but he plans foiled to destroy Phlan
 * Fzoul Chembryl, Exarch to Bane, currently acting in alliance to the Nine Hells by way of being presented the gift, the sword that killed him with the divine essence of the Jazirian, God of Couatls.

=Calendar Events=

Kythorn 14-17th, 1485

 * Prologue- Gathering of Adventurers in Melvaunt/ Regis Secret Meeting with Richard Bruil/ Ezra Secret Meeting with Valendra Belsheba
 * Enter Regis, Dagna, Santiago, Aklos, and Ezra

Kythorn 18- Flamerule 4th, 1485

 * Meeting in Phlan, Finding relevant information from Griswald
 * Regis makes an impression on Shem Romanov V.
 * Finding Devils fighting barbarians/ finding Gosen at the Necromancer's lair
 * Defeating the Necromancer
 * Meeting Rilan Dregard in Valjevo Castle/ Dagna reconnects with King Rilan as an old friend.

Flamerule 5-22nd, 1485

 * Meet with Donald Jarms/ accept mission/ embarrass Jongrim
 * Travel to Whitehorn, lose mercenaries following your path
 * Travel to the Border Forest/ Meet Elliant/ Gain Magical supplies intel to reach Agnon Pilot
 * Defeat Count Agnon Pilot/ Free Paimon and Agal Belthorn

Flamerule 22- 24th, 1485

 * Go to Temple of the Triad/ Meet Turnok
 * Uncover Desmond Teragon as true King of the Moonsea/ Reveal the presence of a contract between the Moonsea and Hell.
 * Jongrim's hired group sets up an ambush for the party when they sleep. Dagna and Santiago kill Jongrim.

Flamerule 24- Eleasis 4th, 1485

 * Meeting at Bruilhaven with Richard, Valendra and Adel
 * Dagna meets with Leirahgon and down time before voyage to Dales
 * Dagna meets Captain Rigoberto of the Silenciosa and prepares for voyage to Harrowdale/ Warforged Devil attack
 * Meeting the Burgers and organizing the shipment to Archendale.
 * Wagon Trip to Archendale/ Meeting with McCallister/ Attack of Bloodwings Beasts

Eleasis 4- 12th, 1485

 * Meeting with Niles/ Healing downtime for Ezra and Aklos
 * Fighting Cyricites/ Santiago acquires and evil Scythe/ Freeing Loki/ Fighting Eshkabel
 * Khaldun steals the newly crafted Sword of the Triad/ Arch Daleswood is destroyed
 * Travel to Whiteford/ Meet Louse/ Pick up gun for Captain Rigo/ Elisa awakenss
 * McCallister Teleports the group to Harrowdale with the return shipment.
 * Downtime before voyage to Mulmaster
 * Voyage to Mulmaster/ Black Dragon Ambush/ Saved by Blades of Mulmaster.

Eleasis 12- 20th, 1485

 * Exit Dagna, Aklos, and Ezra/ Enter Imir
 * Meeting with Blade Golian/ Meet Arch Bishop Valgred in Mulmaster and Paladin Kyle
 * Travel back to Phlan

Eleasis 20th Eleint 2nd, 1485

 * Discuss Sarcaedon's schedule with Simon and Kyle
 * Elisa spies on Tetler Sigmund/ Sees Keilrecht Tillenbirg/ Sees Sigmund's Contract to Glasya
 * Spends downtime in Lavender Swan
 * Attacks Sarcaedon Arbelleck/ Uses divine intervention to teleport out of a dimension lock to the Astral Plane

Eleasis 2- 22nd, 1485 (Time Acceleration)

 * Meets Ilamter's Dog and a Yugoloth in the Astral Sea/ Fights Nightmare Aberration and meets Arch Mages from Magehold
 * Meets Mozariq, Robert, Elminster, and Larloch in Mozariq's crystal castle
 * Meets Duke BelClaudo, Larloch collapses a part of the plane during battle.
 * BelClaudo kills Santiago, Imir kills BelClaudo/ Santiago resurrects as a Child of Eshkabel
 * The group is met by a group of Knolls and Tieflings and the Tortured Lands/ Travels directed to Whiteford.

Eleasis 22- Eleint 29th, 1485

 * Travels to Temple of the Triad
 * Enter Fenwyck
 * Battle at Zhentil Keep/ Wormwood kills army of 10,000 paladins/ Paimon Reprisal/ Elisa blocks ritual to steal Bane's power
 * Enabrin Teleports the group to Mulhorond.

Eleint 29th -Marpenoth 23rd, 1485

 * The group heals from Wormwood's poison attack
 * Turnock in the rest travel back to the Temple of the Triad
 * The party goes back to Phlan.

Marpenoth 23- 26th. 1486

 * Meet Sarcaedon at business firm/ Reach Number One of the Council of Ten Yrgreth to secure pardon
 * Meet Desmond and Shem Romanov V at Valjevo Castle to discuss impending undead hoard.
 * Khladun fails to convince Desmond to surrender control of the Moonsea for killing Aesperus/ gives order to pardon Sigmund and give him higher authority
 * Shem Romanov V reveals he is part of the Collector's Guild and meet with Elliant to discuss someone to control undead hoard.
 * Shem Romanov V accompanies the party to the runis of Hulburg and finds proper location of Aesperus's lair.
 * The group finds Aesperus's lair and destroys his body/ Elisa saves Shem Romanov Vs life/ Santiago gives control of the hoard to Eshkabel who does agree to bury the dead and undo connection
 * The group does not want to give Elliant the Cursed Orb of Selune/ Meets Fzoul Chembryl and gets offered a chance to help him defeat Hell if they kill the High Blade of Mulmaster.
 * Everyone sleeps in a tiny hut while in Phlan/ During night, Khaldun steals the orb from inside the tiny hurt/ Shem Romanov V promises to give major information in return for saving him.

Marpenoth 26th - Uktar 6th, 1485

 * Sending to Niles to ask about Oracle Shem Romanov V referred to when discussing Fzoul
 * Travels to Vaasa/ Imir kills Pells the Torturer/ The party meets Azurra
 * Everyone reaches Gavirello U/ Elisa meets Eustace/ Everyone discussing the book with Niles/ Galvin returns from failed attempt at Fiendwurm
 * Everyone eats Gavirello Pies
 * Imir agrees to volunteer the party's interest to kill the fiendwurm/ Galvin recruits high ranking warlock knights/ Elisa speaks to beggar dwarf to help find alternate path.
 * One Eye'd Joe takes group on alternate slave escape path underground to sneak up on fiendwurm/ The path leads group through major demon settlement/ Balor decides not to attack One Eye'd Joe
 * Fiendwurm swallows everyone besides Santiago/ Graz'zt reveals that he possessed One Eye'd Joe. He gives a favor to Fenwyck, overrides mark from Imir and makes a secret deal with Galvin
 * Graz'zt Teleports everyone back to Palischuk

Uktar 7- 19th, 1485

 * Eustace agrees to take group to R'monceal in order to find Toshiro
 * R'monceal and Brutus disclose Toshiro's location, a mapped place Santiago already has from last trip to Dalelands.
 * The Party saves travelers from Bloodwings monsters/ Everyone defeats monster and frees the Simbul from Bloodwing infection and plague induced insanity
 * Everyone makes their way to Talbaq's Cave/ Toshiro fights the party shortly/ Toshiro provides intel of Fzoul's impending attack on Temple of the Triad.
 * Fenwyck uses a teleportation circle to reach Myth Drannor/ Everyone speaks to SaLevias Kalis regarding upcoming events

Uktar 20- 22 (Present in Campaign), 1485

 * Teleports back to Phlan
 * Gosen is ambushed by Sigmund/ Elisa convinces entourage around Sigmund battle is unjust.
 * Santiago and Imir arrive to Sigmund defeated
 * Everyone speaks to Griswald, meets Marshal Greymore, speaks to Lord Jargrect and accidentally kill Sigmund by temporarily dispelling contract
 * Jargrecht calls Arch Bishop Valgred to the Temple of the Triad who teleports the party to Temple of the Triad.
 * Everyone meets Turnock to deliver news/ Meets Arch Bishop Lazlar/ discusses attempt on Thaymount
 * Meets Arch Mage Isaac Cristhia/ The party is now known as the SMIGHTY PIEVE/ is teleported to Port Llast in order to find Confectus
 * Meets Red Wizards also searching for Confectus/ uncovers fake sanctuary wagons/ Agree to fight invasion force from a demon altered Paeliryon name Dorgoth.
 * There is a major assault lead on Port Llast lead by Dorgoth.

=Prologue=

Alklos
After the success of ritual, Alkos and Soleya entered a white void with only a slightly visible outline of building in a unrecognizable city. It was then that Aklos and Soleya drift to different areas.

In front of Aklos arrives Zenedrake, a man with light colored skin dressed as a magician weaking a top hat an a monocle. He gives a lightl bow while adjusting his pocket and his hat. He is quickly revealed to have four arms.

Zenedrake questioned his name and purpose speaking in an abstract manner as usual about to deny his presence when a glowing figure came out. It was none other than Lathander that accepted Aklos's visitation to the world.

There he learned in the region he was dropped to make contact with the Arch Mage Von Brandon Archemaedus of Thentia to learn more of what options he has in this new world for his old home.

Aklos had a modest day job sweeping a flower shop, but spent time around a student of artifice Adrian Plasses of the Merchant house Plasses. In a bit of a quid pro quo, but not fully noticed, Adrian traded willingness to have a meeting for Archemadus for accepting a mission. Adrian often spins himself to be the victim and underdog and appealed to AKlos's good nature.

Regis Malone
Regis is a mild mannered man who is rather timid most of the time spending time at the unseen armadillo. While quetly eating, he was approached by a courrier who gave him a message with a seal of the Bruil family (A BEAR, a BAER).

Regis takes the invitation, where he is let in through the gates and eventually into the house as a private study. Richard Bruil stand tall with a large belly, wide shoulders and large mustache.

Richard Bruil is happy to see Regis and offers him an exclusive spot in adventuring initiative. While there, he mentions that he will get paid extra for the job for spying on the others and keeping an eye on Phlan. Regis seems unsure of Bruil in this state and appears to show his concern for loyalty among the other houses.

Regis reluctantly agrees and gets details of the nature of the meeting in advance.

Santiago
Santiago spends his days quietly between jobs. He too often eats at the unseen armadillo. While eating dinner there, he receives a message from a courier to go to Plasses Mannger sigil (Dragonfly) and goes there. There me meets with Adrian at the door who is excited to meet him. At this point, he divulges details of his concerns for the adventuring initiative. Santiago is his most trusted mercenary that does work for him. He will later invite Aklos knowing somewhat of his skills and good nature, but used Santiago as a body guard for some time.

Santiago is unsure and feels uneasy at the pressure of Santiago, but relunctantly agrees to go after being offered an additional 200 gold.

Ezra
Ezra spends her time mostly by herself without social contact. She receives a sending from Madam Valendra Belshebas from the hour Belshebas to go into her estate. It is clear from the the meeting that she was originally from Thay and shows almost a mentoring relationship with Ezra. She promises her gold, fame and the ability to hone her skills if she accepts. She is willing to accept where Valendra gives a positive message that she will keep an eye on her.

Danga
Dagna comes back after a ship sent comes back from a successful mission from the Southern Moonsea after a successful sailing mission goes to the drunken clam, a dank but lively bar and restaurant where she does to drink with all of the sailors after a difficult mission across the dangerous seas. Dagna has a bit a reputation there and when she sits at the bar, someone, a burly man walks up to Dagna in torn up t shirt to challenge Dagna. This is a blond somewhat muscular man slams his arm on the able and challenges Dagna to a game of arm wrestling. Dagna, smirks looking at her sailor buddies telling them to take bets on her as the man embarrasses himself by losing almost instantly. She slams him down almost through the table as he slips as he tries to get back immediately. Angry, he goes an extra 1oo gold after betting 75 and demands an immediate rematch and slams it down on the table. Shrugging, Dagna agrees and the man loses even harder.

At that time the bar keep walks over and tell Dagna the patron Leiyraghon has called to meet with her specifically to offer her a special job. She is invited and walks straight into his war room where he stands like an admiral looking over as he excitedly greet Dagna. Mordeaux admits that this initiative is on shaky ground, but knows that it is great money for someone who has more honorable things to do with it and despite what isn't said, the point is to deal with all of these murderers that have been popping around.

=Session 1: The initiative of the Nobels=

Meeting at the Black Hut
The next day in the evening, all five of the people gathered showed. Though 10 were initially expected, they were eventually turned away due to a screening to reveal that they had been planted by mercenary groups and later removed. Once time has passed, both Richard Bruil and Dodgrick Mennindrome will stand speaking amongst each other before Richard pulls our a horn and uses it as a microphone to start speaking. He mostly speaks to try to appeal to the nature of adventure, while doesn't particularly capture the crowd as he goes on about the nature of adventuring and the opportunity of this iniative. While he does it, he does speak the rumors about serial killers in both here and Phlan that have been targeting people. Santiago breaks through a pause in the speech and asks who the targets are.

At this point, Dodgrick goes into what details have been provided and what is known. He mentions that Phlan has kept most of their intel to themselves, but they have posted a job and found a connection between the serial killers. In Melvaunt, all that is known is that one of them was spotted after death to briefly have an imp by his head whispering in an unknown language before disappearing. Dodgrick mentions that they will get paid what is paid here, and there to learn what is going on.

After the meeting, Richard Bruil calls for Regis and gives him an additional side mission. He talks about the secret king of Phlan known as Desmond Teragon and a rumor he heard that the Brotherhood of the Cloak is now working with him instead of the High Blade of Mulmaster. He lets him know to reach out and see if he can find any proof of this and asks for any information on anyone that appears a wizard around Valjevo castle. If he can get in or close to try and figure out if this is the case mentions that he will pay a great amount of money for any solid information proving or disproving this rumor. He mentions a business adviser and someone else by the name of Shen Romanov V when trying to name contacts. Regis accepts this extra side mission before going back.

Enter Phlan
The group disperses and sleeps before departing the next morning. On the next morning before leaving for Phlan, the group is provided horses and basic adventuring materials for the ride. The ride is uneventful sides the view of the world crashing around them.

Once Phlan is reached, there is a guard asking the group what business they have in the city. It's Santiago that mentions a the note from Richard Bruil about the job. At that point, the first guard, inexperienced passes the note to a more experienced guard who escorts the group into the city. When escorted to the closest barracks to the gates, they are brought to the captain of Red Plume, a mercany camp that acts as a guard presence in Phlan and lead to the Captain of the Red Plume, Griswald Morden. He is a taller half orc in polished steel plate with a large feathery helmet (think Roman soldiers). Once escorted, the group is told to hand over their weapons.

Griswald goes over the details of the map and marks the location. During his explanation, he mentions how he sent several teams to the caves only to either lose those teams or need to retreat when being attacked by the Eraka barbarians. Dagna snickers at the result as Griswald mutters angrily about the barbarians always attacking them for cutting down the forests and trying to push them off their lands with additional settlements. Santiago asks the size of the companies that went in each group when Griswald mentions about 10 strong causing another snicker. The last bit is him mentioning the size of the payout for the mission before the group departs from the barracks. The cave is approximately a 3 days travel and everyone decides to sleep.

The Lavender Swan
While most are willing to go the Goblin Inn, Aklos preferring style decides instead to take the group out and treat them to a wonderful meal at the Lavender Swan, the nicest restaurant in Phlan. This place is very close to Valjevo Castle. While there, Aklos does well to keep the party optimistic and happy. It is at that point where Regis looks across the table and listens in the perhaps the second finest meal going on in the place, a meal with a group of mechants that he is very familiar with and some that Dagna is familiar with. There, a man is speaking loudly about a generous donation of Silver to the church of the Triad. He hears one of the merchants refer to this man as none other than Shen Romanov V. Regis is shy, but decides to greet the table. Several of the Merchants recognize, greet and vouch for Regis as a reliable man and a good worker. Regis asks for context, when Shen Romanov takes the time to rebrag his donation of Silver to the Church of the Triad in its war effort against Hell. The conversation moves away from Regis quickly, but he is able to get Shen Romanov talking to him by bringing up the tensions between Melvaunt and Phlan. There is a decent conversation between need and control that sprouts out as he admits the problems are somewhat cause by the haste of the newer laws developed by the current business adviser of the leader of Phlan. The conversation moved to the topic of the people being killed by the random serial killers. During this exchange, it was brought up that Shen Romanov knew more than he was letting on about the situation. When asked about it, he let Regis know that his contact and the best person to ask is someone that lives in the city and that the King Rolin Dregard would likely not let anyone communicate with him without meeting them first and that likely wouldn't happen without first completing the mission.

Once the meeting is done, Dagna will go out to pick up chicks and Santiago shortly after to sleep early. Aklos will likely take Regis and Ezra leaves on her own to the GoblINN to sleep.

=Session 2: A Likely Encounter with Hell= Early the next morning, the group and got ready together to leave to the edge of the city and get their horses from the stable to leave. Santiago has a sinking feeling that they would need more supplies and left with Ezra to get more materials. A trinket shop run by a fidgitty but charming old wizard provided a good amount of supplies, mostly consistenting of healing potions, but two magical items.

Right before the group left, they were approached by Captain Griswald of the Red Plumes who came with several pieces of paper. He muttered how he wouldn't do this, but then provided papers with the descriptions of the people missing that were not confirmed dead. There were a total of four, two men, a woman and a child among that list with drawings and full descriptions of what they were last wearing. Griswald hands the paper to Santiago before they are off.

The mostly uneventful trip
At that time, the group sets off on their way to the cave. The first portion of the trip mostly goes uneventfully. What Santiago does notice is that there is more movement from the Thar by troups of Ogres going to the east. The tracks were old, but noticed.

During the first night, the only thing spotted was a small juvenile Ogre spotted spying on the group out of curiosity before running off. This was confirmed not to have any clear relation to the days old tracks discovered early that day.

The second day, the group found itself traveling on the Ride where Aklos was able to spot tracks that matched a larger group of smaller humanoids, which Santiago also confirmed were likely to belong to the Eraka. These particular tracks were not old, and several layers of tracks were spotted indicating a consistent travel route more than a singular destination.

The second night, Aklos spotted an a flying creature later identified to be an imp. Once spotted it muttered words in infernal and turned invisible. Even in the dark, invisible, Santiago was able to discern where it was going and confirmed it was the direction of the cave.

First Encounter
After the morning, the party traveled for a short time before Dagna spotted a Horned Devil shooting fire at an unseen enemy with the sounds of combat below. Regis snuck up stealthfully to see a group of people identified likely as the Eraka Barbarians fighting against the forces of Hell. Hell had a few half human Cambions commanded by two bone devils and a Horned devil as their leader. It was decided that the group would wait till the battle was over before taking action. It was a slow battle, but the Devils of the Nine Hells were the clear winner of the fight.

Once dispatching the group, the Horned Devil took point and flew upwards to spot the group hiding watching the battle. At this point, the battle ensued as the Horned devil charged up a fire attack. Santiago shot at the horned devil as Dagna charged directly for one of the boned devils. There was fight between Dagna and Aklos and a Bone Devil and a Bone Devil and the Horned devil against the others. After a powerful charged fired attack, Regis, Santiago, and Ezra were badly injuered fighting off one of the Bone Devils. An allied pounce with swings eventually dispatched one of the enemy bone devils. Santiago ensnared the Horned Devil causing him to fall from the sky where he was eventually teamed by Dagna and Aklos.

Before they could be killed, the Horned Devil muttered in common a series of threats before leaving.

The battle left many wounded and they felt the need to rest completely before entering the cave. While they waited, licking their wounds, warriors from the Eraka tribe came in force to pick up their dead from the passing battle. Once the 8 hours has passed. the group made their way to the cave as they get ready to enter the layer of the Necromancer.

=Session 3: No Mercy=

Enter Gonsen
After Narrowly escaping the attacks of Ezekial, the Witch King, Gosen slowly takes a breath and finds himself in a forest he doesn't fully recognize. He has a sense as he slowly sees the sight of an astral projection oh Gomand Pusk. His sight with his Demonic drown and message appearance covered in artifacts. He speaks erratically looking hoping for Gonsen to die. Gonzen angrily swings at the projection.

Gomand offers Gonsen a different option. The village of Greithlethen is someone he recognizes who might be able to help take the Talisman off.

Gomen travels without realizing that he didn't know the wizard's name. Gonsen is stopped by several of the guards, who instinctively not at ease. Gonsen realizes that there is a short wall and gate to the town damaged. There are only a few guards that are not fully armored.

Gonsen though surprisingly chill asks about the talisman without considering that they wouldn't know about it. The guards relatively quickly come to the conclusion that he isn't dangerous to them and let him know there is a wizard eating at the commons house in the village.

Gonsen spots Elliant Vibius, Guild Master of the Collector's guild in what looks like a potato sack robe eating a sandwich. Gonsen walks up and says "Nice Sandwich" which Elliant replies "It's pretty good considering". Only minor pleasantries are exchanged before he brings up Talisman. Elliant pulls from the inside of his cloak a little magnifying glass and looks at the Talisman and his eyes go a little wide.

Gonsen is eager to get it off and insists that it is cursed. Elliant recognizes that as the Master Key Teleporter for the Sons of Mercy. People of captain Rank and higher can have access to such items to get into places presumably no one is allowed to enter. Elliant touches the item to see what might have happened, to which he realizes that it might in fact be damaged or warped. He also states that it bonds with its user and is actually very difficult to use properly. If not properly attuned, it will teleport you to places you don't know at times you might not realize.

Elliant is very engaged with this item, but he says there is no easy way to get this item off, but he can research and likely find a way to remove the effect or at the very least temporarily dispell it. He exclaims that he is moderately surprised to see that Gonsen if the first outsider to arrive since the job posting to save this town showed up and asks if he can deliver a message to Dagna of the clan Hammerhand a message to come to this town. Elliant is looking for an item that he believes is in a mansion owned by the being causing these attacks. He rattles off the names of the major cities in the region, including Whitehorn, Melvaunt, and Phlan as places that all have job postings for this. He basically suggests a deal that if he helps get Dagna and company over and helps retrieve the item, he will help get the Talisman off and keep him safe for Gomand Pusk until that happens.

Gonsen mentions Gomand, to which Elliant states that he is very dangerous, but that if he thought that killing you would work, he wouldn't have waited to do it. When that is said, he points his finger and a small scrying sensor pops quickly. Elliant focuses for a moment and states that he knows where Dagna is.

With that he teleports Gonsen close to them and hands him a golden glittery envelope with the insignia of the Collector's Guild.

Gonsen approaches the group to which everyone is immediately alarmed of the half orc's presence. He doesn't draw his weapon and goes in and says "Sup". AKlos is the most trusting of the group, but still hesitating a bit at first. Dagna, when aware immediately draws her weapon and approaches. Gonsen basically says that he has a message for Dagna to which he then hands out the golden envelope. Dagna turns away and opens it when it reveals a holographic message with Elliant introducing himself and his past meetings with Dagna in the Calimshan going on the high seas and taking down pyramid tombs with other adventurers regretting that she didn't join the organization herself. He asks for help in retriving an item from a vampire who is sending a large amount of undead to destroy a village just west of Whitehorn with job postings in all the major cities. Elliant continues to describe in great detail as Dagna sighs "I forgot just how much he likes to talk" when he says he brought with her an half orc, which he didn't ask for his name, but appears trust worthy and is doing this in exchange for my help.

Santiago says "Well, if you are coming with us, are you ready to go into this cave?" They all slowly explore the entrance to the lair of the Necromancer, inch by inch. It seems mostly empty with almost nothing but boarded walls removed from their original location and light trails found from a sack being dragged on the ground. Not too much is really noticed about it only how heavy the sacks might have been and that hte last one was less than a week ago. The group finds an alter with nothing but a few personal belongings, presumably of the people that might have been taken. While entering the larger room that goes into a walkway towards a door, a magical alarm appears as the bones swirl together as Dagma smashes as it forms. A stone slab rolls on closing the doorway with the bright image of a sun as an eye materialized from the stone above the door and shoots Dagna, Gonsen, and Regis with a ray. Flame Skulls fly in from the side of the walls lighting the entire room on fire as much of the team retreats from to recover from their injuries with Gonsen falling unconscious just after removing his armor. Gonsen and Regis fight the emerged Bone Golem as Dagna smashes the Flame Skulls quickly. Aklos turns into a Huge Snake to take the attention of the Golem. The battle is won, but there is significant injuries to recover from. As the party begins to rest, Santiago notices the Flame Skulls are reforming. Dagna smashes them before they fully take shape. At this time, they take more time to discover parts of the cave when they find a chest filled with nothing but pieces of clothing from many many people. Santiago pulls out the paper from Griswald to inticate that all of the people on the list are represented in the pile of clothing and much more.

Regis notices the door is glowing yellow as words appear on it. Santiago goes to it to hear speaking in infernal and words in common appear on the door "Prayers are to Men". When this happens Ezra approaches the door and inspects it to realize it is abjuration and and merely a passcode to go through the door and rubs the stone as the additiona word "as dolls" appeares and is spoken when Santiago just says rattling off the top of his mind "are to children" as the door splits in half and opens up revealing a walkway to a wooden door.

The group ponders if these might be the bones of the victims and take a few and throw in the bag of holding should there be a chance to bring any of them back to life. Santiago shoots the eye, still actively looking around the room as the entire group discussing what might have happened to the people and what this all might mean.

Gonsen is impatient and kicks open the wood door which leads to a surprise attack on him from a flesh golem punch in the face and bolt between the eyes. The entire party is met with a scene of an old almost albino looking man in robs with a very messy white gray beart mixing a spoon inside of cauldron exclaiming the completion of his ritual when souls swirl around the cauldron as he stands inside a ritual circle drawn in blood.

A battle ensues as Dagna and Gonsen fight two flesh golems believe and then confirmed to be the bodies of the people who were captured and killed as they begin to fight. The man exclaims to Aklos that he is a hero that will help the world to salvation. The automaton blocks his path as he confuses Ezra. He scream in pain and he takes an arrow and is covered in brambles and on fire. He transforms himself into a Bone Devil as he yells that he has become a part of the master race. Ezra shoots him in the face making him lose concetration on his spell as he reverts back to him form as he quickly falls over from his countless injuries whispering that he will return from the afterlife.

The automaton, property of Jonas Califomme shuts off without a direct order and the group. looks around the room. The moment, someone steps on the ritual circle, a red portal appears just behind the cauldron.'Ezra takes her time and prepares a dispell magic to remove the portal. The group analyzes the cave to see that it was dwarven made, but last inhabited by vampires with a statue of an ancient and powerful vampire (Valenia's Grandfather). There are compartments where Regis spots a secret compartment with a list written in infernal and Santiago finds a tome on the other side with half the pages torn out with instructions and the ritual circle written in blood on one of the pages. Dagna finds a slew of other items that was significantly older likely from the Vampires who inhabited this stone cave structure. Dagna looks around every corner and finds a slew of other goodies including a ring and a bag of beans.

Once finished, they chop off the head of the necromancer killed and take two heads they spot in the body of the flesh golem and proceed out of the cave. There is no significant encounter or obervation once traveling back. The only thing of significance that happens is that Aklos turns into a

When the group hits Phlan, they are met with a younger guard who is a member of the Red Plumes who proceeds to recognize that they are a part of the mission but stills asks their business as Dagna intimidates him. An older half elven guard proceeds to escort them past the walls to the barracks where they see Griswald with someone speaking to him verbally recalling a report and he dismisses him the moment the group arrives. Regis hands Santiago the note and Santiago hands Griswald the tome. Griswald looks around and notices that there is only one other with them and none of the missing people. His head sinks, but he asks questions about whether or not they made it to the cave and what happened. Dagna answers the first question, but otherwise it's Santiago that gives a detailed report of the events and what they found. Griswald is very thankful saying that it was never part of the job request to give a detailed report and that this information will be very helpful.

Once the information is provided Griswald invites the group to meet with King Roin Dregard in Valjevo castle for an interview after the successful mission as he puts those documents in a file and presumes to get two members of the Red Plumes to grab the heads and put them in the evidence locker. He just confirms that the head of the one responsible matches the drawings of what he looked like before he left the city.

=Session 4: Interlude: A reluctant Elk in a room of Wolves=

Griswald offers Santiago and the rest a chance to meet, or more actually almost asks to have everyone meet and be interviewed by King Rilan Dregard of the Moonsea. Santiago looks back and accepts with verbal acknowledgement Dagna and Aklos. After a nod, Griswald scratches his head and remembes your pay. He goes into his coin purse and then realizes that it seems like there were more of ya than he remembered. He looks at the group and say collectively to everyone. "Is there one more of you than before? I thought I remembered there being five of you?" a voice from below states that there were actually six people. Griswald scratches his head... "you sure" as the voice insists. Griswald realizing he brought worth up o $15,000 gold realizes he is short when a figure steps up from behind the desk to reveal himself as a halfling dressed in a black formal jacket and clean looking glasses with slick back hair. He takes out a coin purse of his own and hands it to Griswald. Griswald seems unsure for the pay difference, but the halfling assures that his boss will not mind the pay difference for the difficulty of the mission and the details in the report. Griswald hands the materials and asks for the report. This halfling denies it and requests Griswald do it due to a difference in security clearance and states that he will escort the group over the Valjevo Castle.

The halfling touches the step latter and it disappears as he steps from behind the counter to introduce himself as Simon Goodfellow. He escorts you out of the barracks and walks you down the way to the older part of the city. Several newer buildings like the Lavendar Swan are there where they ate last in Phlan, but everyone is escorted to the outer wall of Valjevo Castle. Simon states that he knew there was only five, and that he felt a bit bad to play on Griswald's lack of confidence in his ability to recall since he thought you deserved the money. Like most, he talks a bit about the current affairs and how he works in the business firms that works in making the laws that govern the spending and money for Phlan and Melvaunt. Only Regis and mostly Aklos engage him as he passes you off to one of the guards of Valjevo Castle.

Everyone is then met with a guard with long red hair wearing a horned helmet only showing his eyes, which are piercingly blue. He gives a light bow as he asks everyone to follow him through the main gate. The party is lead into the gate and moves to the side where they are directed to a barracks inside the castle walls. To the center, they see the keep surrounded by a maze that is ignored to instead move towards the barracks. The buildings inside the castle wall are ancient only decorated with light drapery as the stone looks older than the other buildings around it. There are more guards as the group is asked to give up their weapons to meet with Rilan Dregard.

When met, the guard nods to the King sitting in the center back of the room in an ordinary looking chair looking rather bored and disineterested. When he sees the group, his head raises as he appears to look more animated as he sees the group. Rilan Dregard is a man in his mid 40s with a slim light brown beard and wide build. He looks more the warlord than he king wearing fur and formal robe attire, but still with chain mail. As you approach, he recognizes Dagna, "you son of a bitch" they do a forearm hand shake of old adventurer's finally seeing each other after years. Rilan smiles looking over the entire group with a wide grin on his face as the whole room quickly, but silently notices.

There are a fair amount people in this room. Regis and Dagna are quick to notice Armen Rathker, an older man in his 60s who often dresses in formal robes with long thin white hair. He has a tired looking face and is accompanied by a man that both Regis and Aklos recognize as Cloak Syph, or Syphrah Approditti. Syph is man of Thayan origins who has darker skin believed to be in the Brotherhood of the Cloak. He is not necessarily or obviously in disguise, but it in regular attire as opposed to his wizard robe. The two are talking amongst themselves as Regis recognizes a man in a black leather armor named Marshall Greymore. He almost sneers at the adventuring group as he speaks to a paladin in shoulder length blonde hair wearing formal attire with several other clerics all with varying holy symbols of the Triad on them.

Santiago spots one Jongrim Fernheart, son of Frederick Fernheart. He is half human, one quarter Elf and Dwarf. He looks decently build with a leather coat and short brown hair keeps a decent stare towards Santiago and the rest of the group. He is speaking with a man only Regis would recognize as Donald Jarmes, a wealthy merchant and owner of the lumber business just outside of the main city of Phlan.

Regis catches a familiar face in Shen Romanov speaking with a man Regis recognizes as the Mayor of Phlan. He is a shorter man if very formal attire.

In the last corner, he spots Golian, Blade of Mulmaster, one of the ruling council of the city in a fur hat an light leather armor and formal jacket over it. He seems to be talking to amongst a guard of the castle and several of the merchants in Phlan keeping a very noticeable eye on the conversation with Rilan.

When Rilan starts to ask questions just to be sure he can trust the group, Regis lays down on the ground and faints in a puddle of his own sweat. Rilan rolls his eyes at the idea of needing to interview people, but he relunctantly starts talking about how his advisers told him to worry as he has many enemies and Devils can change shape. He tells tales of nostalgia with both Dagna and Santiago of simpler days and recalls events when he adventured with his old friend Richard Bruil and others, taking pot shot at Santiago for being an archer in jest.

As the night grows older, Dagna and Rilan take drinks and remember better days as Regis lays on the ground. Jongrim approaches Santiago when he notices him alone slinking up and pretending not to be aware of his conversation with Rilan. Santiago recognizes Jongrim as the son of the Merchant patron who ran him out of town. He listens, but gives Jongrim a side eye the entire time as he speaks. Santiago speaks plainly and Jongrim snaps telling him that running him out of own is just business. "The bigger fish eats the smaller fish. Donald tries to diffuse the situation and then walks off. Jongrim changes the look on his face and tries to appeal saying he was just trying to look tough in front of the other merchant. He mentions a town west of Whitehorn in the Border forests that is in danger. This village is a great lumber station for and mining down for Whitehorn, which is the supply Donald uses for Phlan, which gives business to Melvaunt. He talks down about his father and the patrons of the house saying that they're afraid to look weak in front of their support and send kids and other people to do the business instead. He says that while he'd like to give the business now, he needs to run it by the proper people in order to make it happen, but that if he comes by the lumber mill tomorrow, he can get the job and talk business with him and Donald there.

Gosen of all looks to see Shen Romanov speaking with the guard that escorted you in before he, Aklos and Ezra leave the party to go back to the GoblINN for last food and sleep. Aklos forgetting the value with other things on his mind pays for a meal in platinum and then recalls small talk with Gosen and Ezra. Gosen is easy to chat with, but drinks to Aklos's recollections. He tells a story of ending universes and timelines as Gosen barely understands what he is talking about.

The Dream:
Aklos doesn't sleep, but he does dream in his trance. After the talking is done, Aklos, Ezra and Gosen buy three rooms. After going into stasis Aklos finds himself in a familiar white place like when he traveled to this dimension. A young man with a familiar smirk walks up hooded with a purple robe with the symbol of the Elven house and the holy symbol of Mystra tied together lightly weaved in white in his outfit. Aklos recognizes him as Rowen. He smirks as he tell Aklos that knew he would be here. AKlos repeats "It's impossible" as Rowen acknowledges the power of Magehold, but says that there is no chance that those group of mortal could hold his power. He monologues his abilities and capabilities, saying that he is here because of Aklos. He is allowed to seep into this dimension since he is their universe and Aklos is a part of it. Aklos denies as Rowen brags his endless ability talking about everything will be his. "even, even, even, even, even" stuttering as the f goes from his lips as his skin turns purple and eyes start growing on his hands and face and he screams and wimpers as the ground and sky turn purple just before he wimpers for help. Aklos wakes up in a scream as Dagna rushes over to his room mostly unclothed and Santiago shortly after... just to see a mostly nude Dagna with Aklos and slowly shutting the door behind him.

That morning, Santiago mentions his conversation with Jongrim and mentions the forest as Dagna pulls out the golden envelope and realizes that they are both the same place. They leave the main city to move towards the lumber mill. When they reach the business, they are greeted with a receptionist before Jongrim walks out and greets the entire group. Santiago side eyes as he tells the story about what is going on and the events. He is naturally distrusted, and while not being dishonest, clearly leaving out details. Santiago brazingly calls him out on leaving out details as he snaps at him and talks down to everyone. Donald tries to calm him down for the sake of keeping a business transaction Jongrim says that he had people check out the city, but not really stay or help. Most of his news was received anonymously from a wizard and he only knows vaguely what is going on since a lot of the people that try to make out there get attacked by barbarians. He was mostly just hiding how he gets information and kept that a secret. Dagna and Gosen ready to walk out, but Santiago agrees to take the job saying, I will take his money if nothing else.

Regis wakes up and catches up with the rest of the group waking up on the floor of Dagna's room since he was dragged from the floor lifted on her shoulders and brought back the GobLINN. He wakes up and remembers Shen Romanov and wants to return to Valjevo Castle. Everyone agrees to wait before going to to Whitehorn as he plans on going back to Valjevo Castle. Regis asks a few people in the area to be sure he would be there, and it is confirmed whole not often in town, Shen Romanov spends his time in town at Valjevo Castle.

=Session 5: Odd Perceptions=

Regis made his way up to the gate of a Valjevo Castle where he was met with a different guard a bit older looking thinner looking human. Regis mentioned his name and stated that he had a meeting with Shen Romanov. The guard let him in through the gates and started scouting him through the maze to the keep. This was a slower process as he needed to look through a map he had on his person to let him in.

Once in the gates approaching the keep, several other guards nod as Regis is let in. The keep itself is an even older looking building, but more decorated with drapes. It is a almost silver looking stone and a wide open seems building. In there, Shen Romanov approaches Regis gives a light nod and extends his hands to shake it.

He does a light quip on how fainting in the middle of the floor might have caused a scene, but was actually a brilliant way to avoid difficult questions. Regis asks about the murders and what is known about that. Shen Romanov talks and mentions information was mostly already known at this point and then goes into the theory that they think that the person that was killed in the report might actually had been someone in the brotherhood of the cloak posing as a civilian. Regis pays close attention to the language used and believes that Shen Romanov is speaking to make it seem as if his conclusions are simply unproven theories and when in all actuality he firmly believes that what he is saying is true. He says that this seems like no coincidence with the movement of people between Mulmaster and Phlan, but what seems odd is the connection with Hell. At this point he mentions that there is someone better to talk to about how that might make sense than himself. He utters the name Sarcaedon Arbelleck. He says that this man is the current business adviser to the crown and the mayor and is the most knowledgeable on the subjects of Hell in the city. He is the one that would be holding the report at this time.

Regis does mention to Shen Romanov that the man around Armen Rathker was also a part of the Brotherhood of the cloak. This revelation seems to surprise Shen Romanov as he looks a bit agitated to that. Regis at this point catches a glimpse of an amulet being worn by Shen Romanov taking the shape of a Black Dragon around his neck hidden. He vaguely recognizes the lore of such a type of item as something to be worn by some of the most prostigous worshippers of Tiamat.

Shen Romanov thanks Regis for the information and insists that this type of meeting should happen again in the future when both are able to gain more useful information. Likewise, Regis gives Shen Romanov a pleasent reception as they eat a few appetizers from servant within the Keep before each going their separate directions. Regis rushes out knowing the way before the guard is really able to lead him out.

When he comes back, Santiago asks about the meeting itself as does Gosen when Regis basically words his way around the question.

When everyone leaves, they are able to travel quickly without incident. The same paths have little travel since they were last on it. Roughly three days into the travel is when Regis spots someone roughly half a kilometer back looking towards them. Regis has a sort of glasses that allow him to recognize the mercenary as someone both he and Dagna knows as a scout giving them a heads up that there might be more. Gosen seems eager to fight them as both Regis and Santiago prefer not to make contact and choose to take a shortcut off the road the Whitehorn. Aklos sides with Gosen as Ezra ends up siding with Santiago and Regis and the party decides to take the shorter path.

While there is no meeting with barbarians, it is clear that traveling this path leads to lots of tracks mades from horses believed to be from the mounted tribes of the Eraka barbarians. After two days of traveling, almost a full day faster than taking the roads, they hit the walls of Whitehorn.

There, they are met by a Dwarven guard by the name of Jake. He is a laid back dwarf in mostly leather with no beard and chops who politely asks about the business of the individuals. Dagna looks almost impatient as she mentions the job. Jake calls a human with similar looking chops who may or may not be slightly buzzed as he approaches. Both of them let the group inside and invite them to eat at the local bar before moving to the village of Greithlehiem.

They are lead to a bar area. One thing that only Dagna takes note of is despite how small this settlement is, the buildings look sturdy and old like this place has been here for hundreds of years. She notices this mostly while in the bar area when she can tell that this place was Dwarven made. They meet a Elven bartender with the name of Rutha who is using a large meet cleaver as she works on food. She has several large tattoos on her arms and on her face as she shoos the guards away to get back to work Everyone is interested in learing more about what is going on for the job. She doesn't know as much as they would like and mostly makes comments about how she is surprised they haven't simply left the village yet. She yells for a water and feeds people different variations of beef and lamb. Santiago and Dagna make a note to ask and look to see if other outsides have shown up and even go to the point where they are willing to pay her if she finds anyone asking about them. She shrugs and says no charge needed. She says that there aren't many secrets here, so she will not be afraid to tell them about you guys or vice versa. She does say that whatever the case, keep your fight out of Whitehorn.

With that, everyone leaves and goes to Grithleheim. There, everyone finds a small village tattered and broken. There are newly built talls that already seems torn and used and shallow graves in the town. The commons house that Gosen is familiar is where they fight Elliant, again eating a sandwich. The man with his poofy brown hair and brown cloak stands up and goes to shake Dagna's hand and nods towards Gosen. He looks upward and decides to take his staff from the bench and walks back. He lightly hits it against the ground and blue light reveals two eye ball sensors. He points his fingers and both pop. He makes a light mention that there were two scrying sensors on the group.

Gosen seems curious when he states that one of them was from the convicted criminal known as Gomand Pusk, of whom Gosen immediately recognizes and the other is from a Madam Belsheba that Santiago, Regis, and Dagna recognize the one who sponsored Ezra to join the group. Elliant states while he believes she isn't as dangerous as Gomand Pusk, that she is actually very dangerous and plays many roles, and that of a merchant in Melvaunt easily being the least dangerous. He gives a tired joke after seeing Dagna after still being happy to see her.

Elliant does a light greeting to everyone and looks over Aklos in particular. Aklos politely introduced himself as Elliant takes out a small magnifying glass and looks over Aklkos making him a little uncomfortable before he takes out a rod and goes over him with it. He then states astutely that he isn't from around here. Aklos very matter of factly agrees with that before stating that Aklos has two different markers on him in two differnt ways. He mentions that one of them is from a servant of the over diety to imply that he isn't from either this world of dimension. Aklos clarifies which makes more sense as Elliant marvels that he has been to other worlds, but still knows that there is still much in this existing world he hasn't seen in different dimensions, planes and timelines. He states that the second thing he sees is almost lightl a light residue of his old plane on him. Elliant made mention of that connecting the possibility of the dream to what was happening. Aklos did attempt to change the subject knowing there was little that could be done there and then.

When that he went to Gosen and pulled out a wooden spatchula and referred to it as the flipper. He approached Gosen and attempted to use it when the magical reaction repelled both of them back around 30 feet. After coughing out some blood, he took out a rod and proceeded to hela Gosen. He told him that the item was meant to reverse magical polarities on a figurative level, but could work on a literal level with malfunctioning and cursed items. Elliant did say he needed more research before being able to figure out how to safely take off the item.

After speaking just a bit to Dagna catching up about their old friends, he let everyone know that he needs time overnight to set the carriage up in order to reach the vampire, to which prompted the explanation that these attacks were likely caused by a vampire who seems to want to get rid of this village. Elliant states that he knows who this vampire is, but doesn't know too much more about it than that. After that short explanation everyone agreed to sleep and Aklos agreed to watch as a bird. As the night grew old, Aklos took a light nap to wake up to the yelling of guards and the sounds of battle. He alerted everyone the quickest he could before the town was completely overrun. Dagna rushes out basically only in her underwear as no one else really had time to have anything other than get dressed for the fight.

everyone got out large amount os smaller and slower drone undead as a large Bone Clow and Spectre riding a nightmare oversaw the village and were waiting for people to step out to battle. Dagna and Gosen started fighting the bone claw as Santiago started shooting at the Spectre. In the distance was a large body of bones scrambling towards the town being overseen by a vampire with armor burned to his skin jumping between the trees.

The vampire glamors Ezra from afar as she continues the attack on Aklos before breaking free of the glamor as Dagna rushes him.

The bone claw is dispatched by both Dagna and Gosen while the spectre and the vamplire begin to enter the fray. The Necronaut smashed through the city wall and knocks over one of the two built guard towers as it smashes its way into the city. Dagna knocks the spectre off the nightmare while Santiago and Gosen continue the assault. Elliant runs out and attempts to disintigrate the Necronaut failing to stop it entering the town. After the spectre is destroyed, Dagna goes to Eliat who appears to be the target of the vampire. Regis only starts joining the battle in response to the group engaging the necronaut smashing through buildings. Gosen jump on top of it as he hacks at it. Dagna charges the vampire and as it retreats her assult, Elliant releases a spell from his ring of searing light that piercing the vampire's heart.

The necronaut now retreats as everyone takes hefty swings. It throws Gosen off in its final attempts to flee as Aklos is the one to dive downa and reach it's undead beating heart before it falls to the ground dead.

Where the spectre was there was a piece of armor, a stone imp and a scythe. Gosen takes both the Scythe and the Armor as Dagna takes the stone imp before basically falling asleep on the side of the tree. Everyone goes back to rest just was it almost gets early.

=Session 6: A Nightmarish Task=

After waking up from the long night, everyone approaches a bit past dawn to the common house watching the few guards bury the dead in the already shallow graves. By the commons house is Elliant with a carriage with two large war horses running his hands through the carriage. He greets everyone with a tired lookin his eyes as he looks over the group.

It is Dagna that asks about it when he begins to explain the task itself. Elliant first states how he was very surprised at both how capable everyone was in battle, but equally as suprised the strength of the force sent to destroy this village. He acknowledged that with that attack that this task of killing the vampire would be much more difficult than he expected, but that it is highly unlikely that he has more than a few forces left at that power.

With that, he explains what the carriage will do and that it is necessary to enter the demiplane to which this manor resides. Along the entry path to enter the plane there will be a long stretch to which will need to a ride to protect the carriage against a barrage of undead defense.

Once past the road, there will be a long stretch of swamp that will stop the carriage where everyone was encouraged to run and not fight the inhabitants.

Once that is done, there will be a slight forest leading to the manor itself with several capable guardians. Most of the inhabitants are either undead or nightmarish undead aberattions.

With that explanation, he hands over more than a few items urging everyone not to rest at any point as it will be too difficult to rest without being surrounded by undead abominations. The items included a bag of holding with a large number of potions of healing and elixirs of health. In addition there were two spell storing rings, one with a teleport and another with a searing light. He stated the Teleport would be best used to escape after destroying what powers the manor and the other was the spell he used to attack the vampire from before. Lastly, he lends them a Resurrection Wand, which he says to be very mindful of it.

Regis what Elliant plans to do as this is going on, to which he replies nothing. He states that not only did he not rest, but that he knows that Agnon Pilot is expecting him and will attack him with wraiths almost immediately. He takes note that is also not particularly fond of battle, to which Regis scoffs at him with a noticeable side eye at Regis from Dagna for Regis's refusal to engage the last battle until nearly the very end.

Dagna asks Elliant about the stone imp, and he tells her that it is an item that is an imp bound to her, but it will likely be an unwilling servant. Dagna activates the imp to learn more about the plans, to which it screeches as she steps on its tail and demands answers. She asks who it's boss was and the imp attempts to side step the specific answer before she attacks it. It states that it followed the spectre and that spectre followed the vampire who rules the manner. She asks it why they wanted to village. The imp indicates that there is a place close to the village with great magical significance that others have had stronger access and these attacks were a way to attempt to hold onto this place.

Just as everyone is getting ready, Santiago curiously asks what it's duties were prior to now, and it mostly mentioned writing down notes and plotting maps in addition to getting cups of blood for the vampire, to which Dagna asks his name. The imp replies "Pilot" and Elliant nods to that being the vampire he suspects is responsible for what happened. Aklos asks for a cup of water as the imp goes to the well to get a bucket of water. The village head is an older man , human who has somewhat graying hair who is quite thin who looks like he hasn't sleep in close to a week. He walks over the Elliant terrified demanding an explanation for the attack. Elliant is surprised and admitted that he never thought the vampire had the capability for such an assault.

Gosen asks about the Scythe. Elliant looks at it and pulls out a magnifying glass and looks at the scythe. He says it reaps souls to the demiplane in mention to gather it's army in incorporeal souls. As everyone gets ready to get onto the carriage, Dagna takes the opportunoty to destroy the imp with a single swing.

Everyone starts the ride as the sun begins to rise higher in the sky, they notice that there is a bit of a shift as the sky becomes pitch black with only a light tint of purple and spectres are seen. Santiago is the best with animals with Aklos and Dagna at the front with Gosen guarding both Regis and Ezra behind the front cart.

As they ride off, most of the time is spent silently riding through an empty rode, but near the end, there are skeleton skulls with ectoplasm around them and spectres draining the lives. Dagna and Gosen both get diseased through the travels as she takes out an item Elliant gave with the power of turn undead. When she holds it in her hands, blue light in the symbol of Moradin appears as she tosses it straight down to make the undead disperse. A flame skull tries to burn down the carriage. A wight with rubies in its eyes run and jumps on the carriage to be knocked by Dagna and shot by Ezra to slow it down.

Once the carriage reaches the swamp. It stomp nearly to a hault as sigils of light appear. Everyone steps off to a almost waist high level of swampy water. There everyone manages through a dark seemingly empty swamp only hearing the light splashes of approaching and wandering horrors. It is almost entirely uneventful with only a few shots from Ezra to slow a few horrors spotted. Near the end it became clear that the group had caught the attention of many horrors but just too slow to catch up to everyone.

Once everyoen started approaching the trees, there began fog that was present to those that could see in the darkness as the horrors became larger. Once the water became more shallow, everyone started hearing a voice screaming, "this way" .Everyone ignores the voice believing it's a trap. In time they hear the voice again saying "help me". as they see what looks like a piglet approach them running with the face of a human. Dagna and everyone looks alarmed and stays armed at the ready as he runs by. He sounds scared asking for help stating that he lost his friends. He says he has been here for years and just needs some food. Regis talks to it as Santiago takes a closer look, seeing it for what it is.

Santiago identifies that this piglet is not what it seems and while not lying, it is actually a very large pig and its teeth filled with bleeding gums and human bones between it. With that, Dagna asks if it's an aberration and then tosses the turn stone down on it, which drives the man pig in a frenzy. As it attempts to run away, a thorn holds onto it keeping it in place ast it also grasps at Dagna. In a frenzied fear and rage, the pig bites at both Dagna and Gosen swallowing Gosen.

Regis steps up extending the invisible blade of his rapier inside the pig's gullet as Gosen attempts to swing out being spit out covered in acid. Wendigos approach as horros start approaching from the surrounding forests that were long following the group. The fight is short, but Gosen falls. Everyone fearing for his life saw him disappear with the activation of his talisman.

In a strange celestial plane, Gosen finds himself in a pool of holy water regenerating his wounds and no longer diseased. a bright eyed solar glowing looks down at him and sees his talisman and gives a bow and refers to him as captain of the Sons of Mercy looking inquisitively in his direciton before he teleports back. When he comes he and the rest of the group quickly drag each other and run through the forest trying to move away from the horrors bypassing the coordinating Mandrake Horror alerting everyone of the group's presence. In time, everyone runs by an open gate and sees the tower of the manor ahead. They approach a manor with an open main door and a building with pillars of swirling fire around parts of it as everyone takes some time to take potions to covers wounds and sickness.

=Session 7: Return of the Fallen Star=

Everyone takes only a few deep breaths before looking at the entrances of the hall. Regis and Santiago look inside the door slinked wide open and see a hallway filled with coffins with swirling flaes to a staircase. What they notice seems odd and suspicious. There are three other doors to the side of place available. Santiago looks in one of the side entrances and finds a staircase up to a cabinet that leads to a tea room and a book case. There Regis finds a fair amount of tomes with strong spells likely in the aid of the creation of this manor and goes back before existing the door on the other side.

Regis and Aklos look into the other two side doors, which seem to enter a servants quarters. There is no one that has visibly been in these rooms for years. but Regis is able to find a broom, which is identitied to be magical flying broom, or the Nimbus 3000. In a short time, everyone who waits before hears the bushes rattling and takes a move on the room with a stair case. Gosen takes point and exits up stairs where they look at a goblet and a line of statues. There, everyone sneaks by a stationary armor after Ezra suggests that this room is full of alarms of potential concerns. Everyone sneaks around the armor that they know has a chance of animating to attack them and happen to move around it.

Regis sneaks along into a dark main hall when clapping commences as a room full of skeleton archer illuminates a hall usually filled with chairs and tables stands empty as a vampire is obsidian armor jumps down with his two personal guards, a bone warrior with a spear and a beak and a being that looks like slightly draconic gargoyle. The two jump down with the vampire as he looks on almost with glee as he greets his uninvited guests.

Agnon Pilot gives a slight bow and asks if the group that is there is willing to hear his words if he is willing to pay them more than those who seek his death. Regis takes a step forward and considers the offer as Santiago nearly scoffs at the idea and mentions a lump sum of 50,000 gold to see if he would match it.

Count Agnon Pilot starts the conversation after Dagna and Gosen seem against taking his offer when he shouts out asking if everyone is working for Hell. Everyone seems surprised by it. Regis keeps a close ear as Agnon asks about the rain and the attacks. Regis believes what Agnon Pilot says is true. He talks about fake kings and conspiracy theories. He claims to be no hero, but he is an adversary of Hell. Santiago probs the situation by asking why not be an ally if Hell will win.

He states his purpose and mentions a fallen Netheril Enclave and states that needs the magical secrets. He does ask which vampire helped let them in. Dagna seems surprised knowing Elliant is not a vampire. Agnon Pilot dismisses her response and repeats stating that the way they entered is for guests and only other vampires would know the wards needed to get into the manner as a guests. He cuts himself off. Impatience brews as Dagna slowly questions him on the lives of those he killed and looks to kill. Agnon Pilot dismisses it by merely stating if that they can remove them, he will have no need to kill them. Dagna poises to move forward as Gosen gets ready to charge. This immediate attempt to step forward is interrupted by the beaked warrior. He stabs Gosen multiple times as the battle begins. Agnon Pilot teleports around as the room erupts. The gargoyle takes hold of Gosen and throws him on the ground after he passes out.

The grimly continues as most of the people struggle to reach Agnon Pilot. At goading him, Santiago managed to keep him in once place visible. Regis takes flight of his broom with a sharpened edge and means to steak the Count with it. He misses as Agnon Pilot shocked at the tactic aims his attacks at him and dominates Gosen. Shortly after that, he Regis tries again as Gosen swings and takes a piece out of him. The Numbus 3000 is stuck in his chest as his face shrivels up. Agnon Pilot is stuck to the wall pinned and paralyzed. The gargouyle flies down and knocks Regis to the side as he is barely able to pull it out. Dagna empties multiple continues of holy water transforming Agnon Pilot into a monstrous looking vampire. In his anger, he casts a chain lighting. Regis calls the broom back to him as Agnon Pilot reacts and snaps it into pieces. Gosen grabs the bit and sticks a piece in his check. During the end of the fight, Agnon Pilot is able to Bite Gosen to revitalize himself before being targeted by the Moonbeam.

Aklos and Ezra sytematically took out the gargoyle as Agnon Pilot now screams from the radiant pain before Santiago uses his Rapier to cast a ligthing bolt onto Agnon Pilot. At that point, moments from death, he takes the orb of undying and smashes it causing a shock wave that throws everyone back. Agnon Pilot brags his power as his aura arises as he takes his old form only his fair turns brown and his eyes from red to blue. He smiles and then frowns as he sees his own errors and looks regretful around him. Before he has more than a moment to regret, his body starts to twitch as his skin starts turning a light green and his lower jaw unhinges. In a brief moment of remembering himself he opens his eyes and warns everyone to leave. He says he is becoming something much more dangerous than himself. He shivers as his body begins to grow and a low pitch growl and laughter erupts.

On the other side, a human cleric who looks like a priest holding a staff with a cross with a dead child crucified falls off a pillar of fire screaming as the voices of ghosts goad and yell emphatically that he has returned. In a pillar a fire, a new figure forms from the burnt melting corpse of the priest and forms wings. A man steps out with short black hair and long black cape. And with a low pitch voice belows for his castle to kill intruders to his manor.

No one waits and everyone takes the cue to leave immediately. The armor activates as a Deathknight runs down the main hall after everyone. Once everyone is outside the castle the whole forest rumbles around them as the sky turns bright red. Everyone is getting surrounded as Santiago activates the Spell storing Ring and gets everyone back to the carriage. Once there, he gets everyone on board and rides the horses back through the wards. As he starts moving, it is clear that there are many wraiths, maybe hundreds converging on their location.

He rides the carriage with the party back and finds realizes everyone is safe when realizing when the sky is blue and roughly noonish time. It takes close to an hour to make it back to Greithleheim. Everyone sinks as the realization of what happens sets in. Gosen wonders what the point of it was when Santiago admits that there was really no good to come out of that visit. As they make it to the village, everyone sets off to the commons house when they see Elliant speaking to an astral projection of the vampire known.

His face sinks as he approaches the group. It's a solemn mood as he says, he knows what happened. He apologizes to the group for being gullable and allowing himself to be so easily fooled in this case. He lightly begins to explain the events of what happened. He identifies the vampire who came back as Grang Magus of the second circle, Count Agal Belthorn. He says he knows only a little bit about this, but knows someone who knows a great deal more about it that he will bring to speak about the subject matter. As Elliant pulls a doorknob to find this person, Dagna walks away and walks to the commons house for a drink.

In a short amount of time, a man in a blue shirt steps out of the door knob with light skin and makeup. He gives a light nod with his hands in his brown leather coat and introduces himself as Mr. Kenneth Dunbar. Elliant walks back out and mentions that it would seem that the Orb of undying life would have been powered by the soul of an Arch Devil. Santiago asks what did happen to the vampire. Elliant states that his soul was likely destroyed when devoured by the devil. Elliant asks about what will happen as a result of what happened.

He states that for Agal Belthorn, his mission was completed back in Amn when he was destroyed. Most likely, he will return to his Lord of Nine, Dispater and look for his next duty. If left unchecked, he might go after Cornelius Ford, but that will not be easy as he is currently in Palischuk with Gavirello Tinkerwisks at the moment. He pauses when he says the name Paimon. He states that Paimon was both self imposed exiled for many years, but also a very high rank in Hell. It is likely that his role has been filled and that he wouldn't be able to return to his position. Mr. Dunbar mentions that he would likely seek the vacancy on the 4th circle since Belial and Fierna were both killed during the initial invasion by the revenant, Bloodwing. As a result, Paimon might seek an upward position and try to become the next lord of the fourth circle. Kenneth scratches his head to wonder how Paimon might interact with the other dukes and suggests that everyone might speak to a Sarcaedon Arbelleck of Phlan, as he was formerly the Grand Magus of the fourth circle of Hell. He says that, or see Ternock at the Temple of the Triad. Kenneth eventually starts rambling about a large number of places he might go, and among those is stated the Bloodmarches itself and Zhentil Keep.

Elliant, who seems to have lost some of the attention to this approaches Gosen with the spatula and says that he has this under control. At the point he takes it out, he ducks down as Gosen seems reasonably concerned at what the next events might be. He lightly does a lifting motion over the talisman and it pops off into a bag. Elliant smiles and says that it is still bonded to Gosen. There is a chance it might teleport back to him, but for the moment, he is freed from the curse.

As Kenneth mostly rambles, thinking to himself, Elliant approaches Aklos and asks if he knows someone by the name of Alden. Aklos nods in response to who he is. Elliant mentions a friend of his by the name of Delrian, who is someone inside his guild who is an elf from the same dimension as Aklos. He states that Delrian is one of the most ancient and prominant figures he knows, and never gives out false praise and he sought to Alden almost as a mentor. Elliant is shocked that anyone is capable of impressing Delrian in such a way. He says that once he mentioned what happened, that he wanted to come over and speak to Aklos. Aklos looks shocked, but also excited at the prospect. Elliant pulls out the doorknob and walks back through as Gosen also decides to leave the conversation and go to the commons room for a drink. Aklos, Ezra and Santiago are listening as Regis lays down in a pool of sweat.

Elliant returns with an elf with gray skin and glowing white eyes with an aura of white around him. He only slightly resembles an elf, but then speaks elven and greets Aklos as his brother in Elven. He speaks in Elven and almost begs for forgiveness. Elliant is shocked at the display of emotion from a being that has only been regal and pronounced in his presence before. Aklos looks more tamed with the weight of the actions as Delrian almost sobs for the loss of his people and his failure to even be aware that it happened. He mentioned that the moment he was told about this he looked up events and recalled history almost immediately to try to make sense of it all. Delrian mentions that he knows how Rowen got the power to act. Aklos looks shocked. Delrian mentions a tale about a human wizard who developed the most powerful spell in history. Elliant perks up and mentions Karsus, to which Delrian mentions that the fate of the spell was to be tossed in the far end of the univserse to prevent the use of that spell from ever being cast. He mentions that it was none other than the beings of the Far Realm that have taken that knowledge and used it to corrupt and help Rowen reach the power he now has. Aklos asks, but how threatening can he be with the power of the magic goddess. Delrian states that the power of this goddess in sheer volume would almost put Rowen as capable at the overdeity if he knew how to channel it properly with the power of the far realm. Delrian states that the events of this world are well placed. The Devil knew that such events would happen in both the far realm and in Abeir that would cause such a freeze. Aklos remembers his dream and states that Rowen did say that he was here. Delrian mentions that the Far Realm isn't so much a part of this world, but an existence that reflects in all worlds, a madness that must always exist and that Rowen threatens more than this realm with his actions.

=Session 8: Fragile Pride=

There is a swift sound that wakes Aklos up as the look of an assassin reaching for Santiago as he sees Aklos awaken from his trance, he takes a look and takes a potion as Aklos moves to wake the rest of the team up just at the break of dawn. Once it is clear that everyone is awake, a not so familiar voice breaks through the crowd with his cockney accent. Santiago is called out specifically, though he struggles to remember the sound of Jongrim's voice as refers to him as a dog. Once the fight officially starts, he sees Jongrim through the thick of trees and shoots him head on with a lightning bolt from his sword striking a decisive blow. Jongrim collaborated a large team of highly skilled mercenaries that both Dagna and Regis recognize in their time in Melvaunt. While Gosen stays in the back to confront the invisible assassin, Dagna rushes forward to face the leader of the mercanary pack, a capable ranger with war paint, Burke. Her ally in arms hid in the trees taking two potions before transforming into a werewolf and going into Rage charging into the middle of the fray. The second mercenary group lead by a familiar knight known as Pendragon had a cleric that helped keep Jongrim and others alive in the fight against Dagna.

Aklos turned into a quaotl and chased Pendragon's head cleric, a halfling names Mr. Tim as Ezra kept saving the party from his attempts to to use hold person on each of the barbarians. When both Santiago and Dagna fell to the arrows of Burke and to the lance of Pendragon, Aklos saw desparation as Gosen slowly grew more tired against volley of attacks coming from Stalrigg. Aklos summoned old spirit allies in the form of apes. Jongrim looked in joy and stood over Dagna as one of the apes fed her a potion and Aklos healed her. After he saw her move, he attempted to run from her when she tripped him and mounted him before dealing the killing blow.

Jongrim's head bashed in from the maul, Burke saw this and called off the attack. Pendragon put down his weapon once the attack was called off. Stallrigg calmed down and reverted to his human form, as an older man with a light beard. Pendragon gave Santiago and eventually Dagna a potion. Once it was clear that the fight was over, Mr Tim also spent his last major spell slot to heal everyone, his allies and former enemies. Dagna nodded recognizing most of them and they all talked a far amount. No one really felt too unhappy about the death of Jongrim, though there was a conversation about what might happen if they were spotted and much was said about his death. Pendragon gave a bow and great respect to Santiago as Burke snuck into Dagna's tent for the night.

Stallrigg bonded with Gosen as most of the group took watches for the night. In the morning, the group split up to go their separate ways. Most of them decided it was best to stay some time in Thentia so they wouldn't need to deliver a report to Frederick Fernheart about what happened to Jongrim. As everyone returned to Melvaunt, most everyone, sides Gosen was recognized when entering the city. Regis decided it was likely best to make the report in Bruilhaven, the home of Richard Bruil and his family. As they approached the fence of his manor, they were let in by a guard through a large front yard and road path to the house itself where they were met by a familiar Butler, Monbon, who recognized master Regis and let everyone into the manor after providing their weapons for save storage. When they made it back to his sitting room, Richard was there with none other than Valendra Belsheba.

Richard was not too surprised to see the party show up as Valendra mentioned that she was relieved to know that everyone was ok after the attack. Dagna and Santiago were a little confused at first when she stated that she put on a scrying sensor again after Elliant removed it after the original meeting. Valendra mentioned that she saw everything that happened in Phlan and already had that conversation with Richard Bruil. Regis was a bit uncomortable after his revelation and seemed rather impatient after that. Everyone seemed a bit unnerved by the degree of observation of the group, but Ezra vouched for Valendra in this case. Gosen went to the toilet after not being recognized again since this was technically his first time in the city of Melvaunt. Richard seemed happy to hear that everyone was safe and successful. Valendra seemed to remind him that his might be the end of his adventuring initiative, though Richard didn't seemed bothered by the discovery and the result. He mentioned that learning that Desmond was the true king in the shadows was quite the revelation for him. Valendra already knew of Desmond, but admitted that knowing that Rilan was so hesitant and broken over the secret made it seem like he could be bent in the future. Richard was an optimist as he still seemed to have a soft spot for convincing his friend to come back with him on their side to join the fight against Hell and potentially help Phlan and Melvaunt regain their old partnership for the last century.

Richard remembers to pay everyone the extra amount he said he would for the successful mission. He lets everyone know that he is expecting a visit from someone from the Blades of Mulmaster to come soon. He originally expected to meet with him alone, but took this opportunity to have him meet Richard and Valendra on the start of a coalition of ideas on how to approach the House of Lords in Melvaunt on it's policy approach to Phlan. Valendra seemed pleased with this revelation. The person from the Blades is identified to be Golian Volkstadd, the Blade who was spotted in Phlan when the group originally met Rilan after successfully taking out the necromancer discovered to be from the Brotherhood of the Cloak.

Time passes and there is some tea and wine before there is a knock on the door to the sitting room. Golian enters with a fur hat and surprised look as he sees the look of the entire group. He is escorted by both a halfling and goliath who proceed to walk back out of the room again once he steps in. He admits to only expecting Richard in this meeting, but he is familiar with Valendra and the rest of the group and said that he had hoped for a moment of their time when they were in Phlan, but lacked the opportunity when they were speaking with Rilan.

Golian never sits down, and speaks to Richard about what he has hoped to accomplish with his adventuring initiative. Richard seems surprised that the conversation turns to his group almost immediately. He mentions that he has a target to help break down the effectiveness of Phlan. Richard looks on when Golian mentions the name Sarcaedon Arbelleck. He credits this man with the position of the laws in Melvaunt and Phlan's ability to navigate the line between Hell and ally and seem almost neutral. He brings up how a coalition with Mulmaster to befriend Phlan and continue to help will be good and try to get in so that it is easier to find this man and have access to him. Once showing Phlan their rapport and willingness to help, it might make Rilan and others soft to the idea of change. This would be a cover for a plot to kidnap Sarcaedon and use this new position to negotiate with someone else to change the status in Melvaunt.

Richard seems immediately aware that this would involve sending his team back into Phlan after seeing what happened with Desmond and tries to deflect the situation as a Gosen pretty much says is out loud that they aren't welcome back. Golian seems surprised and immediately questions this. Richard seems willing to discuss matters of working with Phlan to sway Rilan, but seems unconvinced that working with Rilan will make a big difference and implies Desmond. Golian takes the bait to mention how the Blades of Mulmaster have always known about Desmond and were allies until the last thirty years or so. He gives up the information that he previous high blade of Mulmaster was killed in a a failed assassination attempt on Desmond where the current High Blade was freed. He did state that he believes that Sarcaedon might come to Melvaunt on rare occasions. Golian mentions that someon from Sarcaedon's business firm travels to Melvaunt to sell secrets about his laws and possible loopholes to certain merchant families. Richard seems intrigued and a bit surprised about the news and how Golian seems to know.

Golian mentions he has a plan to act on this. He mentions having allies in Phlan and allies around Sarcaedon. He alludes to a particular ally and states that this ally is afraid to be seen with an enemy of Phlan anywhere outside of Mulmaster. Regis seems interested to know the pay, but Golian states that he cannot say what the pay of the mission itself will be at this point, but that he is willing to pay everyone a thousand gold each just to meet him in Mulmaster to discuss the plan with him and his ally.

Regis is reluctant, but Dagna helps him agree to this. Richard states that this path works for an upcoming job he promised with Mordeux on the Silenciosa. He informs Golial that there is a plan to to take a ship to Mulmaster in a round about voyage that involves taking a shipment supply of food to Dalelands, specifically Archendale. Golian is alright with the wait. Golian states that he will speak more about the details in the coalition with the Council of Lords later in the day. He indicates that he is very tired after his travel to Melvaunt and wishes to sleep before resuming the meeting. He is very pleased with the meeting with everyone from the group. After Golian, Richard informs everyone that they can take anywhere from one day to a week before they decide to leave on the next mission. This break is for the group.

Valendra makes sure to remind people to stay quiet about the death of Jongrim. Richard concurs that infighting between people in the Merchant houses would be bad at this time and that Frederick must be kept in the dark about Jongrim as long as possible. Richard motions to Regis who doesn't appear to notice as Dagna takes out a roll of paper and coal and colors out the symbol for the Silenciosa "Silent Sword" for everyone in the party. Both Dagna and Santiago agree that they will meet in the docks of Melvaunt the next morning and be off the next day.

=Session 9: Double Sided Man=

The day of shopping was a day where several people in the party all traveled in small groups of between two and three with different people shopping and spending time together. The only one who mostly spent the time by herself early and throughout the day was Dagna. She shopped by herself and made her way into teh Drunken Krab and enjoyed the day as she spends most of her time between jobs.

Aklos went back to Sielle and visited her when she looked nervous to see him. Until now, she seemed mostly almost bratty about the situation. This wasn't a side of her Aklos has seen since she was back in her home world. She stated that she got a sending from someone she didn't meet about an ambush on your group. She was called with the possibility of needing to bring people back to life. She wondered who this Valendra was and was not comfortable that she knew that Sielle would be able to help bring people back to life either. She had wondered what the group had done to get that kind of attention. Aklos assured her that they were ok and that nothing was wrong. Sielle wasn't fully convinced and informed her that she had received a visit from someone from their homeworld, the brother of a elven god in their world who informed her that he would free Alden from his duty attempting to keep Rowen and that Alden would likely be visiting this realm soon. Sielle approached Aklos and gave him a hug. She said that that therthere is only so much that she can do if he feels the need to help, but she has noticed that he has met with people who have been have believe their story and seem to know about what is happening. She takes off her royal amulet and gives it to Aklos. Sielle said this is one of the things that helped allow her to speak to and meet with people from different realms. Aklos is shocked that she would give this away. She indicates that he is borrowing it as he will be safe to return, but states that he will need it if he finds someone that can help with this situation or this realm's problems or in the event they confront a problem with their home realm returning to haunt them. She asks Aklos if he had any strange dreams about Rowen. Aklos lies and says that he didn't when she sighs in relief saying that it was just her. Aklos breaks for a moment and apologizes for trying to shelter her from the truth and admits as she states what seems to almost completely the same dream he experienced. She tells him to be careful as he goes out with the intent to shop.

Aklos managed to find some prayer beads, but spends the majority of his time looking for someone to look at his bag of beans. He is with Santiago and Gosen and managed to speak to a shop keep has mostly sells jewels and gems of whom he managed to get the prayer beads from. Aklos overpays for most of the items and he asks about the beans. He takes his scope and takes the beans with him and sits in a chair and focuses to look at them. The item is referred as the BAG OF BEANS. Aklos wonders what they do. The man takes out a piece of paper and paints and looks at the color of the beans and puts a small description of what each bean does and writes it around each of the color and indicates how many beans of each color are in the bag. He does say that the colors are a bit hard to tell apart and that some of the beans are dangerous.

Before meeting with Aklos, Santiago mostly just shops by himself looking for a better bow. He goes into a shop run by someone close to his sponsor, and the shop keep appears to be alchemist who tries to pawn a failed experiment of an alchemist's bow to Santiago. What shopkeep doesn't know that failed is word to describe the bow for a lack of consistency, but it is actually very powerful versatile bow if not completely random. As a result, Santiago managed to pay less than one fifth of the Bow's true value due to the shopkeeper trying to get rid of the thing.

Regis, floating between several groups takes Ezra and Gosen out shopping while going to shops heavily stocked in supplied that benefited from his previous trade. Most shop keepers in the slightly seedier district are very friendly to Regis and treat him with little discretion. After buying some basic supplies, he goes to a known potion maker in the side entrance and makes his way down to buy an enterage of exotic potions, gifted to him for free. The shop keep tries to sell Regis drugs more than a few times during their exchange, but he sticks to potions and manages to get both Ezra and Gosen to buy potions also. The shop keep talks about potions and brags his abilities as an alchemist as Regis manages to underpay for the potions by a clear 100 gold.

It is an uneventful in several different inns. The next morning, everyone converges on the dock to approach the logo for a special place in the line of ships specifically connected to the Leyraghons, and along the edge is a wooden sign with symbol of a sword that Dagna put on paper for people to see. When they approach the ship, there is a wood board connecting the docks to the ship in a ramp to the ship. As the group approaches, there is a crowd where the crew is looking on a circular rope set up with Dagna wrestling a goliath over eight feet tall with a massive beer belly and scruffy beard. They are held in a lock with as aaricocra overhead heckling them to finish it throwing silver in the ring. Santiago walks in and bets money on... not Dagna. In a show a strength the goliath throws his stance wide and gets Dagna off the ground just before she grip him and manages to flip him over her shoulders and off the ship. A stunned silent crew roars in cheers and geers as a handsome man in later 40s with a twirly mustache and touch of gray holds out his hat to take in the money for the bets. Santiago puts some money in the hat as everyone walks onto the ship. The man with the hat introduces himself as Captain Rigoberto Silva, the captain of the Silenciosa. He introduces the goliath thrown overboard as their engineer and mechanic, Krogran, the aaricocra heckling as their scout, Hek. Next to him, is a race not as easily idendified as a Githyanki, his first mate, Yzma. She stands mostly silently at this time with a large sword and heavy armor, not too dissimilar from Gosen. With them is one normal looking human who just says "Hi, I'm Rosk" and a classicly handsome fish man with a long trendy looking beard who introduces himself as Volos, a jack of all trades when it comes to being a sailor. Captain Rigo, as most of his crew refers to him walks to the door to the ship and asks if Yzma can give most of the new people a tour of the ship.

While down stairs, they meet with another race not easily identified. A Khalashtar, not too dissimilar in origin from a Gith, but the her appearance is striking as her hair is bright and the freckles on her face stick out and the lighting around her makes he look like a galaxy. She gives a warm smile that everyone can feel on the inside as she introduces herself as Shaldi. Yzma informs people when they reach the dining room, the room below with the cargo and shows everyone to an array of 6 rooms each with two beds in it to hold up to twelve people. Captain Rigo informs Dagna that her room is still free. Dagna mentions her chest from her old adventures. Krogan and Rosk bring out a large chest. While most of it has mundane items and money, Dagna does look for something in particular. One thing everyone there knows, but can be spotted by the group that this is a chest of holding. Dagna pulls out from what looks like a very large handle and keeps pulling until a large glaive comes out, and large is close to around twelve feet long. Dagna looks at everyone in the group and tosses the weapon Ezra. It glides unusually slow in the air and something that appears like it would weigh close to 40 pounds seems weightless when caught. Dagna mentions how this was a memento from an old adventure, a great powerful artifact... but it isn't hammer so she didn't use it. Ezra touches it and feels a connection with a being inside the Glaive who introduces himself as the Djinni general, Nomatek. She thinks it's cool, but really doesn't think too much about this gift, but Nomatek sees a grand opportunity to finally free himself if this works out.

Hek comes down and says that last person has arrived. Rigo and most go back to the top of the bridge and welcome the last person coming aboard, a hired mage from the Leyraghon family that has been going on recent missions of this ship. It doesn't appear to be the same mage each time. This person is a Drow is clearly red eyes and a cloak with fur linings and clearly winter looking attire. He appears timid. Rigo introduces himself, but cloak decides to remain anonymous and simply be referred to as Cloak at which Dagna heckles him for seeming evasive on the ship.

Come dinner time, everyone except the cloak is present and it's a celebratory time with much alcohol. In the spirit of competition Dagna challenges anyone to drink off, who can take the most before passing out. Krogan, always up for a challenge takes up the bait first, and not only a second later before Gosen follows. Hek in fashion proceeds to then say "let's make this interesting" and bets 10 gold on Gosen sighting all he wanted was a drink when he came on board and saying half his words have been about beer since he got onto the ship. He sees the mug in Gosens hands and nods at this choice. Santiago waits... and he bets on... not Dagna. Dagna boos the crowd as Rigo doubles Hek's bet on Dagna. Volos does a wink states that betting against the captain isn't a smart bet and bets on both Dagna and Krogan. Gosen takes his first drink and seems completely unaffected as Krogan takes a close look at that mug and back at Heck. "Is that a magical mug?" he says taking a closer look at it. Dagna snatches it right from his hands and tosses it across the room. The whole room roars in response as Hek more or less just shrugs at this point. Gosen caught basically says can't blame a man for trying. Though in an act what can only appear to be karmic justice, Gosen's first drink almost floors him, as if he drank it through his nose, it he immediately drunk and almost passing out. Krogan and Dagna go strong as Gosen passes out after the second drink. Roughly five drinks in almost back to back, Krogan gets sloppy and begins to slosh around. One more drink and slides off his chair, still partially composed, as he tries to get back up while falling back down. Rigo declares Dagna the winner as Hek kind of snips and says his bet still seemed smart at the time as he proceeds to take a quill and draw little penises on Gosen's face. It goes into more of a party with Dagna still nearly wasted dancing on the table before Volos takes her to his room for the night.

Hek admits defeat and decides to take the first watch. Aklos goes with him to enjoy the view at night. Aklos mentions the warm atmosphere on the ship as he mentions how comfortable it is here despite him not being so much a drinker or a partier. Hek smiles and states that this crew is almost more of a family than a crew. In this region, you'd have to look hard to find this many non humans together in one place let alone the races gathered in this crew. It's a place of comfort and people that all love what they do. Hek says that it didn't hurt that most of people on board were more than willing get along easily. He sees the Cloak still on the bridge off the side and invites him into the conversation siting that he doesn't need to be involved, but that he doesn't need to feel like an outcast here. The cloak's eyes go wide for a moment, but he remains silent. As his watch comes to an end, he goes down and gets Krogan for the second watch. Krogan climbs up the rope and latter much faster than one might expect. Aklos goes down stairs and starts to clean up the table from dinner when he realizes that Shaldi is there and doing the same thing. She seems surprised to see him helping when he seems well not surprised to think he should help after being given a good meal. She indicates that they are guests on the ship and don't really have a responsibility to clean, but she doesn't mind. She speaks to Aklos and notices something off about him. AKlos is surprised that there are so many people that can guess he is from a different world just by looking at him. She seems surprised that others can what she sees. Shaldi mentions that while most on the crew are unique, she is from the realm of dreams and she has experience and a magical acuteness to those that have been in contact with ones from the far realm. While she has spent more time here, she has a strong memory of those from her previous civilization and knows what types things they dealt with when fighting the far realm. After talking slightly about herself, she mostly mentions that her role is as a healer, both physically and mentally on board. These are difficult times and many can crack under the pressure of what's going on. People on this ship don't aim for a larger or more important life, but aim for a good life and to make a difference the size of themselves. They talk a bit more before Aklos and Shaldi split after cleaning the place.

In an hour or three, Gosen takes up to see Yzma stretching after leaving her quarters and finding him. She is happy to see him and basically says it would be good for him to help with the watch. Gosen doesn't fight it. He is curious how things turned out when he appeared to lose consciousness. Yzma doesn't mince words. She basically told him it was humiliating and Hek drew penises on him, but that it really wasn't a big deal. Gosen seems interested in Dagna's place on the ship. Yzma seems slightly surprised int he turn of direction, but mentions that she did spend some time on this ship for quite a few years before spending more of the time on land missions and the recent adventuring group. Yzma does say that it appears she has found a good group this time around.

Gosen and Yzma both spot a ship just at the break of dawn. It is still just slightly dark as they see it in the distance. Yzma rushes down very quickly to wake up the crew. She basically bursts in each of the doors to do so. Dagna asleep with Volos does wake up also. Aklos is in his trance aware of what's happening and takes the moment to wake up the entire team. Hek flies up to his post at the top of the ship and takes out his glass to look at the ship. He confirms that it is a ship from the region. He describes it and Yzma confirms that it is a ship from the Dales. Hek states that there are warforged and two winged devils on the ship. Rigo turns to Volos and order to sink the ship. Krogan gives him a bag of holding full of supplies. Volos gives a nod and goes to the far end of the ship and dives down and wild shapes into a sword fish to swim quickly. Rigo gives a command for Shaldi to have a telepathic link with Volos to make sure that everything is alright and to get updates if he must turn back. Minutes pass with no knowledge. He has manuevered around a large hell touched beast unnoticed and wild shapes on the far edge of the ship and drills a hole with a piece of equipment made from Krogan. In the bag of holding is a large supply of gun powder. Volos is saddened to see at least one crew member taken as a hostage in this situation.

=Session 10: Let Loose the ...= Everyone braced for impact as Captain Silva pulled out his pistol and took aim at one of the two devils. Among the two devils, one is a larger horned devil labeled as a Malebranche and the other a fallen Angel, and advanced Erynes. Rigoberto managed one hit with two shots using silver bullets. After the shots, both devils teleported on either side of the ship looking down. The Erynes, flew down to the bridge of the ship and let forth a radiant nova blinding most of Captain Silva's crew including Aklos, Ezra, and Gosen. In the early chaos of the fight, the Malebranche used his large spiked chain and swung a mightly blow into Aklos's side and empaled him. The devil then tossed Aklos off the ship and shot a fireball centered on the Erynes. Most of crew and the party now were badly hurt and Ezra unconscious on fire.

Santiago was the only one who escaped the original blast that damaged the ship. Shortly after the initial blast several masive tentacles grab onto the ship causing severe damage to the outside and stop from movement. Aklos sees the beast just before it emerges and transforms into a bad to avoid his blindness and flies back onto the ship and changes back. Through his echo location, he managed to know the location of Ezra and help heal her.

A battle enagages between both the Erynes and the Malebranche and almost everyone on the ship. The Malebranche takes his chains and swings in a large circle around himself taking out Gosen, Volos and knocking Dagna down to one knee.

While this intense battle is happening, Regis and Rosk are having a very basic heart to heart conversation. Both sit and enjoy a little bit of sitting and talking time as most of the crew and party fight against one person. Regis points out the explosions and both decide to join the battle. Rosk fights with Krogan, who regains his vision and goes after the Erynes, managing to take a full enslaught of slashes from the beast dual wileding swords. Rosk is quickly knocked down after landing a few good attacks as Shaldi is tossed overboard by the Malebranche.

On the other side of the ship, Captain Silva yells for Ezra to use the Glaive on the beast grappling the ship. She uses it to cast a very powerful lightning spells doing sever damamge just before using her sorceress powers to shoot another lightning bolt. Volos jumps off the ship and shifts into a swordfish as he swims to impale himself against the large beast before the beast takes a tentacle and grabs Volos. The cloak of Mulmaster wonders the ship side trying not to fall off as he fail to be able to see. Yzma spots warforged climbing on the side of the ship. Dagna struggles and just as she is about to fall in combat with the Malebranche, Regis lands the finishing blow, surprising the beast as he falls to the ground with a hole in his neck slowly dissolving on the ship. Captain Silva takes a potion and gives it to the cloak to restore his sight as now both mages start shooting lightning bolts at the beast. Yzma sees the warforged attempt to go onto the ship kicking it down off the ship as Shaldi returns. Gosen holds down the attention of the Erynes as all three aim to fight him simlultaneously as Krogan lands the killing blow after Gosen and Dagna crack the ribs allowing for a good hit on the side of the cracking the skull as the Erynes also hit the ground dead dissolving on the ship.

Shaldi and Aklos are slowly healing everyone's wounds as the best takes hold of the cloak before their lightning bolts bring the beast down causing it to remove it's grip from the ship and cloak. At this point, only four warforged remained on the ship fighting with Yzma and Captain Sivla. The two are fighting off four as Dagna, Gosen, Krogan, and Regis give support. The battle comes to a swift end with a stab from Regis, a large swing from Dagna and a swing from Yzma.

As the battle comes to a close, everyone asses each other wounds as Volos looks off the side of the ship and goes down stairs to check on the inside of the ship and the cargo of the ship. Volos runs back up to say that there is decent hul damage as he goes to grab tools and starts working on the ship from the inside. Dagna asks Krogan for tools as both of them jump off the side and start working on side of the ship that the beast grabbed with its tentacles. Aklos volunteers to help also as Yzma gives commands to the rest of the crew and party about which areas of the ship need the be repaired first. After a few hours, the ship is repaired enough to move. The ship takes a path in a build in canal through a rain storm and slips through the sunken forest to get out of the area of the Moonsea.

A long nights rest happens with no celebration, but well earned rest as the crew wakes up to be on dock at Harrowdale City. Captain Silva gets off the ship first when he is met with drow Captain Silva recognize's as Ryld'n. "I once knew a man with a mighty small pocket who went out to sea in a tiny bucket. He left for days, mostly to play and made some headway when he found a fancy locket". Ryld'n did a tiny rhyme for the camptain as he joshed back around the idea of writing a ballad instead of just a jingle when he talked about the state of affairs. Ryld'n asks about the crew as they slowly poor off the ship and make it to the old adventurer's guild and go for drinks. Dagna reaches out jealous of the old life. Ryld'n mentions that he knows everyone's names and that payment would be covered by Mordeaux Lehraghon. Captain Silva and Ryld'n talk about the general state of affairs and expectation when it comes to meeting with the Burgers. Captain Silva asks if he will be meeting with Burger Addington or Burger Xiao, to which Ryld'n states that Xiao is not in Harrowdale City, but her force known and the Ban Zhu.

In just a few mintues, a young blond halfelf with long blond hair and white smile walks down in gold blue tunic in heavy armor with a large two handed sword power walking towards Ryld'n. Ryld'n greets the Burger as Leonad Addington, son of Carrig. He greets Ryld'n and Captain Silva. The two talk about the general concern between the trip down to the region in Archendale. Leonard mentions Bloodwings monsters citing a theory that they are there to defend the dales. Leonard introduces himself as a former adventurer and Burger as he states that they the party will escort the caravan south. Leonard nods at Ryld'n and asks a question meant to be repeated during the journey. What is each other's favorite color. This question ends with a lot of people not answering and multiple half answers, which makes it nye impossible to understand what could be used as an answer whenit is asked. Ryld'n urgest the party to leave today as time is important and it will rain the next day. Leonard though does see that it is late and that everyone is tired from a difficult battle and could use a good night's rest. Leonard states that there will be aids tomorrow to work on transferring the goods from ship to the boat. Leonard does ask what Captain Silva plans to do and he just states that all he will do is enjoy the city unless there is an issue with them being free and about. At that point Captain Silva rushes off to the bar with the rest of his crew. Dagna and the group do ask if he is planning on going along to Archendale to which he states that it was not his end of the mission to do so and that someone needs to keep track of the ship.

There isn't much conversation after that other than a few formalities between Leonard and Ryld'n. Leonard informs the party that they can stay in the same place, the barracks formerly the Adventure's Guild of Harrowdale. Leonard says they can wait the night and eat and sleep there for free in the rooms.

Everyone bids goodnight to Leonard and Ryld'n before going to the old Adventurer's guild where the crew is all loudly drinking. The party is not as rambunctious as on the ship, but they are happy to be at ease when Captain Silva and Dagna raise a glass to Ezra for defeating the beast of the sea. Volos and Hek talk about talking about the feeling and shifting into into different animals as Hek makes fun of Dagna about fish secks and such when Aklos has a conversation about the crazy weird animals of his home world when he and Volos talk about it. Dagna is curious what their favorite animal or strangest animal to shift into is. The conversation goes on for a few minutes when Captain Silva asks Krogan about his great Aunt Louise. Krogan says that she is south, a bit closer to where the party is going. Captain Silva asks Dagna if they wouldn't mind picking up a second pistol for him from Louise. Gosen seems unsure about why he can't come and pick it up himself, but he assures them that in the future, he might, but in this mission, he cannot go since they must still be around the ship and he cannot leave his crew. Dagna agrees to pick up the pistol, he takes out a large gold silver coin with a boat and bird. He flips it and Dagna catches it in her bag of holding. It is a short night before everyone decides to go back to sleep.

=Session 11: Snoodles and Cereal=

The day starts with both Ezra and Aklos in a coma. Dagna is the one that wakes up and places her hand on Ezra's forehead and then on Aklos's shoulder. She seems rather melancholy during the day and props them up and stays with them throughout the entire day. While it is clear that everyone worries, Dagna is the only one that seems to take it personally. Olander's Common House has its mother walkby. Dagna is offered food as she takes some and tried to at least give soup and keep them hydrated when providing them medicine.

Later in the afternoon, a Grayguard with a blond mustache and long hair approaches almost timidly, but introduces himself as a cleric in the Grayguards and vice lord commander of the Grayguards in this city. Garris, pulls out a piece of paper and goes over a health routine next to Dagna and monitors both Aklos and Ezra. Garris mentions that he would offer Niles a report on their vitals in order to see how the medicine is doing and if there would need to be changes made in the way they were receiving medicine and care. Dagna gave a faint smile as took light care of them. Garris was welcoming and warm to the good care received. Locals were around the town in movement as people gathered around the room as Garris left.

One local, a man by the name of Snood became the embodiment of all curiosity and untinentional rudeness of the people curious into Dagna's business during this time. He came back when Gosen and Santiago were nearby. The whole day passed mostly without incident. The next day, Dagna started the same way waking up by their bedside leaning against one of the two beds right by where Ezra was. Dagna continued to feed them making a small mess trying to give both Aklos and Ezra some food while they were not conscious.

Afternoon rain made it very quiet in the town of Archdaleswood. After lunch time, Garris visited again with Edan Gael. Garris took vitals as Edan simply watched over the situation. During this time, the rest of the party was closeby. Dagna remembered that Niles said it would take between two and three days for both of them to wake up if things were going well. Garris looked up at her and let Dagna know that Niles expects that both Aklos and Ezra are likely to wake up either tonight or tomorrow morning. There is a smile on their faces when that message is delivered.

When there is that moment of happiness of the fate of the allies, Snood shows up spouting a touching sentiment, but inappropriately and impersonally in this situation. Gosen threatens him as it turns almost into a fight before Dagna lifts him and simply pushes him out and closes the door. Just as she is about to close the door, Mrs. Olander comes by and asks if they would want to join the commons house for dinner when they do more or less the same and ask for the food for them to be brought to this room. She asks her son, an Archenrider to magic up some food for them.

Late that evening, Dagna is dozing off as Aklos appear to wake from his coma. Aklos and Ezra still feel the aches of the sickness, but Aklos wakes up to see Dagna bedside almost dozing off as she notices his consciousness. Santiago and the rest were not immediately closeby, but walk late in the evening to see that Aklos is awake. Santiago walks off in the middle of the night to knock on Nile's longhouse and see him there basically in a trance with a book held up in front of him. Santiago kind of awkwardly gets Niles's attention as he is now aware that Aklos and Ezra are awake.

Aklos is faint and still very tired at this point. He acknowledges that while the whole party cared for him that Dagna is probably the only reason he is alive. Dagna lightly pats both Aklos and Ezra on the shoulders as she smiles softly knowing they are alright. As if a large weight was lifted off her shoulders, she decides that it would be a good time to take a walk around the town.

Niles makes his way to the commons house, probably one of the first times he has left his longhouse in weeks. People kind of stare despite there not being too many people out since it is late in the evening. Niles makes his way back to Aklos and Ezra after Dagna and Regis start walking outside enjoying the peaceful night. Niles greets Aklos and then immediately invades his personal space and Ezra's with wand flashlight and checking their wound areas and vitals. Aklos and Niles share a small laugh at awkward elven company. Aklos thanks Niles for saving his life when Niles states that his medicine has improved, but that much of success of their healing was the will and resiliance of those being healed. He says indicating that his medicine isn't so much a cure as an aid to the bodies ability to heal itself. He asks Aklos a few more questions about how he and Ezra feel and taking some notes on a piece of paper and pen based on their responses. After he is done, he states that it will likely take most of another day for them recover.

Niles strikes a different tone as he brings up the mission he did a few days back with the rest of the party. Niles states that while the rest of the group had agreed to the move, that he wouldn't feel it proper to discuss it as a certainty before asking everyone about it. Aklos states that he is indebted to Niles for saving his life. Niles does nod at the sound logic, but states that he doesn't wish to use this act of kindness as leverage to any future decisions and states that this incident could make for good reason not to engage in situations this dangerous if he preferred. Aklos still seems week and has a difficult time standing up, but he ensures that he is willing to work if the party is. Niles states that if he goes do, that he will provide the same gifts as those given to the rest of the party. Something along the lines of a customer item commissioned from either himself or someone in his network of the finest artificers in the world. Aklos kind of chuckles at the brag, but also the extreme generocity.

This is around the time that Santiago breaks in and pretty much states that everyone has already agreed to going and that the decision was more or less made already. AKlos and Ezra agree, but also state that it was pretty clear they were going likely from the start. Niles is pleased and spends a minute going over what to expect.

Dagna walks off for a bit and is followed by Regis who acknowledges just how boring this village is and how there is almost nothing to do and nothing to buy here. Archdaleswood has no economy or recreation. While the two are walking, Dagna almost approaches a lone paladin standing out in the middle of the town and then decies not to really approach after he goes into a strong coughing fit.

Not far behind the two of them, Snood is closeby and strikes a conversation with Regis. Regis engages authentically for a few minutes, but then tries to pass the conversation to Dagna who has by that time already ran far away from the conversation. Regis decides to leave the conversation without confrontation and just decides the activate his boots and just levitate our of ear's reach and eventually starts tosing silver at Snood to get him to leave him alone. As Snood gets louder and agigated, the paladin approaches and the two having a talking argument over each other as he gets Snood to go back inside his house by stating that it's about to rain. Regis tossed around thirteen silver on the ground eventually tossing it harder trying to get Snood to leave and perhaps venting a small amount during it.

After Snood leaves, everyone basically goes back for sleep and eventually Niles goes back to his longhouse after giving a bow to Aklos. The next morning comes around as everyone wakes up effectively fully recovered. It is the only morning where everyone gets to enjoy the commons house before being greeted with the familiar face of Garris. He smiles and offers a thanks and prayers that Aklos and Ezra are safe and awake. Aklos greets him with some sense that he was there prior when he was no conscious. Garris smiles and looks over at Dagna and Santiago. Garris states that Niles has asked if he is willing to go with the party to the laboratory and help keep everyone safe during this battle with the forces of Cyric. Dagna seems iffy as Santiago and Regis agree with it almost instantly. Gosen goads the man and insults him with his own ego. Garris seems surprised and rather on the defensive about the nature of these attacks.

Slinking around a corner, it isn't Snood this time, but a familiar paladin who introduces himself as Aagore. He stands as tall as Gosen with a thick white beard and white hair. His frame is massively wide and he is very muscular, though might ahve a slight belly underneath that plate armor. Aagore states that he was former Lord Commander of the Grayguard before being badly poisoned. His paladin immunities have not saved him from the poison, but have given him time to live his life before the poison takes him. She shakes off the desire to talk more about the poison, but states that he is tired of guarding a town that no one attacks. Aagore mentions that he would rather go and make use of his final days. Dagna does her typical test of strength and puts her hand out for a handshake that is truly a test of strength. Aagore doesn't appear as strong as Dagna, but still strong enough to earn her respect and he just nods at her. Aagore looks over at Garris, slightly wounded and reminds him that we are guests of their group, not the other way around. Garris admits that Edan wouldn't likely be too happy with his vice and former Lord Commander being the two that leave. Aargore laughs and says that the Archenriders wouldn't let a large force leave, so a capable force is what they will need to accept and that his time is marked, so better me than someone else. With that, Garris states that they are ready to leave whenever the party is ready. Dagna quickly turns her gaze back to Aklos and Ezra just to make sure that they are alright with this.

Aklos stretches and states that he is fully recoverd, just hearing a crack as he stretches a bit. Everyone gathers their supplies. Aagore asks if the group wants to first go to Whiteford or would prefer to go to the laboratory first. Everyone agrees with the lab as they everyone gathers supplies to leave. As everyone is leaving, Niles and Snood from opposite directions approach. Niles covers his face not to be spotted by Snood and walks up to Regis and Santiago. He offers them a fair amount of superior potions of healing, five and then wishes them luck.

Snood on the other hand demands to come along before slinging a few very obviously sexist comments before Dagna basically punts the man across the entire town. As the travel starts, Garris states that the laboratory is close to the ruins of Silverdale and only three hours of travel on foot. It is very closeby and has been previously scouted. The travel itself is uneventful. Garris and Aagore point Santiago and Regis in the right direction. As Santiago starts to notice that they are close to a camp, Regis uses his monocle to look ahead and see a camp bandit and cloaked individuals around a small campfire and a glowing door far off past a small stone road walkway. There were maybe twelve people guarding the entrance.

As everyone snuck close, there was no one expecting their arrival. Dagna took the first attack to try to go ahead and go for the head cultist in the group as Ezra rushed a head and amushed the camp with a fireball in the center. This was start of a quick, but bloody battle. There were many mages tossing lightning bolts and enchantments at the party. Dagna was quickly surrounded by blackguards of Cyric wearing dark colored armor yelling out phraeses and smites as Dagna was quickly surrounded and found herself slowly surcoming to barrage. The head cultist took action and prepared a contingency to escape.

Garris undead the spells weakening and slowing the party and Aagore moved to to smite the one of the cultists as most of the rogues drank potions of invisibility and suck behind to attack the back. Aklos turned into a Rune beast, with a shining blue light coming from its eyes and hide as it used a large spiked tail to swing and take out one of the blackguards already badly hurt by Dagna.

Several of the cultists yell in the face of fanaticism as they willingly kill and die for their god. The zealots move for stabs and Ezra falls to a lightning bolt. The head cultist has no concerns throwing spells in the direction of his allies almost killing Dagna. Garris rushes over to help knowing that things are going badly split between two fronts. As Aklos pases the first line of defense, two undead Ogres come up from the moat and start attacking Aklos and Dagna. Gosen stays and fights zealots with Regis and Santiago.

In desperation one holds his knife to Ezra and threatens to kill her if they attack. Santiago misses through a ambush strike as the zealot stabs Ezra's neck instantly killing her on the ground. Aagore rushes back screaming as Regis stabs the man through his neck as he falls dead. Aagore speaks a prayer and gives CPR as she comes back to life in a critical condition. Dagna is hit and knocked down several times waking up more wounded each time as Gosen rushes to join the battle and they eventually overcome the Ogres and the blackguard. Garris hastes the group as Santiago entagles the main cultist. He screams out in disappointment as he states that he was so close to becoming a true child of Eshkabel. It is Aklos that does the killing blow on the back of his caving in his skull and finally ending his life.

Everyone seems wounded and weak at the door opens and two figures walk out both in whispy black cloaks and masks covering most of their faces.

=Session 12: Inescapable Fate=

As the two figures walk out the one on the left smiles wide with his wide grin and silver mask and speak in a loud voice. Aklos is shaken and looks quite scared of these two figures. Dagna surveys the battlefield and looks at her allies and already thinking of an escape plan. The one speaking refers to himself as Osvold, son of Eshkabel and states that there is no escape from this situation. He looks around the battlefield and smiles at just how hurt everyone is and states that they might live if they are willing to toss down their weapons. Both Gosen and Aagore are angry and aim to call the bluff the two standing. Aklos seems terrified and Dagna is already whispering to Aklos that she will buy them sometime so that everyone can escape.

Just as that happens. Aklos and Ezra begin to run away. The one silent with a brass mask says no word, but points a finger towards Garris and green light comes from his finger as Garris loses the light in his eyes and falls dead in an instant. Soon after that the party begins to almost immediately panic as Osvold almost begins to dance to music in his head and teleports to the sky and waves his hand as he shoots the same green light at Gosen who immediately loses the light in his eyes and falls dead in an instant.

Dagna and Aagore look at each other as Santiago leaves slowly firing at Osvold. The other one teleports behind Dagna an Aklos to cut off their escape and draws his scythe. Santiago casts a spell on his rapier and entangles the man and manages to wrestles the Scythe from his hands and is driven mad temporarily from the evil power of the Scythe. Dagna and Aklos attack him as the Scythe turns against his master and deals a mortal blow to the child of Eshkabel.

Everyone desperately clings to their moves to try to end this as quickly as possible. Aagore is able to bring back Garris and who then goes to bring back Gosen (against his better judgement). The child raises his hand and attempts to turn most of combatants into fish. Gosen and Aagore are the only ones that turn into Fish. Santiago regains control over himself and manages to cut off the head of the child of Eshkabel is he dissolves and his essance flies away.

Osvold goes into a mad frenzy after his brother dies and drops down on the ground and moves his hand to casts a powerful nerotic spell that drains everyone around him to almost nothing. Everyone goes back to try to finish this as Dagna and Garris state this this is winnable. Dagna rushes towards Osvold and disarms him and snaps his wand in half causing a major necrotic explosion that knocks down Santiago. Aklos summons astal allies in the shape of Apes once again to help Santiago and aid in the fight. Aklos strikes a mighty moonbean as the man scream in agony as his contingency is activated and he down a powered up Vampiric touch and sucks the life from several people from Santiago to the summoned astral allies of Aklos in the bodies of apes. Osvold summoning up the energy for a deadly attack as Ezra shoots a barrage of rays at Osvold though his mask and burning his a hole through his head. The fight settles down as everyone looks to see if anything else is coming out of the door. Dagna looks to sift though the gear of the Cyricite before the cloak takes control over her as Aagore needs to do layon hands to help her overcome the power of the cloak before it is burned.

Aklos casts conjure flame as the Cloak burns green and releases a spirit, much like the wand that broke before it. Dagna looks stunned as no one really knows how to proceed. Aagore steps up and states that this is not a time to move forward. Everyone needs to rest. Santiago looks at the battlefield and makes the observation that they can't do it here. Regis already almost halfway back to Archdaleswood at this point. Everyone stumbles back slowly and defeated as they run away from the battlefield. Aagore trying to paint this as a victory as two of the children of Eshkabel are dead.

Everyone makes it back and separates silently. Dagna and Regis are the ones the go to Niles's longhouse. Dagna approaches Niles with a wand and asks him about what this is. Niles seems inquisitive as Santiago pulls out the scythe. Niles looks at that and is disturbed by it. He states that the ones that made this know much more about what is happening than he does. Dagna asks if they are responsible. Niles shakes his head, but states that this weapon was made with the knowledge of the research he wants, and needs it to understand how to develop a real cure. Dagna has no interest in returning Niles seems desparate to get them to go back as Santiago asks about if they have a real chance. Niles bites his tongue trying to deflect the question not really wanting to go into what would happen in a real fight between them and Eshkabel. Dagna and Santiago admit that they would return only if more people could come along.

Niles seems deep in thought as he considers what that might mean. Everyone goes back to the common house that night and leaves their separate directions as they get ready for sleep. There is almost no real conversation with enyone in the group at that point. Everyone seems tired, defeated and goes in their separate directions at that point.

Come the next morning, it is a late morning. Everyone sleeps in to witness a morning full of mud and rain. No one is outside for hours as people mostly stay in their own rooms. There is a common's breakfast without any of the party members. Close to noon, the rain dies down as Aagore makes his way back the rooms. He speaks to Santiago and Aklos about the upcoming mission. Santiago gives effectively the same terms he gave to Niles. Aagore states that he was able to get a mage and the Lord Commander to go. Aagore mentions that it is without the permission and word of the Archenriders. He states that they must leave quickly as they don't want to draw too much attention if they plan on leaving to the place.

Regis shakes his head and makes a case that it simply isn't the right thing to do. He cautiously denies and states that Niles doens't have a good answer for if they meet up with Eshkabel. He sees this as too dangerous and not worth any reward. Aagore nods. He doesn't hesitate and understands the viewpoint. The rest of the party agrees to go however and go to Dagna's room to see that she isn't there. Aagore seems uneasy to leave quickly as those going start to split up.

Aklos sees Dagna in the distance staring off blankly at the sky sighing at the sun. Aklos looks over at her and greets his friend. Dagna leans back and stands up. She asks for just a moment. She asks if anything changed with the plan and Aklos mentions that there will be two others. Dagna asks "Will that really make a difference?" Aklos doesn't know and states that Regis will not go. She isn't surprised, but stands up and walks towards the others who now see the two of them.

There is a reintroduction of Edan as he meets them at the end of town. He states that he believes in the work of Niles and Rmonceal and that the Grayguards and all of the Dalelands are indebted to their efforts and says that he is more than willing to risk his life for the opportunity to see Niles reach their goals. They reach outside the town quickly as Santiago scouts the familiar grounds.

The lands where the battles took place look no different. Everything seems still sides the rain that happened earlier in the morning. The bodies from the battle have not been cleared. They looks slightly dissolved by the poison acid rain, but otherwise everything looks almost the same as it did earlier. Santiago looks through the battle wreckage and makes his way to the door. His Scythe speaks in vague disconnected sentences telepathically as it states that it is the key to the door. Santiago places the blade against the door as both glow a bright color green and the door with no knob or clear opening starts the open from the center and opens slowly to reveal a black walkway and a thin staircase downwards. Everyone makes their way inside the cave as the door closes behind them. Aklos and the mage among them, Joachime, use the light spell and slowly group close enough that Aagore and Dagna can see just what's ahead of the,

They walk into a decent clearing with a casket as when Dagna walks in into the room, her holy symbol of Moradin glows a bit as the symbols of Kelemvore for the Paladins, Aagore and Edan glow as the top of the casket moves and slides in solid stone off the casket and breaks as a man opens. Dagna charges as a pale man with four spiderlike arms who is very skinny and almost bone looking stretches. Dagna misses as he dodges and Aagore looks to attack a the man's eyes turn yellow. His skin changes color and grows darker and he grows in size. The man backs away confused and displeased at the violent response. Dagna takes a moment before slowing down when he states that this is his cave, his laboratory. Garris mentions that that the group is there for the research and nothing else that they have no interest in Eshkabel.

Once his name is stated, the man takes a deep breath at this point, the pale man of not too much taller than five feet is standing close to nine feet tall with dark blue skin and black hair with bat like wings and growing two extra arms on his back. He looks excited and sniffs that the name Eshkabel is said. He talks about he delight of killing Eshkabel and tha the looks to do nothing more than end him for his cowardice. The man takes a bow and introduces himself as the true highest worshipper of Cyric, Loki Lacanther. With that, he asks for the year when Gosen states 1487. Loki seems stunned at the year surprised that so much time has passed. He seems surprised and begins to think to himself. Talking slightly too himself that he is hrungry and that his demon body craves human flesh and that it's kind of gross that he does.

With that Loki takes point and begins to walk through his cave without reservation. Everyone follows him timidly as he states that there are others in there that are clearly terrified of his power and wouldn't wand to deal with him. Loki walks quickly to a rune set up with set sets and quickly goes through the puzzle of his own design and makes his way into a forge area covered in lava and rock with a man with white eyes and no pupils and yellow tattoos on his face stands between them and the door. Loki looks at him and states that he is there to kill Eshkabel and that if he wishes to stop them, that he will have to fight Loki. The man steps aside with a smile acknowledging Loki and stating that Eshkabel as been waiting. Loki smiles as asks if the man is loyal to Eshkabel. the man replies slowly that he is loyal to Cyric. Loki walks through the pathway into a small hallway leading up to a room with a dim yellow light pased an ancient cave ending in an open portal close to a stone plank that seemed to be used for offering sacrifices.

In the room, the stone floor looks disturbed and ancient as there is a ritual circle drawn in blood. In the center is a man with a dark purple cloak with white hair looking to appear in his 50s with a very calm demeanor. Loki laughs out "Eshkabel, it's been too long. It's good to see you again finally, but sadly, now you have to die. What shall your final words be?" Loki looks excited as he approaches Ehskabel when Ehskabel doesn't even immediately acknowledge him as he looks over at the people he knows are responsible for killing his children and sees the Scythe in Santiago's hands and looks back at Loki.

"Loki" Eshkabel states as he looks at him. "It is good to see you again. It has bee one hundred and twelve years. Far too long. I have wanted to see you for some time." Loki laughs walking towards Eshkabel as Eshkabel interjects "Come look at this. I am doing something that I think you of all people might enjoy." Eshkabel says with a slight smile. "Eshkabel, is this how you plan on spending your final words? You won't even beg for your life"

Loki gets close enough and sees the cultists on the table typically used for experimented bodies and sees a sword being forged and sees the Sword of the Triad completely reforged. Loki jumps back ten feet and his yellow eyes turn beat red as his wings jet out. "What the Hell are you doing with that?" he yells "You're trying to intimidate me with that sword!?" he yells looking back at the Sword of the Triad.

Joachime speaks to Edan while this dialogue happens as Dagna sneaks forward the moment it's stated that the sword on the table is the Sword of the Triad. Aklos gets a faint chill as the power of Rowen seems to be connected to this room. He gets a chill as Eshkabel laughs a bit to himself. "Why would you be intimidated by this sword? The one who wields it isn't here, the first and the latter."

Loki looks upward and thinks to himself "That means Nassim.. is" Ehskabel nods. Eshkabel takes this moment of silence and asks Loki a question. "What did you think you needed to do to win this battle at the Citadel of the Raven?" Loki gets uncontrollably angry as he starts to run back at Eshkabel when Eskabel states that all he needed to do was not arrive. Loki starts calling Eshakbel a traitor to his god and always believing in himself.

Eshkabel in a calming voice. "Before we fight, what do you think I want to do with this sword?" Loki seems confused as Eshkabel takes that moment to state that he "What I want to do is give the sword to Fzoul Chembryl."

"FZoul!" Loki exclaims. Ehskabel nods saying "Like in the battle, our enemies will kill each other and all we will do is wait till it is over. When Bane wins, he will take over. Bane will squeeze the world with the hand of Tyranny and that will be the moment when we will be at our strongest. Chaos will be our time!" as Eshakbel raises his voice. Loki looks stunned as he stops and his eyes turn back yellow. He takes moment to consider Eshakbel's words and kneels in front of him. "That's brilliant. Truly the path of Cyric."

Loki looks back at the group and asks what Eshkabel would want done for the death of his children when he states that he is not out for revenge, but that he does need to recuit someone since he is one ally short after losing two of his children. At this point Dagna activates her boots and goes for the Sword of the Triad as Eshkabel motions to the cultists around the sword to let her take it. Dagna charges Eshkabel with the Sword of the Triad in hand.

=Session 13: All for What=

Dagna saw this as a pivotal moment when she charged towards Eshkabel. The sword of the Triad in her hands. It was supressed, but given the situation She felt some of it's power down in a deep abyss just in front of a portal to the far realm. The yellow glow behind her as Ehkabel smiled. He was confident and nodded his head to his son Lord Valder who started muttering to himself.

Just outside the cave, Regis waited and slowly for a few minutes seeing the open cave. He didn't hear any sounds and the door never closed. He cautiously stepped into the cave feeling the temperature rise and walked quietly through the same corridors and stairs seeing no sign of combat throughout the the laboratory. As he was slowly inching forward, he heads the sound of someone running behind him. Regis moves quickly to hide as he recognizes the the person running as Niles. Niles passes Regis as he allows himself to be seen and both stop.

"Regis, I'm glad to see you. We don't have time to waste. Your friends are in mortal danger. Eshkabel himself is in there and he has forged the Sword of the Triad. No matter what happens must do whatever we can to get this sword. I would prefer to get the sword and save your friends, but I would be willing to sacrifice everyone, including myself to make sure that sword doesn't go in the wrong hands." Regis kind of gulps and sweats. "Sacrifice?"

Niles nods as he pulls out a ring and uses it to cast improved invisibility on Regis. He takes something else out of a bag of holding inside his jacket. It looks small and rectangular. Regis is surprises at it's weight. Niles looks at Regis. "This is an Eldritch Engine. I know very little about it. When I came to in this land, I had lost my memories. This item is unlike anything  I have seen in this world." Regis looks at it with owe, mostly wondering if he can sell it and what it would sell for. Niles says that when the time comes to escape. Destroy it. Regis asks if it would cave in the whole cave. Niles isn't really sure. "It is a chance we have to take."

With that, Regist moves invisible with the item in hand and slowly sneak in the main room as everyone stares in fear as Dagna engages Eshkabel and the sword slides off his armor over his robes for the first hit. After that attack Valder's eyes glow red with his tattoos as he moves and teleports in black smoke to the center of everyone. Gosen, Aklos and the all the Grayguards as he nods at Eshkabel. He finishes a light chant and a high pitch screech is audible in the entire room. Joachime looks at Niles he as covers his ears too late and his head explodes. Both Santiago and Garris fall unconscious. Ezra looks in fear as everyone except Aklos seems stunned by this Eshkabel smiles and laughs at hte situation. He looks at Ezra and speaks to Valder "We are two short. we could someone someone to replace Osvold and Prometheus." Ehskabel turns back to Ezra. "My dear, give up this facad and you and your friends can live. All you need to do is come back with me in you will be safe." Ezra is silend and shakes her head side by side.

Dagna is getting ready for a second swing when the cultists behind Eshkabel do a hold person on Dagna and toss her into the yellow portal. Ezra already almost at the brink of giving up as Niles runs in. He takes a diamond and between his fingers activates it and casts a time stop. He takes this moment to heal everone around him, including those fallen, but alive. He takes close to thirty seconds removing effects and activating an aura on his belt and using a spell to save himself from any death effects.

Eshkabel looks at Niles "You! You and your cowardly friends are no match for me." Niles retorts. "If Rmonceal and his allies could defeat you, so can we." "How naive of you to think you stand a chance and that they actually defeated me." The cultists are in Nile's aura as he switches a dial. "You are unable to reach the spells fo your god. You will be defeated."

Eshkabel point his hand and focuses as his skin looks more leathery as his eyes glow green as he casts a finger of death that takes the life from Niles, but he comes out of it safely still alive, barely conscious.

Aklos acknowledges the seriously of the situation and unveils his owlkin form and summons a moonbean that shoots Valder and starts to dissolve his skin as Santiago aims to shoot at Eshkabel. Gosen rushes in as Niles is hurt and pushes forward.

Dagna stands in a dark plane. The only thing she sees in front of her are a few eyes. It feels very cold. She looks behind her and sees no opening back where she came from. She runs forward and sees almost nothing. As she continues, she sees a man who appears human, but appears closer to ten to fifthteen feet tall. He smiles with glowing blue eyes with a symbol of Cyric on his chest. He is strapped to the chair. Dagna recognizes him as the God Cyric himself. "Welcome. Welcome to the Supreme Throne. I would give you a hand shake, but I am unable to leave this chair." Dagna looks agitated. "Is there a way out of this place."

Cyric looks at her mostly disinterested, but sees that sword. "I know what you have there. That sword, it killed me." Dagna looks angry and threatening and rushes over to him and stabs Cyric in the leg. He laughs and he winces in pain. " You think that will help you escape. It's been so long since I have had company. It gets lonely here. I will keep you here for sometime." Dagna yells. "I don't have time for this!" She stabs the sword further in his leg as he smiles and begins to laugh while in noticeable pain. "You won't kill me like that."

Dagna looks distraught as she pulls out the sword. "I need to help my friends. I cannot stay here. Your number one follower Ekshkabel had thrown me into this place with this Sword." Cyric looks inquisitive. "Eshkabel. I never liked that guy, but he has always had the best interest of the faith in mind." Dagna stabs the sword deep and pulls the sword sideways on his leg. "I will continue to do this until you let me go and help them!" Cyric raises an eyebrow. "Do you really need to help them? They are fighting against impossible odds. Even if they win, they will evnentually die to the plagues from Hell above." Dagna yells "That doesn't matter. I can still make a difference. Cyric's eyes glow as he stares through her. "You mean like you helped your family." Dagna holds the sword tight ready to stab him again and pauses. She puts the sword away as Cyric raises an eyebrow. She gets behind him. He puts her arm around his neck, takes out her pipe of remembrances and stick it in his mouth and lights it.

Cyric smokes his pipe and figures of people, show up. The form of Mightnight, and Kelemvore and Mask show up. Cyric's eyes become more calm as he does a sigh. Dagna quips "So you do have lost ones." Cyric nods. "They were my old friends... I killed every one of them. In my desire for power, I had tricked and eventually killed all of them and succeeded." Cyric laughs a bit to himself. "If you succeeded so much, howcome you are in this chair?"

Cyric does think to himself a bit. "Sometimes you can do everything right and still lose. The world a chaotic random bunch of events that cannever be predicted. I defeated and outmanuevered everyone and got punished for it." He thinks to himself. "I guess it does make sense in a way how things turned out, though things are hardly done. There is so much more that will and can happen... Thank you. While I find myself burdoned by my sanity and my deeds, it's good once in a while to reflect. I shall let you free. I remembered many things, one of which is that Eshkabel betrayed me."

Dagna leaves the pipe on his lap as Cyric's eyes glow and reveal the portal to open back to the room glowing Yellow. Dagna charges out of the portal jumping out blowing the horn of ages as spectral forms of her brother, her sister and her clan nod in tears as he hold up their weapons and charge with her against Eshkabel. Ehkabel looks visibly angry for the first time in this fight as Niles changes the dial on his belt twisting it. "My focused attempt to stop your magic will not work, but I can stop all magic and make you helpless. Eshkabel is surrounded by Dagna's tribe as they all take up arms and swing at Eshkabel. He calls for help as Valder desperately tries to remove the Antimagic Field.

Loki smiles as he was holding back the whole fight and asks. "Is it time for me to fight now?" "Let's show them just how terrifying we can be!" Ehskabel yells as Loki's eyes turn bright red as he slashes Niles with his claws almost ripping him to pieces in a few seconds laughing as he impales Niles on his claws and kills him almost instantly. Eshkabel smiles as the field goes down and he does a light dance as listening to music and casts a powerful spell and lets off a blasphemy. The spell knocks Dagna to the ground as many of those in her clan dissapate in response to the spell.

During the battle Regis is sneaking around. Edan and the other Grayguards are barely able to act through this chaotic fight. Aagore charges head first. "There is no surrender. We will fight you till our last breath. "Indeed" Eshkabel says as he shoots a disintigrate and turns Aagore into dust. "Not like this." he says as he can feel himself dissolving from the inside. Garris yells as he sees another one of his allies die now. Eshkabel's voice cuts through the battle again as he directly addresses Ezra. "My dear, haven't we had enough of this dance already? You and your team have faught bravely, but as you can see, you are clearly outmatched by the might of myself and Cyric. I will not mistreat you. You have so much potential. Come with me and I will spare your friends and allow them to retreat in safety." Ezra nods her head. "I'll I'll do it. Just stop hurting them." Ehskabel smiles in victory as Garris moves towards Niles to bring him back to life.

Gosen yells" Fuck that! You won't let us live. I am going down my way!" he says jumping over Loki and just going to take down one of the cultists. Niles brings Dagna back to life. She gets up and stabs Eshkabel with the sword and he hisses back. "Valder! Kill them." He brings a cloud of fire to life and moves it to kill those for the Grayguards and moves to shoot a kill spell towards Niles that he absorbs with his rod of absorption. "Ever resilient, little ants. Can't help fighting your death no matter the odds." Dagna looks tired as Eshkabel's aura weighs thin.

Aklos shoots a ray at Valder causing him to scream out in agony as he grabs onto Aklos to regain his vitality from him. Ezra wipes off a tear and focuses her energy and burns a hole through the head of Valders as his essence dissapates and flies back to Ehskabel. "What a shame. How disappointing that he would allow himself to fall to the likes of you. Perhaps his faith was not strong enough." Dagna barks back"I spoke to your god." Eshkabel looks surprised. "He doesn't like you. He knows you betrayed him." "Silence. What do you know about anything. I am the faith of Cyric!" Ehskabel yells before casting a spell that would kill Dagna in an instant. As she is falling, she aims to throw the sword into the portal. In her last moments she tosses the sword just shy of the portal. Regis is closeby asking the sword whispering just quiet enough not to be listend to in the fit of battle as she tossed it.

"Toss it now and I'll destroy it." Regis doesn't hesitate and tosses the Eldritch Engine as far as he can as Niles uses his arm and creates a repulser ray and fires at the small box. The moment there is impact, there is a massive shockwave that blows Eshkabel into the portal and Regis and everyone else backwards. Niles is up and manages to shrink most of the party that is dead and puts them into a bag of holding. The laboratory begins to falter and large caveins start happening.

Everyone still up is running to get out of the place quickly. Eshkabel finds himself in the same portal as Dagna. "All this time here and you didn't even know this directly connected to me. I am a bit disappointed in you Eshkabel. You should have known be better than that." "Shut up! I don't need you. I never needed you. You were just the way I could get my power and influence." Ehskabel sees Cyric laughing in his chair.

"Ehskabel, I remember what you did. I don't feel bad about it. I realized my religion is a bit of a contradiction. I think you were one of the few people who truly understood that." I did what I had to to keep the faith together. I brought order to a mindless self inflicting herd. Without me, there would be nothing."

"Order? What makes you think I wanted order." Ehskabel scoffs. "This isn't about you. This is about me. I am the only reason you have a faith and that people truly followed you when you were dead."

"I suppose you have a point. That is how this all works. Your plans... I completely agree with it. You should smoke the pipe with me sometimes." Eshkabel scrunches his face in anger and breaks the pipe. "I don't need you."

"That's where you are wrong. We both need each other. I am the source of your power, the faith that drives those that follow you, and you are what ties it all together. We hate and respect each other. That is the only way this works. Go forth, commence our plans." Eshkabel is silence as Cyric opens the portal and releases Eshkabel. Not nearly enough time has passed as he has the sword not in his hands, but floating by him. Niles looks terrified as he creates a wall of Force as Ehskabel looks around him and sees the laboratory caving in around him.

He takes a moment to see Niles and walks slowly and starts playing his piano as the save falls around him. He looks at peace for the first time since the battle started. Niles takes a shrunked Dagna out of the bag and revivifies her. He gives her an invisibility potion. "Eshkabel has lost attention. The sword is free. I can remove the wall of Force if you can get the sword." Dagna nods. Niles casts Haste on Dagna who drank the potion of invisibility as she rushes to get the sword. She grabs it as it turns invisible with her. Ehskabel notices too late... "Niles! Where is it?!"

"It's too late Eshkabel. The sword is gone." Eshkabel releases another Blasphemy, but it's too late Danga has already left the room and grabbed Niles and started running out of the cave as it starts collapsing. As they catch up to the party, a bubble appear around Dagna and Niles and it immediately teleports.

Eshkabel gets a sending from a familiar face. "Good Day Eshkabel. Long time no speak. I could not have obtained the Sword of the Triad without you. Thank you for going through the trouble. Khaldun" Ehskabel smiles and gives a laugh before going back to play his piano. "Well Played." as the Lab falls on top of him.

Dagna and Niles find themselves in a mahogany room well lit with a fireplace. It is warm and she sees a familiar face she knows from the Collector's Guild. "Nice to see you Dagna. I wish it were under better circumstances, but we finally get to see each other's day jobs." "Who is this?" Niles asks. "There is no possible benefit I have in answering any of your questions. I will tell you where you are to understand the gravity of the situation. You are in the Ninth Circle of Hell, the Nessus."

"You have something that belongs to us" as he motions to the Sword of the Triad. Dagna holds onto it tighter. There is a large door in front of them and there is a knock. A very soft voice speaks. Khaldun looks frantic as he goes to open the door as a large Devil in decadent jewelry with a wand with a very large ruby and rings full of onyxes, rubies and diamonds steps out. He steps out as Niles looks in horror recognizing it as the lord of Devils, Asmodeus.

Asmodeus speaks "Khaldun, are these friends or enemies." Khaldun looks at Dagna and kind of uncomfotably. "They are more likely to be enemies and allies." Dispatch them, then. Khaldun pauses. "I cannot harm this one. She is a member of the Collector's Guild with Elliant Vibius. I have taken an oa that I cannot harm anyone from that group. "Can I dispatch her then?" Khaldun stutters a bit. "I am not to let someone in the group be hurt typically if I can help it. "You must truly value her to some degree to analyze you oath in such a manner in this situation. "I will not end her then. I can see a use for them. What about this one?", who points to Niles as Dagna moves in the bubble in front of Niles who appears to be completely frozen in fear at this time. There is a moment of time that passes as both Khaldun and Asmodeus are completely silent.

"No, I will not kill this one either. I can see you are one of the main artificers that are working against me, but... you are an ally, in a way." Niles looks perplexed. "I can still use you." Asmodeus opens the bubble as Dagna looks tense fearing her death in the making. "Don't be a fool Dagna, this is not a situation you can fight." Asmodeus does a toothy grin. "Fight me if you must, but know you are in my home within my layer. Think your next actions carefully." He releases the bubble as Dagna grabs the sword and aims to charge into Asmodeus. His eyes glow yellow as he utters the word "Kneel" Dagna loses control over her body as she drops the sword and kneels. Asmodeus moves to pick it up.

He looks cloesly at it. "Perfect." "What will you do with it, my lord?" Asmodeus looks at Khaldun. "I will give it to Fzoul." Khaldun looks with a puzzled face. "How... that is what Eshkabel was planning on doing with it. I understand, but how." Asmodeus gives the first somewhat surprised looking expression. I guess this is truly all fated to happen after all. His eyes glow red as Dagna and Niles appear back at the entrance of the laboratory.

Everyone else is safe as Niles takes Gosen out of his bag of holding and Garris brings him back. Everyone hears faint playing of the piano as they all rush away from the cave. On the way back to the village, they can see fire and smoke. Bodies riddled throughout the town mostly of civilians and Archenriders. Nobu, head of the Archenriders looks back in tears as he approaches Edan Gael. "You left... You never told us you left. The moment you left, they attacked. Niles Teleported away and the moment he did, they attacked. This is all your fault."

Niles runs to his longhouse which has mostly been knocked over and is on fire. Edan looks deadpan... "I believed in what Niles was doing. I had to take the chance." "All for what?!" Nobu yells. "Look around you, almost everyone in this town is dead." Dagna steps in front of Grayguards. "They gave everything they had. Blame Hell, they are the ones that did it."

Niles walks out. "They destroyed my research. I still have Loki's research." He looks at Nobu. "We can rebuild."

=Session 14: Into the Light, new Beginnings=

Olander's Common house was destroyed, but on the far side of Archdale's wood was Halver's Common House used more typically for the Archenriders. After a long day, everyone agreed to rest before continuing with the day. It was only the early evening, but it was a tiring day. After a long Rest Dagna stared at the contemplative as most of the rest of the party approached Niles who appeared to be working a ritual. Niles had some research materials on a stool and a flask filled with a potion keeping it there while drawing in the mud with a wand making a ritual circle summoning his Longhouse back.

Aklos didn't approach Niles, well not at first. He saw an Archenrider and asked about the attack. The Archenrider was carrying a bit of wood and appeared to be running with it before being stopped by Aklos. He lifted his helmet to reveal that he was originally from Kara Tur. "The attack happened the moment Niles left. I remembered it so clearly since he rarely leaves his Longhouse and he is usually quiet and reserved. He was very distraught and mumbling to himself the whole time before he just vanished. The moment he left, the enemy forces teleported in to attack us." "The moment he left" Aklos repeated.

"Yeah, it did seem like someone was watching him and waiting before the attack. Gosen walked back to where Aklos was. "Maybe they were spying on us. There were others that did it also." "It could be, but it doesn't make as much sense. We were gone for hours and the attack happened the moment Niles left. What was their focus when when they attacked the town?" The Archenrider pauses for a moment and thinks to himself. "The focus of the attack started with Nile's Longhouse and then they went for the food supply after that." "How horrible... not surprising though. Let me help you. I can give you some money to help with what's going on. Aklos reaches into his pocket and pulls out 11 platinum and gives it to the Archenrider. "Use this however you can to help your town." Aklos says with a soft smiles. "I.. I don't know what to say about your generosity. I will bring this back to the barracks now to make sure we use it properly." He says stunned at the events as he rushes over back to the barracks.

While there, Aklos showed interest first. "Niles, when you have the time, I'd like to talk about the feeling I got from that portal. I was not expecting to feel anything like that in this world, at least so quickly." Niles nodded and turned around to look back at Aklos. "Indeed. The power in there was unique. I suppose it is not too surprising that a god of Chaos could have a link to the Far Realm, but this laboratory was older I believe. Loki was a follower of Myrkul, originally."

"It is a shame you lost your research." Nile does lightly smirk. "It appears I exaggerated the effects of what happened. I had backups of my older material and memory spells for newer research. Truth be told, I might have only really lost between one and three days of actual reading and research. I guess it pays to be as prepared as I am." Aklos does look surprised when Niles speaks again. "About that portal, you might want to ask Dagna. She is the one who was thrown into the portal. It's contents are beyond my level of knowledge. She could give you some extra insight."

"Dagna" Aklos strokes his beard as he does remember. Aklos talks about the item he wants commissioned. I'd like to have something that umm helps me umm hit or well work better while in my animal forms." Niles tilts his head. "You want your learned muscle memory in your beast forms to aid your accuracy in battle. I believe I can have that arranged. I did manage to take Loki's research and that will help me get the knowledge I need on biology to help with that."

Ezra kind of peaks out from besides Aklos as Santiago squeaks out the word "Bow". Ezra asks "Can you give me something that would make it so that people aren't able to spy on me?" Niles looks in his jacket and then thinks to himself. "Hmm I could make you something like that, but I can also give you an item on my person. The headband on me offers the effect of Mind Black, which would prevent you from being found out and help protect your mind from being infected. For whatever case it didn't stop Khaldun from being able to spy on me."

Aklos jumps back into the conversation, "I spoke to one of the guards about that. If you had that how was someone able to find you or wait till you left before attacking the village again." Niles kind of shrugs. He takes a small magnifying glass and looks at his rosegold headband. He inspects it. "It seems that the magic in it is working just fine. Whatever the case, he seemed as if he was able to find me."

Gosen speaks up in the conversation. "Maybe he just spied on someone else." Niles nods "That is very likely. If that is the case, then that means this item isn't offering me very much right now. It would be better in your hands. I can always make myself another one." Ezra sticks her hand out to take it. "Yeah, that makes sense" "Take of it. It is a very good... and pretty item. I crafted the rosegold myself."

Aklos ask Niles about when he was taken in the portal. "What happened when you were in that bubble?" Niles puts his hand in his pocket and kind of fiddles with a pocket watch. I was rather stunned by the experience. When I was taken, I knew I was in front of Khaldun, Grand Magus of the Nessus. Though he seemed different from the encounters described by the group with Turnok. He seemed corgial and knew Dagna on a first named basis. When I was there, Asmodeus showed up. I was barely a factor in that meeting. In the end, they decided to let us live. I don't know why, but Asmodeus seemed to suggest that there was a conscious reason to it. I am one of the few people who has constantly fought against what he has done and one of the ones who has done the most research wise to go against him. Why would he let me live?"

"It's best not to think about it too much like that." Aklos encourages Niles. "Dagna would again be able to connect the dots better than I would."

Gosen approaches Niles. "Is there anyway you can build me or give me something that could go through magic like that aura you used. I don't know maybe put it in a scroll or something like that?" Niles looks down and starts to think out loud to himself. "I could give you a scroll of anti magic field, but that is a very difficult spell to cast. While my scrolls are a bit easier to use than most scrolls, a spell like that would still be difficult to use." Niles reaches into his jacket and pulls out a Ruby. "This ruby can hold a copy of the spell. When you speak to a powerful mage, someone like McCallister, feel free to ask him to cast that spell into this ruby and you will be able to use it when you need it." Gosen takes the Ruby, quite pleased with the idea feeling and imaging its effect on something like Gomand Pusk and Zeke in his future.

Regis and Santiago hold onto their favor and item from Niles and wait. Niles takes the moment of free time and goes back to working on his Longhouse the moment he has the free time to again. Once that happens, Dagna kind of walks back to the group and basically "And now what?" No one has a clear direction as she pulls out a Gold Platinum coin that Captain Silva gave to her to exchange for the gun from Louise. She suggests going to Whiteford since while there isn't really anything else to do here.

There isn't much time to wasted before the trip. On the way there, Aklos asks about both experiences Dagna had during the battle with Eshkabel. When she was in the portal. "I just saw black and I saw the man, the god himself, stuck in a chair. I don't think the people there, Eshkabel himself fully knew what was in there. I spoke to him... tried to kill him. I don't really know what to say about it too much. After letting him smoke my pipe, he let me out." Aklos definitely looked confused at the experience as it didn't really connect much with what he felt or what Niles stated.

"What about bubble?" Dagna told Aklos about he adventure in the pyramid with Hamid AckZuul, a Rakshasa who had a connection with the man she met. Khaldun worked with Elliant in the Collector's Guild and I was a part of it. He was kind of my friend, but this was very different. And when... the Devil came out, it was more than I expected. I was powerless to him. I charged at him with the sword and he just said Kneel, and I was powerless. That sword. It's a part of him. Whatever it is they wanted to do with it, they have it now. All I can do is warn Turnok." With that Dagna remembers that she has a sending stone that goes to Turnok and informs him that Hell has the Sword of the Triad. Turnok replies back with great concern in the tone fit for boyscout and thanks her for her service.

After the conversation was over, everyone showed up to Whiteford with no real incident. Whiteford is a bit different from Archdale's Wood. While the two are roughly the same sized, there is a much more diverse group of people and things happening in this town. While Archdaleswood was more of a large settlement with a barracks, Whiteford was more of an actual town. The biggest difference was the larger focus of market. It is close to Highmoon, the capitol of Deepingdale, and shops and tents were setup along the whole northside of the town filled with merchant vendors from Highmoon that resided in Archendale's lands. On the southwestern side of town, there was a mountain range and part of the town built up the mountains in stone homes and into the caves and tunnels in the mountains. This town was very diverse with a large number of both Dwarves and Elves based on which side of the town you were looking at. There actually appeared to be more Archenriders in Whiteford than in Archdaleswood. In a way it makes sense since this town is at the western most border of the lands of Archendale and there was a barracks and clear military base and watch towers set up on the northern edge of town.

Dagna stopped one of the Archenriders and asked where they could find Louise's shop. The Archenrider appeared to be human, but he was very aware of the name the moment someone mentioned Louise. He pointed in the direct almost directly in the middle of the merchant area and the mountain area as if Louise was in the middle of both areas. Everyone chose to walk past the tents and the glittering eyes of market vendors that don't see many passing adventurers anymore light up as the party walked by trying to sell them things and offer great deal. Of all the people, it was Santiago who was interested in getting a nice fancy item. A half elven mage wearing a furry cloak with white fur and a dark blue cloak tried eyed Santiago and managed to get his attention. Santiago was willing to entertain what he had. He rumaged through his chest of goods and found a lantern. "This is a lantern that can help you see the invisible. WOOOOOoooooo." He takes out a lighter and begins to get ready to light it. Santiago isn't excited but interested as everyone else catches up to him. The moment the shopkeep sees other people... he gulps and reaches into his chest and tries to play it off. "Well, sorry, wrong lantern. Take this one." He says as he switches it out. The shopkeep does cast invisibility as Santiago is still able to see him .Along with that, he sees a small chest next to the one with most of the items. "What's in that chest?" Santiago says looking down at it and seeing that. "Oh that chest. That is a personal item. I guess I am not beyond selling it, but it is extremely rare. It's a crystal ball. You can use it to scry on people. I mostly use it to check to see if my family in Highmoon is still safe."

Santiago looks every interested as he considers trading his Scythe he recently got. The shop keep gets a small looking glass and casts identify on the Scythe. In a matter of short moments, he looks a bit distraught. "How did you get this?" "How isn't important, but it is a very powerful item and I'd be willing to trade it with you for the Crystal Ball." The shopkeep looks nervous. "I need to consult a more experienced mage on this item You are right about one thing. It is a very powerful item, but also a very evil item. ... did you try to kill me by giving me this item?" Santiago looks surprised. "You're not a fiend are you?" Santiago kind of looks surprised at that also. As the shopkeep leaves, he stops and says a few incantations and put a few wards up on his tent.

In a matter of minutes, a human with a long gray beard appears in a darker purple cloak very magically decorated holding a staff. He walks in and touches his pair of glasses as he looks at the Scythe. He motions his hands in gloves as the Scythe kind of floats to him. " Very interesting. "Do you know what powers this scythe?" Santiago kind of shrugs. "This evil weapon is powered the by souls of the murdered, tortured in agony giving the Scythe it's evil power. It exists for vengeance and taking others down with it. Such an item really shouldn't exist. It is terribly powerful. You mention it didn't matter, but how did you get it?" Santiago sighs slightly. "I killed someone to get it. There were other items like it, but it is currently under my control." The mage looks at it as he turns to the other one. "This is definitely worth more than the crystal ball, but it won't be easy to use the magic in an item like this and there won't be a large market for an item like this. Only a very specific type of collector would even see value in something like this." The other shopkeep looks at the item. "The most honorable thing to do with an item like this would be to destroy it. I don't know if I want to give up my Crystal Ball for that." "Who did you say you killed to get this item?" Santiago mentions. "It was a Child of Eshkabel. At the mention of the name Eshkabel, the one mage goes silent as the half elf shopkeep looks very flustered. The trade is off. I have no desire to be chased by the children of Eshkabel. They are horrid evil abominations that are very dangerous." Santiago considers simply buying the Crystal Ball, but at the price of $17500 gold, it's a bit out of his range. He pools together with Aklos and they learn that it cannot be bought as it is.

Santiago pools together with Regis and Aklos, but it is clear that there isn't really enough money to go for it. Aklos kind of notices he is almost the amount short that he gave away in Archdaleswood. The human mage walks closer "We are willing to consider the trade if you are." "We Are?!"t he shop keep states" The mage raises his eyebrow. "This item holds great power. It is evil, and it would not be easy to make use of, but power is power if it can be contained. We might even be able to free the souls." Dagna finds this suspicious, but can't quite put her finger on it.

"Santiago" He hears the voice in his head. He has spoken to the scythe before. "Give us away if you believe it's right, but this trade is not worth it. The power you have with us is greater than what they gave give." "I was going to use the knowledge they could give. That's greater than the raw power." We can offer more if you are willing." Santiago pauses and says. "I'll think about it as he reaches for his scythe and walks away with it.

Everyone goes towards a building with stone walls and tent like ceiling. There is a sign that states Louis's Closet as the shop itself seemed to be over stuffed with a large variety of items ranging from weapons, to armor to clothing and random assortment of goods. There is a lot of crafted goods and a lot of magical goods. It's difficult to walk in the place without tripping over some table or walking into some piece of clothing or armor hanging from the ceiling. The building itself looks tiny, but the closet seems very deep. When walking into the tent, there are small canons on odd looking legs following the party around. There are a few dwarves and elven teenagers working the place as half crystal balls follow the movements of people in the party. After a few minutes of stumbling through the closet someone makes contact with the group. This is a pizza faced young elf and who addresses the group. "How can I help you?"

Louise's Shop: Enter Elisa- EC02 Eustace's Redemption
Dagna walks up. "We are here to see Louise. Her nephew Krogan sent us here to speak with Louise and get a .. umm gun." The elf mutters to him with his shaky puberty hti voice and stumbles and trips over a stool as he gets to the back at a desk, there is an old woman with gray hair tied in a bun in leather jacket and pants writing. "Some people are here to see you. They mentioned your nephew Krogan. I didn't know you had a nephew." Louise looks up and puts her pen away and activates runes on her waste and gets up. "Family, you say. I can handle it from here." She gets up and she appears to walk with a mechanical walker with runes lighting up long them as he walks relatively slowly, but steadily.

In a quick moment, she reaches the group. "Follow me back. Follow me."She says as everyone reaches back to her desk. She lifts a portion of it that goes back to a door that leads to the back area of the building. "How can I help the friends of my family today?" Dagna pulls out a coin. Captain Silva, Krogan's captain, well boss wanted to know if he could get a gun from you." "Gun?" Aklos says confused."

The backroom, much like the store is filled to the brim. The difference is that it's not so much hanging from the ceiling as stuffed on the walls with a great amount of storage. This looks more like an assortment of rifles and alchemically created goods. Some of it finished, others being worked on. This place looks like a nicely lit study as well as a storge and a work station with a few very well crafted magical artifacts thrown in there.

Louise starts to dust off an old case and chest and opens a case magically sealed and looks in it taking out a large variety of different rifles and pistols. "There are all prototypes I have developed over the years." AKlos carries one and looks down the barrel. "Careful with that."Louise says sharply... "Oh wait, it's not loaded. Carry on. These are mechanicle weapons that shoot with much more distance and capability to any knife or arrow. This weapons are science."

While talking she takes out a specific glass case with a set of two pistols. "These are the ones for Captain Silva, I believe. Nice boy." She says as she pulls out a gold an silver pair and a case of bullets and blows on the and wipes the dust off of it. "This looks right. Do you have the payment?" Dagna flips the coin as Louise catches it.

"Do you have any other business you want to have here?" Saniago and Ezra kind of nod and both look around in the room. Louise looks at Ezra first and spots her Glaive. "What is that you have there?" she looks at the Glaive and pulls out a small looking glass and a special pair of gloves and gets right in Ezra's space and starts looking this over. "Astounding, amazing... maybe slightly evil, but absolutely amazing. Such an item. How did you come across something like this?" Ezra kind of shrugs. "umm Dagna gave it to me." "How ever did you find something like this, something with the soul of a powerful Djinni trapped in it?" Dagna also shrugs. "I destroyed a pyramid to get it." "So many questions. I could ask you all day. What would want to take for this item?" "It's not really for sale." Dagna says. "Suit yourself. I don't blame you for it. It is an enchanting item.

After that, she does spot in the edge of her vision Santiago's Scythe. In the same sight, she noticed in her arcane sight and glasses the aura of that weapon. "What is that?" Louise states in a stark different tone than she has spoken during the entire moment It is at this point that well she didn't hide that she was a goliath, but she stands up well over 7 feet tall and looks over at the Scythe. "That item is powered by the murdered. It shouldn't exist." Santiago kind of looks back and forth slightly nervously.

"Its fine. I have control over it." He says slightly defensively. "For now you do, but an item like that will aim to take over. Are you sure you are safe holding onto that thing for long. It is very dangerous." The scythe whispers to him. "They are right to be nervous of us, but you know more about this than they do. You still hold the power to control us. They do not understand." Santiago puts the scythe away not even realizing that it was in his hands since he was at the tent before.

Aklos stares at a large covering over what appears to be a humanoid form. Louise takes the covering off and everyone sees what looks a statue formed in Alabaster. "This is my prized possession. I was taught by a good friend of the legendary artificer Jonas Califomme. His son was the one who created the first warforged. He is alive and fighting the force of Hell. This is another one of his creations. She is EC02... she seemed to be a more ambitious take on the idea of a warforged. Just see how clean her design is." Louis runs her hand along her arm. The statue has a serne look and hands on her head with the holy symbol carved into chest in clothing and the hands on her head sticking up a clear two feet from the top of her head like a large hat seemed tied together with red string. The symbolism of Illmater is clear to anyone looking at her. "I have had her for over twenty years and I have not been able to get her to work during this time."

Gosen kind of walks around the corner bumping into a chest. "You try speaking to Niles? You are the two smart people around here." Louise nods as looks at the face of this statue. "Niles wasn't able to get it to work either. He didn't know anymore than I did. We did notice that the very idea or how she would live would be different from EC00 and EC01. It was nothing we could jump start."

Dagna kind of clears her throat. Louise looks up with her googly eyes through her glasses. "I could talk about what's in the room for weeks, but do you have anymore business here?" A few people begin to look around the store. "Not really." says Dagna. "Watch over my nephew and it's good to see a fellow adventurer as she gives a smile. Everyone begins their way out of the store as there is a light flash of white and then red light. Louise Screams, not in pain, but in surprise and excitment. Ducking out of the doorway the statue reveals herself not as a statue, but as stated, a warforged forged completely in alabaster. Hey eyes a light white and blue tint as she walks out slender standing just over 7 feet tall. She walks as Louise stands stunned mumbling and completely befuddled to see her moving. She introduces herself. "I am Elisa. What do I call you?" At that moment, Santiago says "I have a bow." "Hello, I have a Bow. It is my pleasure to meet you. I have come with the the graces and healing light of Illmater to aid you in your quest." Dagna rolls her eyes. "Great a babysitter."

"How is this possible? what happened, there are so many questions to ask." Louise looks up in tears, but happy. "I know you have questions. I can't answer them, but I want to thank you for holding me. I have to go now. It is the will of Illmater." Louise looks at her and studders. "I I just don't know what to say." Gosen walks up behind her and just knocks on her arm as Dagna just looks up at her. Aklos walks up and greets himself. "Hi, I'm Aklos." "Hello Aklos, Hello I have a Bow. let's go."

In that simple exchange they all walk out of the store. On the way back Santiago walks back and sees the same shopkeep. There everyone is stunned to see the Elisa up and about. There is an aura to her that seems to show goodness. The shopkeep remarks how it seems odd that she and the scythe can even exist in such close proximity to each other. The old mage is there and brings up the possibility for the trade as Santiago ignores the trade and simple states that he doesn't have the money to buy the item. The exchange is short as Santiago leaves before engaging heavily with them this time around.

During the trip back, there is a lot of quiet conversation, not too much as it starts to rain. Elisa appears to be immune to the rain and poison. Everyone seems to be fine through it, sides Santiago, who seems ok through the healing power of absorbing the energy of other peoples souls. Without noticing, his eyes glowed a shade of green during the duration the time in the rain. Regis pulled out the umbrella, being completely shielded from the rain.

When everyone got back to Archdaleswood, the town looked mostly the same sides Niles's Longhouse, which seemed to be completely rebuilt at this time. Dagna called to an Archenrider to go grab Niles to talk to him about what might be needed when traveling back to Harrowdale City. This Archenrider did mention that there were also wagons going back that had several people and tools needed to farm and get more materials. More than most of the people there, Dagna contemplated the concern of traveling back through the Dales safely with all these people considering the trouble it cost them trying to get there in the first place.

Niles walked out and when he saw the party, he instead ran to the party and almost ignored everyone and ran right up to Elisa. In this, he put on a different pair of goggles and looked at Elisa with wonder and shock. "So Louise was correct. I would never have imagined that EC02 would have awaken right now. If only Phobos was here to witness this. I am absolutely stunned at what I am seeing here."

Dagna, now used to the same reaction from most people just kind of stared blankly as Niles inspected Elisa and talked. Niles asked Elisa what did cause her to wake up when her response was simple the guiding light of Illmater, to which his response "I suppose it is good. This is the first message the gods have given us in some time."

"A warforged with no soul. This completely changes the name of the game. Eustace himself didn't know that this would work. I can only imagine what Hell would do if they new something like this could be done." At that point Elisa looks back at Niles. "It won't be as easy as you think." Niles looks rather worried as he runs back to Dagna.

"You must be careful" he whispers to her. "If Hell gets her, they will know they can make warforged without souls." "And" Dagna says. "This will mean that Hell can make them simply with the materials they have available. They can make three warforged for every human here. The amount this affects the possibility for their war effort is game changing. It could lead to the world being enslaved indefinitely."

Dagna's eyes go wide. "So this puts a target on our head." Niles pauses. "Well, I'm not sure about... wait, yes it does." Dagna sighs looking back at Elisa with a distressed and tired look on her face. "This is a good thing also." Niles said. "We now have information they don't. This can be big in terms of defeating Hell. We just can't let them know how to do this or that they can do this."

Dagna interrupts Niles rambling rant about warforged and Elisa and Brutus to then remind him about the trip back. Dagna asks if there is anything that Niles can do to help her travel back to Harrowdale. Niles states that he has ways to teleport small groups of people, but not really any way to get four wagons back to Harrowdale City. Something like that is more in the way of the abilities of Old Man McCallister than himself.

Dagna snaps her fingers and looks for the sending stone. Santiago, just standling slightly off to the side remembers and lets Dagna know that he still has the sending stone from before. He tosses it to her as she procedes to do a sending to McCallister about the situation. She mostly tells him about Elisa since all magic types seem to have roughly the same response.

He almost immediately teleports there and looks at Dagna and nods and looks at Elisa. "I can only imagine what Eustace would say if he could see you now. It is truly a wonder. I admit I have only seen your older brother once back in the day." He smiles as he looks at her. McCallister looks at Dagna. He is the only one that passed her aura and remains untouched by her aura. "I imagine Niles has already gone crazy given the good and bad possibilities of her living at this point." to which Dagna sighs and nods. "Pay little head to him at this point. This is an exciting and fearful moment for someone like him, but her existence is no secret and neither is the knowledge associated with it. Hell had captured Eustace, so his secrets are known. They might not know that it works, but I'd imagine this isn't as easy to recreate as the other method even if it costs less magic to create.

So, you need a way back to Harrowdale City?" McCallister asks. "Yes" Dagna states motioning over to the people in the wagons. "It was too dangerous to get here and now we have twenty or so civilians that can't fight with us. What if there is another attack?"

McCallister looks over at the wagons. "True, but we don't have the magical resources to simply create portals for everyone that wishes to travel between the cities. This isn't really a sustainable method of travel or usage of spells for our mages. " Niles walks toward McCallister and greets him. "Greetings Arch Mage. I couldn't help but overhear your conversation. I understand your concern, but Dagna has a point. If you were needed to prevent the end of a battle given the strength of these adventurers, we might need to update our paths and make a new method. It seems these paths are getting more dangerous."

McCallister looks over at Niles and Dagna. "You have more than paid your debt to me, ... McCallister. I just don't know if we can travel this path safely. Even without an attack, the rain itself is dangerous enough for these civilians for so long."

McCallides looks at his hand. "In this form, I don't have the capability to really do this for much longer, but you have a point. I will help you get to Harrowdale City. Both you and Niles have a strong point and I wouldn't want anyone to be lost here." Dagna smiles at him as McCallister starts preparing a ritual as he pulls a book out from inside his green and red jacket.

When he is finished, a doorway makes itself visible to the docks of Harrowdale City where it appears that monks are working supervised by Captain Silva's crew putting boxes and items onto their shop. This seems to be happening at a very relaxed pace. When this is done, McCallister approached Regis. "So I noticed that since I will be helping you travel back to Harrowdale City, this will probably be the last time we meet for some time. I was wondering if it would be alright to take my Umbrella back now." "Well, I'm not really too sure about that, you see when we were away from you it." as he is saying that Santiago takes the umbrella from Regis's belt and gives it back to McCallister. McCallister smiles as he gives a bow to Santiago. "I kind of owe you for that one. He says. I am glad this was able to help you Regis, but I am glad to have it back."

With that said, he clicks the nose on the silver dragon pomel that makes up the edge of the umbrella as it creates a force bubble around him as McCallister floats 20 feet in the air. "This was a truly great umbrella. I am very happy to have it back! Thank you all for the meeting and have a save travel back!" McCallister says as he them poofs away in a teleport.

Gosen runs over to where he was. "Oh Shit, no. I needed you to cast a... damn it."

=Session 15: Unseen Assassin=

After Gosen misses McCallister, he clutches the Ruby, "maybe another time" as he and the rest go through the portal as a walkway. Every in skyline is a different color near the coast, the view of the Moonsea itself shows a brighter sky not scared from both fire and poison. Everyone walks towards the nicer looking city as Niles looks back at Elisa a bit nervous about the future.

On the other side, the city is the most active it has been. While not bustling, the ground is dry and there are a few people out and about, a first for anyone during the trip to the Dales. The city almost resembles what it once did before the start of the invasion. The paved roads assemble a boardwalk as they get closer to the docks with more grass. There, the party sees what looks like monks and carriages moving cargo into the Solenciosa with minimal supervision. On the dock in a white shirt, only Hek can be spotted looking onto the monks in mostly blue and white and some in red and white robes carrying boxes onto a ramp to the Silenciosa. Dagna walks the fastest up to Hek, who turns his bird head 170 degrees and looks a little shocked to see her. "Krogan said you wouldn't be here between five to nine days. I bet him you'd be here sooner, but I didn't know this soon." He gives her a light shoulder pat as the crew works in.

Dagna invites him for a drink when Hek sighs knowing it's his turn to watch the ship right now. He does say that Captain Silva and Krogan are in the what used to be the Adventurer's Guild of Harrowdale. Everyone walks by giving their hello as Hek both waves and sighs his fate not to join them, at least not yet.

The former adventurer's guild is more active than prior. The place is better lit as the large bar/restaurant area is not filled, but has a fair amount of people sprawled about it. At the bar area itself not too far from the bartender is Captain Silva with Krogan just chatting with a single glass of liquor. Dagna walks up and put her hand on Captain Silva's shoulder and punches Krogan in the arm. "It's good to be back" Dagna says with a softer than average smile that Captain Silva lightly picks up on. The conversation starts off very timid and glad. Krogan is both happy and unhappy to see her here this soon as it means he lost the bet with Hek.

The first thing that happens is that Dagna takes out her Bag of Holding and takes out a wooden decorated box and opens up two pistols. Captain Silva has glowy eyes and looks very happy as he slowly puts his hands on the box. "Very nice. This is even better than I thought it would be it looks wonderful." Krogan looks at Dagna. "So how's my aunt doin anyway?" Dagna had a long face. "She is good, wierd, but good. She had a lot of stuff around her and it was kind of cool, not so much my thing, really, but cool." Krogan laughed as Captain Silva posed with those guns before adding them to his belt. "Thanks again Dagna for getting these for me." Captain Silva smiles. "No problem Captain Rigo." Dagna says back.

During the conversation it quickly became a game, a bet to see which one of the two of them can guess what is the craziest thing the party got to witness during their time at the Dalelands. Both Krogan and Rigoberto Silva think out loud recalling what they know is there. Krogan does with the straight forward answer and goes with Bloodwing's monsters, which Dagna denies, but says if it weren't for what it really was, he would be right. Captain Silva's monologue with himself detailing his thought pattern mentions mutated rodents of unusual size that were transformed by the poison and experimented on by Shades, to which Dagna thinks that is really cool and she would love to fight something like that one day, but nope. Both wondering as she says a Lich, but not just any lich, Perseus Von Eshkabel. Captain Silva looks shocked, but then acknowledges that Dagna has always had a decent ability of meeting with and fighting people more interesting than most. She then recalls that she met even crazier beings than she fought as the narrows done the possibility. Captain Silva thinks out loud to what this means as he thinks about it for some time when Krogan just kind of blurts out Cyric. "You did mention the name of a prominant Cyricite." Dagna recalls the feel of s seeing him stuck in a chair. The more serious face draws from her as she recalls the events when Aklos moves to comfort her just a moment for Captain Silva would as he noticed the comradery in the group.

"Well," Captain Silva states "You made it here far ahead of schedule. We have a shipment next morning, but after that we can leave at any time. We can stay for the next four of five days or leave right away. Whichever you want." As Dagna nods. "I'd want to leave as soon as possible." The whole group at this point has walked in. Krogan looks over at Elisa, seeing her. "Well, someone finally found the on switch." He smiles looking over at Elisa as he stands up slightly taller than the warforged. "I bet my aunt went crazy when you woke up." he smirks in response when Elisa responds to her literal reaction. Captain Silva takes a look and notices her quickly. He greets her and asks Dagna how long she has been with the group, to which Dagna specifies just over four hours, which almost makes Captain Silva spit out his drink a bit.

The conversation derails after a little bit as it slowly turns into a conversation about Ehskabel's piano... somehow. Dagna says she has something to do as she prepares a letter to be sent out from the community building in Harrowdale City. The walk takes at least 10 to 15 minutes each way. Elisa slowly sees that neither the food and drink here are really for her and she leaves. Gosen challenges Krogan to another drinking contest, saying it's his revenge. Regis leaves also just laying down beside the building behind a bush and falling asleep. Santiago being the only hungry person in the group decides to order food that Aklos pays for with Platnum. Aklos insists on being Gosen's babysitter during this.

Santiago finishes his meal and then goes out. He walks on the boardwalk and notices in the center of a square, where a fountain would normally be, there is Elisa sitting on it playing her small guitar. Around her is around 4-0 or 50 people gathered watching entranced by her presence. She is closing her eyes playing and just enoying the eyes and the positive emotions of the people surrounding her.

Dagna notices this also on her way back as she sees Regis in a bush and just picks him up and slumps him over her shoulder. "What the Hell is going on?" she says seeing the group of people grow in response to the playing. Dagna looks around to see if there are any guards and issues stirring, and nothing really seems to be escalating at this point. She keeps a watchful eye as she sees two people watching at a distance, a Drow that she recognizes as Ryld'n and a older woman in red and white robes with a long pipe. Dagna recognizes her as Burger Xiao. Dagna, carrying Regis goes up to her. "Ma'am, he says looking at her as he nods." Ryld'n takes out his flowery hat and gives a bow.

"It seems she is doing well to inspire the town at this rough time. I can feel an inspiration from a bard even from far outside it's reach. She is doing no harm to anyone" Ryld'n states as Xiao scoffs just a bit. "She should be careful how much attention she brings to herself. What if it's something else?" Ryld'n smirks. "If the drow is comfortable, there should be no concern. There is a chance she is charming them, but her symbol of Illmater should be enough to keep you at ease. We are still watching it if anything happens." Dagna seems at ease with the response. "Just watch her if anything happens. I have my monks close by if anything if there is actually anything to worry about."

Dagna sees Santiago walk into the crowd. Santiago entranced a bit as she switches from playing the guitar to both playing and singing. He lets himself get caught in it, at that moment, she stares at Santiago remembering his Scythe from before. He saves against it without realizing. A word from within keeps him at his consciousness as he almost let himself get caught under her spell. This continues for some time as the rest eventually go back inside the former Adventurer's Guild for drinks.

Volos, Captain Silva and Aklos are still talking about Eshkabel's Piano as Krogan looks slightly confused at how this snowballed into this conversation. Rosk jumps behind the bar stand and slowly poors the tap and disperses a few free drinks to the crew as this conversation goes on. Gosen opens the door with a loud thud and challenges Krogan to a contest, which takes the a bit of the room as they start piling up drinks. Unlike the first time, Gosen is ready for the contest and holds his own. The contest lasts for a good hour as they each pound drinks. Krogan goes down to one knee almost out as it seems like Gosen is about to win as the last drink goes straight to Gosen's head as he falls off the stool. Krogan coughs as he celebrates his win by trying to help Gosen up and falling off as well. Aklos sighs as he turns giant turtle and carrying the two of them up the stairs to their rooms. As Aklos stumbles up the stairs for 25 minutes. Gosen states the watch his back and says that he doesn't trust Regis. Aklos gives an odd look as both Gosen and Krogan stumble to different rooms as Aklos transforms back into himself slightly confused if he his drunkness provided that opinion or loosened his lips.

It is a relatively early night by their standards. Gosen wakes up the latest as it is an early morning by everyone's else's standards. The last shipment keeps Captain Silva's crew busy as they supervise and get the ship ready for sea. Dagna is with them getting the ship ready on the mast. Regis and Santiago are at the bar with Aklos and Ezra eating breakfast, a large continental filled with eggs and bread and beef. It is actually a very well made and filling breakfast getting everyone ready for the long trip at hand.

Once ready, everyone walks on the plank as Volos and Yzma untie the ship and hop back on as it begins to move off. Captain Silva leaves the driving to Yzma as he walks back to Dagna and the rest of the party and states that this should be a faster trip. The wind is on his side. They see a familiar face in Cloak, who managed back on the ship without anyone really noticing. Captain Silva talks about the obstacles he can dodge and still make good time and saying that it should take no more than 30 hours to reach destination warranted no major surprises.

Once the ship starts moving Dagna asks for a private conversation with Captain Silva. "Captain... I have to ask. I am thinking of leaving my adventuring group... this whole life style." Captain Silva remains silent. Dagna continues. "Since going to the Dalelands. I have seen what is really happening in this world. So many people are out there really fighting this. They are suffering, fighting and more. My father is down there. I should go too. I know what to do."

Captain Silva looks back at Dagna with a soft smile. "You always seemed rough, but I try hard to always get people in my crew that really do care for other people. I saw it early in you. It's not too surprising that you would say something like this. I love my way of life, but I don't carry on for my enjoyment. I know you see yourself doing more than you are doing here and now. It is the burden of being a good person that you care as much as you do. You carry the sadness you see from others and hold onto it. Most of us do. I respect whatever decision you make."

"Thanks Captain Rigo. I don't know how it will go, but I have been thinking about this for some time. When we get to Mulmaster will be the right time." He puts a hand on her should and speaks quietly. "If that is the case, then enjoy the last day here like it's your last." He smiles. "You know I will see you again, Rigo." "I know it." he adds.

The first day is mostly uneventful with clear skies and fast winds pulling them towards destination. The sky looks bluer and clearer the more than move towards the moonsea. During the first and only dinner of the travel, everyone celebrates their time together with a night of drinking on the ship with another contest to see who can drink who under the table. Gosen, always looking for a chance to prove him strength and win eager to start as all three start off very strong. Hek bets on Gosen thinking he has a shot this time seeing that he is doing far better than the other times he watched as Aklos raises him a platinum. Hek gets nervous and matches the bet. After a good hour, Krogan falls over not fully out, but admitting that he cannot continue if he expects to do a watch. Gosen and Dagna follow up an extra half hour. Dagna looking like she will fall to Gosen powers a drink and keeps her head straight at Gosen stares right at her, but only he has already passed out.

Elisa sits to the side. Shaldi approached her and asked if she would like to enjoy in the merrymaking. Elisa states that she neither eats or drinks, so this is not really anything for her. Shaldi smiles as her hair and freckles glow. "It's not as much about the food and drink as it is about the fun we have. These are dangerous times, so we do well to remember what it feels like to enjoy ourselves and keep living. We have always been good at that as a crew." Elisa looks over to Cloak sitting in the corner and makes her way to him. Elisa asks him why he isn't joining in the merrymaking. "I guess this type of abandonment of control has never been for me. These people have been good to me, but I must admit that it is not like me to take part in something like this. I haven't seen anyone like you before. How do you feel in a setting like this?" Elisa looks back at him. "It's nice, but I barely understand it" He nods. "Strange, someone built you with such inquisition and free will when I lived my childhood being trained to lose mine. It's rather ironic, really. Thanks for keeping my company." Elisa asks. "What is your name?" The cloak answers. "Most call me just Cloak, but you can call me Cloak Telethen. That is all I am really allowed to say, but thanks for the conversation."

The night is mostly uneventful as Elisa watches at night. Both Hek and Krogan go out to watch as Cloak Telethen just sits on the deck falling into a trace on the bridge of the ship Yzma makes no conversation watching over night as it is almost completely silent aside from some banter between Hek and Yzma and Krogan and Yzma. The morning comes and as Captain Silva wakes up tossing fruit around to the crew and the party he takes his spot directing the ship as he looks far ahead and says it's maybe an hour or so away now as the sun is fully up and everyone starts playing cards above the deck just keeping the ship in motion.

Elisa hears a sound from the distance. Hek notices is also as he begins to speak loudly. "Does anyone else hear that? I don't see anything, but I hear something coming. Something big." Most of the people look down to the sea Captain Silva looks at the skies. As the time passes, there is a louder sound also like flapping that begins to be heard. In a short time there is a loud boom as a low pitch voice bellows and large plume of acid sprays onto the ship knocking out most of the people including the Captain Silva's Crew, Cloak Telethen and Ezra. The acid eating the skin of most of the people as Captain Silva shouts for most of the people on his crew to go down off the bridge. Krogan grinds his teeth t the situation, but admits that it should be done. Aklos looks to heal the team as words bellow preventing him from helping his team. Yzma scrambles to carry her team as Santiago follows the sound of the flapping waiting for a chance to strike. During the waiting, there is a ball of fire taking down two of the already melting masts, forcing Santiago to jump intot he deck as Hek falls onto the bridge.

Elisa finds an opening and spots the dragon using her magic as her eyes glow as the Black Dragon snarls as it is revealed visible as several shots from Sanitago connect. Captain Silva pulls out his now two pistols and takes aim. Yzma tosses three potions of flight and looks at Dagna and Gosen. "I will make sure the civilians are safe. Call me if you need anything Captain Rigo." Captain Silva nods as the dragon circles the Silenciosa. As it approaches there is a incantation as everyone aside from Dagna starts falling upwards. During this confusion, the dragon does a wing buffet and knocks everyone but Dagna off the Silenciosa far off the ship.

She downs a potion almost immediately as everyone begins to swim to the ship except Dagna who is now flying towards the dragon and Aklos who shapeshifted into an air elemental. The Black Dragon concentrated and does a chant as she begins to shoot lightning bolts into the water. Gosen makes it to the ship as Dagna drops a potion for him to catch. The midwair fight is a fight of chasing around the dragon as she shoots lighting into the water. Gosen and Dagna make it hard to move as a wing buffet clears the skies as she gets ready to shoot acid at Dagna and Aklos.

Elisa is sinking in the water, but Dagna is able to get to the back of the ship and toss an anchor down for her to grab. Elisa manages to heal most of the party while Dagna, Gosen and Aklos are covered in Acid. In a key moment, Aklos spots a time when the dragon could have used a spell and held back an attack. Ezra shoots rays from the water as the Dragon loses an eye and becomes dizzy from the poin spikes out of her neck. The dragon does a single wing buffet and knocks everyone back before teleporting away.

=Session 16: Broken Contract.=

The bridge of the ship mostly melted after the attack, the masts down, and everyone badly injured. Captain Silva looks carefully as he walks around his once beautiful ship now almost completely destroyed from the top and derelict. Yzma goes to the bridge and states that there is very little damage below the deck. The shipment is safe and all the crew that made it down is safe. Captain Silva nods as Dagna shakes her head.

Rigoberto Silva has a very serious expression. "Do any of you have an idea of what might have cause that attack?" Regis almost immediately points the finger towards Elisa. "It must have been her. I don't know any other person it could have been." Gosen sneers thinking of the times Regis has wondered off by himself to so quickly point the finger.

Elisa is on the other edge of the ship casting mending, doing slow repairs. Dagna scratches her head. "I don't know who could have attacked and why." Captain Silva looks uneasy. "I don't believe I have any enemies like that. It might have been my side, but be careful. If someone with that kind of capability wants you dead, you need to be very careful."

Volos steps to the deck. Captain Silva addresses him. "Did you send the distress call?" Volos nods "Blade Longstreet will arrive shortly. He was on patrol in the MS Hunter when I sent the sending. He should be here to tow us shortly." Captain Silva addresses the ship. "Anyone with good eyes look out for an incoming ship. If it's the MS Hunter, we are safe, but we must be ready if it's someone else." Regis sweats.

Hek spots a ship in the distance. "I can't tell if it's the MS Hunter. It's large enough to be. Regis, can you see it?" Hek says flying down from his birds nest. Regis adjusts his glasses and is able to read the side of the ship. "M S Hunter. I don't like the font."

Captain Silva sighs of relief as Yzma and Shaldi both look at Captain Silva. "Will you be alright through this?" Dagna also pats him on the back. "We all lived through this. Considering what happened, this seemed like nothing short of a miracle." "Maybe too good" Shaldi says as the ship gets closer in view. As it approaches, the size difference becomes clear. The Silenciosa is a slender three masted treasure running ship with good cannons and the MS Hunter is a war ship with five masts and a migh higher elevation bridge with many more cannons. On the deck of their ship someone both Regis and Dagna identify as Blade Longstreet is in clear view. He stands call with a large chops side burns into a mustache wearing a white jacket and military uniform for hte Navy. He smiles several mages use magic to move a plank between both ships as the MS Hunter anchors.

Blade Longstreet surveys the damage of the ship and addresses Captain Silva. "Captain." he states "Lord Blade, or do you prefer admiral?" Captain Silva adds. "Always admiral when I'm at sea. You can refer to me as Blade once we hit the shore again, Captain. It will be more appropriate then." Blade Longstreet looks around the ship and the crew. "Captain, how is the cargo?" Captain Silva stands at attention. "The cargo is safe, admiral." Dagna also at attention as Regis just looks kind of miffed at this situation.

Blade Longstreet states that he will tow the ship to shore so it can have extensive repairs since it still needs to return to Melvaunt after reaching the docks of Mulmaster. They are far ahead of schedule, so the repairs will not be a big concern. Blade Longstreet calls Captain Silva onto his ship for a private conversation. Blade Longstreet turns to what looks like his first mate, a human with blond hair and bright blue eyes wearing mithral breast plate with a sigil of a hawk on it. Three mages behind him with a similar looks cloak scheme to cloak Telethen behind Blade Longstreet follow just a few feet further behind. "Cloak, your service to this ship has ended. You are free to seek a new post. Join me back on the MS Hunter." Cloak Telethen nods and joins the other three cloaks and looks at Elisa. Blade Longstreet takes a good look at Elisa and Regis is the only one that notices that he does, but really doesn't react to it.

The seven of them go off the ship. Shaldi stays close to Yzma and Danga. "I have a telepathic bond with Captain Rigo." Dagna nods. "I believe he is safe, but these conversations are always tense. Blade Longstreet for years has been trying to conscript us to the navy for Mulmaster. He has tried several times when you were part of the crew on our ship." Dagna says. "Captain Rigo loves his freedom too much to give in." Shaldi nods. Yzma adds "These are different times, though. I don't believe he will cave, but the waters are more dangerous than they used to be. This is twice now that the ship was almost destroyed in battle just during a single mission. The captain will need your support, Shaldi."

Once the hooks are placed and the anchors are lifted, the ships begin to move. Hek and Krogan look to the MS Hunter to see if Captain Silva is safe. Yzma urges them to stop. "Shaldi has a link. We cannot seem too suspicious. Remember that they have all the power right now. We must comply if we are to keep our freedom." Krogan and Hek acknowledge.

Rosk looks down and speaks to Volos for a bit on the situation before going to Shaldi. They all speak quietly around Dagna. It takes just over an hour for the ships to reach Mulmaster. The large coastal city is mostly made of wood in clear view, but the elevation rises seeing larger stone buildings in the back and older parts of the city. It takes time as people in the docks help direct the Silenciosa with Captain Silva's crew to help it dock. After a few minutes, the ships are tied. Captain Silva and Blade Longstreet step out first. A Plank is put out and Captain Silva's crew moves out to reach him.

Blade Longstreet looks. "You can stay as long as you need for repairs, Captain. You should consider my offer. Perhaps it will soon by time to finally sheath the silenciosa for good. These times and waters are different. You can tell. This is now war. You can't go out there without expecting to fight a battle anymore." Captain Silva nods. "Not that it's mostly my concern." he looks at the party. "You have a meeting with Golian Volkstadd of the Blades in an hour. If I were you, I wouldn't waste the time of the Blades. This is the direct will of Lord Highblade Selfaril. I have something else I must attend to now. It was my pleasure to see you again... all of you." Blade Longstreet turns his head as his first mate and the cloaks on the ship start to go off the ship with him.

Captain Silva waits till Blade Longstreet is beyond a ear shot away. "Volos... did you tell Blade Longstreet that the dragon was invisible?" "No" Volos states. "I only told him a dragon attack. I didn't even tell him it was a black dragon, but he might have figured it out from the melted marks from acid." Captain Silva looks at the party. "I am not sure what is going on here, but be on edge. Something isn't quite what it seems here. They know more than they are telling us, and something seems tense in the air here. Be careful. I am not sure what is going on, but keep a clear head through this." Captain Silva says in a low quiet voice to everyone in the party.

Yzma points out. "with the capabilities, that dragon could easily have sunk the ship if it wanted. There was no reason for us to be alive given the situation." Shaldi nods. "I was conscious for a moment to see the dragon actually hold back. I don't know if we were meant to die. There are a few things that aren't quite adding up." "Do they ever?" Dagna says looking flustered at the situation.

Dagna looks at the party and the crew once they all reunite. "I have something to say. It is been my honor to be a part of the crew of this ship and I have had some great adventures with this group also."She pauses "I must leave though. Everyone pauses. "My time in the Dales showed me that so much is happening out there in the world. It is a war. I have family. There is so much I could be doing. I cannot get stuck in the petty fights of cities and politics. There are more important things to do."

Regis stutters. "But what about getting paid... We... We had a mission" Dagna sighs. "I know you can do the mission. I don't want to back out, but this is more important. The whole world is in threat. I have had the right training to deal with this. I have run from that for too long." Captain Silva smiles. "Do as you must. Having you serve in my crew was an honor and I am glad to help give you the chance you neede to make it this far."

Dagna looks to Aklos. "You... Aklos. I am friends with everyone here, but I have bonded with you a great amount in this time. I know you also care greatly for the world and would want to help so much more than you would worrying about the troubles of these cities." Aklos pauses. He looks back at Regis and Santiago and Gosen. "I understand your point. I .., " He pauses for a moment. "I will do it. I have seen one world fall. I cannot let another fall. Between this invasion and what I know is coming after that. I must do what I can to help it."

Dagna looks to Ezra. "I know we have become close during this time. Join us and you will not be left alone. You can hide from those that want to use you, either in the houses in Melvaunt or Eshkabel." Ezra looks back towards the Daleslands, with the sound of the piano ringing in her head. "I will go with you."

Dagna looks to Elisa. "I see the symbol on your head and chest. I know you are not here for this either. You want to be where you can do the most good. Come with me. The worshippers of the Triad are someone of the ones who are fighting the hardest. You can do more." Elisa looks back at Dagna and puts her hand on hers. "Thank you for the invitation. I understand what you are saying, but I must stay here. There is lots of evil hidden here. Corruption and worse hide in plain sight and do more to aid the evil than you know. I know what path I need to walk, but thanks for considering me." Dagna looks in the city and has a worried expression.

Dagna looks to Gosen. "You will have to carry on. You are all my friends. To keep them safe, I have something for you." Dagna motions for Krogan to grab her chest full of items. Dagna helps pull it out and tosses Gosen a dagger that grows into a large sword. "This is to aid you in battle since I won't be there anymore" Gosen nods and says no words.

Dagna looks back to the crew. "I will miss all of you... you know this isn't the last time I will see you." "I am counting that."Captain Silva says in response as he goes to shake Dagna's forearm and do a pat manhug.

The Brotherhood: Enter Imir- A Web of Ambition and distrust masked in authority
At the Tower of Arcane might, there are many Cloaks studying and some using rooms as training grounds for tests of spells and abilities. Those that use this are a mixed of the very inexperienced looking to learn that are just conscripted and some of the most focused members of the Brotherhood of the Cloak. Imir falls into the latter of the two in a dark purple light glow room swinging his blade made of force before someone in a purple, blue and gold cloak arrives. Imir recognizes him as one of the senior cloaks. This is Triton, but the code name Senior cloak Jaydeon. His skin is blue with purple tints and bright yellow eyes. the front of his cloak has a gold four point star at the center of his cloak.

Imir pauses his training. "Yes, how may I assist you?" "Cloak Imir, you are being summoned by the most Senior of the senior Cloaks, Rastol Shand. I am to believe he is calling you from a direct order from the Lord Highblade. It is an honor, but one you deserve. He asked for audience as soon as possible." Imir smirks. "Then I won't keep him waiting. Thanks for message, Senior Cloak." "Be well, Cloak." Jaydeon says as Imir walks past him.

Imir goes up the Tower of Arcane might. Much of it closer to the top is a circular stair case followed by books and dim mood lighting from ongoing magical spells. At the top, there is a cauldron and a Crustal ball in a room lit with both torches, light spells as it is full of magical wards. Rastol Shand is a darker skinned man who appears to be from the Thayan region, mostly bald and shown with several magical tattoos. He was looking into the cauldron until right when Imir appeared as he turned around and does a quick bow when he appears. Imir reciprocates with a bow. "Lord Senior Cloak, what is the nature of my next assignment?" "Cloak Imir, it seems that word of your reputation has hit Selfaril. He called for you in all ways besides name. He asked for the most capable, trustworthy newest cloak I have. I can only think of one other person who could possibly consider with a call like that. He has an assignment for you, one I believe he must think it would only make sense to give to you." Rastol says with his arms interlocked in his cloak. "Very well" Imir says. "Let me know when I am arrive to learn the details of my mission. Rastol looks at Imir and pulls his hands from his cloak and materializes a card made from force. It shines purple and is mostly transparent. There is some text in a language that is difficult to decipher as it appears to change every time you look at it. "Take this card to the Tower of the Blades and you will be let in. Once you are in, go to the top of the tower to find the office of Lord Highblade Selfaril. He is getting ready for a rally for the people of Mulmaster. If you can, please make it to him before he does the rally." Imir nods as he holds onto the card that turns red and purple in his touch. "I will make good use of this honor, Senior Cloak." "I know you will."Rastol says softly as

Imir leaves the top of the Tower of Arcane Might and makes his way down the stairs of the tower. Imir wastes no time moving between towers from the Tower of Arcane Might to the Tower of the Blades. The tower of Arcane Might and Tower of the Blades are both in the older part of the city. The buildings are each well over one hundred years old. As Imir approaches the Tower of the Blades he holds out the card of force to the guards. The older of the two human guards does a solute that honors the Brotherhood of the Cloak and opens the large double door to the base of the tower. Inside the Tower of the Blades is a good amount of red drapes and finely crafted stone and statues and sculptures. Before the tower becomes a tower, it is a building with fifteen other offices for the other Blades and a room for them to congregate and govern. Above that is a stair case to the top office, which belongs to the High Blade of Mulmaster. Imir goes to the top where there is another door and another guard expecting him. "Lord Cloak, the Lord High Blade is waiting for you." the guard says as he opens the door. Imir walks past a few red and purple drapes as he enters a small, but comfortable looking office in a small desk with what looks like a globe and Rakshasa skin rug.

A man is there with a half plate armor with a pale color and a glowing runic sword. He has graying blond hair and a mustashe with bright green eyes. His raspy voice welcomes Imir as he enters the office. Selfaril smiles with a mostly finished glass of wine. Imir praises the honor of being in the presence of the High Blade of Mulmaster as Selfaril raises his glass to "Lord Cloak" Selfaril first quips about how his most senior cloak chose well and understands how he thinks the moment Imir was the one sent on him. Selfaril talks about Golian Volkstadd. "He is a competent mad to have helped me so. When I became High Blade again, my knowledge was set one hundred years backwards. The thing is, now I have that knowledge, and now he is used to that position of power and wants more. I need to keep of pair of eyes on him, and also help him with the initiative I have set for him. I trust you since you are not a person of ambition, but a person of focus and commitment. He cannot sway you from your purpose. I also did it since that focus puts you on the path against Hell. You don't see them as some solidarity of all badness and evil. You don't see them as potential ally to be barterred with. You know what they really are, just simply invaders." Imir nods with almost no words "Just invaders. That's right"

Selfaril keeps it basically as just that. He chats a tiny bit about his respect for people at the Brotherhood the cloak and how Imir is one of the few if not the only one he would trust with a mission like this. At that point, a servant comes in to serve wine as he gives a nod to for another glass and offers Imir some red wine. Imir accepts as selfaril mentions that Golian should be downstairs in his office. Selfaril gives Imir a bit of a salute as he motions him down stairs. Selfaril quips about needing to do a rally and gets ready to leave his office as well.

Imir goes downstairs and sees offices plaques with names of each of the Blades in the fifteen office below as he knocks on the room for Golian Volkstadd. Golian in his voice urges him to enter the room sitting in his chain to a mahogany desk with two bookshelves on either side to a mostly nuetral colored office with red carpet and doraction of fancy books and several magical items left around. Golian looks at Imir and urges him to sit in the comfortably looking greenish arm char that is sitting across the desk from him.

"Thanks for your arrival. I can see from the gift that you were sent directly from Selfaril to be the one to aid me in my initiative. I am not super aware of your reputation but I am aware that you have one and could only assume that it must be true if Selfaril would trust you with such a mission. Given all those statements are true, it is my honor to be in your presence, Lord Blade Imir." Golian says with a bit of a bow as Imir reciprocates the goodwill from him. Golian begins by asking questions about the nature of Imir's skill and what sort of duty he is best suited for. Imir's response is quick and timely. "I am for battle, little else." he says softly, but sharply. Golian acknowledges.

Golian details the nature of his iniative. "Selfaril has set forth a few initiatives towards reclaiming control over this region, mostly from Phlan, but from all forces that wish to destablize it. My job or my part in all this is Jackson Sarcaedon Arbelleck. He is the business advisor to Desmond Teragon, the true leader of the Moonsea and the former grand magus of the 4th circle of Hell. He is considered responsible for keeping Desmond above float when it comes to his interactions with the forces of Hell. I have set forth a group of people referred to as the adventuring initiative from Richard Bruil, the high Chancellor of Melvaunt to work to get close to the people of Phlan to facilitate this kind of action. Soon I will detail a plan to remove this figure and watch the chips fall around. We have good suspicion that he is a current agent of Hell and likely slowly taking the region down as a direct sanctuary for their rituals. I have allies on the inside that can help set this up, but the final steps must be done by those capable of handling the situation, even if it goes sideways." Imir nods and takes only a few notes in the situation.

Golian details that Imir will be watching over them and ensuring that things go right and that there is a proper amount of destablization that happens in Phlan. Golian mentions that he will enter as someone who will work for one of the Merchant families of Melvaunt who currently spends time in Phlan and also seems to have employed several members of the Brotherhood of the Cloak. Armen Rathker was an ally of Former High Blade Jaseen during those days and is a devote worshipper of Tiamat.

=Session 17: The Second Contract Broken=

After the party separated into two groups Dagna separated first the rest of the four went towards the Tower of the Blades. Even in short time, people began looking at Elisa. A seven foot tall warforged made of alabaster is a sight and while nothing happened as a result quickly, heads were turning and at least one person was beginning to follow behind from a distance. Santiago was the first to break and mention that a disguise would be necessary. Gosen quickly became frustrated with the attention considering Captain Silva's warning when entering the city. Regis remembered an old shop keep he remembered named Borbie with a shop that is not much of a detour called the trum bum, or trollbum.

Regis lead the way to this shop with a hanging sign that had a staircase downward to get into the store. Regis lead the way into the store, which seemed dusty and poorly lit, but otherwise clean. When entering the store, Borby, a stout halfling (Hobbit) was barefoot sweeping the floor as he saw Regis enter with other people. Borbie quickly or well as quickly as he could without spending a great deal of effort get hehind his desk and attempt to apply polish to the glass cases with jewelry behind it. Regis gave me a greeting as Borbie took Regis's hand with both hands and proceeded to shake his hand.

Regis spoke an exchange for a massive sapphire that Dagna gave to the group when she left. Regis was talking about it's size as Borbie proceeded to fill his pipe and start smoking as he described it. As he listened, Santiago pulled the gem out of his bag of holding as Borbie's eyes nearly popped from his head as the pipe fell out of his mouth onto the floor. Borbie could literally see almost nothing else in the room when he saw that sapphire as he reached into his pocket to look for his monocle to stare and make sure that the thing was real. "Careful now, Borbie" Regis urged as Borbie put on a single glove and start reaching for the gem. He looked at it and proceeded to say. "I'll take it for thirtly platinum." Regis countered. "You know it's worth more than that Borbie." Borbie pauses. "32." This sort of haggling goes on for a minute as Elisa looks around and steps behind the desk. She looks at an array of different drawers and locks placed around his desk as she looks forward and sees a light chain dangling in front of her that seems to be connected to the ceiling. She pulls it, revealing a saircase upwards that makes a loud thud crashing downward that quickly gets Borbie's attention.

"Wait wait! I didn't say anyone could go up there." Borbie exclaims as he sees Elisa approach the staircase. It is at this point that the obvious no longer escapes him. He realizes that he is in the company of a seven foot call alabaster worforged and begins to look at Elisa. "I imagine you are worth quite a bit more than this sapphire. That's for sure." Elisa doesn't react as Regis sighs a bit. "She's not for sale" Borbie looks at Rehis. "You Sure?" "The sapphire won't be either if you keep asking."

"Fine Fine!"Borbie exclaims as he takes his eyes off her. "Please just return it to how it was. I know you came here since you just can't spend that thing anywhere. with how much it's worth, most shops will either not take it or even be able to price it properly. Because of that, I need a little bit of a profit, but I can get you up to 42 platinum if you want to accept my offer." Regis finally agrees knowing he made 12 more platinum than was originally offered as Borbie covets the sapphire in his hands as he looks over at Elisa walking away.

The group starts hitting the older district with buildings made from older materials, stone with the roads being more circular in nature. The trumbum being one of the first buildings to be built this way, it eventually becomes the norm as the group goes by a dence market area with Tray's Wraps. A taller human well over six feet fall with long brown hair smiles as he advertises his wraps, being clothing or lunch veggie wraps.

Santiago looks over at Elisa and stops and asks if he has anything that would work on her as he motions to Elisa. Tray brings up that he has wraps for all sizes, even Goliaths. He goes into a chest and pulls out several very large ponchos. "I could get something for you, like this." as he motions to a poncho for just a few silver. "Though I am not sure exactly what you want, but if a true disguise is what you are looking for, then you might want something like this." he pulls out a small and innocent looking hat that seems to cover the back of the next and extend outward made of leather. "This is a Hat of disguise and I can part with it for 12oo gold if that is something you'd consider. It's a very different price point, but you are experienced adventurers and might be able to afford it." Santiago reaches into the coin purse and pulls out 12 platinum and goes for the hat while Regis then decides to order three veggie wraps, with a total cost of six silver as he proceeds to pay with only five without getting caught.

The group slowly approaches the Tower the Blades in the older district as the elevation gets higher. This region is filled more with government buildings and estates for the Blades, and the Zors and Zoras (nobles of Mulmaster). The Tower of the Blades is not a very impressive looking building. The tower itself it relatively tall, but at it's base is a decently large government building with a good size double door as its entrance. There is a symbol iconography of swords before entering it, but the outside seems to be mostly a stone building that looks over two hundred years old that has naturally aged and chipped over time. As the group approaches, there are four guards, but only two right by the door there. The two closest have polearms that cross the door whenever anyone gets close. Most of their faces are covered by the helmets they wear, but it is clear that these guards are human from their appearance, or maybe halfelf, really. As expected, they ask for the names and the business of those entering.

Regis takes point with the guards giving his name and who is looking to meet at the Tower of the Blades. The two recognize him, but just ask since there is apparantly two Regis Malones that live in Mulmaster also. This makes the whole thing take a bit longer as Regis acts on curiosity before the guards start eyeing other people in the group and asking if they are people associated with that group. The guards look down at their weapons. "You are allowed in, even armed, but know you are in the presence of the Blades and any action taken in this building unlawfully can be and may be punishable by the death penalty." Regis shruggs it off as they enter the building.

The inside of the Tower of the Blades is very different from the ouside, decorated almost like a stone palace, it still looks a bit aged, but there are scultures of previous high blades, including one of Selfaril and his twin brother, so almost two of almost exactly the same person as red drapes and carpets are just above ornate looking old wooden furniture that looks full of wine glasses and glass scultures. Regis being the only person that reacts, not really being in here before, but not approving of the decorations, like this was designed by someone that was very old to begin with. There are two staircases at the far side and door the middle. The offices for the Blades are on the second floor before the tower itself goes up through a circular staircase. Everyone goes up the staircase as Regis recognizes a woman entering through a side door with pale skin and black dress with long black hair. She looks no older than 30, but has an eye patch. Regis doesn't know this Blade, but knows of them and knows that this is Paladinius. The only odd thing is that she didn't used to have an eye patch before.

Regis goes to knock on the front door to the office for Golian Volkstadd. When the group knocks on his door. Golian speaks through the sound of his door and urges the group in the office. In the office is Golian sitting in the office chair for his desk and Imir sitting in the main chain across from his desk. There are other chairs in the room as Regis and Santiago pull and sit in chairs as Elisa and Gosen stand up in the back.

Golian looks around the room and quickly notices the lack of Dagna, Aklos and Ezra. Golian originally quietly and calmly asks about it. Regis takes point and gives direct answers as Golian's mood devolves quickly. Noticing that half of his group for this is missing and that Regis becomes less direct when he asks for explanations of the events, he descends into frustration and anger things devolve. Golian points out that Gosen wasn't part of the original group and that there is someone he doesn't even recognize with them that he isn't even sure he can trust. Regis begins to sweat in the situation as he starts slamming his hand on the desk soon shouting, bringing threats to the group.

There is a momentary pause after he looks around. It's Santiago that presses the fact that "We're still here, right?" Golian takes to a new subject line. He remembers that inside Bruilhaven, there was a comment Gosen made about the fact that they are no longer welcome inside Phlan. Golian recalls what Gosen said and asks Gosen originally about what happened. Regis takes point again with the answer being clearly evasive with that response. Golian starts to angrily state the pay of the mission, what it's worth to have this situaion occur and begins to threaten everyone there. He states that trust in this group is making less sense and pours over the amount of time and planning on his side to encourage Richard Bruil to make this adventuring initiative. Golian makes his death threat flexing his authority stating that he could have this group ended at any time. Regis stays quiet as the group lets him vent and rage through it.

As this is happening, it's Elisa that sees a paper on the desk that has red text in infernal with the words in contract and the names Gaziel and Gazra. at separate points on the paper. At the far end of the room, there is a seem in the paint between the lower and upper walls that looks slightly disconnected where there is a secret door. Elisa keeps this knowledge initially to herself.

As this is happening, Golian demands that everyone sign a contract. He prepared a Gaes contract not too dissimilar to a Hells Contract. At was at this time that Elisa spoke for the first time. She asked Golian about the details of the mission, which he didn't disclose for yet in his rage. "The mission, all that really needs to be done is to remove Jackson Sarcaedon Arbelleck. He is the one who guides Desmond on how to deal with Hell. He is the one that has made the laws and decided how people will get taxed that has changed a redistributed the power. Without him, Desmond would be left without knowing how to navigate the situation. What would be best is if we can abduct him. Killing him would also work but we want to kno what he knwos and take it from there. Since you are no longer welcome in Phlan, you would have to sneak inside the city and get close to him. For someone like Regis, that would be an easy task." Golian stares back with a cold look. "But yes, it would be easy to do it by myself, but what about getting everyone in the city. That would be difficult." Golian's face twists. "Lies, excuses, evasion and more excuses. It's impressive that Richard considered you the best of the best if this is how you react to the mission. I promised money upwards to $100,000 and you can't figure it out. I have resources, but you were trusted becaue you are the best. Figure... it out." Regis remains quiet in response.

After everyone hears it, they agree to sign the contract. Elisa's bond with Illmater doesn't allow her to be affected and as Santiago signs it, a brief glow that only Elisa notices is that briefly, his eyes glow green as he also esapes the bond. Only Gosen and Regis appear to be hit by the Gaes after signing the contract.

Elisa turns to Golian and asks another question about the door. Golian looks delighted as he looks back and mentioned the secret door. He talks about allies he would like to reveal at this point. Golian moves and feels around the part around the door at the seem between the wall and presses it in a particular way before the wall lifts. He walks through the door way as he moves towards the other side of the hallways and opens the side of the door to a back office filled mostly with drinks and some back storage with two other doors to getout of that side of the office. There, there were two people sitting on wooden chairs at a small round coffee table. The two people that are there are Kyle Higgard, a Paladin of Illmater and Valgred Semeksen, high Cleric of the Illmater that both Regis, Santiago, and Gosen.

The Paladin has shiny plate and looks exalted in his appearance as Valgred's robes are as they were, worn and torn and very simplistic. Valgred looks as if he didn't sleep for quite some time as the Paladin had dark brown hair and bright blue eyes. He more looked angry and frustrated to be there than anything else. Once Golian introduced both of them, he made it clear that Sarcaedon has infiltrated the Temple of the Three Truths in Phlan, whether he did it himself or Desmond, there is a rift between how people think in the Temple of the Three Truths that is much stronger after Turnok exposed Desmond. Valgred states... he knew who Desmond was prior to this and admits that this conflict that caused issues even inside the Temple of the Triad. "I find shame to need to go to such lengths to in order to prevent Hell from gaining power so close to the Temple, but I am willing to sacrifice my name and rank if that means protecting the Temple and helping the world. It isn't in my code, but it is our dogma to sacrifice for the greater good."

Elisa listens to Valgred's words and hears a sadness and regret to him that only she notices. He studders at moments as Kyle remains completely silent through this. Golian takes helm again and says that he has allies and people in the city that have already taken station that could help them if they need to blend in. Golian looks at Valgred and motions people back to his office. He looks back to the group and states that the contract will have hold for a year and asks if there any questions before dismissing the group.

=Session 18: Mission Briefing= Golian had just dismissed the party as they were getting ready to leave, he rolls his back his comments and asks people to stay. In a moment, Golian swiftly and unnoticed cast a spell on himself. His demeanor changed as he called everyone back into the office. It's as if he had been given a week's worth of time in a matter of moments to consider his actions and thoughts and presented himself completely differently than before.

Golian rolled back on his comments to the party and apologized about his prior comments. His sympathized with his frustration and anger. He acknowledged how the mood seemed right, but that he directed that anger improperly making sure to mention Santiago's words. Golian took out a scroll and ripped it in half revealing a small light coming from both Regis and Gosen. Golian notices and mentions briefly how both Elisa and Santiago appeared no to be bound by the contract either way.

Elisa takes this time to look at Santiago and his scythe. Golian begins to review details of the mission. Golian reviews a comment Regis made about the difficulty of taking the party and discusses the mission objectives and who he has in the city. There was a length conversation about which group would make the most sense to infultrate, The party eventually agreed on Black Jackets a subset of the mercenary group Blackwatch, which had been conscripted by Desmond close to hundred years ago after commissioning several assassinations of lawless political opponents. The Black Jackets are a Mercenary company that acts as police and detectives in the city looking out for specific crimes and intelligence. Elisa would be a cleric of one of the Triad Gods for the Temple of Three Truths.

Imir would will sent in as a Cloak under Armen Rathker, house patron, has connections to both Mulmaster and Phlan and has member from the Brotherhood of the Cloak around him. Armen is one of the few House Patrons in Melvaunt not to have a seat in the council and the only one believed to own property in Melvaunt, Phlan and Mulmaster.

Golian then asked his two aids, a halfling rogue and a goliath body guard for items per Regis's request and managed 4 invisibility potions and three disguise self potions in addition to the black jacket uniforms. Golian stated he had upwards of twenty people in various positions inside Phlan who worked on his behalf at least part time to consult. Santiago asked who were the leaders of these people to consult while inside the city, and were pointed to Kyle Higgard, the paladin they just spoke with and Legan, of the Red Plumes inside Phlan who worked directly under it's captain, a familiar halforc by the name of Griswald, as well as Simon, the halfling attendant under Sarcaedon who is selling his secrets to the business heads inside Melvaunt. After giving out that full bit of information, the group was set up to travel directly to Phlan via carriage to make it to the mission. During the travels, they were followed by none other than Gomand Pusk, rogue ex Gleaners Magical High Council who was now a fugitive previously captured. The moment Gosen saw him, he proceeded to attack him at sight triggering a contingent resilient sphere and starting the combat.

Imir dispelled the sphere. Gomand was originally uninterested in the rest of the party putting them in a force cage without realizing that Regis's sword could cut through a wall of force. After sustaining more a hits, Gomand became impatient and summoned a meteor swarm on the party killing the halfling aid, destroying the carriage and knocking down several of group immediately. Elisa used an ability the forced Gomand to share that same pain in psychic damage. Gosen pulled Gomand down from the sky and slammed him on the ground and began slamming his sword against the small gnome. The triggered death of his body resulted in a pulsing of the crown that triggered a transformation into an arch fiend Gosen looked up as this figure grabbed Gosen and ripped off one of his arms. Imir cast a spell to weaken his ability to save against effects as Elisa then banished the fiend back into whatever Abyss the crown originally came from. In his words, he bellowed a curse back onto the party as he disappeared. Elisa brought Ingris, the halfling back to life as the Goliath admitted to hiding the entire battle after realizing the gnome could cast spells like that. The group traveled the rest of the way by foot since the horses were also killed in the blast.

It was an uneventful day and a half later when the party arrived in Phlan. Golian had instructed everyone to enter in the Eastern gate to have a guard loyal to his cause to be the one to let them in with no issues. Inside the city, it was stated that the Temple of the Three Truths would be the primary base of operations, but that several of the top officials might have been compromised and that everyone should only really be seen by the lower clerics and paladins of the church whenever possible.

=Session 19: Skin deep=

This session starts with everyone speaking to Kyle about his immediate distrust of the leaders of the Temple of the Three Truths in Phlan. Kyle lead everyone done to a cellar early in the day. There is a conversation about the leadership of the Black Jackets, some talk about Simon, a halfling that works for Sarcaedon Arbelleck. After going through the options, everyone agrees that Simon is their best source as someone who directly speaks to Sarcaedon Arbelleck. Kyle mentions that he Simon would be free for a tiny bit as early as today.

Everyone agrees to visit the barracks later in the day where Simon will be following up on an expense report with the western barracks. He is standing on a small wooden step ladder speaking to someone in the Red Plumes. After finishing the report, he starts to walk away when being called by Kyle.

Kyle indicated there there is unfinished businesses between the two in the earlier meeting and the two take a room to discuss the the situation. Simon did originally meet the party back after the first meeting with with the party after defeating the Necromancer who coordinated the stealing and killing of citizens in both Phlan and Melvaunt. Simon did not recognize Regis, Gosen or Santiago. Regis did eventually reveal that they are the same people. During the conversation, Simon divulged information about the schedule of Sarcaedon Arbelleck and stated that there were two good meeting times to catch him. One time would be in a meeting he was having at Armen Rathker's residence in Phlam (he is from Melvaunt, but owns an estate in Mulmaster, and Phlan also) and another was a time when he was having a meeting with business people in Melvaunt at the Lavender Swan. Everyone seemed to agree that ambushing him at that meeting seemed to be the best chance to grab him. Simon did state that he was having a meeting at the Temple of the Three Truths the next day. Everyone aside from Elisa agreed to staying at the Lavender Swan for the next few days. Elisa decided to stay apart from the party at the Temple of the Three Truths.

Elisa managed to sneak in a room that was really not guarded where the head Paladin of Torm, Tetler Sigmund, was there as was the Head Cleric of Bahamut, Godric Balkas. There was maybe one other person somewhat in the vicinity besides Elisa when the meeting happened. Sarcaedon stepped into the meeting hoping to get the Paladins and Clerics at the Temple of the Three Truths to look into a series of attacks that have been happening to silver shipments meant to reach the Temple of Triad from Phlan. More than anything Sarcaedon seemed worried about who might be doing it. He referenced a piece of paper the party got for him after defeating the Necormancer, and he seemed concerned that the stolen silver might be involved in an invasion plan against Phlan. He asked if there were any initiatives from the Temple of the Triad to involve figuring this out. Godric indicated that after the incident with Turnock that it is believed that Phlan is sabotaging the shipments and they are not willing to engage in an agreed manor. Due to the contract Phlan leadership has with Hell, they are unable to conscript paladins or clerics of the Triad from the Temple of the Three Truths to look into the manor. Sarcaedon states that he is wondering how Mulmaster's partnership with Hell has anything to do with these attacks. Once that inquiry is done, he mostly asks Sigmund for papers regarding traffic to the Temple of the Three Truths and the Temple of the Triad.

Sigmund states that there is a major splinter in the Temple of the Triad due to a lack of communication considering there were others that knew of Desmond and there is sowed distrust in the organization. He states that because of this, there is nothing that can really be done. Sarcaedon is slightly frustrated stating that the imperial empire now known at the the army of the Temple of the Triad owes both it's silver and its food to the Moonsea region. Sarcaedon asks Godric if Turnok has changed his mind since the incident, but Godric states that his conversations with Turnok are private and cannot be divulged. Sarcaedon ends the meeting stating that if he cannot get the manpower otherwise to ask if something can be done as it is in the Temple of the Triad's interest to do something about the lost silver shipments. After Sarcaedon leaves, Godric and Sigmund have a conversation about the situation with the Temple of the Three Truths and the Temple of the Three Truths where it was stated that there are an increasing number of people who are sidestepping Phlan due to the words and influence of Turnok. Godric states that several high ranking individuals from the Temple of the Triad are currently missing. Sigmund expresses discomfort with Godric's willingness to speak with Sarcaedon where he gives a statement saying that Sarcaedon is not someone he should see as an ally, but he is oddly one of the most honest people in the city despite his position.

Elisa stays for some time as Sigmund just stays looking into some papers with almost no incident for the next 45 minutes. After that time, he is approached by a someone in Red Robes identified as the old robes from the Red Wizards of Thay. This is an older man with mid length white hair who approaches Sigmund. Elisa doesn't hear the entire conversation, but the individual mentions trouble with people in the temple traveling back and forth from Mulmaster to Phlan. Sigmund seems very deferential to Red Wizard. The Red Wizard seems to indicate that there is an increasing population in Phlan and a breach of personal contracts that threatens the main plan and this needs to be address immediately. The conversation is short, and the Red Wizard seems to disappear after that line. Sigmund seemed to power walk back to his office with a distressed look on his face. He rushed back to what appeared to be his personal office where he stayed for the next three hours. Elisa stayed in the section for Torm and did basic prayer and three hours after going into his office, he left and locked the door behind him.

Elisa stepped in and managed to pick the lock (SOMEHOW, Nat 20) and looked in Sigmunds Office. In one of drawers, there was a book with invisible text that became visible to Elisa as she could read infernal. The book was barely tangible and read "Contract to Val'Dranar" The moment Elisa touched this item, She could feel that Sigmund became immediately aware that someone witnesses this contract. She looked through it briefly and she tried to move it and tear pages out, but the book was not tangible and could not be moved from the location. She instead decided to try and read portions of it, and caught the words full unwilling submission in text and got the text Malbolge or otherwise known as Heresy. When she witnesses this, she ran out of the Temple of the Three Truths out and ran and hid in a more active part of the city. She originally hid in a allyway where there was a voice in her head that she didn't recognize. The voice introduced itself as Glasya, Lord of the 6th. She stated that she was not meant to witness the ritual. Sadly she had to die for seeing it. Elisa previously tried to dispell the Contract and that failed to work. Now, she tried to dispell the contract's lock on her, and that succeeded. She saw Sigmund step out in full armor with multiple paladins around him. Elisa in disguise moved to a more active part of the city and proceeded to hide in plain site to see if Sigmund was aware of what she looked like and should chase her.

Sigmund moved the location in the allyway and then seemed to look aimlessly. When he was out of site, she managed to move to the Lavender Swan where she asked the location of the rooms for everyone else in the party.

Once there, Elisa tried to get the attention of everyone. Most of the initial conversation was her saying that she caught that Tetler Sigmund was under contract from Hell, specifically the 6th circle of Hell. Imir recognized this, but more than anything he showed fear and caution that the mission might have been compromised. There was a conversation about what the plan would be where it was agreed upon that they would either kidnap or kill Sarcaedon Arbelleck at the upcoming meeting. Santiago specifically wanted to kill him while Imir was more interested in keeping alive. After speaking to his imp companion, he stated that Sarcaedon Arbelleck was decently close to Alloces, who knew his patron Duke Val'Dranar. Despite the differences, there was an understanding that Elisa would play a song to entrance the first floor so that combat happened there would be less of a chance it would cause an immediate panic on the first floor. Imir decided to get both a dimension anchor after learning from Valgred that in Turnok's battle with him Sarcaedon's main form of battling was through dominating people's minds and teleporting them or forcibly teleporting people to Hell, and talked about finding a scroll of Teleport if they needed to escape if things went wrong, or right. After showing anger at the recklessness of learning this information, he proceeded to send to Blade Golian about the situation.

The next morning, Imir got the message that Kyle had been compromised and captured by Sigmund within the Temple of the Three Truths and that the mission may have been compromised. Imir seemed more than willing to end the mission there, but Santiago and Elisa agreed to still continue. Imir bought the supplies in a magical store that gave discounts to members of the Brotherhood of the Cloak. That evening, Elisa adapted her disguise to match the outfits worn by the people at the Lavender Swan. She was not aware as the first few people for the meeting showed up as she didn't recognize any of them. The people in the party made a disguise to look as if they worked at the establishments and stood in a waiting office room next to the suite with the meeting. The first two people that entered the room for the meeting were Adrian Plasses, someone from Merchant house of Melvaunt who sponsored both Santiago's joining of Bruil's team and Aklos. After that, Armen, an older man who was the patron of another family in purple robes. The third person for the meeting was someone Elisa Recognized as the Red Wizard from before. He was accompanied by two other people in red robes. As this person stepped up, Imir immediately recognized even in human form that this person is none other than Keilrecht Tillenbirg, the Grand Magus of the 8th Cricle, Cania.

Imir's eyes went wide as it became clear that this would be a very dangerous mission. Elisa saw and recognized Sarcaedon Arbelleck as he walked in the Lavender Swan with multiple Red Plumes, 4. During this, Elisa tried to get the attention of Sarcaedon and use her playing to cast a spell on him. Sarcaedon didn't notice the spell, but he looked at her and activated an ability and noticed her through disguise and uttered "EC02" before walking away. Elisa tried once more to charm the people and managed to charm one of the Red Plumes. During the time going back up to the meeting, Imir activated a Gem of Seeing he bought for the mission and saw that the Red Plumes by Sarcaedon are actually Bone Devils. At this point, Elisa almost misses that the last person entering for the meeting appears to be someone she does not recognize in a black suit.

=Session 20: Journey to the Astral Castle= Shortly as Sarcaedon came into view, it was Santiago that made the first move to block the ones in the other room from being a factor in the upcoming battle. The result set up those going up the stairs. Shem Romanov V first put tags on the wall to prevent those in the first floor from moving up and turned himself invisible. Sarcaedon immediately took his turn to dominate both Santiago and Imir. The Bone Devils would go after Gosen and knocking him unconscious almost immediately. Regis took an invisibility potion and tossed a smoke bomb in the corner with the bone devils. With the chaos in the other room, Armen ordered his cloaks to see what was going on and help if there was an attack. Santiago broke out of the hold with the help of his scythe and charged Sarcaedon. All this time, Sarcaedon was trying to get him to stop. Elisa then attempted to go upstairs and was blocked by Shem Romanov and then moved outside to climb the wall to the second floor.

The two cloaks teleported in the room. One attempted to hold Santiago and failed while the other cast a fireball into the corner with the bone devil at Sarcaedon's request. Sarcaedon looked in surprise to see Santigo's scythe and proclaimed he was a worshipper of Cyric. With a large wound from Santiago's Scythe, Sarcaedon ordered Imir to take him down, as he proceeded to a smite against Santiago. Santiago move to prevent people from getting through the door was to summon apes to hold the door shut. Keilrecht TIllenbirg in the other room got angry at the situation and telekinesis smashed a hole through the wall, which Imir a chance to snap out of the domination. Regis tossed a portable hole, which Sarcaedon fell into and misty stepped out of confused. When that happened, Shem Romanov V while invisible, spoke to Regis, still invisible and asked if he would be willing to stop this fight or go with him to abandon his friends. Regis did not do that. Shem Romanov V stayed close, but didn't really act this fight.

Elisa started to climb the walls as Sarcaedon proceeded to trap what he thought was just Imir and Santiago, but also included Regis in a force cage. Regis revealed himself and showed that he could cut through the force cage as Santiago and Imir went to charge him. Keilrecht Tillenbirg went to immolate Imir as he tossed back a Rebuke. Sarcaedon became increasingly uncomfortable as Santaigo sliced a hole in magical robes showing a deep wound in him. He first used Shem Romanov as a reason to want to stop this fight, but that was before Elisa used her ability to charm the entire first floor and one of the cloaks. Keilrecht Tillenbirg recognized EC01, Elisa and ordered the Bone Devils to capture her.

Each of the guards move to attack her as she fell back to the ground. Sarcaedon urged them to find a way to escape. He kept an eye across the room at his former colleague, Keilrecht Tillenbirg. Imir cast the scroll of dimensional anchor as Keilrecht Tillenbirg walked outside it's radius to teleport next to Elisa. Keilrecht Tillenbirg smiled as he bragged about dismantling her. Bone Devils surrounded her on the ground as she prayed for a divine favor from Ilmater. Her prayers were answered. It was not a straight forward one expected as Gosen, stabilized got up only to see a familiar talisman in his hands. With the talisman in his hands, there was a faint glow that he noticed. It had a power he never experienced before. It is difficult to tell if this was a result of the talisman itself or the divine favor, but he was able to speak to the group telepathically.

Everyone agreed to leave as bone devils charged at Elisa. Gosen took one last charge at Sarcaedon. Sarcaedon used his magic to redirect Gosen's movement in the direction to grab to Imir just before leaving. Sarcaedon ran to the other side of the room and left apologizing to his guests regarding the attack.

Then everyone teleports, they go to an unfamiliar setting with a shining night sky with a purplish glow. The skyline looks completely different and the landscape is completely unrecognizable. Imir does recognize the location and that they have teleported to the Astral Sea.

Imir stormed off angry and confused that the mission had failed. Regis pulled out the sending stone and attempted to use it when he realized it didn't work. Gosen and Imir were ramping up in an argument with Elisa cast a spell to calm the moods a bit. Everyone did a long rest believing it was safe to stay where they were. After the rest, Elisa spotted a dog with larger than average eyes, looking almost like a golden retriever. The dog did a scruffy sounding bark and lead Elisa and others to a man wearing a mask, who happened to have the head of a fox. He was pleased to see everyone. Everyone was immediately suspicious of him, but in time, they learned that the fox was desperately looking for help and noticing that everyone looked lost. In time the dog felt more comfortable and managed to speak to everyone telepathically. They wanted help to get into the crystal castle in the region.

The fox mentioned that it was impossible to teleport in this region of the Astral Sea. It was sealed off by Hell, and that they needed help by getting to a portal to travel back to the material plane. Everyone took a moment of time to consider the situation. Elisa was convinced that they were sent here for a reason and everyone agreed to move on. The Fox stated to move quickly and quietly. Too loud and they might wake up the Astral Dreadknought, and there were aberrations in the area flowing out of the far off star.

During the travels through the Astral Sea, they traveled in what used to be the branches of a very large tree that was taller than most mountain. There was a massive hole in the middle. In a split in the path, there was a figure blocking it wearing a helmet with no breath holes in the shape cube.

There was an attempt to negotiate with the figure when it telepathically communicated with everyone to die. Larger monstrous aberrations came forth after the being performed a mind blast on everyone there. The doggo was one of the few that passed the save and was able to remove the effect from people. Santiago was the first to break the save with the power of the scythe and immediately went after the Mind Flayer. A giant and strange humanoid with a giant mouth in it's body showed up and started chewing on Gosen. Santiago managed to kill the mind flayer despite nearly being thown off the tree. Elisa managed to banish the aspect of hunger on Gosen and the Fox managed to telekinesis the giant off the tree into the astral sea. A larger barrage of tentacles was whispering and floating slowly Out of the center of the tree burst forth a monster well over 1000 ft long with a mouth wide enough to swallow a small castle with it's eye bound and covered in chains.

The fox warned against playing music earlier in the fight, but the doggo urged Elisa to do so saying that the Dreadknought was neither evil or mindless. Play music to know you are not an enemy and hopefully it will go after the aberration. In an attempt, she sung a song and played with her guitar. The beast looked bound to the area. The Astral Dreadnaught was simply titanic in scope moving up close to one hundread feet from the hole with a large singular eye covered in a magicaly metal bond and covered in magical chains. It's mouth could swallow the entire party at once and much more. The beast froze still and listened to the sound of Elisa's music. After a moment of silence, it moved out and swallowed the large twisted aberrations and slinked back into its hole.

Following in the back were two people in robes, both of them appearing to be human. They introduced themselves as outsiders looking for someone by the name of Talos Mori. One introduced himself as Ronald and the other as Alden. The fox stated that they are looking to speak to very knowledgeable mages in the crystal castle close by. The castle usually doesn't let people in, and it is defended by a barrage of very odd looking angels with twisted forms and a ring covered in eyes surrounding the place.

=Session 21: Pride and ...umm Prejudice= The crystal castle was just a walk away going up a legion of stairs barely seeing an entourage of malformed seraphim once belonging to the court of Mystra. The shapes were barely humanoid with almost no clear facial features and skin with smooth surfaces over flesh and shapes for heads or holes their torsos. Surrounding the castle is an ophanim only barely visible caught by Regis. The staircase to the crystal castle was long, but nothing guarding the castle was approaching. Imir angry looking rather uneasy at the beings flying around the castle looked up as the Fox stated they were noticed, but if there was an issue that they would have been approached by now.

Once the group approached the area where the steps ended, it looked like a solid crystal with no door. In a matter of seconds, a arched hole appeared in crystal looking on a room that was pure white with a bright blue circle in the middle. A disembodied voice asked for the names of everyone in the group. This lead to a length introduction where all but maybe three of the people there, including Elisa, with Alden and Ronald of Mage Hold were recognized. Everyone was let in and told to step onto the blue circle the be transported to the seeing table where the grand wizard Mozariq was held up.

In time, everyone stepped into the white room with seemingly nothing in it and allowed themselves to be fast traveled to a table in a blue background looking outside a thin layer of crystal before being outside. Sitting at a table, there were four different figures, a being composed almost exclusively of light with only the slight outline of a person. To the side of thing... being was a man that looked familiar. Santiago almost immediately identified him as McCallister, the name he used while out in the Dalelands. It was none other than Elminster, Roguishly handsome mage of Shadowdale, but also known to be an old man. The other were off more to the side. One appeared very clearly as a Lich, and a very ancient one. His bones were bleached with stones floating around his head an a human roughly the same size as Gosen with tinted glasses. The person who did most of the initial speaking was Elminster. Imir and Mozariq echoed a concern and confusion to their purpose there.

It was Elminster who spoke to inform the room that it was his decision to let everyone in and that he told himself that it would be beneficial to do so. Confused at how to proceed since no one was there with much an idea of what do to, Mozariq simply agreed to do what he once did and provide those who come and see him for knowledge to ask him two questions of their choosing. Imir frustrated effectively immediately wasted both of his questions. The Fox shortly after wastes both questions asking for support and being surprised afterwards. Regis asks a question which is purposely vague in order to get a specific answer without everyone else being aware of what he meant. Santiago asked about his fate is his continued with the Scythe and Gosen was really the only one who seemed to ask much about how they got there or what might happen to the world in response to the ongoing events. Most of what was divulged was that the world was decaying to what would be the second battle and that this information could not be told to any of the following people "Turnok, Sarshel, Enabrin, Larnel, but it's actually Ok to tell Berg after all".

Ronald asked questions specific about finding a devil criminal by the name of Talos Mori, to which he got answers that made it clear that he had no further interest in being in this world. However, Alden asked specifically about Aklos, to which Gosen and Santiago responded. He got the distance of where he is going. This caused an argument between Alden and Ronald, which would unveil information that would get the attention of the Lich, who would introduce himself as the Ancient Netherverse Lich, Larloch. He asked about the demise of Alden's world and the link that it might have to this world. Ronald gave a typically evasive answer as not to provoke the situation as Alden gave a truthful answer to what happened to his world and how. The story of how the goddess of magic of his world was controlled seemed too familiar to the story of Karsus during his time and he retold the events to discover that they were likely talking about the same spell. Larloch then asked Mozariq about the events surrounding the destruction of ancient Netheril, which would connect the dots for both parties involved. Larloch both mournful that his colleague's mistakes could have helped destroy an entire world and may ripple back agreed to help Alden find Aklos, or at least get him back to the material plane and asked Mozariq if there were other survivals in this world, to which Alden answered no, but simply to be corrected by Mozariq for an answer in the 70s, which would contradict the intel given by Ronald. This caused a stir as Elisa asked questions about whether or not it was in her power to help Imir and if she would be able to help Santiago. To which she would eventually be able to help Imir, but the question with Santiago was more vague and contested. Mozariq more argued the point of what counts as help than give a definitive answer regarding Santiago. Larloch had his own conversation with Mozariq regarding the situation and the Far Realm and agreed to leave with the group to free the portal afterwards. He took the form of his body in life, a dark skinned man with white hair and proceeded to travel outwards stating that it was possible for him to be gone a while since he anticipated that his body might be destroyed in the upcoming battle.

During Ronald's question everyone learned that Talos Mori was with his Lord, a Duke of Hell known as Bel'Claudo. Bel'Claudo an arrogant but powerful devil who has control over this portion of the Astral Sea and guards a portal and sealed off flight outside of winged beings and teleportation. Larloch gave a very basic plan idea over what he is expecting to do. He was going to cast a powerful ritual spell that will collapse a portion of the Astral Sea in on itself, and doing so will likely give everyone a chance to go through the portal before it is destroyed. The only work around is the fact that time will need to be stalled before the fight as he is looking to cast the spell. Larloch didn't give a specific period of time, but that it would take hours of initial preparation, but several minutes to actually cast the spell when he is ready to do so.

During the night, it was clear that while traveling with the group that the Fox was nervous and considered the idea of rummaging through people's belongings before nervously looking back at Elisa and deciding not to. At the location, there was a small rock with several symbols and runes on it. Written in infernal, Elisa realized that it was mostly just a marking of which portal this is. Regis and Gosen questioned if this was the right place, to which the Fox was certain this goes to the right place. He informed everyone that it will go to a small island cutoff from the mainland that cannot be reached since both flight and teleportation have been cut off. In there, there is no way back without permission from Bel'Claudo. While discussing this, he stated that Bel'Claudo would want something in return for using the portal.

Here was the moment, he discussed an alternative to battle. The Fox, Arcanaloth was discussing the idea of what they might want and considered the possibility of sacrificing the warforged to them. Elisa was not particularly willing to sacrifice herself on a whim, but Regis seemed fine with it. Larloch went back and stated that it likely wouldn't amount to much since they have all the leverage in this situation. The doggo barked giving more than enough an argument to reveal that there was not much left to be said. Larloch reminded everyone that at this point he will need time. He will need to focus on the area being attacked. Elisa tested sendings to Regis to know that she wouldn't immediately arrive with everyone else knowing that her presence tends to make encounters aggressive with Hell since she is someone they want to have and study.

Once the group went through the portal, everyone was on a sort of circular floating island, which was almost most shaped like a doughnut with a small doughnut hole island with the portal. There was an assortment of legion devils, Malebranche, Glugons, and a small throne with a like figure in ridiculously ornate gold and red cloak covering a pale reddish gray skin with a devil with a long face and 4 horns sticking from his head. Bel'Claudo spoke with a high pitch voice immediately asking what the group wanted, and then assuming it was passage what they would offer for passage through the portal. Santiago started with a meticulous approach immediately working to spend time. He started with a negotiation of potential work and went through asking for a contract and ways to go about it. Bel'Claudo was impressed with his ideas and his initiative and started the conversation off very pleased and happy with Santiago.

Despite Santiago working Bel'Claudo very impressively, he did still see Imir as a lesser lifeform and immediately suggested that Imir be permanently enslaved to Bel'Claudo. Imir shouted back immediately in response, which created tension where it was almost diffused before it started. This still wasn't the worst as Bel'Claudo was enraged and vented a bit about how he wanted Imir's head and that he would spare several of the people. Bel'Claudo wanted to put the entire group under contract. Santiago managed to talk it kind of down to a single favor, really focusing on making this take a long time rather than the actual result, which almost seemed to work at stalling the situation. He even did well enough that Bel'Claudo agreed to spare Imir if he would lick Bel'Claudo's boots while kneeling. Given the situation, he agreed reluctantly. Imir and the rest of the group walked up to Bel'Claudo and when the time approached, he activated his Hex Blade and attacked the Duke of Hell. The response was immediately met with a powerful binding magic which allowed the surrounding Glugons to stab Imir almost immediately knocking him unconscious. Bel'Claudo didn't catch that this was the will of everyone in the group and was willing to forgiving everyone if Santiago agreed to chop Imir's head.

Santiago agreed reluctantly. He very slowly approached and Bel'Claudo blinded sided again took a swing from Santiago striking a significant blow against him as he called out in rage to kill every last one of the people there. The Glugons both attacked Santiago knocking him down after stabbing him repeatedly. Before he fell, he let Elisa know that things have gone south. The Doggo jumped over and started barking to eventually bring back Santiago and Imir. Ronald went and immediately attempted to imprison Talos Mori and failed, which lead to a charge that immediately had his head chopped off. Bel'Claudo used his powers to create a wall of fire around everyone in the group as the arcanaloth dispelled it.

Shortly after that, Larloch's spell began to activate creating a tear in the sky of the astal sea and causing shakes. Bel'Claudo looked back at Larloch and looked at Santiago furious with the situation calling for everyone to be killed. Elisa used an ability that charmed most of the legionnaires and the priests guarding the portal. Alden created a bridge to cross as the Arcanaloth rushed towards the bridge, Bel'Claudo immediately impaled him with his claws as the Fox disintegrates. Larloch adds a ward onto Santiago as he proceeds to impklode several of the devils around him. Bel'Claudo looks at Elisa and sees the chaos and uses his War Forged incinerator, a hulking warforged more terrifying than most golems to take her down as Alden creates a quake in the small island shattering the ground and knocking over several of the devils and the warforged as many of the group start to make their way towards the portal.

=Session 22: Not what it Seems=

The island where the battle took place began to crumble as most of the group began to run for the bridge. The Glugon stepped back an spun its spear in the circle to create a whirlwind of ice and snow towards most in the group. Several fell down before the doggo barked to help everyone regain consciousness. Elisa too aided in prayer to give the everyone enough strength to move on. Alden looked back Ronald and looked at the party when deciding to haste the group to get everyone to move quicker to the portal.

The one Rakshasa there used her spell to control Imir's mind and make him attack Alden. The spell ended after his attack swung deep landing a critical blow against him. After the spell wore off, Gosen, followed by Regis and others made their way to the portal. Bel'Claudo fighting several of his underlings simultaneously tossing them off the bridge to the portal or dismembering them as he stared at Santiago making his way to the portal.

Elisa needed to talk Imir into deciding to leave without aiming to kill Bel'Claudo then and there. Bel'Claudo trying to goad everyone into staying through this frustratingly yelling at his own underlings attacking him.

Larloch keeping the attention of the Pit Lord Talos Mori and other combatants shape changed himself into an ancient blue dragon to use his lightning breath on the Devils and Warforged for Hell. The sky was close to shattering as Elisa went back to bring Ronald back to life. Ronald seeing the whole in the sky looks at a watch to realize the wards over teleportation and flight have been removed from this area goes back with the others and teleports the group close to him, including Alden, Elisa, and presumably Doggo back to the location where the portal would take everyone else. Everyone seems to make it through to a portal at night. One the other side seems to be no one waiting, but just a small shed. After less than a minute, the only one that crosses that portal is Bel'Claudo himself. Bel'Claudo clearly injured from the Erynes he fought off during the end of the battle. Imir cuts deep into him with a swing and he summons a firestorm hitting the everyone around him. He snaps his fingers and freezes time to move away from Imir and heal himself.

Santiago rushes him landing critical strike. Bel'Claudo almost trembles in fear as gets ready for an ultimate attack and summons a meteor swarm on the party. In response to a deadly attack, it activates a contingency from Alden that mitigates the damage of the attacks warding everyone from the majority of the pain, while Elisa rebukes the attack causing Bel'Claudo to suffer a significant injury knocking him down to one knee suffering the pain he dealt with that attack.

He looks at only Regis standing and Imir in ice. He admits defeat, but says it is not without a cost as he aims his hand to disintegrate Santiago... and misses. After missing, Regis heals Elisa, who fell in response to the attack. Bel'Claudo looking infuriated picks up Santiago as Elisa rushes to try to take Santiago from Bel'Claudo's grip as he coup de gras him to kill Santiago. In his death, the scythe explodes with shards knocking Bel'Claudo to the group with a blank look on his face and black eyes. Santiago's body disintegrates into black smoke and flies away only leaving his gear.

Heart to heart with Father Eshkabel
Santiago appeared in a dank poorly lit dungeon to find a familiar man playing the Piano. He remembered the look of his man as Perseus Von Eshkabel. The moment Santiago came too, he saw Ehskabel, who stopped playing the moment Santiago became conscious. His clothing not too dissimilar to his old clothing when they faught back under ground in the Dales, maybe just a little darker in color. Ehskabel didn't see too surprised to see Santiago and greeted him. Eshkabel mostly monologuing at this point made mention that he wasn't sure that Santiago would originally transform fully into his child, but mentioned that he took to the scythe better than others. Santiago quipping that he didn't think much of it and simply saw it as a tool. Eshkabel remarked that Santiago was more like himself or even Cyric than his worshippers. He was impressed at what he was able to accomplish and that he didn't seem too consumed with the identity of his actions.

When Santiago died, Eshkabel managed to look into his memories and feelings. Eshkabel was calm, almost soothing. He was not willing to control or do anything antagonistic to him, almost fatherly in nature. "Santiago, it seems that you had outgrown your objectives. Even at the start of your missions, you originally had goals. What is it you want in life?" Santiago was confused at this question. Santiago didn't really know and that he had gone used to taking order and following the direction of others. Eshkabel nodded and found it odd that he had listened to people beneath him to fight enemies far above him without much and idea of it is even in his benefit.

"Santiago, what drives you? You are capable. If this was about money, you could retire rich today and run off in this safe region.You could easily be a lord of that were your goal. I could even help make that happen if you would prefer." Santiago's answer was that he wanted to help people worse off than himself. Eshkabel kind of laughed, but he remarked that it is in human nature to be impulsively selfish and contemplatively compassionate and have it all make sense. Ehskabel asked if Santiago wanted to go back to his allies. Santiago agreed to go back.

Regis the first to mourn Santiago's loss kind of crying before looking at this things. Elisa trying to desperately see if she can bring him back from what's left of him. Gosen eyes his things roughly the same time Regis does when Elisa picks his things up and asks Gosen and Regis if Santiago had family.

The mood is collectively dim as everyone takes cover in the shed is it begins to rain outside. The only one outside still is Imir, who takes the time seeing a stasis Bel'Claudo to slice off his head. His body disintegrates a he holds onto his head and takes a moment to enslave his soul temporarily.

Imir spends most of the time embarrassing and defacing Bel'Claudo to brag his victory. Bel'Claudo shunned and embarrassed for his final moments laughs and states that while there is pride to be felt in Imir's victory, that Bel'Claudo states that twelve hours of servitude and embarrassment do not compare to an eternity he spent living as a Duke and over everyone else. He said that if he wanted to give meaning to this time, he would use it for revenge, as he has no allegiance in death. Imir considers his prospect to ask about Val'Drannar.

Bel'Claudo states that he knew who Imir was and demanded his slavery in response to a major bounty on his head. Val'Drannar is close to Silverymoon working with the Grand Magus of the 6th Circle to take down the Gem of the North and eventually the Dragoncoast. He mentioned that Val'Dranner has many legions in the area, but works with an elite few that he has experimented with that he says are completed. Val'Drannar saw great potential in Imir, but he was imperfect and unfinished. He assumed that he would send his best after Imir to take him back. Once Imir heard the name Belgoth, he knew what was happening and what to expect. He dismissed Bel'Claudo, where he gave Imir a thank you for releasing him from life. The night passed mostly uneventfully as Elisa stood watch in the rain. Towards dawn once the weather cleared up, a plume of black smoke appeared as one kept up with his word and Santiago appeared by his friends. Elisa, looked to her god to see if he was real or an apparition. She could tell the aura of the scythe was around him, but that he was still there. Ilmater gave her the word that he was still Santiago, and that he was not an enemy, not yet at least. Santiago didn't give too many details, but he did say that he was now a child of Eshkabel. No one reacted to the point not to trust Santiago, but many questioned his decision. Everyone did, but Imir. All he needed to do was say that he was free of him to approve of his actions. Regis argued that this wasn't the real Santiago and tried to keep his things while Gosen didn't really believe that Santiago was actually free and likely brainwashed by Eshkabel. Floppenwrist11/15/2020 Shortly once things were done. Ronald thanked the group when he mentioned that it was time for both of them to make their way back to Magehold. The moment that was said, Alden immediately teleported away. Ronald sighed, saying that it was not very surprising. He went to Elisa to personally thank her for saving him. He stated that he had no real intent to help them in any way due to his code in Magehold. Because of this, he felt indebted to help her in any way. She declined his help. Ronald nodded and then teleported away quickly.

It took a few moments for everyone to realize where they are, but once Elisa figured it out that they were in the tortured lands, she realized that they were close to the mountains just north of the border forest and close to Whitehorn.

It was less than a day's travel to Whitehorn. When going south, Regis and Gosen spotted a Tiefling and two gnolls and two kenku going in their direction with a human female. Imir made contact first with the other tiefling. When they were close enough, all the words were "friend or foe of hell". Imir was quick to say Foe when the tiefling said to put their weapons away. The gnolls were resistant as Imir smirked to prove his case by taking out the head of Bel'Claudo before throwing it to them.

The tiefling was impressed and looked up at Imir and told his group that whoever these people are have killed the Duke that ruled these lands and that they are to be given free passage through the lands and any provisions needed. Regis tried to take everything he could before Elisa stopped them. The meeting was brief before the group passed and continued southward. The tiefling, who identified himself as Gromer did stated that one of the reasons Bel'Claudo was in the region was to attempt to go after the plane rules by Malkizid, lord of the Yugoloths that the gnolls worshipped in the tortured lands.

There was no real incident between then and the rest of the journey to Whitehorn. The travel through the mountains was uneventful. Whitehorn itself, proved to be just as aloof of the situations around it as last time as one of the guards remembered Regis and Gosen from last time. Everyone made their way to "INN" at Whitehorn and made their way to an early night.

An Evening Stroll with a Grand Magus
throughout the day, Elisa got sendings from Sarcaedon Arbelleck regarding a talk. He wanted to discuss things feeling that he could clear up the situation. She was willing to hear him out, but knew many in her party would not offer him the same consideration. She asked if they could meet alone. He did agree to that on her terms.

That night, she walked out on the streets to see him walk out from the shadows. Sarcaedon appeared to be alone. He told her that he just wanted to have a lower profile and the preferred being allies with the original adventuring group. He had felt that his reputation was unwarranted and that those that hired them were no less involved with Hell than he was. Sarcaedon pulls out a piece of paper that the group got from the Necromancer on their first job for Phlan and gave it to Elisa. Elisa, being able to read it could see that this was an agreement between Khaldun from the 9th Circle of Hell, Golian Volkstadd of the Blades of Mulmaster and Gaziel, Arch Duke of the 4th Circle of Hell.

Sarcaedon asked if there was a way he could have the attention of everyone in the group, when Elisa said that there are those too stubborn to really listen to him and others wouldn't consider his words without money involved. Sarcaedon almost defended the rest of the party as Elisa seemed almost frustrated at how difficult they are to move as a group. He did say that all he wanted from the group originally was to help confirm his fears about the groups that wished to invade and hurt Phlan. He asked that maybe both groups would work together or at least stop hunting him if they realized that there was a real threat from Hell to this region around the corner. He asked if they could go to the border forests where there is a tower controlled by goblins and a Beholder where he believes Gaziel is or to Zhentil Keep, where he believes Paimon might be.

Sarcaedon stated that he didn't want to expect too much since he knew they would not likely become allies, but he wants her to understand that he isn't necessarily on the side of Hell and wants to see if they can at least try to validate his concerns for their movements in the region. He talks about a construct made of Silver that Hell uses to smash cities and destroy walls. He can't confirm it, but he wants someone with credibility to bring that to the attention of the Temple of the Triad and allow them to fight to protect Phlan. Elisa reluctantly agreed to mention this to her allies before going back to the INN

Bruil Checking In
Around this time, just a bit earlier Regis received a message aware of the attack in Phlan and the fact that they were unable to spot the group for the last day or so. He wondered what happened, but Regis was still around the group of gnolls and the tiefling. He responded later to say that thing were not going well and that he would report more on it in time.

When Elisa came back, she went back to her room, but didn't need to sleep. At the start of the next morning, she went down stairs to see everyone other than Imir. It was a slow an relaxing morning in Whitehorn and everyone was getting ready to enjoy a steak and lamb filled breakfast. Imir, still in his room when Elisa went looking for him. She was aware of her conversation the previous night wanted to have everyone in the party of the party when she discussed what she talked about in the party. Elisa was able to get Imir to go down and discuss that she spoke to Sarcaedon Arbelleck the night before in Whiteford in regard to topics and concerns of his.

=Session 23: The Hellfire Engine= Elisa addressed the party after having a hardy breakfast lamb, ham, beef and eggs paid for with a platinum that she talked to Sarcaedon Arbelleck. As stated in the conversation with him, she states that she didn't so much trust that he was good or that she trusted him, but trusted that he was telling the truth. Elisa pulls out the piece of paper provided to her that Santiago and Gosen both remember from the save where they fought the Necromancer. Imir is able to read it also, and catches the names Khladun, Gazriel, and Golian. The agreement mentions several parts, but has a connection point between resources. Elisa stated that Sarcaedon admitted that he cannot pay them as much as the Blades, but stated that he can help them restore a status as being welcomed in Phlan even after attacking him.

During the conversation, Imir did get a sending from Golian asking about the situation being aware on the attack against Sarcaedon Arbelleck and stating that Imir was not named during the attack. He discussed the situation during the conversation and acted in a way to provide Golian no meaningful information to their current situation.

Everyone did eventually agree that Golian's position working with Hell was unsettling. Sarcaedon mentioned that he was after getting information on two major threats. He believed there to be a major threat to Phlan in the border forest and a potential threat to the overall in Zhentil Keep. Regis and Gosen were still not really sold on whether or not going into Phlan or working with Sarcaedon was really a good idea, while Imir didn't so much agree to work with Sarcaedon, but believed that what he was saying would count as working against Hell.

Seeing that everyone was in Whiteford and already close to the border forest, it was agreed to see what was in the border forest. As per the conversation with Sarcaedon, the thread he believed was coming from there was a threat as part of the personal contract plan to attack Phlan with the power of the Hellfire Engines. Hellfire Engines are a siege based construct made of Silver that are used to harvest souls that would be used for the Warforged army, but are also powerful weapons that can smash through castle walls. Sarcaedon was almost desperate for their help since he knew they were very effective in the previous jobs for Phlan. In both cases, Sarcaedon only asked for proof of his suspicion and not a direct confrontation since his suspicion is that a Duke of Hell was head of the operation in both cases.

Shortly after that discussion the entire party went into the border forest first to see that there was a major movement of people, or undead from the area close to where they went to fight Agnon Pilot before. Going deeper, but were able to find movements of Goblins and trace it back north and Regis was able to see the top of a tower, the building where the goblins were working from. Closer to the tower, there was a small scout of goblins that were on patrol.

Out of the three goblins there, one was killed and the other was knocked out quickly as the third one was left free to run for some reason before being shot down quickly afterwards with Gosen's lasers. The goblin, believed to be the head was tied up, had his horn destroyed and was threatened. Originally the goblin was almost impossible to reason with to the point or pretending not to understand the language

Elisa was able to charm him and get the name Abba Dabb. After that happened, he became much more friendly to everyone other than Regis and gave a pathway for everyone to follow in order to sneak and get a side view of the tower.

The tower was at the edge of the forest near the mountains where it was guarded by Bone Devils and goblins. There were two large construct weapons verifying Sarcaedon's claim about the Hellfire Engines. The group however were still looking to obtain proof of it's existence. Abba Dab was set free with a command to run off. While talking to him, during the trip, it did seem clear that while the goblins were necessary good or innocent, they were not willing agents for Hell and were basically dominated when the their original master, a beholder was taken over. In addition, he did verify the presence of a very large Bone Devil.

Elisa had a plan that would be able to get everyone to the tower. If they could get in the tower, they might be able to find plans or other proof of the weapon's existence to take back to Sarcaedon or whoever needed to see it. The plan was to wait till night and then sneak through a lighter line of defenses while invisible. This worked as planned until reaching the locked door to the tower. Despite being locked, this was an easy fix for Regis to bypass. The tower was completely dark as those with dark vision shifted through a line of papers on the desk ground level. Most of what was found was from stolen silver shipments and a contract from Val'Dranar to Gazriel for the usage of of his elite squad of tieflings. This gained Imir's attention shifting from fear to rage when heard.

There was a circular staircase going upwards towards the top room where the entrance was a trap door on the flow. Regis could tell is was trapped by feeling the area around it lightly, but not really sure how. There was a small discussion on how to continue when he decided rather than alert people by making light that he would attempt to disarm it without light.

This effort didn't work too well either. His attempt lead to a loud alarm going off. They heard the voice of someone speaking in infernal. The alarm was very loud as the lights in the tower went on and everyone became visible in response to the alarm. Once it was clear the disguise was off, Imir and Santiago went up to fight a tiefling and two legions with him and a priest. The tiefling was an old warrior with Imir recognized as Helbrand. He was an older less powerful experiment, but bragged his wealth and lifestyle to the success of Val'Dranar and looked forward to fighting and killing Imir. The battle started with a powerful hit against Imir, but it only mildly impressed Imir as he followed with a hit double the strength. Helbrand was quickly dispatched as the party quickly took control of the small forces at the top of the tower. The battle was short as everyone realized that forces would soon envelope the area. Elisa grabbed the plans she quickly recognized. A Bone Devil flew into one of opens for a window, smashing it to create space for more as goblins started running up the stairs.

Imir quickly realized he had a scroll of teleportation and told everyone to gather so they could teleport away before Gazriel showed up .Imir teleported the everyone only to the edge of the border forest.

=Session 24: Holy Conquest?= Once hitting the edge of the border forest, everyone agreed relatively easily given the time of night to go back to Whitehorn and sleep in that same inn. Elisa wanted to reach out to Sarcaedon about what to do with the proof, but she would need to wait till the next day in order to figure out what to do next since she didn't prepare sending in order to reach him. It was an uneventful night. The start of the next morning, she sent to him. He originally wanted to meet in Phlan, but Santiago and Gosen both agreed that it made more sense to make him go over to them in Whitehorn to discuss the next actions.

The morning was mostly uneventful past breakfast. A few hours passed when he arrived in the city streets of Whitehorn alone. He informed them that he was alone at that time, but that he was ready for conflict if this was a trap. Elisa tried to keep him at ease as everyone saw the familiar face in his typical formal black robes as he walked down the streets. Sarcaedon looked over the entire group as Elisa was pretty much the only one who approached him. Sarcaedon looked first at Imir and then at Santiago. He was cautious at first while trying to sound very in control. Elisa showed him the paper verifying his suspicions. Imir quickly interjected with questions about Golian and wondering why they should trust him over the Blades of Mulmaster.

Sarcaedon was comfortable with questions. He made his case very clear to everyone. He was helping the world, not because he cares about people or is a good person, but because he has a reputation already and will be seen as someone responsible for what happened. As much as that, he states that his desires when working for Hell was all personal gain, not sadism and global genocide. He stated that he is not necessarily more morally inclined than either Golian or Selfaril, but that they had an and ambition he didn't have and a desire to either gain or regain power.

Santiago was unsure if this was beneficial or what they wanted to do. Imir did seem convinced of what Sarcaedon said, not so much that he didn't want to kill him, but that what was said about the Blades was accurate. Sarceadon was willing to contest counter evidence and invited Imir to be untrusting to him if he was willing to disprove him. Elisa did show the evidence that he originally provided and Imir questioned its legitimacy. Sarcaedon was quick to state that Imir knew that Hell's contracts were what kept any degree of order among back stabbing devils. If forging a contract were easy, then there would be be no law in Hell, and laws and contracts were among the only constants in Hell.

Sarcaedon did state that he wanted everyone to go back to Phlan first, but Santiago was pretty keen on trying not to have that happen. During this time, Gosen has retrieved a sending from an unfamiliar person to a person he didn't recognize. The only thing he could recognize was the rank of the individual. He was a bit distracted and figured that these sendings were not for him, but likely for the original or last holder of his talisman.

During this, Regis, who seemed to be sweating more than usual seemed uneasy with all of this. He noted that this all was getting too dangerous and noticed how Sarcaedon had mentioned nothing to do with pay for all of this. Sarcaedon did quickly admit that for this conversation to work that the parties involved would need to care at least a little bit with the current events of the world and trust him, not blindly, but at least that he wasn't their enemy. He told Regis that if the idea was who was willing to pay more money that he would not have more money than the Blades of Mulmaster. Regis spent a minute relaying this information back to everyone about the pay difference between both sides since they were both clearly involved with this.

mir seemed not necessarily on the side of Sarcaedon, but clearly against the Blades of Mulmaster at this point and Elisa also disagreed with Regis stating that Sarcaedon while not a good person did at least seem to be providing real information and some degree of honest council while Golian's whole plan relied on lying to everyone about his relationship with Hell. Regis not really comfortable with this situation did make a decision to leave the group and aim to retire.

Santiago was the one who approached him before leaving more than anyone else. Regis was convinced with his resourcefulness and money that he could make his own business and go off and avoid the perils of adventuring during this dangerous time. No one contested his decision.

After he left, Sarceadon did seem afraid that he might still join up with Golian or others that side with him since they are the high bidders. Imir was unsure how to approach with the clear finger pointing. Sarcaedon did try to change the focus off himself and the Blades to Gazriel and Paimon and the devils themselves. When it came to figuring out what to do next, Elisa did agree that going to the Temple of the Triad did seem like the safer option. Sarceadon caved in for the idea acknowledging that Turnok would much sooner believe their group than himself or anyone liaison from Phlan at this point. Once that was discussed, he asked that afterwards if they would be willing to meet in Phlan for their next move. Sarcaedon did stated that after the death of Agnon Pilot that the hoard of undead from his castle of his former colleague, Count Belthorn had moved to the Thar and been taken by a Lich who had meant to use an already large hoard of undead created by the wars with the Ogres to throw south at Melvaunt and Phlan. There was no clear commitment about going back to Phlan, but no clear denial. The conversation reached it's close with an understanding of first going to the Temple of the Triad.

Sarcaedon left the city mostly on foot with no clear sign that he teleported away. The Temple of the Triad was only a day and a half on foot away from Whitehorn. There were Eraka tracks along the main road, but nothing eventful happened on the two day travels the Blood Marshes.

When everyone reached the start of the point of the bloodmarshes, the party was shown a familiar scene at the edge of swampy dark almost pink colored water thicker. Before it's start a paladin in fullplate with the symbol of Torm on the shoulder plates of his armor stood at watch just in front of a portal calling everyone out the moment he noticed everyone. His face was almost completely covered by his helmet. As previous to the group, he insisted on knowing their purpose and what was happening. Gosen tried to not tell the paladin why they were there and insisted that Turnock would be unhappy without the news they would bring. This as similar again to the first time set the paladin off in a defensive stance looking down at his weapon and back at everyone, including the tiefling with the half orc barbarian.

More anxious than before, the Paladin asked for the business of the people going to the Temple of the Tried. After trying dodge the question, it was Gosen that stated that they had intel about a weapon in the border forest. Elisa started giving a few details when the paladin nodded. He added that he would need to discuss this information with superiors in the temple, but that it is likely that he could bring it to Turnock.

That same paladin game back with an older looking cleric in pristine robes with the symbol of Torm and necklace with the symbol of the gauntlet in cold iron. He invited the party to step through the portal and come meet at the inside of the Temple. It was stated that Turnock would come to them not far from the entrance. He was waiting for information like this to validate his concerns with the area. A short time passes, anywhere from a few minutes to over an hour when same as the last time, Turnock appears with an entourage of paladins around him. He stands almost as tall as Elisa, but wide in full plate armor looking over specifically Elisa and Imir before meeting eyes with Santiago and Gosen, who he had met prior when the group delivered the new about Paimon. With barely a second though, he dismissed his look of suspicion on the other two. "It would appear that your group has changed" he says eyeing Santiago and Gosen with an equal acknowledgement. Turnock doing as close as a reptile can do to smile "I trust you, so I will trust those in your company. As long as you are here save the less fortunate, and kill devils; you are my ally."

Imir, rather tense in this situation to be surrounded by paladins for the first time after entering the church seems to be at ease. With that Turnock asks for the details of the intel. Elisa goes into detail as she is also the one holding the plans and reveals the plans for the Hellfire Engine. With that, she discusses the possible implication for Phlan. Turnock pauses, thinking out loud, considering his options. Elisa is almost immediately put off by the fact that his first thought isn't about saving Phlan. Turnock talks among his paladins a bit as well contemplating if they have the forces to fend off an attack like that without the aid of the Temple of the Triad.

It is at this point Elisa mirrors the language of the former Grand Magus of the 4th circle by stating that there are over 80,000 civilians Phlan. Her voice more agitated than average at the notion that someone revered like Turnock could even fathom the idea of not helping the city in these circumstances. He looked at her. "A wise commander considers all of his options before making a decision... I don't intend to let the city fall." Still far too cold, she took a noticeable disdain for Turnock at that point.

The conversation soon goes to the other place of interest. Elisa is the one that mentions Zhentil Keep. It is at that point that Turnock calls over a Cleric of Torm. There is a small conversation regarding a plot of significance. They speak for a moment. Turnock is immediately thankful to hear the information. He nods at the group and proceeds to ask them for help. "I have had a sense that the ruins of a holy battle, like here would be a place of great significance for the rituals of Hell. If you are willing to help me, I would be willing have you help me scout the region. I plan on taking my armies, but any insight into the forces they have and how they will be ready will be important."

Gosen seems a bit unsure as does Elisa at first. Turnock states that he expected such a thing to be true. He noticed that the mountains just south of the Temple were well guarded and wondered what they would be defending south of the Temple of the Triad if not Zhentil Keep. Turnock raises his voice in excitement saying that he has been ready for this battle for months. He just needed the excuse to go. He had mobilized troops to leave to get ready for a large scale attack in the last few weeks. If the party would be willing to scout by going through the narrow mountain passes, he would be finish setting up his forces and plan a full scale assault. The pace of such an attack caught everyone off guard, but Turnock managed to put his excitement into those around him, and whether excited or just willing to agree with him at all, everyone agreed to his plan. Briefing on the plan would happen tomorrow morning as would the trek itself.

The next morning, Turnock stated that the scouting team would be little more than eleven people, but all elite paladins and clerics traveling with the party to make it through the pass. The point would be to make it through the pass and reach Zhentil Keep as Turnock amasses the forces and starts his way with an army approaching 10,000 strong to take the site. Turnock talked about where he would gather people aside from the Temple of the Triad to make his attack. He wanted the group to be one that easily recognized as a scout group for a large army. The adventuring party looked the part to be something different from than paladins from the Temple of the Triad.

Everyone was surprised that the group would be so small. Turnock was sure that a smaller group would work better. There are many paths, but a large group would be forced to deal with multiple paths through the mountains and would gain the attention of all the forces in the mountain. Turnock knew that the leader guarding the mountain passes was a well known Pit Fiend from Avernus almost confirming the suspicion of the importance of the of the site. Santiago asked about supplies to help along. Turnock had that covered and took out a chest and handed out supplies liberally to the team and assigned head of his force to work under the authority of the party aside from keeping everyone aware of the objective. An older man in his late 40s and light blond hair and blue eyes with a long face looked up at Turnock. This human cleric of Bahamut stood in plate and blue robes over the armor and gave bow to Turnock. "Make sure they live. This mission will be dangerous. If it wouldn't give away our position, I would be going on this mission myself. Rest assured, if Paimon is there, I will kill him again." The paladin holds a map of the region and a map of the mountain in particular.

After the supplies were dispersed, Turnock warned that a Pit Fiend would be waiting for them on the bridge and that he would need to be slain in order for the attack to work, so that the group must be ready to engage a very threatening opponent. There was little conversation at that point when the group started south. The path to the mountains was clear, but while on the mountains, it was clear there were Malebranche (horned devils) scouting the skies. The small lake was in valley of the passages. As Santiago scouted closer, the paths became clear. The closest was the one with Pit Fiend.

When it was in sight, Elisa thought of a plan. She had the ability to mass charm. Sitting on the bridge, looking rather bored, was a horned devil. This horned devil looked different. She skin was bright red and a very stalky frame. The most noticeable feature is that this Horned Devil instead of the average nine of so feet tall appeared to be closer to around fifty feet tall. The expression was bored. Across the bridge, there was a large number of Warforged guarding the other side and a chimera chained to a small pillar. A small crumbled pile of rock was shifted into the throne of stone. The Pit fiend had deep red skin with a very toothy grin drinking from a bottle of wine poured by an older human covered head to toe in robes clad in a pentagram. Elisa noticed that it almost seemed like they were waiting for them to appear. She knew what she needed to do to gain the advantage and it appeared as if her presence was not noticed on the bridge. In front, there were two different looking warforged standing perfectly still just in front of the massive devil. In the back there was a warforged in a framed armor covering most its upper body with large turrets covering its forearms.

=Session 25: Battle on the Bridge=

Crack in the Helm of Justice: Enter Fenwyck
A routine meeting between military powers was in the process of happening. A troop trade was scheduled to occur between Myth Drannor and the Temple of the Triad. This was a practice more known for the Dales and the Temple of the Triad, but the only Dale of significance in it's military's presence was Archendale. Myth Drannor had become an active ally in the battle once it become clear that even the sigils were not a permanent solution against Wormwood's blood rain.

Lotherin Averellin of House Aelorothia was a ranking figure of his house walked with at least 20 plus elven rangers and a few bards on foot through the scorched lands where the forest was leading to the decayed lands of the Dales. On the other side, a mounted cavalry of paladins each dawning a symbol of their god placed on their armor with Turnok at the front of the pack on a war horse and damaged armor. The two both looked a bit surprised to see each other initially and looked at the forces around each other.

Lotherin introduced his presence for the sake of the troop trade, but also as support from Enabrin, to whom Letherin had great disdain for his connection to the Silverrain family. Turnock is there for an intel exchange with Myth Drannor. Both expressed a slight surprise by seeing each other there. Turnock had a paladin look through the names and noticed a gnome, a small female gnome in an open brown robe covered in pockets. Turnock asked about her to get a response first from Lotherin that she is someone requested to be sent as aid from Enabrin by the word and need of Sarshel. Turnock's eyes went slightly wide at that comment but he looked down at her.

She politely introduced herself. Lotherin states that she is skilled and much like the troop trade represents aid in ability not commonly retrieved by the methods employed by the Temple of the Triad.

The two switch to the topic of exchanging information. Turnock reveals by request from Lotherin, that Desmond, servant of Tiamat is King of the Moonsea and that others at the Temple of the Triad knew before he did. Lotherin was disgusted with this fact reciting the name Shem Romanov and Oryn Silverrain when referencing the Crimson Celebration. Turnock asked about Levias, an Elven Grand Magus of the 3rd under Mammon. Lotherin was not pleased to acknowledge that he was with them, but stated that Levias was someone who was able to help dilute the effects of Wormwood's Blood rain better than anyone else without a great deal of magical intervention. Turnock states that he was close to Sarcaedon Arbellect of the 4th circle and that he fought against them both in the Battle of the Betrayed.

Lotherin asked about the walked hoard of the undead marching towards Phlan from the border forest. Lotherin made a passing statement about a hidden elven city Netheril, but it quickly changed once Turnock brought up return of Paimon and Count Belthorn.

More less important details were shared before the two engaged in the troop trade itself. Turnock asked for the introduction of the one sent by Enabrin as he introduced himself. Fenwyck introduced herself shyly, but respectfully. Turnock seemed surprised at her energy. Both Turnock and Lotherin appeared to have lost sleep and seemed very tired at this exchange. The conversation had brought some life back into him.

Lotherin turned back to Turnock and asked if he could expect aid in support to come to Myth Drannor. He stated that the Drow seemed to have joined Hell in fear of a connection from the Underdark. Turnock seemed shocked after previous messages suggesting such a thing wouldn't occur. Lotherin mentioned that aberration and ithilid populations have increased in the Underdark to the point where they have joined with Hell to defeat a mutual enemy. Turnock heard the far realm and asked about an elf named Aklos. Lotherin was surprised and Turnock completely dismissed the concern.

Turnock did not admit to aid directly, but stated that Myth Drannor has been a helpful ally and he has no plans to let it fall in this war. Half of each side switched and Fenwyck moved to the other side. Turnock asked if she would want one of their horses to ride, when said that she might be too small to do that and suggested simply riding behind someone else on a horse on their return. The trip back to the Temple of the Triad was uneventful as the group reached the sentries at the border of the Blood Marshes. A Cleric game and created a linked portal for the entire group to go to the ground of the Temple of the Triad.

The temple of the Triad was busy and moving preparing for a battle that only needed an excuse to move forward. Turnock escorted everyone transferred through the troop trade and asked for them to move to the central cathedral portion dedicated to Torm and go upstairs to meet with Arch Bishop Vivienne to discuss their placement in the war. Turnock indicated that she was the fiercest tactician among them and would make the best use of people will skills not typically gathered through the pilgrimage to the Temple of the Triad.

Fenwyck was asked to meet with Father Semekson of Ilmater, who usually prays with his fellow clerics and monks on the ground level of the left cathedral. Turnock was planning to go with him as a sentry approached Turnock, the same sentry that worked and let in the party after providing the intel about the Hellfire Engine in the boarder forest. This caught Turnock's attention as alerted Fenwyck to start the meeting without him. Valgred, Father Semekson would be the worst dressed person there, as was his description of him.

She followed along a large open space being noticed by most of those that walked by in the temple. When in the portion dedicated to Ilmatter, the color scheme of mostly white and some red (Basically FF White Mage) there were many hooded monks in brown robes praying and clerics. Many that worship Ilmater make a vow of poverty to remain selfless and deny themselves the temptation of self validation and preservation by holding nothing to them. Valgred was easy to spot near the main alter on the first flow and Fenwyck introduced herself to him. Father Semekson, alerted via sending stone to her presence and name, didn't fully understand why Turnock sent her in his direction. He did state quickly that he had a distrust of many of the people around the Temple of the Triad and could use someone to help figure that out since she was sent by a close ally of Turnock.

Turnock came back to state that extra information was provided by the group that originally alerted him of Paimon's return. He provided information of the full group and the information given. Father Semekson was displeased with the information, but then looked back to Fenwyck to ask about the nature of this decision. Turnock revealed that he was aware that Valgred had been sneaking out and that he had risked his reputation and that he valued uncovering the truth more than his own salvation. Valgred appeared nervous a this revelation, but Turnock's tone changed to a somber one to recognize the need to figuring out one's enemies, even from the inside.

Valgred looked at Fenwyk questioning whether an outsider should be the one to help him, when Turnock had an unyielding trust to his former comrades and doubted that they would send anyone outside the most trusted and capable to help him. The topic then changed to the the intel about Zhentil Keep. Turnock was simply waiting for a reason to send an army there, but lacked evidence to suggest its strategic importance. Valgred did ask about her skills, moreover her motivation for being here and a part of this. Fenwyck's answer surprised him a bit. It wasn't simply about empathy or going good, or even vengeance against evil. There was a personal motivation about losing home and hoping to prevent it again. There was a sense of fear and regret. Valgred was not expecting this honest of an answer. This was more revealing than he realized and was impressed that she would readily admit this as an outsider to the highest cleric of his patron deity. He acknowledged her abilities, but more than that, her honesty. Valgred seemed concerned with the idea of the attack stated that it might be a trap. He worried about the reliability of the group that arrived. One was a tiefling, often an agent of Hell that for all we know about be a hiding double agent waiting to be activated at any time. A warforged that could be forged by Hell to look like a Triad worshipper to trick everyone. He pointed out that the lands themselves reacted to Santiago connected to the dead divine energies of Cyric and that the most trustworthy of the group appeared to be the half orc with bloodstained clothing.

Turmock originally appeared frustrated as if his very ability to discern character was being questioned by his own interviews with the party when he looked and Fenwyck. He accepted the suspicion of Valgred, but stated that the best way to make sense of this would be to send her as a guide to the scouting group. He wanted to send the party to scout since they don't immediately appear to be a precursor to an invasion from the Temple of the Triad. They aren't just more paladins, and if a small elite group went with them, it might still disguise their purpose in this. Send Fenwyck behind the group. If they are untrustworthy, it will become clear quickly and that will result in action from Commader Falkman and the other paladins that will go with them. If they are trustworthy, keep her distance unless it appears they need her help. Fenwyck agreed to the terms and the plans and was awarded gear specific to the mission at hand.

A Grand Battle against another Ranking Fiend
Elisa head off with the rest of the party to make their way around two Warforged guards and a sitting bored gigantic horned Devil. Instead of slender and tall, this massive behemoth of a Horned Devil looked stalky and massive with thick limbs and a resting gigantic garden scyth at its side. The warforged guards appeared to wear helmets with very detailed looking human faces on them with plated armor on their forms. This was different from the typical infantry for the Warforged. Invisible to the naked eye, but not to magical detection, Imir was able to cast and see magical runes after Elisa appeared to see sections of ground oddly cleaned up for the purpose of their placement.

They moved quickly thanks to Cleric Thomas's haste, but the alert was raised when Gosen tripped over a brick when going around rune on the ground. He quickly made up for the mistake and they proceeded unnoticed across the bridge to almost the other side. They were at the point where Elisa could charm the most people, just in front of a circular ring of fire and a chained up Chimera. No one noticed the group yet. The one warforged with light plated armor and a rapier seemed to follow the foot steps of the party, but still didn't spot anyone.

With no warning, Elisa dropped the invisibility at the alert of everyone on the bridge and use a powerful ability to charm the hidden lavalings and the mages and priest at the other side of the bridge. The Pit Fiend's eyes light up as he saw and then felt the mark from Imir among those there and saw a warforged form that does not belong to any of Hell's design. With a crooked smile, he starts off throwing a fireball at the group and forming a staff out of nowhere.

The chaos of the battle was quick to start. The six warforged guards were quick to act as the large artillery raised its arms and shot off large artillery shells into the group knocking Gosen off the bridge into the water. The massive warforged was a constant reminder that a high quality soldier body guard was a gift to every high ranking devil. The infantry shot arrows that mostly bounced off of Elisa, but several landed as she quickly collapsed.

Commander Falkman and the paladins ran forward as the warforged among the clerics shot a flame strike and exploded multiple Runes badly hurting almost everyone among the paladins. Thomas, shot a searing light into the eyes of the titanic horned devil blinding him before he could even stand up, and Santiago deafening him in response as Elisa forced him into a dance on the ground. Imir know the power of these rare experimented devils and know that if they were able to land attacks that everyone would die. With his full effort, he revealed his sword and put the full power of multiple smites against the beast.

The chaos of Elisa's move was paying off as the cultist mages began firing off their most powerful spells into the warforged infantry. The priest servant of the Devil connected with a deadly harm attack before the put fiend threw him into the rapids. Gosen originally badly hurt was given an aid without his awareness. After only a slight effort, he realized... he can fly? well he could for now. He quickly rejoined the battlefield without questioning or realizing Fenwyck's help to him. He took his side aiding Imir in striking down titanic beast in front of them. The horned devil got in exactly one strike as he was blind, deafened. in rage, whether ally or foe, he spun his scythe for the purpose of killing anyone around him. His attack connected ferociously and nearly killed all around him. Imir aimed to end as quickly as it started taking a decisive blow to knock the beast down and land the killing blow. The battle remained in a stalemate for some time. Falkman and the rest of the paladins made short work of the single warforged cleric as the blockade of arrows and turret shells kept everyone else back. the wall of fire and the chimera providing cover for both ally and enemy prevented an all out strike between the two.

Imir gloating his victory to lure out the Pit Fiend worked. Incapable of not accepting the challenge and prideful victory of taking down someone who murdered a Duke, the devil stopped his chanting with his staff to create a portal and accepted a duel with Imir. The infantry turned on both wizards and cleric in the sea preventing further interruptions as the artillery continued to bombard everyone. Elisa caught out the side of her eye, Fenwyck casting spells and leaving back to the cliffside of the bridge. Her spells and aid mostly went unnoticed for Gosen and distracting the forces in the back, but the sleet storm obstructing the vision of infantry as Santiago summoned bears to keep the Chimera distracted Elisa casted protection from evil to protect everyone from the Pit Fiend. Imir engaged the Pit Fiend in open combat in mid air only partially evading his attacks. Elisa realized normal means would not work to banish, but was willing to attempt if the effects of the ritual could be undone. She dispelled evil, releasing the shield over the Pit Fiend and proceeded banish him. He appeared to let it take him as he disappeared. formation was broken, the infantry lacked a clear target and the artillery proceeded to jump with piston fueled jumps 30 feet high to escape the mountainous pass. The battle was won, but not without a few paladin casualties falling off the bridge being taken away by the currents.

=Session 26: It's a trap?=

After Pit Fiend at the head of the pass was banished the party quickly moved off the pass before it could make its return back to the material plane. While getting off Gosen got a good look at the now new person to join along, a gnome. Gosen's only two previous meetings with gnomes would be the inter planetary criminal Gomand Pusk and his dealings with the Witch King Ezekiel Koffelsheist. While very limited to judge an entire race, Gosen's experiences with those two were some of the most formative of life and quickly had a negative reaction to Fenwyck despite her aiding him unbeknownst by him during the battle.

She did a quick introduction that were verified by the leading paladin of the group, Commader Falkman of Torm. He stated that Arch Bishop Semekson was the one that asked her to join as he didn't fully trust anyone from the party and wanted another pair of eyes just to make sure that everything was proper. He stated that her help was an indicator that everyone or at least the party in general could be trusted.

Mistrust was thrown for a bit as Elisa stood at the defense of Fenwyck. It did not take long before everyone was back on the move. As a reference to the plan, Father Thomas gave an overview stating that the idea for this group was to gain intel that would or could be useful for the attack by going off ahead. The fastest way to Zhentil Keep was through the mountain pass, but would be far too dangerous to take a very large army and bottle necked. The group with the party would run an early reconnaissance in order to see what was actually waiting for them. The large army would go around to the west taking anywhere from between two and three days longer due to the route.

The trip itself to Zhentil Keep was mostly an inactive travel. The Paladins and Clerics making light conversation at best as Elisa attempted to make sense of the plan and the situation. Santiago kept a close eye on the untraveled road between the Dragon Spine mountains and Zhentil Keep. The first night was mostly uneventful, but it was quickly discovered that there were eyes on them from Hell, likely from Zhentil Keep as Elisa spotted a visitor spying on them later identified as an Imp. The second bit of the travel was made off road after a discussion and lead to no incident till everyone reached the grounds of the ruins of Zhentil Keep.

Approaching Zhentil Keep, everyone saw the remnants of battles at the ruins. There were towers still intact and walls mostly present. Fenwyck sent her familiar, a birb on it's way to see what was in Zhentil Keep. The familiar spotted an old man with bleached skin in a tattered robe walking around with a hunched back.

The sight of it didn't fully matter, but that image was familiar to Imir, who was simply looking to confirm that it is in fact an illusion. As the group approached, they were able to sneak through without being spotted. Both Imir and Santiago aimed to spot magic in the area when they were able to spot illusion around the image of the old man.

In addition to that there were large concentrations of conjuration identified as a likely portal between the Nine Hells and this region and a large concentrations of transmutation spotted in around the ruins of Zhentil Keep.

Once it was clear what was observed, a voice appeared in everyone's head, though the direction seemed to indicate it was from Imir. Imir could immediately recognize it as Paimon. Paimon didn't first recognize Imir, speaking telepathically going through the names of all the people that have the mark of the death for a Duke. Paimon at some point recognized Imir. Paimon was astonishingly arrogant, but stated little more than that he was waiting for the battle with an army waiting.

Not too much was actually revealed in the conversation, though in arrogance, Paimon revealed that an army would be waiting for Turnock and stated that he has been waiting for a chance at revenge and stated that though Turnock was his opponent, than the killing blow was delivered by someone else, a gnome artificer known as Gavirello.

Imir was both excited but scared. He started to sweat thinking about this, mouthing off about Turnock acting and lashing out in fear. He lost track of those around him as it clearly got the best of him. Imir was clearly afraid and Elisa tried to bring comfort to it, but she too was nervous about the situation.

The question of if there was anything else to see or look through came in, and assuming that the conjuration circles were referring to the Army Paimon mentioned, it was clear that everyone saw danger in staying there. Imir did inform the group that it wasn't in Paimon's character to let them live if he meant to attack.

There wasn't much much left to do there. Imir seemed almost like he didn't want anything to do with the mission. Elisa did realize there were several paladins and a cleric with them at the time. Father Thomas of Bahamut was very understanding of the issue. He understood the concern with an Arch Duke readying an army for their arrival and wondered if it was safe to attempt to look further and eventually agreed with Elisa and Imir to return back and give the news to Turnok. The paladins were almost wondering if they should have gone in and attacked since it was like twelve against one at that time. Imir and Commander Falkmann made it clear that if he could call an army that he likely wasn't completely alone anyway.

The trip on the way back was also off the main road, but in the direction of the path of the main road. Despite going off path, an army of over ten thousand was very easy to spot in the distance. In the night, the lights of a large camp were easy to spot. The group made their way to the camp. Father Thomas gave a sending for their arrival as they were met with a group securing the outside of the camp. Imir demanded the time of Turnock, which was easily provided given the news and scope of the mission.

A red decorated tent with a magical inside revealed an image, illusion of the sight of Zhentil Keep as Turnock, still fully armored was alone inside with a tired look and bags under his dragonborn eyes. Elisa took point to give him intel to what they found. Imir made sure to ask if he was confident in his ability to take down Paimon in the upcoming battle.

Turnock was confident of his abilities, but admittedly looks down at the loss of his allies by his side, but he quickly states that Paimon was not alone when they were encountered. He was with many members of the Dark Eight, Pit Fiend generals in Avernus, and with several other Arch Dukes including, Andramalech, and Wormwood. Turnock was not alone, but there were many fierce enemies there as well. If Paimon is the only one there. then with allies that took out Bel'Claudo, they should be able to defeat him.

Turnock asked if there was anything else to consider about what would happen. He thought if there should be any plan about it or anything to consider. Elisa was the one who thought of a spell that might help with this. She has the spell forbiddance that would prevent teleportation in a large area for a bit of time. If she should cast that spell, it would negate the conjuration portals for the army Paimon would bring and make them unale to defend against the army in it's entirety. Turnock like the plan. The only issue is that the spell takes ten minutes to cast and she would need to be in the center to block all the teleportation circles, so she would need to sneak in there and be concealed for the whole time for this to work

Turnock agreed that the team would need to be smaller for this to work. He did fear that having Imir would be an issue. Elisa and Imir did not compromise on the fact that they should be a part of this. With that statement, Turnock stated that he would be the only backup on their end. That would help make it easier to sneak into the belly of the beast. The next morning started with a meeting between Turnock and a large group of Paladins ourside his tent and after that a meeting with clerics. Much of the early morning was discussing sendings and signals for what could happen. Turnock was prepared for an all out battle if this didn't work, but he was hoping that he could avoid Paimon pre-emptively sending the army before Forbiddance happens or even being able to remove it. Turnock's meeting didn't seem clear in success, but he did encourage the group stay far enough not to act until they were close enough to encourage the victory. Turnock also knew that this was no surprise. It was clear from the meeting with Paimon and the sendings regarding the imps that even before the army itself arrived that they knew he was coming. That was no concern to Turnock. He didn't expect to move over ten thousand paladins to Zhentil Keep without them noticing.

After the preparations were done, Turnock set forth with the party. Santiago prepared how he did before by increasing everyone's ability to stealth as Elisa made everyone invisible. This made the movement much easier. This time, there appeared to be more figures in as they snuck deeper into Zhentil Keep than when they originally saw Paimon. Elisa and Santiago were able to scout where they needed to be to cast the spell for the maximum effect. In the path to moving there, they saw dark shadowed angelic looking beings with an orange circle of light that looked almost like fire where their face would be floating on the ground, moving like shadows surveying the area. When they made their way to the area, everyone caught wind of several devils and other beings there. A purple skinned Devil with a long face and a handsomely white teeth was the true vein image of Paimon. His wings were very large and covered his shoulders like a cape as what could be viewed of his robes were very decorated. He spoke with a bronze colored Devil who was about three to four feet taller than he was. She was bronze colored aside from red coloring on her face. She looked dressed for a fight in a form of breast plate which looked like it might have been made of adamantine with a decorated magical sword. Imir immediately recognized her. She was the master of Val'Drannar. She was the master of all in her Plane. This was none other than the Lord of the Sixth, Glasya. Behind her were beings bound to Imir's former master. One was a barely recognizable tiefling that was experimented on and looked like a twisted and scabbed Balore. The flames around him seemed dull. His horns were much too big and the muscular structure on his body looked highly unnatural, even for demon and devil standards. The poor monstrocity looked like even breathing was painful for it and standing next to him, was another one of his former colleagues, a tiefling known for killing many in battle. They all talked in infernal, but it was too far to hear what they were saying. All Imir could catch is that they were waiting for the approach of the army to enact their plan. Elisa prayed to Ilmater and hoped for an intervention that this would work. Whatever he needed to do, either to cast the spell without being noticed or to make this work. She got no acknowledgement, but had faith her attempt succeeded.

Fenwyck put a light fog bank around Elisa obscuring her in the event they were found out there. Over nine minutes passed in tense silence as those angelic monstrosities moved about without spotting anyone. Santiago kept his spell active, but Elisa could not keep everyone invisible while casting this spell. Paimon and Glasya did not return in his duration. It seemed all clear when they heard almost a rattling as horns were visible over the trees. A familiar being, most specifically to Turnock became visible. This devil stood over thirty feet tall and stood on a centipede body segments on many legs and stinger. His upper body looked more humanoid, but his skin still a carapace with a vague presence of white hair and white orangish glowing eyes with no pupil.

Turnock recognized this being as Wormwood, the devil responsible for the blood rain. Wormwood went around the tree tops wilting everything around him as he approached.

=Session 27: The Law of Retaliation=

Wormwood seemed to approach slowly at first muttering a few words in infernal. At that point, Wormwood rushed through growing trees and made his way to Turnock immediately and impaled him on his claws and and slashed a gaping wound that rotted out almost immediately. Wormwood appeared to have no knowledge of the spell being cast and did not see Elisa through the fog bank. Imir saw the heavy gash. "Don't you die yet." Turnock held up his hand and his symbol of Bahamut and let forth a wave of radiance that blinded Wormwood, briefly. During that time, he and Imir flanked him to gain a position to release smites against Wormwood. Poison sprays from his body each time his carapace is damaged. Wormwood has a strong healing factor. Blinded he doesn't know where everything is coming from.

Gosen starts readying his attack as he gazes into Wormwood's eyes and face mostly obscured by the shadow and falls someone mad, breathing in miasma around him, he fall to his knees and begins dry heaving to remove it. Santiago runs back and begins to shoot arrows at him.

Wormwood cannot see who attack him, but can feel the direction the attacks from coming from and sense the vibrations in the ground. He throws his hands in the ground and throws up dirt covered in his poison and shoots a solid liquid plume of his poison in a large cone that badly burns and causes massive sicknesses to those hit.

Turnock is able to heal Gosen from his mind affliction as he got back to his feat. Gosen took a several potions to recover the energy in his sword.

Santiago, badly injured makes a telepathic link to Eshkabel and asks for help. With the connection, Ehskabel can see where they are and what is happening. He takes delight on who he will send. Perhaps his oldest servant he ripped from his death will do the bidding.

A ruggedly handsome, and wispy figure appears from the shadows. His outfit seems old, but well kept in mostly opposites, a clear white and black with a tied pony tail and light scruff on his face.

Around this time, Fenwyk changes the fog bank and expands it around Wormwood to obscure those around him and keep him locked into the melee with Turnock and Imir. Wormwood does have other sense, but still appears to mostly rely on sight. The fog is tampering with his attacks as he swings at Imir missing him.

Donovan jumps into the fray not fully realizing what he is fighting or his real purpose in this. Santiago is quick to give an explanation. Donovan is rather surprised to hear that Eshkabel would send him for something like that. In addition he seems to actually half enjoy the fact that he is being sent to do something he wouldn't actually mind doing.

Santiago does briefly reflect if the forced servitude is in his future as he witnesses Donovan rush into the fog bank. Gosen heals to the point where he can throw beams of force into fog bank as Fenwyck goes back and forth between spells to find what can or might actually affect Wormwood, settling on a spell to halt his impressive healing factor as Santiago continues to shot arrows into the Fog bank. Wormwood is a large target and seems to rely exclusively on his carapace for defense. Though the attacks spray poison on those around, Wormwood can feel the arrows and weapons hitting deeper as the cracks and the poison of his blood seem to start spilling out.

Elisa has been completely uninterrupted amidst this situation and is able to complete her spell without needing to split her concentration.

Once her spell completes there is a white almost blinding light that appears at the borders of the spell area and shines a bight light specifically making Wormwood visible through the fog.

At this happens, there is a voice in the background as a badly injured Turnock calls upon the army to rush forward and gives a sending referring to that light as success and the signal to rush.

It takes only a matter of seconds before Paimon rushes back flying with his few forces behind him. He screams in confusion at the events angrily looking at everyone he can see.

Their skin begins to burn as Elisa marked the spell against fiends and against travel from Hell. Paimon and most of those around him suffer burns as Wormwood burrows underground to escape the effects of the Forbiddance and and flanking.

Fenwyck creates a sleet storm to slow down the upcoming forces. She receives a sending from an ally of Turnock was less familiar with, Sarshel who asked for a response if Turnock was in danger.

After releasing the fog cloud, she saw how badly he was injured and poisoned, desperately healing himself to keep himself up.

Gosen was the first to fire an attack at Paimon, who with his gaze was able to immediately petrify Gosen before his attack. Elisa was free and moved to bring him back.

The other combatants were barely able to act amidst the sleet storm and mostly only approached as a portal opened up.

Paimon snapped his fingers and cast a wall of fire on both Santiago and Turnock and looked at Turnock's wounds and shouted the effect of the killing enchantment and Turnock dropped over immediately dead.

Gosen grabbed Santiago who fell in response to the fire as Elisa moved to grab Turnock and revivify him.

It was at this point where Paimon declared victory as he forcibly descender in the sleet storm and put his hands on the ground to activate his ritual. Multiple pillars of red light started coming from the ground in a difficult to spot formation from within, but what was spotted was far off in the distance, there were two other large pillars of red light, expected to possible be from the Temple of the Triad and either likely from Phlan or Melvaunt. When this ritual was cast, Paimon exclaimed that any limitation on the spell would be broken.

Turnock immediately realize that he had lost his connection to Bahamut as Elisa's eyes turned pale for a brief moment as she lost consciousness. Everything appeared to go in Paimon's favor as he began to look down and laugh, though the moment was quickly lost.

Only seconds into his laugh, his face turned to dread as the light of the Forbiddance did not disappear. Even with divine magic and connections canceled, but seemed unable to remove it and his army was not being summoned. Glasya descended with a somewhat irritated look on her face with burns on her body. She declared Paimon a failure and called to Wormwood, to whom was being chased by Imir underground re emerged. She called for the back up, or the good bye present for this defeat.

Paimon looked shocked as he exclaimed surprised to even see Wormwood there.

Through the newly opened portal, appeared three figures, Two of which was recognizable only to Fenwyck and all three only recognizable by Turnock. There was an Aasimar with glowing golden eyes with a bow whose face was mostly covered and an Elf with a bit of a stubby nose, with long white hair and stones, and sigils floating around his head recognizable as Enabrin. The last one was BERG. Enabrin immediately called for everyone to escape. Everyone was unsure of the new company and Imir saw upward and looked forward to his death in combat.

Glasya gave the word to Wormwood, who threw his hands on the ground which then glowed red as he tossed it up creating a plume of air and dirt that spread across the entire battlefield and spread out the diameter of close to two miles hitting the entire approaching army. This was a ritual detonation of the power gathered channeled through Wormwood as it became clear that this place was lost. The response was a devastating poison that turned the body against itself, which killed almost the entire army instantly.

Enabrin moved to telekinesis Gosen and Santiago close to him, as Elisa's voice cut through Enabrin's words to mention the talisman. Gosen found himself able to look into the talisman and connect with it to have a telepathic connection with the entire group. Gosen considered all battling with him as allies and agreed with Enabrin when the battle was considered unwinnable at this point. Imir yelled out in anger as it appeared he was teleported away from the battlefield again.

Enabrin touched the talisman connecting to the artifact and was briefly able to see through it and guided the teleportation location to the office of Sarshel in Mulhorond. It was not clear what city they were in and Ebabrin looked rather out of it after that teleportation.

The Resolution
Sarshel didn't look great either as Santiago was on the ground and Turnock was barely alive after recovering from his recent death.

Sarshel called for clerics as one of his aids showed up after his arrival. He called for many clerics to arrive. The condition on many of these people were critical. Elisa and Turnock immediately realized that their abilities had returned. What happened before was unique to that spot and that ritual. Enabrin almost unconscious came to and stated that the poison didn't seem lethal to anyone here, but that everyone, sides Imir and Elisa were hit by it. Everyone else would need continuous care not to be killed by the poison. He alluded to his time in Myth Drannor where the elves around him learned about the poison through the invitation of Grand Magus Kalis under Mammon. In time clerics shows up. Elisa healed Santiago and Turnock healed himself and Gosen. Elisa took the early moments to use Greater Restoration to halt the advancement of the poison as other clerics showed up for healing as the more decorated Clerics were able to aid in the effects against the poison. It became clear to most people their location after a few minutes. The building appeared to be mostly made of sandstone and the office was far off from the ground several levels up from the ground in a well kept organized if not slightly opulent office that belonged to Sarshel.

Sarshel asked how Enabrin was able to do that. Enabrin pointed to the talisman, which he stated seemed to has a psionic connection with him when he touched it. He did add that it was difficult and that he wasn't sure if he could repeat that easily. Gosen took immediate interest since this was the first time anyone had been able to actually control that item or work with it at all since Elliant got it off to begin with.

Once casting spells to aid people, Elisa went off around the corridors. This was around the time that Enabrin and Sarshel were stating that everyone healing would need at least two weeks to be still to heal and recover from the advancing poison.

Elisa watched outside as as it began to rain. Imir quickly stormed off and left the building to stand off in the rain alone. The people outside quickly took over as it began to rain in the desert.

Santiago moved to Donovan to thank him for helping. Donovan gave a light bow as he was previously just eyeing some female clerics as no one here seemed to wear armor and it was just loose fitting robes.

Donovan gave Santiago his full attention and thanked him back for being the reason he was sent to do something he actually would have wanted to do anyway. Santiago asked about his relationship with Eshkabel. Donovan stated that he was trapped an eventually murdered by Eshabel and those that followed him. It was his past, and that he was uncovered as a servant not too far after the Spell Plague and watched as the city he had part leadership over was taken over b Djinni and Efriti and his old allies were killed in a siege. Santiago was a bit surprised, not too surprised. He knew Eshkabel was evil, but his actions towards Santiago weren't. His willingness to allow Santiago to want and aim for good things to happen also didn't appear evil either, or at least not obviously. Donovan remarked that Eshkabel was never the easiest person to read and that he isn't all bad that Santiago should not stay comfortable with the situation. There might be a time that changes in the future. Santiago kept that in mind as Donovan was called back to Eshkabel. With that Donovan's form dissipated into black smoke as he floated North West, presumably in the direction of Eshkabel. Santiago wondered if that kind of control or that was in his destiny now.

Elisa looked out to see Imir brooding in the rain by himself in a field not too far from the building itself. She should see him from outside and moved out in the rain with him. Originally, he did not acknowledge him, but she made her way to him. Elisa confided in the prominent fear and concern after being a part of Paimon's ritual. She had feared that Hell could have taken her very life, soul, essence with a ritual like that. She asked a question that shocked Imir. Elisa asked if something like that were to happen. If it appeared that she would be taken, either her essence or at all that she would instead be killed. Elisa asked if Imir would kill her in the event that something like that would happen to prevent Hell from taking her.

Imir paused for a moment, his eyes wide that she would ask for something like that, perhaps even more surprised that she would trust him with something like that. Elisa even went to the point to say to use heat metal or fire to deal with the metal and wood inside the outside alabaster shell in her body. Imir agreed, solemnly. Elisa stood out there for a moment, putting her hand on his shoulder before she left.

The brief moment was perhaps the first real crack in Imir between the two of them. He looked back with an odd bit of acknowledgement there.

Inside the main room, Turnock brooded wondering how all of this was even possible. He recalled their adventures together and wondered why Hell would have waited if they could have done this. Enabrin made the point that perhaps they couldn't have done this before. It's possible, likely that this is something due to the situation.

It was Santiago that made the observation that there were other pillars of light connected to the main ritual point in Zhentil Keep. Turnock recalled seeing that and believing that one might have been from the Temple of the Triad. He wasn't sure about the location of the second, but if it was from the Temple of the Triad, it makes sense to believe the second one was from Phlan at the Temple of Three Truths.

Gosen after some time went to Enabrin to ask about the Talisman wondering how he was able to control it when previously even taking it off of him proved to be a task. Enabrin didn't really have much of an answer on why, but how was through a psionic connection since he does rely on psionic abilities for his power. He thought that maybe that made it easier for him to connect with it, but he is unfamiliar with the item and doing so still took a good amount of energy from him.

Despite being poisoned Enabrin eventually left. He did take care of himself, but for the rest of the time, most of the group was half separate. There was some conversation, but not much was really discussed between group members.

Imir often left the barracks and traveled north for days at a time and would vent his frustration hunting animals and brooding. In time, he would return with several animal pelts thrown over his shoulders. Sarshel and Turnock would talk more as Turnock began to recover.

Elisa did speak with Fenwyck, getting to really talk to her for really the first time. Much had happened in a very short amount of time. and it basically just appeared to shake her that they were dealing with such forces. She only hid during the fight with Wormood and asked if it was always like this. Elisa nodded saying this is the nature of the enemy. These are the people that they must deal with in order to help the world. Elisa could sense the tension and put her hand on Fenwyck's head, being the first acknowledged moment of when her nervous tense smile faded into a genuine one where she was at ease.

Elisa would walk out and stand out in the rain by herself mostly. There she would consider the weight of what happened. What this means for the world, but also herself.

Sarshel was indeed a host, and through the words of Turnock made sure to treat the healing there as guests. He provided goods, food, but also trinkets and items he thought might aid them during the fight.

Turnock alone for a while got time to think about his place in this. He recalled arguments that lead to their separation as a group when the world devolved and how he thought compared to the others in his group. The shame of his defeat dragged him down to a despair and a self questioning at this moment. It was Elisa that started and aided his weakest moments. Turnock is not a soldier. He has compassion and his war has left him dry.

Sarshel joined the conversation and added to what she said. Turnock gave in about what he wanted, and leveled with what he wanted to do. When Sarshel arrived, he was reminded of his own words and questioned his path. Sarshel mentioned those words were never meant to shake Turnock off his path, but simply to understand how others act. In time the group would make a full recovery. Turnock invigorated, but fearful knowing he would step into corruption at the Temple of the Triad. He asked Elisa if they would be willing to see what happened in Phlan. Turnock did it with hesitation knowing Phlan would be dangerous. She agreed knowing that if someone had a role, she had already guessed who might have been involved there.

=Session 28: Pardon the Waiting, We're actually in a rush.=

From the top level in a massive building in Sultim in Mulhorand, everyone had finally recovered. In that time, everyone in the group accepted gifts from Sarshell for their contributions. Turnock, finally recovered spoke now to Santiago and Gosen about the state of affairs. Turnock had only limited conversation with those at the Temple of the Triad during his healing. He only managed to inform them of the situation with the army ahead of time and what he witnessed at Zhentil Keep. Gosen was support for him regarding his partial wallowing in this situation. Turnock asked Santiago if the group would be willing to go to Phlan to look into the ritual circle he believed to be from Phlan.

Santiago seemed to think it might be alright, but didn't outright commit to it. He did indicate that he would speak with the rest of the group. Imir was still mostly out and about hunting small animals and keeping to himself during the time since he was not affected by the poison. Santiago pressed the conversation to Fenwyck and Elisa. Fenwyck was rather shy about the situation, trying not to involve herself too much with this. Elisa did understand the concern and agreed that it would be good to help, but was still a bit apprehensive about it. Covered in fur, Imir did show up over time. His opinions were unchanging. He didn't care about where, but just making sure that he was a part of a group that would kill devils, was good enough for him.

arshell wished them off and thanked Fenwyck for keeping an eye on Turnock. Sarshell indicated his level of concern after hearing about what happened during the events of the world and the Temple of the Triad that he showed concern with Turnock. Fenwyck was nervous as typical in the situations, but accepted the thanks there. Sarshell got several under his station and command to draw a circle to get a portal to take them along the Stojanow River less than a half day's talk to Phlan.

After going down to the teleportation circle ground level drawn by the sages, Turnock shacked Sarshell's hands and bid him a temporary farewell as others stepped into the portal.

Back to Phlan
The path back to Phlan was a familiar one to Santiago, and still familiar to Gosen. At their arrival, there were clerics of the Triad escorted by paladins bowed in response to Turnock as they continued to craft a circle after his arrival to get back to the Temple of the Triad. Turnock wanted to make sure they could update him if they found something, and asked if any of them had the sending spell or knew it. Elisa was the only one that acknowledged and then he stated that if he learns anything at the Temple of the Triad regarding the Temple of Three Truths that might relate to each other.

While this was happening, Elisa did a sending to Sarceadon, who gave her a downlow to the situation inside the city. He informed her that much had happened and that the city might be dangerous. His main piece of news was that the entire group was seen as fugitives. They would need to be very careful getting inside the city.

There were several ways into the city, including disguising one's self or going in through the Valhingen Graveyard, the group eventually decided on a group wide disguise. Fenwyck cast seeming and gave an elaborate and unique disguise to the entire group. Imir turned into a handsome, but balding prince called Rimi. No one else had a unique name. Santiago looks like someone no one would recognize. Gosen was transformed into a small gnome. Fenwyck didn't need to disguise herself, but still decided to be a bit taller, and Elisa was turned human with the face of a fair maiden, but also very very ripped and buff.

The trip back was not eventful. There were a few passing caravans of guards, but nothing outside a typical patrol. At the city gates, there was a good sided line where the group waited for close to 45 minutes waiting for lines of people and caravans to make their way into the city. It was no surprise since the region was one of the few still in good shape through the situation and payment for good often meant workers to move in and aid production, whether it be making goods or gathering from logging or mining.

Once it was the party, Rimi did most of the talking in his fair prince voice. A guard from the Red Plumes and the Knights of the Black fist were the guards there and asked basic and simple questions, like names and purpose. Imir dodged the names outside himself and was slightly evasive at first when it came to purpose, but stated that they were just going to stay for a few days before passing through. There was a little bit of unease with the Knight of the Black Fist. He revealed himself as a younger guard and asked if they have been there before. Rimi again was the one speaking and lied about it, but over time, he went to the other guard and they whispered amongst each other and eventually let the party inside Phlan.

They entered from the east gate in the northern part of the city. They were immediately in a market place. Elisa continued in contact with Sarcaedon that gave the name of his firm, Sarc and Beck's and basically stated that it was next to the Cracked Crown in the old district of the city. Santiago was easily able to find the two floored building without incident.

Once entering the building, the entire party found themselves in a dark wooded office with a Red Plume behind the door requesting the weapons, magical implements and even material components for spells to be put into the bucket of holding right by the door. Everyone that had items complied from just tossing a book and a pouch to Santiago's piles and piles of weapons.

After hearing that someone was in, someone came out from the corner office. Sarcaedon didn't recognize anyone, but the timing seemed clear, so he invited the group over to him for his 3 o clock meeting scheduled. While stepping out, he socialize a tiny moment with a few of the people in the firm before everyone followed him back into his office.

The office, like the inside of the building was not particularly well decorated, very dark, but covered in book shelves and fancy alcohol. Sarcaedon had two pens writing while he had a book open. In his office, he moved behind his deck. Across the desk was one chair, to which four more were poofed each of different sizes. He pressed a button underneath his desk, which temporarily turns off each of the disguises.

Sarcaedon takes a sigh acknowledging that his guess was correct. Imir was quick to show disdain for the situation. Sarcaedon gave a rundown of the situation currently in Phlan. He stated that shortly after the entire party arrived at the Temple of the Triad, there was news from the Temple of the Triad to discharge Tetler Sigmund and send him to the Temple of the Triad for questioning. Before he was able to be discharged from the Temple of the Three Truths, he rushed out to execute the prisoner, the Paladin that got the group into the Temple of the Three Truths originally. This rash action lead to an altercation to a fight that gets the head cleric of Bahamut killed. Sarcaedon mentions that this was likely part of the ritual that lead to the defeat at Zhentil Keep.

Shortly after that, someone from Hell, the Grand Magus of the Nessus, Khaldun showed up and provided a list of changes Hell demanded after is was obvious that Tetler Sigmund was compromised. It included that he would be pardoned for any crimes and that a message be sent to the Temple of the Triad that he was not connected to those actions and actually helped defeat an attack on the Temple of the Three Truths and would be promoted to the head of the Temple of Three Truths and have policing power inside Phlan.

Sarcaedon definitely switched to the main reason he wanted everyone to arrive in Phlan. His primary concern was about a massive undead hoard that has been moving throughout the region for over the last month. He mentioned there was a recluse Lich that has been in the Thar for a long time. Sarcaedon didn't appear to know much about the lich, but referred to him as Asperus. He stated that those that lived in the region would likely be familiar, but that there wasn't a great deal of information on him. What is known is that he has been gathering a large force of the dead through battles in the Thar and maybe even taking it from the graveyard catacombs for years.

At this point there was a very massive hoard now marching towards Phlan. He addressed Santiago particularly in reference to the job they did for the Fernhearts and the logging company for the farms just outside Phlan when they killed the Vampire Count Pilot in the Demi-Plane inside the boarder forests. He mentioned that in a brief moment of non control, the undead were let out of the demi-plane and then appeared to be attracted to the Thar and consumed by Asperus's hoard. The amount of undead on the move now appears to number the total population of Melvaunt, and while mostly insignificant weak undead, the sheer numbers makes it a very large threat to the city and there are several that are much more dangerous.

Sarcaedon implies that he would like the group to be in Phlan for longer than that, but makes it very clear that the current interest is the most important and acts like anything Hell knows about this will lead to them attempting to disrupt the party's involvement in the place. He mostly seems concerned with Tetler Sigmund, from the Temple of Three Truths.

Sarcaedon did make it seem like all he needed to do was to get a lawful pardon for the crimes committed and he planned on doing so by getting the party to meet with Mayor Yrgryth. The Mayor was a descendant of one of the original last Council of Ten members before the original invasion from the Zhentarim before it's occupation fell through after the organization's destruction. The mayor was no fan of the Banite presence, Desmond, or anyone that had a connection from the Nine Hells. Sarcaedon knew he would at least need the party as a prop to prove that their innocence comes with acknowledgment from him that he was the target, but also kind of hoped that perhaps they would work better to convince the mayor given their poor political relationship. Sarcaedon sought out this pardon from the Mayor knowing that it was his way to dodge Hell for the pardon. Imir seemed untrusting of Sarcaedon, which came to no real surprise in this situation.

He clicked the button turning back the disguises and went back to the office desks outside the firm and informed the party that he would meet them at the Old building for the Council of Ten, which was a long house where the mayor conducting his business with the Council.

Everyone left not really knowing what would occur or their real place in it. Santiago, being the only local to this region left was able to find the building very easily. There were many paladins about around this area of the city, but no one really drew attention to themselves here. The Council of Ten building was very well guarded and shortly after their arrival, Sarcaedon showed up indicating that the party was here with him for a 4:30 meeting with the Mayor.

The Pardon
The mayor was the only one in a long stretch of seats usually designated for the Council of Ten inside Phlan. The mayor was an old grizzed warrior well past his prime on fur and leather armor with an etched out name plate scratched in wood with a long grey beard. He was crass, particularly with Sarcaedon the moment he arrived. It was not a difficult deduction that he name no favor for him or the current power in the city. He sarcastically made claim to the city government being completely useless and the people working inside it. More than anything, he was surprised that Sarceadon even showed up. When he learned it was for a Pardon he initially declined it. Sarcaedon and Elisa were the more typical diplomats attempting to wear him down with logic and empathy, but it was Imir who truly spoke the man's language.

In a dramatic moment, he wanted his extremely handsome disguise dropped to reveal the rage and his perspective of it. Frustration and rage for the direction the city went during this conflict seemed to go against it's 1,100 years of defiance against power and he was just angry. Imir's rage towards Hell was in full effect as his yelling conveyed the right amount of passion for the old warrior of the old council to appreciate. While Mayor Yrgruth had a strong regard for the law, he was happy to know that he was pardoning someone who would actually fight, maybe not for the city itself, but against its enemies.

Once Imir basically won him over, all that was needed was to confirm that the target of the crime, in this case, Sarceadon would be willing to forgive and to confirm that Sarceadon was in fact the only target for the crime. After that, he issued a pardon to everyone, having it written, even giving a pardon to Fenwyck, who decided to write her name despite not actually committing a crime.

The paper was scribbled and he kept it with him. After the meeting with Mayor Yrguth, Sarcaedon admitted that it was dinner time for him before going to the meeting as Valjevo Castle and that the group was could do whatever it wanted till then and that there was two ours till his defense meeting at 7PM with Desmond and Shem Romanov. In a surprising turn of events, Imir decided to want to have the party eat with him as a restaurant known as the Fabulous Flounder. It was a stay in seafood restaurant connected to Cracked Crown, the most expensive Inn in the city. The only question from either Elisa and Santiago, who ever very surprised that Imir of all people wanted to stay around Sarcaedon Arbelleck. Imir stated again and again that he didn't really trust him, and that he wanted to stay around him if possible.

The meal was pleasant, though expensive. There was a band performing waltz and all the wait staff wore white. Fenwyck ordered the most expensive items on the menu while Gosen ate portions typically fit for five people. It was an awkwardly tense conversation between Imir and Sarcaedon and Imir the whole time, but not as bad as one might expect. Sarcaedon paid only for his meal and got a bottle of wine. The location of the restaurant was very close to many of the estates and manors in Phlan. After paying the 400 gold bill, everyone left in the mid evening to Valjevo Castle. This would be the first time now the majority of the party would be going there. Only Gosen and Santiago were really familiar with the place from before. There were guards that acknowledged Sarcaedon immediately and recognized Santiago. Sarcaedon vouched for the entire group as necessary for the defense meeting happening at this point.

He directed the party through the first gate and advised that they follow him through the magical maze in order not to get lost forever. The maze took only several minutes to go through before reaching the keep. The building itself was well over 800 years old and ever refurbished looked a bit rusting. The drapery seemed aged, but there was a long table in a dimly lit throne room with three figures standing across a long table speaking to each other. One of them was the most easily recognizable was the philanthropist Shem Romanov. He stood in mostly black attire, dressed in a few dim blues and greens in his outfit. He had black hair, wearing Onyx rings and with relatively pale skin and was the only one in the room smiling. Santiago and Gosen would faintly recognize Desmond, who for the first time was seen without his helmet. He had bright red hair with piercing, yet almost lifeless blue eyes. His face was slender, but his expression was cold. He did not appear to be happy, but actually rather tense in this situation.

Standing across from them was a very androgynous almost albino with shoulder length black hair, wearing a distinctly magical red and black robe that had almost more the appearance of a bathrobe than a typical wizard robe. This person's features seemed almost genderless and their shape difficult to see through the robe. As Sarcaedon arrived and invited the party to sit at the long table, the voice of the individual cut in inviting Sarceadon for finally showing up.

Imir immediately recognized the form of this individual as the Grand Magus of the 9th Circle, Dhansis Khaldun. Imir's mark was immediately noticed as his eyes briefly glowed red and spotted Imir first and drew his attention over the conversation away from Desmond and Sarcaedon for that moment. The group was still in disguise, which Dhansis arrogantly brought up to in order to reveal the faces of the people at the meeting.

When realizing that the people in front of him were in fact that same people that attacked the tower in the border forest and stole the plans for the Hellfire engine, the tone of the conversation changed. Realizing that, he didn't mind stating his place in all of this. Sarcaedon did speak a bit trying to entrap him in his line of interests.

Khaldun and Sarcaedon spoke contracts and loopholes for a few minutes before coming to the conclusion that nothing was done off contract and outside the manor of personal contracts. The only real revelation in this is that Khaldun allowed himself to brag the point that he was one not part of only a single personal contract, but several, perhaps even several in this region.

When the topic of Gazriel came up, he was willing to give a fully picture of the situation and reviewed the nature of the threats approaching. He indicated that he was someone that could aid in dispatching Asperus. He was the only one that knew the exact location of his lair and its defenses. He had the ability to find his phylactery and knew a capable enough necromancer to take control over the hoard when this was done.

Desmond has unmoved by capabilities. It was established that this stonewalling was nothing new in the past and that Khaldun has been coming every day for the past week of so making claims and prices for the ability to help deal with threats.

Khaldun realizing that this might be his last or one of his last attempts to convince Desmond and company stated that if Gazriel thinks its a good idea to destroy Phlan to get a promotion that others will as well. He mentioned there are many devils looking to seek a promotion after the death of the of the 4th. It seems this region is a hot spot.

Imir, shockingly enough seemed kind of on board with Khaldun's idea and was willing if not deceptively to play along with the idea of a joint strike force to deal with Asperus. Desmond was unmoved. Khaldun did appear to be slightly frustrated, but indicated that this was not a situation in his hands and informed Desmond that if Phlan were destroyed that the new seat of power for the Moonsea would belong to High Blade Selfaril instead. The hoard is not being controlled by Hell, so that there was limited time to act before the hoard made its way to Phlan. He also stated that while agreeing late would prevent an attack from the Hellfire engines that would clearly smash through the walls, it might not give him enough time to dispatch Asperus before the city was destroyed.

Desmond was unwilling to budge, and with that Khaldun mostly moved to see if he could get responses out of the following team. He briefly acknowledged Imir. He spent most of his time talking with Elisa. Khaldun, knew Eustace from the Sembian civil war, and he had an uncharacteristic respect for both Eustace and Calvin, but spent a fair amount of time with Eustace and oversaw some of the favor to Asmodeus when creating the first Warforged, Brutus. Elisa was defiant, which was exciting to Khaldun to see the presence of individuality and ego on her. More than anything, he reminisced slightly before letting Santiago and Gosen know that he knew them as well before leaving. Once Khaldun left, it was Shem Romanov that had a bit of a sarcastic moment about his presence. Desmond did observe the phrasing about ongoing plans and multiple contacts. More than anything, he asked if this was a bluff.

Shem Romanov seemed to believe that it was very clear that Khaldun wanted the signing and was not as indifferent as he appeared to be about the situation. Sarceadon updated that while it is clear that there appeared to be more plans and that seemed to involve the status quo staying the same. It wouldn't make a lot of sense going through the effort of establishing Sigmund as a power in the city if the plan was to destroy the city in one day, but that intersecting plans likely have different expected outcomes and it is unlikely that Khaldun wouldn't be willing to allow the city to die for the plan.

Gosen engaged the meeting to a success in considering their options. Elisa was mortified by the very obvious lack of moral character in the conversation. The option of abandoning the three cities was even floated. Eventually there was an agreement that the city's defense was the soundest idea, but that it would need to be done tonight assuming finding his lair might be an issue and that it would take time to take control of the hoard after defeating Asperus.

The next issue in mind was finding an ally capable enough to control Asperus's hoard that might not use it for the interests of Hell against them. Gosen floated the idea of the Witch King Ezekiel. Sarcaedon seemed rather terrified of the idea. Aside from his chaotic nature, Sarcaedon stated that he knew that the Witch King was under contract from a Pit Lord in the 2nd Circle like others that intend to cover their debts, he went into a different contract to be free of Hell, but that he could not be trusted.

Shem Romanov's connections were vast, but he did attempt to hide a degree of who he could use. A subtle nod from Desmond for not considering the choices he could and instead going for an option out of left field. He revealed that he was a lower rank member in a group of capable wizards known as he Collector's Guild. There were many capable Necromancers in their ranks. All he needed to do was find one that would be willing to work with them and find one either not affiliated with Hell or wouldn't be an enemy.

Desmond indicated that if they had control over the hoard, that they could use it to attack Gazriel's outpost and protect them from the threat of the Hellfire engines. The sheer thought of using an undead army for their purposes made Elisa uneasy. It was difficult to hide the disgust, even without clear facial expressions With that, a plan was born. Desmond knew he wanted the aid the drow in the Quivering Forest just North East of Phlan. They were directly in the path of the hoard. Shem Romanov would bring the party to secure the auction of the hoard once Asperus was defeated and then go to the Thar and find Asperus to defeat him to line up with the timing. Desmond rushed out after that.

Shem Romanov indicated that it was time to call his most trusted colleague. He closed his eyes for a few seconds a seemless figure appeared from the back passage at the throne in Valjevo castle. The height was average and the clothing was all black. The face of this person was completely covered. The only real feature to identify was the large pointy witch wizard hat on their head. Shem Romanov took out a gold charm that looked almost a bit like a pocket watch. A telepathic link connected as he said out loud... "The Waiting Room"

The Waiting Room
Everyone, including Shem Romanov V and the person with him was teleported a new place, with tacky almost boring design. The design was misplaced. There was red and yellow wallpaper and green carpet with a single couch and a lamp hanging from one side of the room. It was comfortable temperature, but everything else seemed almost purposely mediocre. Near a rectangular wooden door above it was a sign in brass with the words waiting room on it. The wallpaper switched between reds and the yellows as the person in the witch hat had their form change due to a mass dispell cast by the room. The formless figured appeared female and got a foot shorter. Shem Romanov looked over at her and then herself and did a slight sigh of relief.

It took roughly 75 minutes before someone the eyes of in the word room appeared to blink and look around the room. A familiar voice to Gosen and Santiago sounded as Elliant started to speak to them. He appeared just as if not more aloof than usual this time around. Gosen arrived due to his presence and Santiago knows him since Dagna worked with him in the past back in Calimsham over 20 years earlier. Elisa was rather off put also by how nonchalant he was regarding the state of the world and his willingness to waste their time in the waiting room.

Elliant did ask for the business at hand, and Shem Romanov seemed to make the request for an auction of a large hoard of undead like it was nothing special or significant. There were terms to the sale, which included not being connected to the Nine Hells, not being connected to someone connected with the Nine Hells. In addition, someone that bought or would receive the hoard cannot then sell, exchange or give the hoard to someone who works for or if affiliated with the Nine Hells. Someone that gets the hoard must mean to do no harm to Phlan and for their first action must use the hoard to attack the tower in the border forest connected to Gazriel.

There was a bit to review in those terms, but he Elliant seemed to approve of those terms. He asked about if the hoard was in his control or how that would occur and if timing was a concern if someone else might end up taking it. Shem Romanov discussed those details. He introduced his colleague, his adopted daughter Annabel. Shem Romanov spoke to her in draconic for a bit regarding details. He turned back to Elliant and stated that he would want her to oversee the auction itself and participate in an interview of the potential buyers to make sure the right people get access to the hoard and no tricks. Fenwyck was bored and noticing that this place was not a good use, in fact almost purposely a bad use of good magic.

Elliant opened the door revealing his brown robes, that were very simple looking, but almost off setting. He looked like he could fit in a setting noticeably further in the future with a staff that also looks like little more than a thin log. Shem Romanov asked a few questions about who might be the buyer. Elliant specified certain things and asked about the former group members, specifically Dagna and Aklos. Santiago mentioned that they were ok when they last saw them and that they had moved on to different things. Elliant nodded and then asked Gosen about the talisman. He gave an update, forgetting the name of the individual, but knowing that there was a sending involved with it and that it was momentarily controlled.

In a side moment of social awkwardness, Elliant did look and introduce himself to the now newer members of the party. Imir was kind of spent. He was sleeping on the not very comfortable couch as Elliant mostly handed out a brochure to Fenwyck and tried to sell the Collector's Guild as almost a way out of this mess. Elliant, being very tone deaf didn't empathize well as he stays mostly out of the world itself in his own demi plane and just mentioned this as a way to kind of run away from it all. Fenwyck humored his sales pitch and took a brochure.

Once the business was done, Shem Romanov V stated that it was important for them to leave. Time was very important. Elliant apologized about the wait, but did remind him that time works differently in the waiting room. When they return, it will be like they were only gone for thirteen seconds.

With that, Elliant turned back, bid farewell and closed the door behind him and everyone transported back to Valjevo Castle where Sarcaedon was still sitting at the long table as Rilan was returning from a defense meeting to the throne room.

=Session 29: The Vault of the Living=

When everyone arrived back to Valjevo Castle, it was mere seconds after they left. Sarcaedon barely had time to pull out a chair from the long chair and sit down before they came back. What did happen is that Rilan did arrive back from his defense meeting with the series of mercenary groups and paladins about the upcoming battle.

Rilan was pleased to see both Gosen and Santiago, but didn't recognize the rest. The conversation quickly turned to the location of Aesperus' lair. Despite people looking, no one had a real link to where it might be before. The Thar was much too large to search.

Rilan was somewhat aware of it. Rilan corrected the pronunciation from Shem Romanov and asked Santiago. Thinking back, he was actually aware of the tale of Aesperus, a wizard who supposedly died in defense of Hulberg well over 500 years ago. The story was that had been plotting his revenge against the region since at least the 1350s. Some believed his lair was in the Vault of the Dead connected from the inside of the city dedicated to the dead from the wars that cleared the human cities from inside the Thar.

When everyone arrived back to Valjevo Castle, it was mere seconds after they left. Sarcaedon barely had time to pull out a chair from the long chair and sit down before they came back. What did happen is that Rilan did arrive back from his defense meeting with the series of mercenary groups and paladins about the upcoming battle.

Rilan was pleased to see both Gosen and Santiago, but didn't recognize the rest. The conversation quickly turned to the location of Aesperus' lair. Despite people looking, no one had a real link to where it might be before. The Thar was much too large to search.

Rilan was somewhat aware of it. Rilan corrected the pronunciation from Shem Romanov and asked Santiago. Thinking back, he was actually aware of the tale of Aesperus, a wizard who supposedly died in defense of Hulberg well over 500 years ago. The story was that had been plotting his revenge against the region since at least the 1350s. Some believed his lair was in the Vault of the Dead connected from the inside of the city dedicated to the dead from the wars that cleared the human cities from inside the Thar. Rilan was ready for the fight. Despite the dilemma with the paladins and such, there was a clear agreement that this was a threat and there was unity on how to approach it. Sarcaedon quipped about the fact that Hell is in some way involved with the attack, so that they couldn't trust Sigmund personally too much about it.

Shem Romanov was quick bring the conversation back on topic regarding the attack against Aesperus. He asked Sarcaedon if he could teleport everyone there. Sarcaedon admitted that it would be no concern and he was quick to stand up and focus his energy to be able to act on the teleport.

Everyone agreed to the teleport and stood close to each other. When it was done, everyone was teleported to the outskirts of the city. The city looked abandoned. The buildings were partially destroyed with dead throughout the street. There were scores of skeletons patrolling the streets and a strong fog throughout the entire city. In days it looked like the city was in complete ruins with damage from a full on military assault.

The Ruins of Hulburg
The City of Hulburg was completely destroyed. With the help of Santiago, everyone was able to sneak by the skeletons pretty easily. Over time, Gosen did a slight trip. It was slight, but just enough to get the attention of a few skeletons. It wasn't clear if they really know the party's location, but it was enough for them to follow the direction of the sound.

Gosen and Imir agreed to see if they could destroy the skeletons and get back to sneaking through the city. Elisa was the one that noticed ahead there was a skeleton reaching into a cellar and pulling out a peasant. He was poorly dressed an hungry. The man was scared and only hard maybe farm equipment on him. In a shrill voice, the dead demanded that the man tell him where other survivors were hiding. Scared and confused, he said he didn't know. The eyes of the dead glowed as he said he would trade his life if he could find ten others to replace him in the army of the dead.

Elisa saw this and was immediately compelled to help. She stepped out from hiding and the skeletons followed began to run. She stepped out in the open She walked towards the dead that closer in view appeared to be a death knight. Santiago rushed after her.

When the battle started the death knight's eyes glowed as he immediately went to kill the peasant. Fenwyck created a sleet storm to slow down the dead. Skeletons rushed almost endlessly from each side. They slowly approached. The death knight had two side kicks, death squires as they were approaching. Each threw attacks balls of flaming fire and necrosis at Santiago and Elisa. She cast protections from good and evil on the entire party as Shem Romanov immediately turned invisible. Gosen moved to the side where Fenwyck was hiding and aimed to intercept the archers moving to the side in response to the sleet storm blocking the intersection of the battle way.

Santiago shot through the sleet and managed to take out many of the skeletons through the sleet. Imir was angrily taking them out as it became clear that more were converging on the spot. It became very clear that staying battling off them was not really an option.

The death knight threw its hell ball just out of the storm and managed to get both Santiago and Elisa. Shem Romanov appeared mostly absent from the fight just using explosive tags and sneak attacks against the death knight the entire time. Once the stronger dead managed to get out of the sleet storm, Elisa had already hurt them a good deal with radiance against them. In their lingering strength, the Death Knight and others managed to nearly kill both Santiago and Imir.

Imir managed to nearly finish the Death Knight, which was finally dispatched by Shem Romanov, and the servant was defeated by Elisa in a storm of radiance. It was around this time that it was clear that they had gained the attention of an almost insurmountable amount of undead and Elisa cast a powerful spell that surrounded her in a powerful pillar of radiance that lit up the night sky.

Shem Romanov fed Santiago a potion as Fenwyck fed Imir a potion. Santiago flew upwards to get a birds view of city as the rest ran over the bridge. Santiago was able to descend safely as the rest were able to hide. Santiago saw that there were no other death knights around. On the side, there was an opening to the Vault of the Dead, tucked away in a dark corner of the city seemingly being circled by a large monster. it was hard to tell if that monster was dead, itself, but it was eating the fresh corpses of the townspeople.

The party took some time to lick their wounds. The skeletons were less organized without the Death Knights. They were the ones reanimating survivors at the will of Aesperus. Without them, the dead here were aimless. The large monster did explain the damage to the buildings Elisa saw earlier. Stone towers and houses caved in from the outside and above were how the city was in complete ruins.

Everyone managed to make their way to the tree entrance and make their way into the Vault of the Dead. Shortly passed the original entrance was a series of camps full of survivors. Families, civilians, guards were all there. Someone among them, he was clearly a guard, martially trained, but hungry stepped out and introduced himself to the group. Shem Romanov was quiet to hear the group work around this situation. It was mostly Santiago and Elisa speaking on behalf of the situation. They asked if Aesperus was here. The guard mentioned that he didn't think so. Many originally feared the Vault of the Dead since it appeared that some of the dead came out from there, but it was discovered that most of them left so it quickly became the safest hiding spot in the city. Only the big monster could smell the living left and circled the entrance waiting for them to leave. He mentioned that several of the other guards helped clear a small amount of the remaining dead to see if there was a tunnel out of the city through the Vault of the Dead. They did not find a way out, but neither did they find Aesperus. What they did find was a room with a large gem, and a runed floor around it. They believed that Aesperus might have used this room several hundred years ago when he had a lair here, but he doesn't anymore.

The party agreed to move down to that area and take a look at this crystal. There were a few straggling dead left in the Vault, but nothing threatening. The Vault of the Dead was well constructed, but it was a deep tunnel that took time to go through. Enough passes down turned the catacombs it became more cave like. Old debunked traps and tunnels became thinner as they found the room. A bright bluish light lit up the room with a large crystal in the middle.

Imir checked the magic in the room and found no traps. It appeared to be little more than a crystal ball to see the region. Despite finding that, everyone other than Gosen was scared to check the item before he walked in the runic circle and touched the crystal ball. Gosen's eyes glowed blue as he had sight over the town.

He could see the number of dead that remained in the town. It was a strain for his mind, but he was able to control the site of the crystal ball and zoom the view out. The center of the view seemed to default to undead. Gosen saw the whole size of the hoard. The people in Hulburg described the hoard as overwhelming. The guard felt like that were five or six dead for each person in the city. Gosen saw the true numbers and it appeared to be no exaggeration. The hoard appeared to be going above Melvaunt and marching straight for Phlan. They were less than one day from reaching the city.

Shem Romanov became slightly frustrated with the situation. He was not impatient, but it was clear that he does not know the location. The guard stated that it's possible or likely that his lair wouldn't be too far. This region of the Thar is home to the ruins of several of the old cities and homes many crypts of the those that have fallen over the years in the battles against the Ogres. Gosen then considered that he was able to see concentrations of dead and thought to look in the middle of the suggested crypt locations where there were centers of dead around. He could not zoom to see anything in the middle, but was thought of the idea. Shem Romanov suggested that Gosen's hunch seemed probable, but that someone magical inclined should take the helm and see. He suggested either Fenwyck or Elisa. Elisa has become increasingly suspicious of Shem Romanov as it was clear he had little to no intent to take part in the last battle and risk his health against the death knight. Fenwyck and Elisa both touched the crystal ball. Fenwyck reached up to touch the crystal and Elisa reached down and started seeing in the same location Gosen saw. The difference is that they could see it clearer. What they saw was close to nothing.

The biggest difference was the clarity revealed disruption. It was clear there was an area in the middle that was hidden from view. There was a bit of an image ripple spotted that was almost invisible to detection that revealed the probable location of Aesperus's lair. With this knowledge, they wouldn't need to search for it. They would be able to simply go to the lair. The issue was that the exact location was difficult to discern even zooming out from a map. Santiago was the local and decided to touch the crystal while the other were still seeing it. He was able to give a sense of the location and how long it would take to reach it.

The moment Santiago touched it, he could tell that Eshkabel could also see through those eyes. Santiago knew and was aware of this in his head and asked for help in this situation. Eshkabel responded in a telepathic link to Santiago. He stated that he too was a necromancer capable of taking control over the dead. He said he could, but that he would be difficult for his allies to accept. He instead said that he had the power to impart the ability to control a portion of the dead to Santiago. If he would be willing to accept this, it could immediately help in the situation to turn the hoard in on itself. Santiago gave the information to the party, but also informed them that he had spoken to Eshkabel on the subject.

Someone who heard this and was attentively silent when hearing the name was Shem Romanov. He said nothing as Gosen and Elisa appeared to warn and bicker with Santiago on the subject. Elisa feared that they could not trust him as Gosen remembered the battle against him. Santiago recalled that he owed his continued life to Eshkabel and that he sent Donovan over to help them at his most needed moment. There was a struggle about whether or not that would be a good idea of plan, but it was clear that Santiago knew the location of Aesperus's lair. Santiago added that it would take a little over two hours to make it to the lair and that they would need to sneak around Ogre encampments in order to reach it.

Elisa asked how they could get there and despite giving Shem Romanov the clear cold shoulder addressed this question to him. He stated that he had a way to it, but that it would take a little longer than teleportation.

They made their way back to the surface. Shem Romanov stepped outside the tree when it was safe to do so. He suggested that everyone else go out as well since the window of time to do this would not be long. He started the motions to cast a spell and gripped something underneath his shirt and then appeared to change shape into a dragon. He did cast a spell. Gosen in a moment of of sight caught glimpse of the necklace he was wearing as he transformed and recognized it despite it not being particularly common knowledge as did Elisa. They recognized that as a divine artifact linking him to being one of only a few Exarchs of the Goddess Tiamat. His voice sounded the same, but telepathically in their head. He stated that they were no longer hidden and that now was the time if they expected to fly there. Shem Romanov appeared to make it so that he was casting the Polymorph Spell, but it was clear that the eyes caught the change and saw perhaps who he really was.

=Session 30: Stone Tree and the Desmond killing Golem=

The flight over the night skies was high up. Shem Romanov did not want to be spotted. In the distance, he could see what looked like a swirl of incorporeal defenses and wanted to keep himself hidden from the forces. Seeing it did keep him in cautious to what he saw. The flight over was not instant and during it, both Imir and Fenwyck nearly fell off his back. Elisa perhaps for the first time revealed that her two arms could split into another two. With that, she was able to hold onto Shem Romanov and still help Imir and Fenwyck stay on his back.

As he approached the destination, his posture shifted to make it easier to descend. Cautious of what was around him, he made it quick till those that could see in the dark also saw the tree tops. It was around this point where as a dragon, he made a hand sign. He asked if anyone had feather fall to which Imir and Elisa were both in no hurry to use the spell. When they were just maybe ten feet or so off the ground, Shem Romanov turned back into his human form and everyone fell into the mud as he dusted himself off.

Gosen and Elisa kept what they saw silent as he indicated that he cannot simply teleport into a dragon at will. It takes a lot out of him to do that. He does reference his blood as something that gives him an affinity for that as he looks cautiously ahead. Imir is the one that asks about the location. Shem Romanov doesn't know where the place is, but the location was not large, so he believes that it will be quick to look through the area. Imir looks to use his magical site through detect magic to see if he can see find a link to the location of the lair.

It was pitch black outside and Elisa and Santiago were following those with limited dark vision. The land around became more dry as everyone crossed ruins from old of old kingdoms in the Thar. Fenwyck was the first to start noticing the statues. When passing them, Santiago could see that some were very old. Some were of humans alive well over two hundred years ago. There were others that were more recent of Orcs and Ogres. Fenwyck was the one who uncovered the fact that they were frozen in action. These were not statues that were sculpted. These were the frozen poses of beings that were petrified fleeing.

As everyone started getting closer, there was a very quiet sound about that no one really noticed. As time went on, a different sound started being easily heard by everyone in the party. The sound of steps, but the steps were very heavy. It was hard to tell, but it seemed like what made the steps were humanoid, but not really alive.

It was that moment when it became clear that the sound was beginning to surround the party as the sight of statues moving became clear that they were spotted. Elisa and Imir were completely aware of the need to rush past the upcoming threat. Fenwyck already had the idea to hide and scout ahead with her familiar taking the form of an owl.

A form of a tree, or rather noticeably a treant made in stone appears and with branches animated several statues in front of it and its eyes glowed as it stared at Imir, crossing a cold glance that made his bones stiff, but little more. It immediately saw Elisa and recognized a cleric and aimed to kill her as quickly as possible and shot off a raw of disintegration immediately. Fenwyck reacted immediately and provided Elisa with a momentary magical boost, which allowed her to skillfully dodge the attack.

Shem Romanov saw the Sentinel up front and ran up the top of the ruins and looked to charge his way into the lair quickly. The Sentinel waited until he saw that he intended to enter. He tried several way to cheat his way in, but his spells to get in were blocked by its ability to counter and absorb magic. His dimension door and other teleportation efforts were blocked. Aware of that, the Sentinel cast a Wall of Force at the entrance forcing a fight.

Elisa cast protection from evil anticipating a long battle against lots of undead. While the statues did not appear to be dead, the treant itself was one of Aesperus's greatest guardians along with the Sentinel. Gosen held up the rear to defend the group as tree blights crept at the sound of fighting. Gosen was almost immediately surrounded by statues and fending off tree blights as Fenwyck let loose the fireball to give Gosen relief. Elisa asked Fenwick and Gosen which way seemed the most clear getting an answer that the left side in the ruins appeared to be the clearer path. Elisa was able to rush out ahead as Imir went back to give support.

From the distance, the treant cast spells of confusion on Fenwyck, Santiago, and Imir, causing them to submit to utter confusion and lose all wherewithal. The glance that hit Imir hit Fenwyck, but she felt a stiffness as a large portion of her body has been petrified and she was greatly weakened by it. Imir and Fenwyck had no sense of whereabouts. Santiago was able to shake it off and act normally. He summoned his old bear allies to hold positions and help get him across the left side to make it to the entry way. Elisa was cautious, frozen in the situation being unable to see any ally and getting no response to her calls. Gosen eventually climbed on the ruins, he too being hit by gaze from the treant feeling his legs go stiff. Looking to freeze off and kill the intruders, the treant let loose a cone of cold. Gosen hit with a massive blow against the treant breaking its concentration on its spell releasing, Fenwyck, Imir and Santiago from the confusion.

Fenwyck aware of the path from her familiar aimed to help the three of them from being surrounded by statues and tree blights. Her deeds were only short lived as after her flight, she would completely turn to stone regretting the move with such a suicidal team.

Gosen was closing in on his situation, things getting worse for him quickly. Elisa was able to make her way back to Gosen and remove the effects of the gaze. His body was badly wounded from being converted to stone, but he was back to being free of it. As she started on her way back to Santiago, Gosen mentioned Fenwyck in the distance with his dark vision as she changed direction.

Gosen, then carried Fenwyck and carried her long the right side of the ruins making a pathway as Imir and Santiago pushed the left side fighting what appeared to be an animated petrified chimera. The statues of the petrified lifeforms were clearly slower and weaker than their original forms. The swords were not sharp and they had no sense of strategy of their own. The treant saw that the statues were not able to hold back the intruders as it tried to grab and hold back the intruders itself, but the protection from evil had weakened it's ability to attack directly as it failed to hold onto Santiago and Elisa. In the distance, Gosen could see Shem Romanov using fancy moved, but he appeared to be considerably injured by the golem, which appeared to glow and get stronger every turn against him. He was barely standing as the Golem appeared to be regenerating from its injuries. Elisa used a greater restoration to help Fenwyck return to her form and heal some of the bodily damage caused by the petrification. Fenwyck used a sleet storm to slow down the already slowed statues as the treant waited back in its original position once the intruders made their way to the stairs. Gosen charged up to where Shem Romanov was as he down on one knee. The Sentinel shot out a nova of force energy, which in immediately on impact removed the ability to resist it's damage as it created a blade of force and attacked Gosen, sucking the magic out of his equipment immediately and using it to energize its following attacks, almost knocking him unconscious to begin with.

Shem Romanov asked if anyone knew a way to remove the wall of force. Fenwyck revealed that it must concentrate on the spell to keep it active. Elisa attempted to throw the golem off the spell, by using the water it was in to throw it off. The Sentinel was able to absorb the spell energy into itself. Imir flanked with Shem Romanov and connected with a powerful smite attack, which both greatly damage and energized the golem, which blinked it's concentration letting the wall of force go down. Shem Romanov looked at himself and those around him, not being sure, Elisa would heal him, he felt the need to release his power using a jutsu with the inherent power of his blood, releasing ray with the power of the black dragon's acid breath weapon, causing critical damage to the Golem. Focused on Shem Romanov, it missed both its attacks and from behind, Imir stabbed it through the head, causing a force nova explosion that knocked Imir unconscious and killed Gosen. Skill or luck, Shem Romanov managed to dodge in time as he saw that with one of the guardians destroyed that the other might come back to life and rushed in with the bodies of both Imir and Gosen. Elisa revivified Gosen as Shem Romanov gave Imir a potion. Imir had given Gosen a nod of respect for helping him back from the grip of the tree blights on their way up the staircase to Aesperus's lair. Elisa healed everyone, except Santiago, who managed not to get hurt at all that battle. Once in the lair, everyone had a telepathic connection which a raspy and wispy voice of someone everyone acknowledged as Aesperus. In a show of confidence, he quickly made it clear he knew everyone that was there. Aesperus seemed surprised that he could not sense evil in the group in his lair and indicated that if they knew the horrible monster traveling with them they they would help Aesperus kill him instead. Elisa immediately turned to Shem Romanov at that. Imir quipped back at Aesperus stating that this was a waste of time and that the one aiming to kill the entire region has no argument to make his case. Aesperus rambled and ranted at rage at how cursed this region was and that death was the only mercy left for this region. During his rantings, he brought up the submit to Hell as the final proof he needed that his desire to end life in the region was a righteous one. Aesperus went silent the moment it became clear that they would be his enemy and that he could not convince them to turn on Shem Romanov. Elisa stepped forward with Imir and Fenwyck as she crossed the doorway triggering a Symbol of Death on the door badly injuring several of the people close to the doorway.

Everyone was in his lair, mostly badly wounded in the lair of the lich with only a short period of time before Phlan was likely to be destroyed.

=Session 31: The Cursed Orb of Selune=

Enter the Lair of Asperus
Everyone breathed heavy sharing what little of the healing supplies left. Shem Romamov spent time casting prestidigitation to fix the stains of blood on himself after that battle as Elisa and Imir looked onward to see for potential traps. The air in the cave became thin and toxic. The very air seemed to decompose solid matter around it. The footsteps of everyone echoed across the whole place. Even Fenwyck and Shem Romanov, who ever very light on their feet heard echoes.

Imir and Fenwyck could immediately tell that these were magical effects as Imir used to detect magic and help see the cause of all this and see that the lair itself was activating a series of alarms and traps. He was able to quickly deduce that the crystals seemed to almost be a magical source or implement for most of the traps in the lair. The lair was mostly cave like with a few distinct doorways carved into it with a series of crystals making very dim light throughout the lair. Elisa and Imir went out to spot out the traps. This was a relatively slow process when Fenwyck called out to her familiar and the tiny tiny owl was able to fly out ahead and scout out many traps. As she was able to see through it's eyes, she used a minor illusion not so much to fool the group, but create an image that acted as a map for the of cave. During the time, her familiar managed to trigger and survive a trigger for a lightning explosion and a symbol of insanity while crossing near what could have been many more traps. The two things that caught her eye the most were a crystal that acted as a spire surrounding by lighting with ghosts and other incorporeal undead flying around it and the rattling of chains on the other side before her familiar went back to her. Due to the harsh conditions of the lair, the owl could only be out for a few minutes before coming back.

After coming back Fenwyck and Elisa both used the power of mage hand to activate the second lightning trap to see what would happen. Fenwyck was able to see that this one appeared to have a link to another crystal. After triggering it with a mage hand popping it shooting a bolt of lightning between the two crystals. The ray appeared to stay indefinitely as Elisa would activate another one from a far distance to have a large cone of stray bolts shoot out for roughly ten seconds before it would calm down and the crystal would go inert.

This pattern consisted for some time as they slowly went down the path drawn in the map created by Fenwyck from her familiar. Gosen and Imir went out front. As the group made their way close to the place where the familiar stopped, everyone heard a voice in their head from Aesperus warning them to turn back. As he was saying this, Gosen heard the actual audible voice of Aesperus as he communicated telepathically his message. In addition, Gosen was able to see a path upward leading to a Bone Golem and the sounds of a trapped being, larger than human forced into chains. Elisa and Imir checked to see if this was a prisoner ally or a captured beast as Gosen continued to look up to see if it was a Golem. Aesperus continued to warn the party tell them to leave and that it wouldn't be cowardly to run away and it would be smart to live.

Imir went back once Gosen mentioned the Golem and Aesperus kept clamoring to get everyone to leave. Imir smirked and back talked him threatening him enjoying it. Shem Romanov was cautious and almost afraid just before the battle would start. He stated that Aesperus would go out of his way to kill Elisa first as the Cleric and the biggest threat to him. He said that Aesperus would go out of his way to kill him also, likely second that she would need to cast deathward on herself. She agreed and cast it on herself and Shem Romanov.

Aesperus went out from the corner and signaled his lair to attack Gosen as he would use a spell to dominate Imir's mind. The start of the battle was abrupt as Santiago was blind to the battle and Fenwyck went out to attack to be countered by Aesperus. Elisa also mostly stood back as Gosen disarmed Aesperus from his tome and kicked it away from him. Fenwyck took it with mage hand and put it in her bag of holding.

The Bone Golem had several skulls embedded with spell storing crystals that shattered to cast defensive spells and aid Aesperus from being defeated in battle. The helped provide cover in the battle. Shem Romanov V, kind of stalled early fearing that he wouldn't be viewed as an ally if he fell ran up the wall and charged Aesperus. Elisa broke Imir out of his domination as he charged back into the area of battle charged Aesperus. The lich was almost overwhelmed quickly before casting a devastating spell that would take stun out everyone aside from Fenwyck when it happened. Imir had already incased himself in ice to defend against a devastating attack from Aesperus just prior. Fenwyck caught glimpse of the ogre zombies beginning to tumble their way into the area as she blocked the path with a web spell. Aesperus with his golem cracked a gem to cast a spell of invulnerability on him making him immune to damage. After the Golem did that, he cast a horrid wilting on everyone in the area which would aid to knocked out both Imir and Shem Romanov. Aesperus at this point was almost celebrating victory as Santiago could not see to really engage the fight and Fenwyck and Elisa most stood back from the fighting. In a last stitch effort, Elisa called onto Ilmater to find a way through the invulnerability as beam of radiance shot down and knocked off the head of the Golem and shined on the stone far away. She cast a spell aimed for Aesperus as he gloated his position, when her spell connected, his defense was missing, covering the Golem itself instead of him as he disintegrated in the radiant blast cursing how he could forget the cleric. Aesperus was defeated, but not destroyed as a lich. Up the staircase was large stone, almost completely transparent with a light blue glow and a pack of runes. Elisa decided to heal everyone that had fallen as Gosen was brought back by Fenwyck prior to the healing due to his advanced condition due to the spikes from earlier. Shem Romanov looked shocked to be alive at this point as he didn't expect to fall in battle and come back. There was a pause as Santiago was about to touch the stone and wanted a sort of permission that it was ok for him to do so. The group was wounded and not really willing to fight the situation. As Santiago touched the stone, his mind immediately connected with ten different deathknights telepathically as his eyes glowed yellow. He heard the voice of Eshkabel. During this conversation, Santiago was defensive. He did not want to be tricked and was cautious with his intent. Eshkabel told him originally that he could control a portion of the hoard and now Eshkabel was trying to pass controlling the hoard and deciding he would control it as Santiago chose was somehow the same thing. Santiago asked if he could destroy it. Eshkabel stated that he could control the hoard only through Santiago if he was touching the stone and that he could do anything with it. Santiago did ask if there was a way to lose that control, to which Eshkabel did admit since Aesperus was not destroyed that he might be able to take it back if he gets the stone.

Eshkabel did try to convince Santiago to use the hoard to fight against the Nine Hells and aid him, but Santiago decided to ere on the side of caution rather than ambition. In this time, he appeared to be in a trance mostly unaware of the world around him. During this time, he was able to connect several of the death knights including one already in Phlan through the Valhingen Graveyard attacking in the city streets offering positional advice to take out the Temple of the Three Truths. Santiago, not entirely sure of his control attempted to speak in a difference voice commanded the dead to leave Phlan and call off the attack. The death knight agreed with no issue and abandoned the attack. Santiago broke out of the trance to inform people about the events. There was a bit of discussion about attempting to destroy the artifact versus using it, but what was known is that they wanted to use the artifact to control the undead in Aesperus's lair in order to escape. Fenwyck cast fly on Santiago since he was mostly in a trance and have Elisa and Imir kind of drag him out. Several things happened including figuring out that the monster in chains was an experimented vampire to the fact that there was a death knight guarding some kind of magical runes inside the cave. Santiago had control over the treant and basically ordered the undead to attack and take care of each other. As they were far out, Shem Romanov's tone appeared to change as he was surprised and increased his level of respect for the group acknowledging their role in defeating Aesperus over his own. He did state that everyone would need to be cautious as it is likely that Hell would be out for this stone. Santiago put the stone in his pocket and mostly decided not to be in the trance once they were outside the lair making their way back to Phlan. Fenwyck and Elisa learned that the stone was an artifact tainted and was originally powered by the moon and would be able to be cleansed during the daylight and destroyed with a ritual into a channel divinity. Elisa knew that daylight was just four hours away at this point. After hearing Shem Romanov's concerns, Elisa asked if they could get there faster. He thought about transforming again, but thought that might be risky and aimed for a different idea. He did a sending back to Phlan to reach Sarcaedon. Just shortly after he did, Santiago was placed inside a force dome, and with that, the quickened spell was about to be cast as Santiago gave a command to destroy the hoard back to Ehskabel as Shem Romanov threw a Kunai of cancellation to remove the force dome.

With that his eyes glowed yellow to see if he could spot him in the distance. Shem Romanov stated that he was not surprised that Khladun would try to jump the party for the orb at some point if possible. It was likely that after deflecting this attack that there wouldn't be another attempt.

Shortly after that, Sarcaedon arrived and saw everyone badly injured and clearly wanted to ask lots of questions, but prepared a linked portal to a teleportation circle in a barracks inside Phlan. Everyone was alert for the time as Gosen didn't fully trust the intent of Sarcaedon while drawing the circle.

Enter Fzoul Chembryl
Once in Phlan, they teleported to the Eastern Barracks, very much in action during the attack with people moving through it. Despite what was happening, the draw of attention would be the three holy warriors of Bane in the room. There was a paladin (Black Guard) fully covered in armor with a symbol of Bane, a Cleric, also mostly covered from head to toe in armor with a holy symbol to Bane and a man in the middle that almost everyone could immediately recognize as Fzoul Chembryl. Gosen almost immediately noticed that in his hands was the freshly assembled Sword of the Triad as he smirked when he saw the group. Sarcaedon greeted Fzoul and thanked him for his service.

Elisa was immediately cautious and ready to judge as had an aura and strong ego to him in this situation. It took almost no time for him to bring up that Desmond requested his help and was aware of what the cost of the use of his army would be, indicating that there was an agreement.

Fzoul also stated that their intel was incorrect. When Aesperus was defeated, only half the hoard stopped its march. The hoard that left from Belthorn manor still continues its march and will connect with his army shortly. This shocked and disappointed everyone that fought Aesperus believing that it would stop the entire hoard. Fzoul did admit that his army might have struggled with the entire hoard, but should have little issue defeating half of the hoard with his army of clerics and paladins.

Fzoul turned his attention to Imir, and asked him about his allegiance to the Blades of Mulmaster. While in view of the others, he made it clear that he had sensitive information he could not give, but that he wanted to know if he would join him in his fight against Hell. He convinced Imir that his plan was the truest plan to defeat Hell pointing at his sword, which he and Santiago could see was the Sword of the Triad that was reformed by Eshkabel. He stated that the sword was hand delivered to him by Khaldun from the Nessus and that he would destroy them from the inside. Imir was interested, but Fzoul looked at the rest of the group not really sure if they would take to the mission he would ask.

He was asking if Imir would mind aiding him in the killing of High Blade Selfaril in Mulmaster. Fzoul states that he basically had control over Mulmaster with the previous high Blade, but that there was turmoil in the city and the current High Blade works to splinter the region's resources against each other, which is dire in this situation.

After that he mostly bragged his position, but indicated that this was almost a rite of passage to his plan and how he would deal with the Nine Hells. It was clear he was speaking only to Imir in the group, but was looking at the others.

=Session 32: The Prophecy of Revelation uncovered=

Fzoul quickly reintroduced the idea of kiling the High Blade of Mulmaster as almost a test to Imir to see if he was fit for the main plan. It was something he pushed for, but admittedly realized it would split the party and bring it against each other. Shem Romanov seemed uneasy with Fzoul's presence and tried to get everyone to leave. Given it was 4:30AM it was not difficult to try and get everyone to leave.

He called Sarcaedon with him as well to make a brief conversation on the subject as it appeared Imir was almost willing to take the opportunity. Shem Romanov and the Sarcaedon had a brief conversation regarding the decision. Gosen chipped in as Shem wondered what the price was for the service. Sarcaedon stated that Desmond likely made and agreement with Hell and signed away some of his power, but decided to do it in a different way after meeting with Fzoul. Sarcaedon stated that it was likely to get away existing contracts foreshadowing his connection to other deities.

Afterwards, Elliant and Annabel returned and and met them in the city. Annabel gave the news about finding a buyer just to have Shem reveal that it was no longer necessary and frustrating her. She asked about the situation mostly to get news that Santiago basically had it covered. She mentioned that a Simulacrum of hers was able to witness the onset of the attack and that there was relevant and useful information about the events to cover.

Elliant put on a monocle and noticed a several items and was curious about what they found and what they were looking to do with it. Rather dismissive, the group didn't appear to trust Elliant and kind of shrugged him off. Frustrated, he acted annoyed that neither anything was used for his time and he got nothing out of what time he spent, and his demeanor change as he basically insulted most of the party and eventually left.

Shem Romanov offered his gift for being saved. He mentioned that it might be best to stay awake and keep the orb and work with it before going to sleep. He decided that he would offer the group a hefty amount of information for the favor of working with him and specifically for saving than finding an inn or a place to stay, Fenwyck cast a spell to create a hut with a force bubble around it.

Santiago quickly fell asleep as Fenwyck, curious took the book out of her bag of holding. When doing so, she immediately fell into a trance and found herself seeing through the eyes of someone unknown in a temple of in Impultor to Ilmater that was completely destroyed. There, she saw a gnome who she described matched the description of the witch king with black abomination well over a one hundred feet long. A being used words in her head. "Life or Death" Fenwyck trying understand her surroundings and make sense of the situation started asking follow up questions to really get a sense of what was going on. The voice was unwilling and bored of the interaction seemed to merely repeat itself only otherwise stating that it was bored and planning on killing her if she didn't answer. Unsure and somewhat flustered, she answered life, which disappointed the voice as Fenwyck had a good portion of her life absorbed away from her with her hands withered down due to necrosis. Elisa was able to restoration away some of the effect, but Fenwyck was exhausted nearly to the point of death when most of the group went to sleep.

Imir was troubled by the situation concerned about what truly mattered to him, believing that Fzoul's path is the path to defeating Hell versus the realization that Fzoul would be no less likely to have the world enslaved under Bane that Asmodeus would. Elisa had a conversation where she learned that he was in fact created by Hell also. Imir was in constant pain over the nature of his creation and purpose. He mentioned that he dreamed of a simpler life, a family, but that he would wake up and see only his current state. Elisa seemed or had always appeared to imply her purpose was predestined, but then she admitted that she didn't think that her purpose was to do what she was doing. She assumed that she was likely meant to help the war effort more than being here, but she interpreted or chose this as her destiny. Imir wondered why she trusted him with her life.

The conversation carried on between them for a bit before Imir fell asleep. In the dead of night, there was mostly silence. The only missed sound was a ladybug burrowing through the dirt and landing on on the orb. With a almost instant change, it was gone. Elisa, tranced out noticed the difference in weight as the orb disappeared. Elisa didn't immediately wake anyone up in response. After the night was done, and people started to wake up, she casted one more greater restoration on Fenwyck changing the almost deadening exhaustion to a being just a bit sore and tired. Elisa mentioned the orb was missing going through people that might have it, including perhaps Elliant in the name of people that could have taken it. Santiago wondered who since whoever took it could have attacked them, but clearly chose not to.

After waking up, the only thing the group really thought to do was to find Shem Romanov V, who was actually not particularly easy to find as it wasn't exactly clear where he is at any given point or where he resides. Gosen is the one that mentions Sarcaedon when Elisa gave him a sending in order to know where to find it, and really not to much shock, Valjevo Castle is the best place to reach him. Santiago led the group there where Elisa was able to charm the guard to saying he was expecting them, which was not at all far from the truth in the situation .Though they did need to be lead through the maze in order to reach the inner keep for Valjevo Castle.

After leading the group in, the one guard gave them water and wine and lead them to Shem Romanov comfortably in a sleeping robe, still over dressed willing to discuss well, everything. The group followed him to a comfortable fireplace sitting room where he proceeded to sit comfortably and really start asking the group questions. Everyone was initially a little confused as he really started grilling them at first.

For Shem Romanov, it was mostly context. He eventually let out a sigh as it was time to let them know, well everything. More than anything, he stressed it was important that people. One of the first topics was Fzoul, who appeared to be truthful in his opinion, but it was tracked for some time that he was visiting the Dalelands to meet with two different groups of individuals. Two different Revenants, one in a group with the first Warforged called R'monceal, and the other unknown or named, but referred to as more of an oracle to by Shem Romanov. R'monceal worked the Swords of Archendale, while the other one was only known to be active in the Dales and was known for slaying Belial and Fierna (Lord of the 4th Phlethegos)

Gosen seemed very interested in this. Shem Romanov didn't know too much about this individual as Gosen of all people seemed proactively interested in who this was and what this means. Shem Romanov indicated that it is possible that Niles might know what is going on with it. Shem Romanov seemed aware of the the events at Melvaunt leading to the trip to the Dales including the request from Niles. He also revealed that he was aware of the events to a much smaller amount that happened at Mulmaster including the fact that they were attacked by a Black Dragon and that he was technically framed for it.

=Session 33: Shattered Chains= Waking up in the streets of Phlan, the entire party sat inside a lightly furnished force bubble or hut discussing the next move. It seemed clear after the conversation with Shem Romanov that the next move would be talking to Niles. There was no line of effect with magic from inside the dome, so Elisa, the one with the sending spell was the one that needed to step out and the one who had spoken to Niles in the past to reach out to him. Elisa asked for his location to which he indicated that he was inside Palischuk inside Vaasa.

Just after that, Elisa saw what looked like three people from the Brotherhood of the Cloak looking for the group. The three were identified by Santiago as people who often shadowed patron Armen Rathker from Melvaunt. Armen is someone who was spotted in the barracks at Valjevo Castle when they first arrived and someone who was with Sarcaedon Arbelleck when the group attacked him. It always seemed odd that someone who had a connection with Phlan would also have stationed cloaks, but Elisa didn't have a desire to be spotted by them and wore the hat and went back into the hut.

The cloaks did not notice her put the hat on or track her location. Divination magic could not spot them from inside the hut, and the group walked off. Elisa alerted them of the location, and both Santiago and Gosen were aware of how to get to Vaasa. Gosen strictly remembered going there from another direction and while Santiago didn't ever travel to Vaasa, the Galena Mountains were just North East of his home village.

There were a few ideas, but it was clear that no one knew a reliable method to get there aside from on foot. At that point, the party decided to sneak out hopefully without being noticed by either Cloaks or really anyone else. There was no incident on the way out as the group made their way to Thar. The Thar was full of Ogres and Orc encampments. Santiago was familiar with the region and knew without major concern how to get through without incident. Elisa and Fenwyck perched on her shoulders were able to spot scouting parties in the Thar that got close enough to be seen to help avoid conflict.

In the night, there was nothing that spotted them, but messages, almost whispers in Imir's mind from a familiar individual. Pells the Torturer was a hired devil from Val'Drannar, a very advanced chain devil who had advanced to a lower pit lord status and worked with Val'Drannar to mold the created tieflings into shape. His advanced telepathy could reach all of the created tielflings either revealing truth or in a lie, he stated that Imir's freedom was choice of Val'Drannar and that it was time to collect Imir. Imir warned the group that it was only a matter of time before he expected an encounter from an old enemy.

Elisa could see the stress and concern on his face after that message and decided to sit down by him for a moment as he processed the situation. After an uneventful night's rest, the group was able to dodge a scouting party that used dire wolves and make their way past the Thar into the mouth of the mountain trails into the Galena Mountains. Elisa was quick to see that there were serpentine and otherwise inhumanoid trails here. After inspection, Santiago was able to identify the tracks as something that belongs to Demons. Rather than Devils, which often took more humanoid shapes, Demons often have a variety of more animalistic and chaotic shapes.

The group made their way through the trails for a small amount of the night before needing to make camp. As part of the watch, Gosen examined the trails Elisa originally spotted and found out that they weren't just recent, but often repeated. He brought this to Santiago who then effectively got the party to regroup their camp site on the mountains in a more remote area. A very large demonic wyrm (Fiendwyrm) moved through the region. The night itself was uneventful.

The next morning scouting found a green female tiefling, flying with the form of fire around her. She was not difficult to spot, but Imir's eyes grew wide he recognized her. This was someone revered as the most powerful of the group of tieflings created by Val'Drannar, Zaphial. While Imir and Santiago both spotted her, it was Elisa that realized that she also spotted them. Zaphial flew back down, but not towards the group. Imir soon after received telepathic messages. Rather than sneak around, Imir realized that confrontation was all but inevitable and decided to meet the battle head on.

Enter Zaphial
Pells was standing with a ceremonial powerful Warforged guardian as all higher ranking devils had with two legionnaires and two familiar faces, Erlgo, a slightly weaker, but comparably strengthed orange tiefling and Zaphial, the undisputed most powerful of their ranks. Pells himself was a hunched 10 foot devil that was almost all white with his arms and torso covered in chains with a red face with almost no facial features aside from tiny beady eyes. He did not appear to have a mouth and only spoke through telepathy again reinforcing Imir that Val'Drannar set him free, and that he did not break free of his own will. He also indicated that his master profited from his freedom and managed to ascend past the rank of pit lord to Duke through the reputation of Imir's deeds. Pells was casual about the slavery of Imir and the idea of taking all of his allies back to torture and kill them as props to have Imir rediscover true pain. Usually reserved, Elisa and Santiago had no issue with this. It was clear that perhaps even more than with most devils, this was a proud sadist who seemed almost excited to cause pain and tear people apart both psychologically and physically.

The battle was a start of spells countered and dispelled between Fenwyck denying a slow and Pells dispelling protection against fiends in a short time span. Zaphial made an almost immediate marks stunning Gosen with a psychic attack and unleashing a dangerous fireball. Fenwyck cast a sleet storm that managed to slow down the warforged titan as Elisa called a guardian to make a wall around the battlefield. Zaphial was flying caught in the sleet storm and fell to the group and was forced to dispell the effect.

Pells mostly hid from the combat using his power to ramp the anger and power of their minions in the fight.

Imir phased through solid rock and managed to surprise him as his focus was on Santiago, who had taken to the air and with Imir's direction continued all of his attacks against Pells, himself. Erlgo threatened Gosen, unable to move, Gosen did managed to get a "fuck off" out before spitting on his face. Erlgo went after Elisa with more or less mixed results. Fenwyck mostly hiding and firing spells from inside a bush never really got attention until the Warforged fell for an illusion and managed prevent the titan from sending a single attack.

Santiago flew down and with a stab of his sword through Pells off his feet on the ground and managed to finish off the two legionnaires. Pells was desperately angry at Santiago and demanded Zaphial deal with him. She turned him into a rabbit with a polymorph and used another spell to try to hold Elisa. Fenwyck knew the properties of polymorph and realized if his life as a rabbit was extinguished, he would revert to his true form and had her familiar attack Santiago as a rabbit, giving him the oddest most traumatizing death, before coming back as a person.

Imir landed a devastating blow, cutting through the bone covering his face and leaving a strong gash on his chest. Pells, shaking, somewhat from fear and somewhat from anticipation was in awe of the situation. Pells was shaking as he got up and managed get back on his feet and throw attacks at Imir only to have Imir grab the attack. In response to the attack. Imir planned to charge from above where Pells acted in place to take Imir's freedom. Pells acts to dominate his mind, taking hold over Imir. Santiago charged and landed an attack on Pells causing an angry shriek as Imir pulled out of his control. Imir with all of his power jumped down landing a stab through Pells' head, killing him almost instantly. His last words muttered before he went limp.

Elrgo, the orange tiefling was close to landing the final blow on Elisa appeared to shake free in a different state of consciousness as did Zaphial. Imir shortly rejoicing in his freedom and the death of Pells as he looked at Zaphial. A telepathic message happened just seconds after his death from Val'Drannar to all of those he created. Erlgo spoke to Zaphial who nodded. Imir got up quickly and ran over to to Zaphial trying to stop the both of them from leaving. She uttered the words, "We are simply what were made to be." as she teleported away with Erlgo.

Imir looking beat, relieved, but stressed fell to the ground. Elisa went down to accompany him he passed out. The warforged left the scene shortly after. Santiago scouted shortly after to see if the battle caught the attention of others. He flew up and in the far view spotted a small team of demons in the distance in the shape of two apes (Balgura), a Goistro and a large two headed demon with tentacles for arms and lower body. Gosen was restored from his stunned position and he carried Imir as it was about to start raining to a cave close by. The demons made their way to the site of the battle and made sure the devils there were dead and proceeded to carry the bodies away.

Everyone was keen on staying till the rain died down and until Imir woke up, which wasn't for another 18 or so hours. It was a relaxing day of hunting small rabbits as Imir slept with some of the most peaceful thoughts and faces he had the entire time.

The morning was peaceful. Imir explained that he knew at the very least Zaphial and expressed that those they fought, the other tieflings were like him, controlled, forced into this. He wanted to know how to free them, or to let them know there is another way. Elisa nodded and gave a sending to Zaphial with Imir's words. Though there was no response, it was clear that the message was sent.

After a peaceful morning with a rabbit breakfast, the group was on its way through the Galena Mountains and made their way into the frozen tundra of Vaasa. There were two paths to take. One would take the group down the main road and through several towns, and the other was significantly faster, but was completely off road with no cover. The trip was already taking longer than they wanted, so the group agreed to move the faster path. Elisa parted the water of the river and it was a straight run to Palischuk.

A Vampire's Lament
In the dead of night, Gosen spotted the eyes of a vampire stalking the group. He mentioned it to Stantiago and woke up the rest of the group. Everyone got up and prepared for battle as the vampire stared at the group motionless. Santiago readied an attack and was getting ready to fire as the vampire turned into a bat and flew away. Where he was standing was a small gold tiara. It was magical, but it's properties were hard to fully understand what it did. Gosen surprisingly enough did understand fairly well and decided it was safe and touched it. There were a series of images and scenes played out from someone's life. It was not clear what was truly happening until Fenwyck actually wore the item and learned that it belonged to someone who was a comrade of the vampire, and that the vampire was once in a team of people including the current witch king. With the item's full knowledge, they knew the location of the vampire and are drawn to a location that would be identified by Santiago to be the ruins of Castle Perilous.

Enter Palischuk
The rest of the trip to Palischuk was uneventful. At the gates of the city, there was no resistance to their entry, or well there was none once their identities were verified by their appearance. It was easy to tell in the city that the location of Niles was inside a university in the city dedicated to headmaster Gavirello Tinkerwisks, at this time, the most premiere artificer alive. The group made their way into a meeting room just beyond a lecture hall with Gavirello, Niles, and an older venerable human (smoking a cigar) in a wheel chair being pushed by a shield guardian, Eustace Califomme.

=Session 34: Gavirello Pies=

It was already relatively late in what looked like a break room with a long table attached to a minibar and a brick oven. Gavirello, a gnome dressed dapper and slick back hair carrying a staff was in the company of two other people, one recognizable to most of the group as Niles Vormav and another much older man in a jacket and gown who looked very old at this point with a cigar in his mouth sitting in a wheel chair being pushed by a shield guardian.

Elisa and Imir were both able to listen in on the conversation and hear the three finishing up a conversation as Niles was basically asking for permission with for the conversation as Gavirello basically called it a night. He told Niles that his guests were allowed use of the facilities and addressed the main in wheel chair as Eustace and asked he wanted to sleep as well. Eustace looked towards the group and said he'd kick himself if he didn't get to speak to her at least once, pretty obviously referring to Elisa at this point.

Enter, the Artificers
Gavirello waved goodnight and went back up to his quarters for sleepies. Niles approached the group as Helper, Eustaces old shield guardian pushed him slightly behind. Niles greeted Santiago, Elisa, and Gosen and introduced himself to Imir and Fenwyck. Niles also made sure to introduce Eustace to the group. The only significant difference with this introduction is that he mentioned that he was also the Blue Sword of Archendale. This was mildly significant as he stated in the original meeting that he was frustrated with the leaders of Archendale and also a noticeable difference for how it was run by making it known. Whenever he spoke, he was venerable enough that Helper often needed to remove his cigar, which kept falling from his mouth.

Elisa had just before the start of the conversation kind of nudged Santiago and Gosen to spearhead speaking to Niles since they both met him in the past.

Before the conversation with Niles, Elisa addressed Eustace, rather nurturing. Eustace was direct and not nearly as wordy as any of the other artificers. His main concern, and question was just, how was Elisa living. When it was clear that her image and purpose played maybe only a small role in her life, he was actually quite relieved. Eustace had significant remorse on his creation of Elisa fearing it was his fault to give her life and was unhappy that she was born at such a bad time.

During this whole time, Elisa had comforted him as he would almost tremble giving support. By the end of that conversation, Eustace name dropped Eshkabel and Calvin, told his story about how this whole situation is mostly his fault and provided context to his aging. There was a small back and forth with Niles about his life ending. Eustace had no fear of his life ending, more rather, he was actually ok, taking a jab at most other mages and artificers he knows trying to life forever to promote an endless legacy when he knew he was just a human. He also took a jab at his father who wouldn't be here at his last moments since he appears to age after his release from being enslaved by Hell and will likely live no longer than another week or two.

Gosen started talking about Fzoul and Oracles. Niles was at first not really sure on the wording, but Fzoul definitely brought a familiar face, but Niles became much more surprised when the name R'monceal was used. Niles went more into a story at that point detailing the moment when he first joined the group with R'monceal and the dramatic reaction of someone in their group by the name of Toshiro. Toshiro was a Wilden ally that supposedly traveled back in time for the future with a Revenant called Bloodwing to either enable or prevent the world from becoming dominated by Bane in the distant future.

Niles goes into detail into the fact that he traveled with the First Warforged and someone who the group thought would become Bloodwing, and a dragonborn that helped tie the group together. Niles inferred the reality that R'monceal was going to become Bloodwing, but never actually outright said it during the entire conversation. Niles also suggested that Toshiro's reaction to him would suggest that he was also somehow strongly tied to this future. He referenced a journal of the events and observations to understand all of this works.

After a good length background, he stated that Fzoul follows the word of Bloodwing since he supposedly comes from a future where Bane rules and appears to know what will happen in the future.

There was a small bit of conversation at the thought of killing Bloodwing, where Niles heavily discouraged the attempt. Bloodwing carries a sword forged through Cyric's rebirth by a salient power given consciousness by the name Vinnrick, and reforged by Ehskabel a hundred years later. Niles circles his point back to the adventure with the group indicating that it wasn't too dissimilar to what Ehskabel did with the Sword of the Triad during the adventure with the group. The main point of it all was to indicate that Fzoul does meet with and know Bloodwing and works with him to create the future where he stands at the top of the world for his God Bane. Niles, was confused about many things, and despite this information was also very hesitant to consider it fact. Niles stated that even if Bloodwing is actually from the future or any of this is without a doubt true, that trying to avoid a future you are not sure will happen is a dangerous precedent.

He mentioned Turnock's group and R'monceal's group both had similar reactions to the upcoming destinies. He mentioned how Turnock destroyed the Sword of the Triad in fear being told that Fzoul would use it to kill him to have Eshkabel forged it and have Khaldun steal it and give it Fzoul. There is too much unknown to attempt to avoid the future. Recalling that situation made Niles mention and ask about all the people in the group that were no longer with them, ranging from Dagna first, who appeared to know Khaldun on a somewhat personal level to Aklos, and Ezra, who were first brought to him poisoned by Bloodwing's monsters on their travel through the Dales. He mentioned Regis, who saved the group during their battle with Eshkabel.

Elisa over time attempted to point the conversation into more of a directive on what could or should be done. Niles was oddly not sure about the direction to take. He indicated that Gavirello set up the summit for artificers here after Jonas freed Eustace from the imprisonment and Cornelius Ford being freed from enslavement from Amn at the start of the invasion.

Niles stated that he feels his purpose is the rain and the warforged since it matches his skill set, but as does Turnock fighting against the devils. His uncertainty does still appear to be an issue when working with the situation and what the group should do. They ask for details about what they need to know about those involved with the threats. The group mentions Wormwood for the rain, when Niles recalls the battle at Skyclave where Turnock and the others fought Wormwood. Niles told the story about how Gavirello and Iris basically carried that battle against a very high number of Dukes and specifically how Iris was able to defeat Wormwood singlehandedly, before he escaped.

The conversation eventually pivoted to other items that lacked explanation from the tiara to the tome. Imir emptied the bag holding to reveal the tome to which got Niles to ask about the tome, getting a rather obviously snide comment from Eustace on the subject before he said just to burn it. Niles was curious, willing to examine it and wanting to learn about it and understand it. Eustace told a story saying that this was the second most messed up book he ever saw and that something like that is usually connected to something bad or alive. Fenwyck confirmed that by mentioning Myrkul, which brought a surprised reaction from Niles saying that Myrkul died during the Time of Troubles back in the 1350s. Eustace provided the argument of, "Who knows what we don't know. If she said it was him, then we gotta think that might be true."

Niles seemed worried about touching it himself after adjusting his goggles and helper put reading glasses on Eustrace and gave him another cigar to analyze it without touching it. After a minute, Niles agreed that this is something that would be better suited for Gavirello.

Elisa took out the tiara and brought it to Niles who immediately asked if it was safe to touch after being in a position placed by that book. Elisa stated that everyone in the group had touched it. Niles briefly touched it before giving it back. Niles needed to verify how they got it to connect it to a story Gavirello told him, but after hearing it was from a vampire, was able to connect it to an insane story about how Gavirello went into a 34,000 year old ancient hyper advanced Sarruckh city and met with a group of individuals including a human who wore a tiara that looked exactly like that, which spoke to the man who was in a group with the God King of Innarlith and primordials. Once Niles gave a vague outline of the story, he indicated that this too was a better conversation for Gavirello.

This was around the closing point of the conversation as Niles provided information that he was the best to provide and otherwise pointed other concerns to Gavirello. The last real bastion of conversation was resulting on what to do next. Eustace had an idea he mentioned to the group, but also to Niles regarding the demons. Recalling his own adventure dealing with them, he wondered what would have happened differently if they were on opposite sides of the situation how things would be different. Everyone, including Niles were very against the idea. Eustace didn't have much to stand up for the idea other than the fact that demons hate devils and there are endless amount of them. It was simple logic, but something he brought up since Hell wouldn't expect that.

Niles and Eustace shortly went to sleep. Santiago and Imir followed shortly thereafter. Elisa stood up since she really doesn't need to sleep. Gosen drinks cause he likes to and Fenwyck a bit stressed due to reliving the book situation and the rain situation drank little bits as her familiar just waited outside Santiago's room. Eventually, the two also went to sleep before the late night or early morning. There were a few, maybe four people that entered the administrative building for the school. Elisa could hear an argument as it woke Gosen up from sleeping in the bar between a human and a dwarf. Elisa was able to clearly hear the dwarf arguing with the man, frustrated with the death of dwarves conscripted to help a hunt. The man did not argue much back, but stated that many warlock knights were killed as well during the fight. The argument persisted about the lack of choice the dwarves had and how this conscription was just another form of slavery as the man indicated that the warlock knights under him were killed under orders. The dwarf was angry and made reference to how the Witch King could get things done when he destroyed Telos City.

Enter Galvin Hildonoth
The man appeared with gray straight hair with maybe some five o'clock shadow appeared to be a warlock knight with two others, a shorter human, much younger with black hair and a half orc that stood around Gosen's height walked into the meeting room with the minibar. The man, talking the dwarf clearly appeared to be the leader was referred to the others as Galvin as he made observations about the passed out drunk halforc and the new statue referring to Elisa. He made little heed since he opened up the city for the artificer's summit.

Elisa stood motionless as Gosen pretended to be alseep. The conversation was mostly Galvin venting to the other Warlock Knights that it seemed that Gavirello's observations were wrong about the wurm's behavior. There was a conversation about the state of the dwarves in Vaasa. Galvin confided with them that while he believes that it was a good move to remove it, admits that it is important to keep support for the government given these times, so he cannot afford to take advice from the Witch King on how to deal with issues. It was clear looking at them, that all parties were injured and recently part of a battle. Galvin arrived in the building with two other Warlock Knights just before 5AM or so waiting to give a report and seek an explanation from Gavirello, but Gavirello was not awake for a good two and a half hours. Gavirello did eventually go down stairs in jammies, and tea in his hands walking down to meet Galvin, who he addressed by first name.

The conversation was cordial, but rather irritable on the side of Galvin, at first scolding Gavirello for ignoring his protocols on letting people into the city and screening. Gavirello brushed Galvin off barely acknowledging the situation before asking about the hunt. Galvin gave an update stating that the wurm did not fight to the death as Gavirello indicated that he would. This confused Gavirello and made him feel slightly worried about the situation. There was a short conversation about the nature of the wurm's presence, and that there might be multiple of them there. Galvin felt that they needed to be killed since the growing number of demons surrounding the region was very unsettling.

In time, Niles, a younger man in glasses, clean shaved with small glasses and a very cold expression moves down referenced as Cornelius Ford and eventually Imir and Santiago. Once everyone is down, Gavirello does a more formal introduction to Fenwyck and the others offering to make a breakfast of Gavirello Pies (Pizza) before proceeding to order the halforc Warlock Knight to make Gavirello pies like this wasn't the first time that this happened.

Galvin did not introduce himself to anyone in the group as he continued speaking to Gavirello about the wurm. The conversation turned to the Witch King as Galvin learned from Gavirello that Zeke was connected to Orcus, fearing the situation could evolve to revenge against the region. Gavirello was between sentences to Galvin giving directions on the Gavirello pies to the halforc Warlock Knight. Gavirello does not believe that this is the work of the Witch King. Ezekiel is direct and wouldn't really do something like this round about in order to attack the region. Gavirello perpetuated a hypothesis Eustace brought up that maybe the Demon's are surrounding the region to help. Galvin seemed to think on that statement for a second, acknowledging that the region has not been targeted, but that the number of demons have multiplied significantly in recent times, wondering if they weren't attacking before if five times as many demons were really necessary to keep the region safe from Devils.

This was a point that did made Gavirello think on that. He told Galvin that the only way to tell would be to kill one of the wurms in order to gain access to the portal in it's digestive system voluntarily. The conversation pivoted the moment Gavirello Pies were ready. Gavirello invented the Gavirello Pie slicer that cut them into slices that he handed out as several of them were completed at once and more were made. At that moment, the thing he talked the most about is how he invented the dish and how very delicious the dish was.

This did provide an opening for people in the party to ask Gavirello about certain things that Niles pushed on Gavirello to be able to dissect and explain. The first thing of significance, which took time before Gavirello was able to discuss was the book. Gavirello, in time did give it his full attention and used his staff to raise the book in a red bubble and managed to control it's pages to figure out that there was changing text and pages and described it as a way for the book to hold more text than its size, but mostly a defense mechanism to prevent reading it without being attuned to it. Gosen basically said that Fenwyck should look at it again since she was the run that read the book originally. This was a controversial idea as the book almost killed her before. Gavirello was not pushy for the idea considering the stress involved with the situation. Fenwyck did agree to it. Elisa cast deathward, not really being sure what would happen to keep her safe if there was a continued reaction. Fenwyck was able to make out the things Gavirello was observing, but eventually saw more than he was able to see. The text was moving slower for her, and saw a split between a very comprehensive spell tome and a plan written by the God of Death to taken away the living salient power of the God of the Dead an kill Kelemvore.

Fenwyck was not in a full trance, like when touching the book. She was able to connect with the outside world, but still very absorbed in the text was able to make up what was shown in the book to reveal the situation. Gavirello was told what she saw before in great detail and it was beginning to click for Gavirello. He realized that Zeke had a familiar the moment he became the Witch King in Castle Perilous. He realized that this might be connected to the God of Death since Ezekiel's many contracts from being the Witch King onward started when Kelemvore judged him as not a follower of his original God, and he had to go into contract with Hell to prevent eternal purgatory and turned himself into a lich to escape the contract with Hell.

This while time, Gavirello was instructing a Warlock knight to make more and more Gavirello Pies. Galvin, still there said to Gavirello that the wurm situation needed stating that he would need the artificers to get involved to deal with the wurm. Gavirello denied that as an option saying that it would make more sense to send Iris to kill the wurm. Galvin denied that idea immediately saying that Iris must always remain in Palischuk in the even Hell teleports in to attack the city.

Imir volunteered the group's time to potentially kill the wurm. He didn't assume their commitment, but was willing to offer themselves to kill the wurm. Galvin looked at Imir and considered his proposition.

While this is going on, Elisa pulls out the tiara and gives it to Gavirello to touch. Gavirello is familiar with it and familiar with the little girl, but not on a personal level. Gavirello admitted that he mostly knows this through stories with the group and by dealing with someone else who appeared to have a tiara that looks exactly the same. He was familiar with the vampire and referred to him by his name, Azurra. Gavirello stated that the vampire was the guardian for the little girl and that they were both no longer in the group by the time he started traveling with them. Gavirello was kind of scratching his head, unable to remember parts of it. He said that he could take it. The party was hesitant to give it to him. Gavirello did say that aside from Azurra, Iris actually knew Estel and that she might be a better person to give the tiara to.

The two conversations eventually concluded with the party agreeing to help slay the wurm after Galvin is able to sleep and recover and assemble a new team as the party finds Iris and give her the tiara that Azurra dropped on the ground. Gavirello gave Gosen a magically trademarked recipe for Gavirello Pies and they were off to find Iris. The passing conversation before leaving Gavirello was one discussing the talisman Gosen has. While Gavirello was not familiar with the Collector's Guild or the Gleaners as Elliant was, Gavirello knew the Talisman almost immediately and stated that he had personal dealings with the Sons of Mercy. He had a short story about how his group needed to hide from it after someone in their group used an item to destroy a portion of Dwarfhome and it is entirely possible that someone during a search over Vaasa that someone dropped that talisman. Gavirello offered to take Gosen to Sigil to have the item returned. Gosen, after wanting to get rid of the item for so long has admitted that it has saved his life several times and voted to keep it.

She was not difficult to find after Gavirello's assistance. Iris was a woman, likely in his mid 40s in resting Scale. Her appearance was astonishingly average for a fighter, which two swords and nothing on her person seemed too decorative. It was to the point where no one really knew for sure if it was her. Her reputation made her seem practically invulnerable in battle, but her decision to be a guard seemed so minimalistic, especially when the world was suffering.

Gosen thought the best way to know if it was really Iris was test her in battle after approaching her, asking probing questions she didn't want to answer before throwing punches at her. She evaded them while complaining that she didn't want to arrest him. Gosen missed with two punches before Elisa got involved and told Iris that they were all there because of Gavirello. Iris was like "oh yeah, I know him" and asked what's up. Elisa took out the tiara and gave it to Iris who touched it with one hand and then immediately dropped it on the group. She frowned and bent down to pick it up. She was aware of what it was and agreed to take it. She mentioned Azurra and that they did travel with Estel and that it was a terrible thing to happen to a young girl.

=Session 35: What is Human?=

After seeing Iris and leaving the area, Gosen and Santiago decided to stay relatively close to convince her. They would approach Iris just drawing faces in the ground. This conversation was less of a trying to fight Iris and more of Gosen trying to get her to agree to fighting. She was well disconnected and bored. While Iris was not completely motionless to the situation. She didn't really know if her fighting things would change the tide because she was strong, but also was content staying here after her adventure. When it came to them asking for her help, she deferred to Galvin Hildenoth for authority. It became a question of whether or not he would say yes, and those around forgot that this was already a question Gavirello brought up during their initial argument earlier in the day.

The rest closer back to the school before meeting with Gosen and Santiago. The idea eventually became to buy for the adventure ahead and eventually eventually look to recruit maybe someone else to help with the mission.

Palischuk is a straight forward place with straight forward names. The shop names were as direct as they could get ranging from "Food Building" to "Clothing Building". The first place everyone visited was "Potion Place, a place to buy potions". The shop was cold, but clean with a half orc finely dressed standing at the front counter with a teenage human in warm garbs sweeping the floor mostly to pass time.

This is the second time Elisa has been in a shop. She had little to no etiquette while in the shop around Regis's contact before, and here, she went to look at the potions and started shaking random potions. This reaction caused an immediately from the shop keep as Imir almost embarrassed by Elisa's innocent curiosity looks around the store. She is and was in full disguise, so the reaction wasn't to who she is, but just what she was doing.

Gosen and Imir originally talk and request several types of potion. Fenwyck manages to haggle the price down with a heroes' discount and gets acknowledgement about fighting the wurm. They add some of the bill to the Barracks of Grand Warden. The extra discount lead to the group getting more potions.

Elisa asks the shop keep two questions, one where to find dwarves, and the other, to find blanket robes. The North East part of down closest to the mines is where most dwarves live. It is a cast of living almost where they used to before the end of their slavery and doing the same jobs that they did before the end of their slavery.

After thanking the two and leaving with a linen burrito filled with potions, the group left for "Clothing building, with magic". There, there was a little old human with patches of white hair and thin beard with an oversized pair of glasses dressed in many warm layers of clothing and decorated blue and white robes. His crinkly little fingers working with a needling on an outfit. Elisa was the one who wanted robes, comfortable blanket robes. Elisa has no money. Imir walks up with her to buy her some robes.

Mistaking the two as a couple, the shop keep is very shy and Imir accidentally not so accidentally intimidated the shopkeep into rushing a custom magical robe for Elisa that works like a bag of holding with a custom enchantment on it. Afraid and unsure, he agreed to make a robe in just over six hours. Elisa, not really familiar with clothing or modesty wasn't entirely sure how it worked and mostly just magiced clothing on, was willing to undress publicly to offer the robe created to use a robe created by magic. Santiago left the store as Imir was both embarrassed and impatient. The shopkeep was bashful and confused by the situation, still believing the two were a couple as Fenwyck advises Elisa on the situation.

Imir is able and begrudgingly willing to pay for this item for Elisa. When this was all done, Elisa was thankful to Imir, hooking her arm around his, unwittingly adding to the perception of their relationship.

Enter One Eye'd Joe
After leaving the shop, the group went to find Dwarves. When reaching a portion of stone buildings, most of the Dwarves ran back indoors when people arrived. The only person who was willing and able to communicate with the group was an old beggar with a glass eye and spotted white hair and a thin beard. "A copper for your thoughts" when Santiago gave him a silver. It took only a second to realize that he knew more than expected and could help them. He agreed to help guide the party and a group of Warlock Knights, but only if he could go along to guide them and that they pay him handsomely when they return.

His idea, the plan to travel underground to be able to sneak up on the wurm. Elisa agreed that this was important if they wanted to succeed to bring this idea to Galvin have the Dwarf, "Joe" direct the group.

After returning back to the school, the group is introduced to the great grandson of Calvin Ford, the father of the assembly line. It was a short meeting as Cornelius had little to no interest dealing with the group. This was mostly due to the fact that he didn't know them and didn't see Elisa's true form. He continued speaking to Gavirello on their plans to hijack the warforged from Hell.

In a small amount of time, Galvin appeared with with two Warlock Knights spotted the night before and two different Warlock Knights that looked highly decorated, more like himself. Among them was one who was thinner in scale that with a blonde beard and another taller man with scar over one eye. The smaller of the two was loud and aggressive. He enjoyed testing the patience of Galvin and attempting to get a rise out of the adventuring group. He was not convinced that they were good company and that this mission was worth their time.

Elisa presented the idea of having a new guide take them through a new path. Joe's idea was to take a path connected to the mines the Dwarves used to gather ore. The warlock knights around him were not fond of the idea and were weary of trusting someone suggesting a former slave route to sneak up on something that travels underground. Elisa communicated the words of traveling a path of demons to disguise themselves as something that travels below.

Galvin agreed to this. Elisa attempted to make a proposal to push to the expedition tomorrow. The warlock knights around Galvin are not pleased with the move, but Galvin accepts the idea on the idea that he is able to speak with Joe and confirm a few things about that.

The night was mostly spent drinking casually as Elisa stayed up all night playing her guitar. At the start of the next day, Elisa is the first one to meet with and speak with the group of Warlock Knights as they arrive. In time, the rest of the party would meet them there. Galvin would lead the group to meet with "One Eye'd Joe" to test his idea and see if he can be trusted. At the point of leaving, Galvin forces an introduction between the two groups, that gives the names and position of most of the Warlock Knights. As none in the group are native to Vaasa, there isn't really much to gather in their placements other than the fact that many were in positions to vie for power before Galvin was able to cease it and that there is much uneasy tension, not only in the loudest of the Warlock Knights, Ulfenjardas, but in those were silent and those that showed solidarity with Galvin.

After meeting with and discussing the plan with now One Eye'd Joe, Galvin reluctantly agreed with Elisa and One Eye'd Joe that a different path and a chance to initiate the battle might be the different between a win and a loss against the Fiendwurm.

The group went to the edge of town to find horses and traveled to the mines North East to follow the path. When reaching the mines and stables for the Horses, One Eye'd Joe took the group on a detour to a secret unmarked entrance that required squeezing into reach. After traveling down a dank and Closter phobic tunnel, they found a room dedicated to hiding for escaped Dwarven slaves to hide before making another escape days or sometimes weeks later. The room had an oil lantern and a few potions of healing as well as old rations and water. This small bedding area set the tone for the conversation and the bitter tone Joe would take with the Warlock Knights as the trip continued.

Fenwyck was particularly uneasy as Ulfenjardas was not shy with his racist attitudes against Dwarves and Gnomes making comments to not only the party, but to Galvin for his choices. Fewyck created a telepathic link between the party itself making observations, but mostly a free communication channel outside the ears of the Warlock Knights. Once making it into the mines, One Eye'd Joe would lead them up the mines and down into what seemed like the upper Underdark. Joe was clear pretty early that there might be demons along this path, but the amount of demons was not made specifically clear and was not fully understood until, Ulfenjardas and Imir fought off large numbers of Quasits close to one hundred surrounded the group inching before they did a strike as Elisa cast bless on the water all throughout the cavern and heated it to steam to clear out the tiny swarm of demons.

Ulfenjardas became increasingly uncomfortable with the idea as a potentially small number of demons turned into almost a hundred. After making their way down a 70ft cliff by Fenwyck molding earth for what seemed like hours, the group found themselves along another steep decline into what looked like a well or an elevator shaft to hear a large number of demons, Rutterkin. While there might have been close to a hundred Quasits, there was several hundred Rutterkin along the floor at the bottom of the decline. Joe seemed oddly aware of their presence and after shaking from the previous trip in the mines in folding earth, he said it might not be wise to fight them.

The Warlock Knights and the party were not happy to need to use the resources, but agreed that avoiding this as a fight was probably the best idea and agreed to fly over the threat rather than face them in their numbers.

The Rutterkin were mostly bottled into a particular cavern space and once cleared their numbers were sporadic at most as One Eye'd Joe started to lead the group on a steady incline along an irrigation line and ramp for the next hour or so. At the end of the path, there was an old structure on what looked more like dried sandstone as he urged the group that they would need to go under water and dispell a symbol cast by a demon encampment that was in the area ahead.

This information proved most unsettling for Ulfenjardas, who was already suspicious of One Eye'd Joe, seemed to be almost ready to attack him once providing this information. Galvin, unsure what to make of the situation allowed it to unfold as he was slowly coming to a conclusion. Even the party itself became somewhat suspicious of the intent of Joe at this point, not really sure if they happened to be caught into a Dwarven revenge plot against Warlock Knights. It was Imir and Gosen that caught the intent of Joe that it seemed that more than simply hating the Warlock Knights that his might have conspired to bring the group here to actually kill the demons.

Fenwyck agrees to dispell both a symbol of Insanity and a Symbol of discord. Again the question is raised about how One Eye'd Joe happened to know that the group would meet this particular resistance. As the direction became to swim through a hole in the structure across a what looks like a flooded doorway. Everyone eventually agrees to swim though and barely peak their heads above the water already believing that there would be demons on the other side, and organized force.

There is a light and faint light writing in a language unfamiliar. Fenwyck is the one that peaks her head first to cast comprehend languages. In addition to the faint ritual circle in the ceiling. The writing appeared to circle for teleportation. There loud bellowing low chanting from the middle of a large cavern. The water is roughly ten feet deep as several people still needed to swim in scale to get above the surface. As both sides considered how to silently get across the room to some form of exit, a jet of water rushes and pills Ulfenjardas into the darkness.

=Session 36: Possession=

The battle started off with Ulfenjardas, the loudest and most outspoken of the Warlock Knights being pulled from a gust of water into the darkness where he would treated as food Wastrilith. An early confusion set the group up for a dangerous start from the Warchief demon of the area, a tentacled looked beast with two heads each looking like the heads of man. That spell put Gosen, Imir and Santiago into a confused trance. Lachlan, the quietest of the Warlock Knights and one of the few that met the group from the last attempt on the wurm with Galvin helped remove the effect from Gosen. Santiago shook it off quickly and put an effect on himself to fly.

The groups scattered in all directions as Shadow Demons and others would begin to converge on the location of of both the Warlock Knights and those in the group. Elisa had an idea to bless the water in the battlefield to create a radiant answer the demons in this submerged cavernous area. Fenwyck conjured a Bigby's hand to aid in the battle and help carry people in the deep watered area. Imir did eventually break out as tiefling sorcerers fired lightning bolts at the group when the War Chief did a reality break on Imir.

Fenwyck stuck in the water got sucked in by the Wastrilith and and nearly fell to the claws of the demon. Elisa started blessing the water with the strongest of her divine magic purifying large portions of it in deep concentration.

Gosen went to aid Ulfenjardas and Gorthmorq, who wild shaped into a Dolphin to help fight the Wastrilith. Ulfenjardas was wounded, but the demons died quickly as a large massive ape demon with six tentacle arms jumped to Gosen and attacked him ferociously and grabbed him in its mouth. Lachlan approached Gosen and aid him in battle and heal against the ferocious beast.

Vons Borbie and Galvin chose different spells for flight, but made their way across the battlefield as Elisa started on the concentration for the holywater. Vons Borbie went to the tielfings and started at thinning their numbers. The demons in the water were burning, leaving them as much easier targets for the Warlock Knights already seasoned in battle. Galvin took out a Wastrlilith with ease knowing Elisa's strategy would be a great way to control the area. The Shadow demons not already picked off by Santiago left not wanting to approach the light and radiance of the water.

With the power of controlling the water, Elisa was sending waves of Holy water to control the movement of the War Chief eventually sending it to Ulfenjardas for the killing blow as Gosen, enraged by the form of madness of the demon engaged into a fight to the death that he won narrowly. The death of both the War Chief and the Vassal set off a symbol in a brand as Fenwyck fired a firebolt into the water to create a holy steam.

Galvin and Elisa called out to Joe to find out where to go. In the battle, Imir and Ulfenjardas fell to Wastriliths. Far off in the center of the room there was still a low bellowing chanting. Fenwyck brought her owl familiar out to look in the center of the room to reveal the demon chanting was a massive eighty foot floating head, disgusting growths all over held to mounds of ground with chains. No one recognized it aside from Gosen, who often catalogs his adventures to identify the Sibriex. Realizing the thing can barely move and floats there, it continued its chanting as the group simply didn't engage it. One Eye'd Joe said that they merely needed to hit the end of the room.

As both groups converged and were about to leave, the sigil of Demogorgon appeared again as a Balor appeared as getting ready to signal the continued attack on the group charging the lightning on it's sword before it held it's hand up to halt any future attacks. Everyone was surprised at the move, but Elisa was the one that caught that it was in response to the Balor seeing Joe when it denied the attack.

The next few moments consisted of quick escape and consistent running up through caverns until the they made their way to a stopping point where it seemed they found burrows created by the wurm. Ulfenjardas was quick to show his anger towards One Eye'd Joe jumping to attack him almost instantly when Joe ran away. He was furious about how he knew about the symbol and how such a deadly battle was considered the better path to the wurm. Joe hid closer to Elisa, who did bring up the Balor and asked Joe about it. Joe's response was odd, but believable. It was difficult to tell the issue as he knew, but didn't remember and didn't have an explanation for his actions.

Galvin was also angry, but focusing more on the communication, threatening to kill One Eye'd Joe due to deception to hide useful information. Gosen was trying to see if the symbol of Demogorgon, like what appeared when the vassal died or the Balor appeared was branded on Joe, but nothing was immediately clear. Elisa was able to calm the tension when it was Vons Borbie that agreed that killing One Eye'd Joe likely wasn't the important decision to make.

Galvin brought out dynamite and called it a fire stick. He briefly mentioned that it was advanced by the artificers there and Gavirello helped Galvin weaponize it for this fight. He indicated that his original plan was to toss it in the wurm's mouth with they were fighting, but this opportunity provided a unique chance to use it before the fight to damage the wurm. In addition, Elisa thought of using the spell forbiddance to take away the use of the portal for the Fiendwurm. Using forbiddance would make it impossible for the Fiendwurm to spit out demons and swallow people into the Abyss.

Galvin gave a few pointers to stay far apart so that the wurm can't swallow large numbers of people at once. Santiago had the power of flight for a few additional minutes, which he used to survey the holes to see when the wurm was coming. After Forbiddance was cast, Santiago spotted the wurm's movements as Galvin detonated the explosives. It was a matter of which of the holes the wurm would use to make it's attack. One Eye'd Joe and Fenwyck hid in bushes as several stood close enough hopefully to react to the wurm.

The Fiendwurm appeared and with it's first attack bit and swallowed both Gosen and One Eye'd Joe. That started the desperate, but aggressive fight to both flee and fight the wurm at once. Galvin and Imir both started it, taking acid each time touching and swinging at the wurm as with a thunder of it's tail, rearranging the landscape and throwing warlock knights almost hundred feet away in a single hit. The wurm's gut in constant pain left it in complete rage as it went to swallow other warlock knights. Imir and would land several dangerous blows as Elisa would force the Fiendwurm to take a psychic hit equal to one of it's own. After a quick and brutal combat, everyone other than Santiago was swallowed by the Fiendwurm. Just as quickly as it started, the wurm burrowed underground with the party leaving the effect of the forbiddance when everyone found their way in a marked stone hallway inside the Abyss.

=Session 37: Fighting Fate=

Enter the Abyss
Santiago, twiddling his thumbs as he descends to the ground. Despite being the person who fought the most sensibly in the encounter can't help but feel as if he did something wrong by not being swallowed. He looked down wondering if he could see the wurm. When he was on the ground, he sat down for a few moments, twiddling his thumbs before putting his head to the ground. He doesn't hear rumbling from underneath, but regular humanoid footprints approaching. Santiago quickly hides and sees the person from afar. This man has extremely pale skin with no hair. He looks a little bit sweaty as he looks around for people. Santiago does come to the conclusion that he is either looking from him or someone from his group and decides to make himself visible.

The person introduces himself as Verin. This is the true name for a demon that is majordomo for Graaz'zt, the Dark Prince of the Abyss. And while Verin didn't outright say that, he did admit early in his conversation with Santiago that his friends were meant to be swallowed and that they should still be alive. Santiago was a bit cautious, but not overly nervous in Verin's presence, but Verin on the other hand seemed jumpy and itchy to leave the exact location. He kept repeating that they were being watched and that the wurm needed to swallow the group as that no one would suspect that the group is working with him. Him wasn't specified to Santiago, but Santiago believed the Demon and was willing to travel away with him as he prepared a spell to hide their presence and prepared a scroll to eventually teleport.

In the Abyss, Elisa and Fenwick arrive to One Eye'd Joe healing Gosen patching up some wounds and giving him a healing potion found back in the cave. Looking around, everyone can make an educated assumption that they are in the Abyss. Gosen, however knows that they are in the castle of a defeated ancient oberynthian arch field Kithalagsolath, an extremely ancient demon that allied with Pale One as one of the last of the oberynth. The castle itself appeared to be made of stone with a simple red carpet decorum, mostly falling apart. The corridor where group was spit from was smashed open sometime back looking on to a red cloudy sky.

Fenwyck was looking wondering where Santiago was. Elisa and Fenwyck were the last ones swallowed and given a few minutes did not see him fall in through the same portal. Elisa proceeded to do a sending through the planes to Santiago and got a response that pretty much everything was fine. It did not seem to detail his company or situation, but Santiago appeared to be much more secure than the rest of the group.

It was Gosen that knew their location and recognized the location as the ruins of a castle for an Arch Fiend and a liar belonging to the Demon Lord Graaz'zt. The conversation quickly turned to One Eye'd Joe, who seemed to be losing his mind. He appeared to be in semi constant pain and confused. From the past interactions, it was clear that he was either voluntarily or involuntarily a part of this and he was asking Joe about where they were and why they were there. Joe was confused, but also admitted that he knew where they were but didn't. Joe would immediately contradict himself and hold his head in discomfort trying to make sense of his words brought down to the point of whimpering. At the end of it, he was beginning to move involuntarily pushing to move forward.

While most of the castle was ruins with clear holes in either the ceiling or the walls around, the door at the end of the corridor did appear to go into a sealed room, a sealed room Elisa detected with other lifeforms inside it. Elisa grabbed Joe to keep him from going in. His response was an immediate thrashing, but he was growing more restless demanding to be let go before Elisa charmed him.

While charmed, Joe appeared almost a different person. The constant cogitative dissonance disappeared as his confusion appeared more genuine. Joe's knowledge of the situation appeared to almost all but disappear. His knowledge of this place disappeared. Imir and Imir tried to figure out knowing that his demeanor changed what he still knew. Imir's magical sight caught the schools of Enchantment, Necromancy, and Abjuration. Elisa and Imir both came similarly to the conclusion that he was likely being controlled, but how wasn't fully understood.

There was a discussion about resting. Gosen was cautious that remaining here was dangerous due to being in the Abyss. Elisa and Imir managed to make a consensus that resting here is as safe as resting anywhere around here in the Abyss. It was quiet at the very least and the group didn't know if they had reason to expect a battle. When the rest was completed, Joe started falling back into trance and headaches. In a unanimous agreement, everyone acknowledged that whatever was controlling Joe wanted them to move forward. The group let Joe open the door.

The voices of two females acknowledge him in abyssal unbeknownst to the part referring to One Eye'd Joe as Prince. In the open doorway a much larger than average Balor, with charred black skin also refers to Joe as prince and kneels before him. There is a small staircase going to a broken throne. As Joe stands before the balor, he appears fully entranced. He is fully dominated as he begins to shake. Joe loses consciousness and in his last moments of it manages to rip out his glass eye, which shatters when it hits the ground.

Graz'zt the Reveal
From it, black smoke appears and moves up to the throne and takes shape of a man. With the knowledge Gosen has, it's no surprise to see that it was none other than the Dark Prince that has possessed One Eye'd Joe, as he smiles and welcomes the party with his yellow toothy grin. The party still remained on the other end of the doorway as Graz'zt motioned the group inside.

He praised the group and proceeded to greet them in common opening the inquiry to the party about the situation. There wasn't too much to ask specifically. Graz'zt took credit for getting the part to him and admitting that he wanted to do it in a way that wouldn't draw attention to their presence. Graz'zt clearly and openly admits that he doesn't know how he wants to use the group. Graz'zt does admit that his enemy is none other than Asmodeus himself. He openly states that his desire is to kill the devil, but even moreso to humiliate him. In his early rant, he admits a bit of his own philosophy on freedom addressing Elisa and Imir. Without delving into himself, he reveals a past in the Nine Hells indirectly and also alluded to knowing Imir's maker. Imir acknowledged Graz'zt. The question became what would Graz'zt do for them if he was willing for the group.

Graz'zt was up front about his willingness to help only at his convenience, but that he didn't expect full service from the group. The group first turned their gaze on Fzoul Chembryl. When his name was uttered, Graz'zt was intrigued at why a Bane worshiper was the target of these individuals. Gosen is the one who willingly tells information that Fzoul is the holder of the Sword of the Triad and expressed his desire to kill the Devils. Graz'zt pressed further confused on how two enemies killing each other wasn't simply a good thing. Gosen brought up Bloodwing to Graz'zt. Graz'zt knew him not by the vague language used by Shem Romanov V, but by name, he recognized the reputation of the one who killed Belial. Graz'zt then mentioned his double that he knew killed Bel, at that time, Lord of the First. This was a passing mention, but he mention, but Graz'zt showed his gratitude by pulling out a coin and flipping it to Fenwyck. There seemed to be no more passing reason to his actions other than believing she was most attractive person in the party, to which he considered Imir a close second. There was a slight acknowledgement that it would have been Elisa if her stone was flesh. Graz'zt did say that this coin was as close to a promise as he would ever get and that he also offered to brand Imir with his mark to supersede the mark he gained for killing Duke. Graz'zt defended the idea through the fact that the mark would forever make him easily tracked by the Hells. Imir accepted reluctantly, as Graz'zt joked about how the magical mark wouldn't case any pain or deform him in any way.

At this point, Graz'zt appears all but to be an ally, but it is a question the group had for some time that comes to mind for some time that eventually comes up. What about the Warlock Knights? Joe eventually wakes up confused as Graz'zt introduced himself as a merchant he met three weeks back and thanks Joe. In his words of gratitude, Graz'zt does a passing mention to the Warlock Knights in a bit of a laugh to himself, which does catch the attention of Imir about there whereabouts. Graz'zt brags his position saying that there is a bit of an illusion to their interaction bragging that he is simultaneously talking to them, giving them an uneasy negotiation that will likely lead to him single handedly controlling the country of Vaasa. Elisa is first to realize that the Demon Lord Graz'zt despite being their ally is in fact without a doubt an evil being as he brags his conquest of the state of Vaasa and how he plans to subjugate the Warlock Knights to his will if they expect to be saved from the Witch King, then shortly later bragging about how he managed to trick the party into fighting a strike force sent by one of his rivals, Demogorgon to kill his Fiendwurm. While most do not react to this stated in gest in the context of thanking Joe and offering a position of power for the Dwarves and great wealth, Elisa sees Graz'zt as little more than a nihilist acting on his person whim and exploiting whoever he can

When it comes to how he can help them, Elisa is the one who eventually asks for a good target. Graz'zt is hesitant to provide a quick answer. Elisa and their group have gained great knowledge and already know the names of some of the most important figures in this invasion and rattle off particularly Wormwood and Xzass Tam, the ones responsible for the rain. Graz'zt is worried that he would lose the group to an impossible mission to attack them. He admits their knowledge is admirable, but the targets are well sought after and likely to be heavily guarded with forces beyond their capability. This is a frustrating revelation as the party struggles to see what impact they can make on their own. They are powerful enough not to be caught on the sidelines and in meaningless squabbles, but not seemingly powerful enough to attempt to reach the main targets for the Nine Hells.

Graz'zt does inquire back on their previous thought about the artificers. He states that one of them traveled with revenant that killed Bel. If the group was seeking allies or valuable information to make a difference, then they only need to go back to Niles and demand it. This was technically not news, but it was never really clear to use Niles in order to meet R'monceal. The conversation with Niles prior seemed to only involve Bloodwing. And while he did mention R'monceal, the idea of using his knowledge never really came up. During this conversation with Niles, he did mention that they did have a former ally that attacked the group the moment Niles was introduced and left. This was mostly glazed over at the time of that conversation, but was revived by Graz'zt as he mentioned they appeared to be the same person. He mentioned there was a wild unbelievable theory that they had been the same person in different times, which seemed supported that they both appeared to have a unique divine Sword of Cyric that was used to kill the Goddess of Magic back in the year 1385.

Graz'zt then states that he will naturally do research when it comes to how to best help the party deal with the situation. He admits that he has nothing in mind that he believes best suits the power of the group, either being too small or too big for them when it comes to making a measurable impact, but that his goal is still the same when it comes to humiliating Asmodeus and that he would give it consideration. That marked the end of the conversation as he willed them away offering a final gift of teleporting the group to a place of their choosing. After a relatively short deliberation, the group decided to meet back at Palischuk in order to speak with Niles again.

The Balor is the one that cast the spell to teleport the group back to the city. It was there, the group found Santiago with Verin there just chatting as Verin waved at the group and proceeded to teleport away when the group rejoined. There wasn't a great deal of conversation on the events of either side.

Back in Palischuk, the group made their way back to the college administrative building where they found four of the major artificer figures most particularly Galvin, who appeared to be healthy speaking with Gavirello. When the party arrived, Galvin immediately asked Gavirello if they could speak in private and the two left the conversation to his office.

Joe speaks with the rest of the group thanking them, but also saying a saddening message that his was harrowing experience and that he would like not to see anyone in this group again for the rest of his life. It was not difficult most to see that he had and will have terrible memories of how he was used and simply wished to put these events behind him. With that, Joe walked away from the group without looking back.

When walking back, Elisa was lagging behind. Even without facial expressions, it was clear that she had been down for some time. Imir, a bit awkward in these situations, but still recognized it asked if she walked to talk about it. Elisa pushed him away despite his advance to help. For the moment, that was all, but Imir made it clear his offer was his intent.

The party made their way to Niles, who was willing to speak to them. Eustace volunteered to opt out of their ongoing conversation to give Niles the opportunity to speak to the party. Cornelius agreed simply because he was the only other person there. Niles noted that Galvin appeared to be in low spirits and mentioned nothing about the outcome of the battle and planned not to. Eustace clapped saying they probably didn't kill the wurm, and it was something Gavirllo should have told the Warlock Knights before they left.

The conversation quickly turned to R'monceal. It was clear when talking to Niles that he had admired R'monceal. There was a great deal of respect for his deeds and his silent confidence. More than anything, he expressed this for all in his immediate company. Niles has been in their company for close to five years now. They brought him back to a conversation he mentioned where one of their allies, Toshiro attacked him. Niles recalled that story in more detail as Gosen and eventually Elisa started trying to pick at it for details. Toshiro was a Wildon, who traveled back from a time where Bane was the dominant ruler by seizing power with a warforged army leady by Bloodwing. Toshiro went back to prevent his future and eventually went mad learning fact after fact that he not only traveled with the first warforged, whose design would eventually become the army that would dominate the world, but also traveled with the Revenant that would become Bloodwing. But it was meeting the engineer that dominated the warforge in Niles that sent Toshiro over the edge.

Niles expressed that he was always concerned with the events, but it was R'monceal that put everything into context for him. Niles felt worried that his destiny was clouded in darkness, and he mentioned falling almost into a deep confusion and depression about his research. He felt as if his deeds were falling inline with a dark destiny, and that he urged himself and the party not to see too much in these prophecies or you will become frozen in the fear of what could happen. Like the previous conversation, he states how R'monceal destroyed the sword as Turnok destroyed the Sword of the Triad not to fall into his destiny only for Fzoul to have it as he was destined to have it.

The party was still intrigued with Toshiro and how he might play into it. Niles stated that if anyone would know where Toshiro is, that it would be best to speak with R'monceal and his group. They would have the best way to find him. Niles expresses that it was a shame that he never got to meet Toshiro and expresses sympathy with his situation after Elisa acknowledges his self imposing exile is not the best action to take with all the knowledge he has.

When asking where to find him, Niles indicates that he is likely near Shadowdale right now. When asking for how to get there, it's Eustace that volunteers. When asking for a way to teleport in general, Eustace volunteers Cornelius to make a Helm of Teleportation for the group as a long past IOU from Calvin just over one hundred years old. Cornelius agrees, but states that it will take him about two and a half weeks to make the item, to which Eustace says is actually very good time for an item of that power.

Eustace gives another quip about his rapid aging and admits to go with the group tomorrow to meet with Brutus likely one last time before he passes. As it became clear what the group was looking to do, they all decided to stay in the area between the mess hall and the office where they got used to getting drinks and making Gavirello pies.

Hungry, Gosen and Imir took out the recipe that Gavirello gave them (magically trademarked) and proceeded to make the Gavirello pies to the best of their ability as Eustace passed out. Elisa started playing music, but it was a bit off. It sounded as if she weren't really paying attention to what she was playing and that her hand was a half inch in the wrong direct. It was off key and unapologetically wrong as she was playing it, with her mind wondering elsewhere.

In time, Gosen and Imir finished the Gaivrello pies, eating the barely recognizable versions of the pie only having maybe a single bite of the magical they ate earlier while parts were over and or undercooked with far too much salt. After rushing away for a moment, it was Fenwyck that first approached Elisa. It was quick, but she also noticed that she seemed down. It was a quick conversation as Elisa ended up feeling slightly better.

Imir's Growth
As time passed, Santiago and Gosen went to sleep and Imir came back. He had a bit longer of a conversation bringing up what had happened before and urging they talk by his offer. Elisa admitted frustration. The world was harsh, with cynical leaders and liars and enemies at every turn. She knows the rain is singlehandedly the most important thing to remove, but everyone around her says its beyond their reach. She feels almost powerless to make meaningful change. Imir stumbles through his words not entirely familiar with this conversation, in a way shows an absolute sincerity because of it when he says that he understands how the world is and the frustration with the forces in dealing with it, but they she has him. In that moment, the two connect a bit more as Elisa puts her hands on his and thanks him. That is exactly what she needed. Elisa is able to play normal, feeling a bit better after this conversation.

Fenwyck also returns, as Elisa realizes that they do have purpose and that she does have support. She felt down wondering the question thrown in her face often by leaders of why hasn't more been done.

Early the next morning, it's Eustace that wakes up first with an analog alarm built into his wrist watch, which is mechanical and large on his frail wrist. He asks his shield guardian to get him his morning pills and his morning beer for breakfast and just asks if the group is ready to go. Seeing as it's 4:15 AM and only Elisa is there, nothing happens. There is a short conversation, but Eustace is not much of a feeler, and only feels bad when Elisa tries to bring on her purpose. In a way, Eustace laments creation and feels there should be no purpose outside the life they live and feels guilt, but Elisa does comfort him as he passes out and wakes up two additional times before the rest of the party makes it down.

As the group gets down, Eustace almost rushes for everyone to get up and leave. He passes a scroll of Teleport to his shield guardian, which starts to cast the spell and he kind of brags that most shield guardians can't do that before they make it to Shadowdale. While, this is not a place the party has been before, the appearance of the fort is quick similar to places Gosen and Santiago have been while traveling through the Dales in the past. The people guarding appeared mostly to be a volunteer army as there were a few people in scale armor with emblem of a sword in familiar pattern recognized as the Archenriders from when the group was last in the Dalelands.

As they just appeared there, it took very little time for some guards and eventually Archenriders to make their way to the group and ask their business. When the name drop both Niles and R'monceal and introduce themselves, the guards are quick to leave. It takes maybe four minutes for their return with the look of several others. R'monceal is an imposing looking figure. He is a pale skinned revenant, with almost glowing eyes shifting between red and yellow with sheaved hammers and light armor. Next to him on the right is a Warforged with a mostly gray and wood coloration standing just shorter than Elisa's head piece in attached scale armor with glowing Blue eyes, and a Dragonborn with a bit of a smirk standing taller then either of them in plate armor.

Enter R'monceal
R'monceal goes to introduce himself as the dragonborn cuts him off with "Hi I'm Reshkarr." R'monceal is not at all bothered by the interruption. While it would appear he seems the leader of the group, there is no official position between them as they appear to whisper and look to each other for advice. It takes almost no time for R'monceal to request the group follow him back to they tent of operations. The group including Eustace agrees to follow the group back to their tent. It was a large tent filled with supplies and a large war table map.

There were many markings on it and supplies around as R'monceal was quick to business. He asked what they were doing there as Gosen was quick to name drop Fzoul, and the knowledge they had. All of them looked at each other when the names of Fzoul, Niles, and Toshiro were uttered. With that, R'monceal asked the basic question of how they gathered all of this information. Gosen spoke mostly about Fzoul as he was reminded by Elisa that much of that was actually from Shem Romanov V. Everything else they knew was directly from Niles.

After hearing such a detailed answer and looking to Reshkarr, his tone softened up as he was willing to trust to group on face value. R'monceal spoke of Toshiro as an ally and felt true remorse for his position. He admitted that Brutus was able to find his location, but they didn't want to lose track of him since he believes that Toshiro can still do some major good if he really wanted. R'monceal believes that Toshiro is frozen in fear believing his every move pushes him close to his old future he came to prevent.

R'monceal gives a passing note to an ongoing for the City of Waterdeep from the new Lord of the First Zariel, but states that if they can help bring Toshiro back to the fray that his knowledge could be very helpful.

Brutus till this point hasn't really said a word to anyone outside his companions, but has nodded to both Eustace and Elisa. The morning before, Eustace did talk about Brutus as someone who lamented his existence to some degree. He does point back to his favor and mentioning that he doesn't do it openly, Brutus sometimes feel his creation has something to do with the place the world is in and feels at times responsible for Eustace's mistake. It is clear by how often Eustace repeats it unprovoked that it still eats at him. Brutus does speak about Toshiro, detailing how when meeting with the group, his further experiences seem to further indicate that he was approaching his future. He first met with the first warforged, who was the blueprint of the army that would rule in his time. He later realized that he was traveling with the the being who would come to rule over the warforged army in his time and snapped when he found that group meet with the engineer of that army in Niles. Brutus, like R'monceal had a deep sympathy for Toshiro and wanted nothing more than for him to find peace.

When the conversation moved to where to go, Brutus was able to provide a map to the exact location, which matches a map that Santiago had much earlier from when the people in Harrowdales provided a touch point map to camp town in Archendale. The third touchpoint down was a bit of a hiding place in mounds just out of Tarkeldale, which had defected to join Netheril due to its location with Sembia. The group was originally meant to reach there, but skipped over it when asking McCallister (Elminster's Simulacrum) to created a linked portal directly to Niles after Aklos and Ezra were badly poisoned. Santiago and Gosen recognized the location and realized that the travel would be relatively quick.

With the tiny hut spell, the group was guarded from the beasts of the night and didn't need to rely on guarded touch points to make a safe journey through the Dales. Elisa actually found herself appreciating the ethics and concern of R'monceal, initially unsure by his clear undead existence and cold demeanor, but he was very accommodating, and her wisdom helped echo a message he tried to tell himself to remain vigilant despite often hearing that he would become an unrecognizably psycopathic genocidal conqueror.

Elisa did not speak too much to Brutus, but at the end, he expressed joy in their meeting as she comforted him. Brutus felt a pain not really mentioned by anyone prior. He looked at the army of warforged dominated by Hell and saw lives, enslaved by the nine hells. He saw people taken from their salvation forced to fight what they know. He knew that few would think of the warforged as truly alive and see them as victims in this situation, he told Elisa that he would like to see them freed and able to live their lives as people like they do. He also admitted that while he is happy that they both appeared the way they do, but that they could have met in more peaceful times. Elisa indicated purpose as a sign of strength. Brutus said that he has no purpose, but does what he thinks is right. Eustace decides to stay behind as the group prepares for their leave. This would be the last time the group sees Eustace as he would pass away only one day later.

=Session 38: Silverhand, Bloodwing's greatest beast.= Just before leaving the great war tent, R'monceal went to provide the group with a passcode for meeting Toshiro at an unground camp called Talbaq's Cave. It was described in greater detail at Harrowdale when it was a touchpoint to reach Archdale's Wood when meeting with Niles originally, but R'monceal did refer to it as a secondary refugee hideout for those displaced by the rain and the ongoing war. Talbaq's Cave was established in the 1410s as a hideout for people fleeing Tassledale during Sembia's invasion.

R'monceal was going to give the passcode as Reshckarr blurted out the permanent passcode, "Ascend and Defend, Unite and Annihilate" The response was to be given when given a telepathic bond and a question that would have nothing to do anything. If this was done properly, there would be a response of where to go from the current location.

Once everything was done, the group was knew where they needed to go with a map and had the means to travel without touch points due to Fenwyck. Elisa and Imir was not as familiar traveling in the Dales and saw the sad state of the the usually lush forest reduced to a dried purple waste land. Small black insects and arachnids followed the group on food as they went by foot by road. The rain was was consistent, but not overbearing as the travels continued. Elisa soon realized how difficult it was to remove the effects of the rain and how most conventional divine magic was almost if not completely ineffective against it.

Fenwyck was able to cast a tiny hut and defend against the hoard overnight. The second day was also mostly uneventful. Elisa was able to observe that the area closer to R'monceal appeared to be more orderly. Both Elisa and Santiago were able to spot that more in the East that there were tracks of beasts and less orderly tracks of humanoids and several instances of battles and conflicts on the main road.

The nightfall was different. While there was still not conflict, there were watching eyes from above and signs of movement in the trees far off. The tiny hut was cast before anything came near. It was a second peaceful night. Santiago was the most familiar with this road and knew it would only be maybe a half day of travel before the group would reach their destination.

Elisa is the first one to notice the sound of battle in the distance. Santiago goes out to spy ahead when Fenwyck uses her familiar to see out ahead and sees a long battle closing down with a group of travelers close to falling. There were six, maybe five people still standing as a large number of humanoid aberrations cloaked in black with red eyes approached them. These humanoids ranged from mostly human to barely recognizable with various with various forms of fighting. It was clear that the travelers would die without help, but it was difficult to tell if it was too late to help them. Fenwyck saw an umbrella on the ground and also wanted to go there to get it. Elisa and Santiago both expressed an interest to help these people as Gosen didn't want to go remembering the last time they fell to these beasts.

The battle would start off very differently from the first one. Gosen seemed ready shooting beams out ahead to startle a few of the beasts ahead. Santiago remembered the beasts seemed weak to Aklos casting a radiant beam on them. Elisa, using this knowledge would cast the spell daylight to cast a bright radiant aura extending through most of the original battlefield burning and singeing the beasts at the point of their infection dropping most of the battlefield in a matter of seconds. Larger shadows and beast like aberrations rushed into battle. They managed to connect a few hits, but the difference in strength was obvious from before. Daylight had crippled the beasts as Fenwyck using sunbeam mostly did away with whatever escaped the daylight aura.

Two travelers were still up, one dropped by the Nightwing monster before it was dropped by Fenqyck blinding it. The last one, the main warrior was prepared to fall in battle around all of his comrades before daylight made quick work of all the enemies around them. An animated fell tree poisoned by the rain infected by the beasts moved to action as a familiar large beast stalked from behind and engaged the group. It watched McCallister for the shadows before, but now fought the party. The group was making short work of it until Elisa dealt a critical blow leading it to swell up in size and grow more dangerous. In its last breaths, it went from a dangerous enemy to overpowering, quickly knocking down most of the group. Santiago was the last one up from its necrotic barrage attacks against the group. With his action, he brought Elisa back, before the beast pointed at him and withered him to the point near death. Elisa called for a divine intervention allowing her to regain her spells in an effort to finish this thing off.

Freed from Chaos, the Simbul has been rescued
Recasting daylight managed to peel off the the layer of darkness from this beast and reveal a white silver quadrupedal beast over a bipedal six eyed aberration. In a roar the beast glowed white and shrank down to a humanoid size slowly revealing herself as a human in a blue dress with white hair. She would recognized quickly as none other than the Simbul, Alrassa Silverhand, the former Queen of Aglarond and the second most powerful among Mystra's chosen behind Elminster. She was quickly confused and initially bewildered by the situation.

Realizing what had happened, she became immediately thankful, but still confused at the situation. She didn't know the year. She didn't recognize the land. Over time, it context would be explained before the people around her realized just how long she has been without clear consciousness. While her form was only recently infected by Bloodwing's beasts, she has been in the form of a silver beast most resembling either a lion or a tiger for close to a century. She was first angry at Elminster, her at that time lover whom she appeared to recognize was aware of his condition and place when she was freed. She was able to survey the damage she dealt including killing Gosen. She requested that people take the bodies of those she harmed and help them.

The Simbul proceeded to cast a Wish spell requesting to undo the damage she and those that followed her had done in the past thirty minutes. When this was cast, injuries before the battle evaporated as Gosen woke up as good as new. The people recently infected by Bloodwing's monsters reverted back to health also. Elisa and Santiago was thankful as Elisa had only barely healed them in response. The Simbul stated that that was the most powerful spell she could use and wanted to make up for the rampage she did as that beast only being partially aware of what she was doing.

Elisa, Gosen and Santiago were clueing her in as she spotted those partially healed by the searing light of daylight. During the battle, Elisa was able to see that those, especially the Archenriders or an warriors of Myth Drannor infected more recently appeared almost to be stable. While they were still clearly infected, their state seemed almost passable as opposed to those completely covered in spikes. Alrassa tried to cast wish a second time to reverse the curse of Bloodwing, but was ineffective at helping those infected for a longer time. Elisa informed the her that the poison would be more difficult to remove, but that Daylight seemed to weaken the effects of it.

In time, the Simbul decided that she must do many things and see many people, but agreed to help the travelers and the party reach their destinations before leaving, urging that she would owe them more in the future. Elisa made it clear that the world was in turmoil and that many active and capable parties were taking a very passive role to this global conflict and doing little to nothing. The Simbul is and was always a person of action and said that there was a chance she would call on them or return to provide them a favor in the future.

She teleported the travelers with the fallen warriors to Myth Drannor to healed and looked at by the those in religious temples there. She would teleport the main party to the north most fort in Archendale, Forddale Camp. The group never traveled here as they passed it originally since they were teleported beyond it by McCallister after their first runin with Bloodwing's beasts.

The Simbul, Alrassa was thankful, but brief with her words and she quickly left. The last leg of the travel was North for only a short period through the old sand mounds just west of Tasseldale. When the group was close, they searched as they should for the right mound when being asked a silly question about which lake the camel would drink at. Santiago responded in telepathy to the question. With that response, the voice of an older female halfling gave them direction of where to enter, "14 Paced North, 9 Paced East and wait for a man to guide you in."

After following the direction, a dark skinned human, who was very burly came out and happily greeted the party. Anyone that stated that password was someone who was not just welcome, but likely sent by R'monceal himself. It was not hard to tell that at this time, he and his party were recognized as heroes in the region. This man in white garbs and head dress lead the party to a trap door at the foot of a mound of dirt and sand close to they were standing. He would cast a spell and invite them in before going back in casting a spell to seal the entrance.

Underneath the ground, he the man would narrate that underground magical bunkers and towns would become a major way to keep large amounts of civilian populations safe. The method was first used by the populations of Myth Drannor using its already expansive underground city portions to house large numbers of people during the invasion.

He would eventually tell the short story about how this cave came to be during Sembia's invasion of Tasseldale. the group would ask about Toshiro, and the man would not recognize the name and refer them to Dympa, the original voice, a middle aged halfling "Hobbit" smoking a pipe with a long jacket longer than she was. She would lead the group down a path to where Toshiro was. She would stated that they are welcome to stay as long as needed, but that Toshiro does not speak to anyone. She would specifically say that he has said no more than five words since he arrived years ago.

The lost, the Broken, Enter Toshiro
When the group found the room where was, they went past a cavern hallway and found him sitting in an underground grove well lit in a room with two stone golems. Santiago addressed him getting Toshiro to look over. Toshiro had very few recognizable facial features as a wilden with two points at either side of his head with white eyes looking back to the group. Elisa still in disguise, but the moment Toshiro saw her pointed " YOOU!" with no greater context and cast shape change.

=Session 39: The Temple of Three Lies=

Toshiro cast a spell to change into the form of a massive cyclops and with a large maul. Santiago did not hesitate at that moment to fight him. Originally, Gosen hesitated. He didn't really see Toshiro as an enemy. Elisa already trying to halt the combat as Santiago immediately readied his attack before taking the high ground. Imir looked over to Gosen and let him know that it's too late to avoid the combat, but as Gosen realized the intent was not to kill him. Gosen readied his sword, but decided to fight at a distance and fired beams of force against Toshiro, who enraged swung at Gosen and threw him against a wall. In a single move Toshiro stomped through the cave to Elisa and knocked her over and stomped. Fenwyck attempted to hold him with magic when he broke out. Elisa was able to charm him, realizing he was acting enraged, but truly apprehensive to the fight. As quickly as the battle started, it ended as Toshiro transformed back into his normal form. He held his head down as walked away, apologized and asked to be left alone. Elisa tried at first to respond to him with care. She would heal in response to Gosen's and Santiago's attacks early in the battle. Toshiro winces and with limited expression still showed a bit of fear and apprehension.

As Toshiro turned away and started to walk away from the group, Imir showed great rage, but even more so showed his personal frustration. Frustration not just so much with Toshiro as it is frustration that Toshiro is accepting this fate and not even attempting to fight it. Imir goads Toshiro into anger, getting him to admit and yell his situation. Toshiro says that he knows the party and that something bad would happen and that he thought killing you was the only way to verify that things were different. Imir at this point put himself on the line, disarming, letting his weapon dissolve. This display came with the response letting Toshiro know that he could kill him if he needed. Elisa put her hand on Imir's shoulder in support of Imir and his growth. Imir's display was real, the emotion allowed Toshiro to open up. He started quite afraid, stuttering and just kept repeating himself at first. Toshiro had been tortured by living the fate he tried to fight, constantly walking the path towards his future when he tried to avoid it. It was a difficult to break him, but he did slowly turn around.

Once Imir was able to soften his disposition, it was Gosen who peacefully asked the questions and attempted to get a sense of the situation. Toshiro admitted that exiled himself thinking the only path left for him was to attempt to kill his friends. Toshiro didn't want to do it in fear and was afraid he had already failed. Elisa also tried to convince him with a reasonable and mixed success. This forced Toshiro to admit that he was particularly afraid of Elisa. Thinking at first he meant her as a warforged, Toshiro corrected her to say that he recognized her specifically. Imir didn't realize, but he recognized Imir as well and stated he would follow her. The two didn't fully understand, but Toshiro asked if they knew Fzoul, to which the group admitted that he was not in their favor and asked what they thought of Niles and specified little but a positive experience. Toshiro mentioned no more, but foreshadowed a future where the group has interactions with the two of them that would lead to his future.

Toshiro was still very apprehensive. This response seemed more akin to being cornered rather than convinced. It was difficult to tell if he would act. He boke for a moment and truly trusting them did tell them some info. For that moment, he even so much as stated that he was not supposed to tell people about what he knew. It was subtle wording to the fact that he was actually instructed on how to act when he originally sent back in time. He said that Fzoul would initiate the final end of this time. He would attack the Temple of the Triad. Toshiro mentioned Bloodwing, but mostly in the fact that he was different from him. Toshiro meant to mean that he knew the past as it was recorded by history. He didn't know the past from being a major part of it. Toshiro didn't know how Fzoul was able to invade the Temple of the Triad. There was a strong ritual protecting it from teleportation and fiends. How he would get in wasn't clear, but the tales indicated that there were traitors in the ranks. This would trigger a thought in the mind of Elisa to Phlan, where the treachery and proximity to the Temple of the Triad would be a major factor.

This inquiry was originally or at one point about the understanding the Blood Rain. The response was quick as Toshiro admitted that it was really no part in his future. When Gosen and Elisa asked about it, Toshiro was timid about revealing information constantly back tracking about revealing fate saying that Xzass Tam, the leader of Thay would eventually betray the Nine Hells when the divine war begins.

Imir, being a strong proponent against his personal fate took almost a personal offense to the tone of Toshiro, but kept his anger in check partially to inform him that he would fight against his fate. This is one of the first times that most of the group would join together to attempt to change someone's mind. Elisa and Imir were persistent, though their movement was at times almost too forceful. Elisa guilting was at times counterproductive to the response, but as Toshiro was considering sinking back into his hole, Santiago also a proponent of fate in tie with Eshkabel encouraged Toshiro to act siding with Imir and Elisa. Most of the group at this point appeared to have a burden against that expectation and fought against it. Toshiro was still uneasy and even at the end still backtracking on his own words to admit that he thought he was still right. What was different now is that Toshiro did accept the possibility of being mistaken. He was not convinced that he was wrong, but perhaps willing to acknowledge that if he is wrong, that he should consider what his possibilities are. With that, the group would leave Toshiro to meditate alone to think about his next actions. It was made clear to him that his friends still valued Toshiro and that they actually had a reasonable understanding of his fear and concerns.

Elisa quickly came to the conclusion that it was Sigmund in the Temple of the Three Truths that was the problem and believed that if they could clean up the Temple of the Three Truths that it might help keep the Temple of the Triad safe from an upcoming ambush. Santiago and Fenwyck both thought of the fastest way back on the trails when Fenwyck realized that she had the teleportation runes to make it back to Myth Drannor, where she knew there was a conjuration portal room that would be able to get the group back to Phlan.

Enter Myth Drannor, a City barely afloat
She took a moment to teleport the group back to a room in Mythd Dannor, a colorful stone room with glass windows, which went out into multiple hallways where there were many teleportation circles. In the center, there were three figures, all elves that monitored the rooms. The two male assistants of the elderly female conjurer both greeted the group and asked about where they came from and what they were doing. Fenwyck was invited by Sarshel and both knew Enabrin. Between that and her latent ability, she was recognized and when the group was with her, they were let through with almost no inspection or concern.

Fenwyck asked the group if they knew runes to get to Phlan, to which one of the assistants goes to the conjurer as she scrolls through a rather large tome and finds a page that has two sets of runes that would lead people to Phlan. There was a location in the southern barracks and one in the Temple of the Three Truths.

After copying the Rune, Fenwyck was ready to leave almost immediately when remembering that now knowing more about the situation with the rain that Myth Drannor was actually home to a prisoner, the third Grand Magus, an elven poison master under Mammon who was captured after the Battle of the Betrayed where Turnock and his party defeated both Sarceadon Arbelleck and Sa'Levias Kalis, Grand Magus under Mammon and Belial before the forces of the Hell fought against each other when Bloodwing under the chaos of the battle killed and absorbed the souls of both Belial and Fierna. Fenwyck realized that this was the prisoner and Imir knew who this was immediately as one of the architects of the blood rain. The group decided to meet with him. Myth Drannor is different in the fact that the city was still mostly in tact with green plantflow. The Mythals were the only thing keeping the city afloat and the usually invisible barrier of the defense was very visible and clearly strained to its limit to those aware of magic. The group approached a large dome like building that was guarded by Elven guards in scale with polearms looking into a mostly glass greenhouse with a large garden with magical artificial climate to that of the Feywild inside.

Mammon's Grand Magus, A Prisoner treated like a King
Fenwyck was the point person for this, and recognized again the guards agreed to let her in, frustrated that they needed to guard a monster like this and instead of just throwing him in cell or executing him. When let in, the party wasn't entirely sure what information they wold get from Sa'Levias. He was peaceful in green robes, dark black hair, pale skin and clear eyeliner and feint, but dark lipstick. (kinda goth). He was just gardening with a small cauldron releasing smoke for a nice scent as he poured water on and used tiny plant sheers to work on the garden.

In time, the group spoke to him and asked him first and foremost if he was working with or spoke to Fzoul recently. Confused by the question, he indicated that he didn't then countered by wondering why the group would think he would worth with Fzoul. Elisa, soon fearing that nature of the conversation and his odd charisma cast zone of truth to his amusement. Elisa asked if he still worked with Hell. Sa'Levias said that he still did, or well in his mind he is still an operative despite being kept prisoner and having little to no actual contact with Hell. The Fenwyck and Elisa were first originally afraid to interrogate him since they weren't really for intimidation which Imir was afraid that he might go too far knowing that Sa'Levias knew Val'Dranar and worked with Alloces in the past. Gosen was not afraid to take point with Elisa. When repeating the question regarding Fzoul, Sa'Levias again confused asked if they instead meant Leviathan. That name confused the group as Elisa slowly put recent religious lore together about him and corrected him by saying it was in fact Fzoul.

Sa'Levias quickly took control over the conversation and started asking his own questions, wondering why the group was there, if the group was religious and learning things about what happened while he was imprisoned. They soon learned from him that he was with Sarcaedon Arbelleck. Belial had traveled with Mammon and Baalzebub as the Tri Alliance of the Betrayed in the battle against Hell saying that Sarcaedon was a master of trickery with his master who had fooled Turnock in the group by traveling with them as a Sir Clark Judas before revealing himself in that battle.

Fenwyck was the one to ask him about why he betrayed his kind and ways to join Hell. Sa'Levias admitted he was different from most and didn't really view the devils as any more cruel than anyone else. He informed the party that it's easy to be cruel to people you don't think are your equal referring to plants and animals, saying that he found peace in what is torturing and enslaving plants in a garden. Elisa too wondered why he had such good accommodations when Sa'Levias stated that foolish people thought he could save them. He knew he cannot stop the poison, but being one of the few that could even slow it down made him seem invaluable.

During the conversation, one incident that came up was that Sarcaedon was able to request a vile of Pure Poison from Wormwood, which was requested in the event he needed to kill Desmond Teragon.

Soon Sa'Levias realized what would happen and realized that the prophecy was not yet disproven and that these questions were verification of things that could still happen. It soon became clear that the group could not learn much more from him. Disgusted by his accepted and fascination with the Nine Hells and his unapologetic view of global genocide, the group soon left feeling more sickened by the interaction than informed. Sa'Levias even went so far as to stated that he learned more than the party and thanked them for speaking to him.

fore leaving Myth Drannor, Fenwyck lead the party to the mass underground pathways of the city, which now housed the largest refugee hideout outside the several Dwarven Mountain settlements around the world. There was a bustling large city and marketplace underground as Fenwyck was able to find a Dwarf with no stand in a very large coat with many pockets full of hundreds of potions in small vials. He recognized Fenwyck and decided to give out several potions of various types (4 Superior Healing, 2 Flying, 2 Heroism). He was willing to pay out a discount for even more, perhaps even more for free when Imir and Gosen did a much less impressive job than Fenwyck establishing themselves awkwardly talking about killing... devils, but the potion seller did part with two additional potions of invisibility. Fenwyck revealed a very fangirl side of her talking up herself and her party and what they were willing to do. Elisa doing so also by adding a sort of divinity to her appearance, which almost undid the awkwardness of Gosen and Imir. Once they were given potions, which the dwarf was able to take out of his jacket holding all in one hand between his fingers, the party left the underground before Fenwyck cast a spell to take the group back to Phlan.

After a few minutes to cast the spell, the group agreed to teleport to the Southern Barracks, to which the group found themselves to a rarely used Teleportation Circle startled the two guards. The young human guards, slightly drunk and almost asleep quickly stood at attention and quickly stumbled to ask the group what they were doing there. The group acknowledged the name Santiago after the group name dropped Griswald from the Red Plumes. Elisa was able to easily charm one of the guards to give the party refreshments and lead them to a quiet room to discuss things. When there, after Elisa got wine she will not drink, and discussed how the group will go about sneaking into the Temple of the Three Truths. She and Fenwyck learned a way to travel together by having Fenwyck in one of her sleeves partially in her sleeves of holding and only her head out with Elisa holding her hands together. Gosen agreeing to go out left Santiago and Imir in there to keep a lower profile. The initial parting was meant to scout the Temple of the Three Truths.

The moment Gosen stepped out, he was almost ambushed by three moments of the Brotherhood of the Cloak. The three cloaks asked about Imir and wanted to know if the group was still looking to complete the mission. Gosen and then Elisa asked simply to get away. The cloaks were originally actually trying to be quite civil about getting the group to go with them, but the moment they were rather transparent about simply trying to get away, the cloaks were straight forward that they thought the group was traitors and if they couldn't meet today that they would be seen as enemies by the Blades of Mulmaster. Gosen did ask where the group was looking to meet them as they stated the Armen Rathker, a name of a rich nobleman of Melvaunt who owned an estate within Phlan.

The group went. Elisa scouted to see that approaching the Temple of the Three Truths were many paladins. There was a clear militarization as paladins moved fully armored in the city covered head to toe. Seeing this, Elisa asked Gosen to stand back thinking he might stand out. Gosen stood back as Elisa and Fenwyck approached the towers of the Temple of Three Truths. The two were not stealthy as they looked to examine the entrance to the Temple catching the attention of a few. When surveying the situation after being a little too loud and obvious, Elisa spotted that rather than her gaining attention, she realized the Gosen was slowly being surrounded. Elisa cast sendings to give messages to Gosen letting him know that he was the target of the attention as he slowly started moving away. Gosen soon realized the was surrounded. He knew it before it saw it. In time, he found himself confronted by Tetler Sigmund, head Paladin of Torm within the Temple of the Three Truths. He was already confirmed by Elisa to be in a contract by Glasya, Lord of the 6th and found to be taking orders from Keilrect Tillenbirg, Grand Magus of the 8th. Identifying Gosen, he said was almost immediately belligerent. He asked Gosen about the night they attacked Sarcaedon Arbelleck. He asked about how he was able to teleport when Imir cast from a scroll a dimensional anchor. Gosen, known for loose lips talks about his talisman and it's ability, but also saying that he doesn't have full control over it. Sigmund, the only one speaking was quick to draw a hypothetical about how someone could murder Turnock. Soon after, he said while pardoned, the group had a great amount of crimes unaccounted for, from charming civilians to destroying property. Sigmund was escalating the situation as Gosen clearly was ready for a fight. Sigmund attempted partially to diffuse as he simply asked Gosen to go with him. Elisa was in communication trying to plot the next move before it was clear Gosen was going to fight.

At that point, she cast her mass charm in attempt to destabilize the situation. At this point Sigmund is aware of the situation and orders Paladins close to Elisa to subdue her and kill either if they fight back. Elisa sends a message to Santiago and Imir to come as quickly as possible as combat will erupt.

=Session 40: Contract by pain, for hope=

Sigmund, staring at Gosen was psyched up for the fight with his eyes wide open with Gosen almost goading for the impending combat. With Elisa's move she was aware that most of the combatants were not necessarily looking to turn on each other of Sigmund, but questioned their place in this fight and Sigmund's immediate aggression to the situation. Much to the surprise of his right hand friend and Paladin of Ilmater Lord Jargrecht, Sigmund did not take his defensive stance sword and shield and immediately went for his Poleaxe and went on the offensive. Gosen was ready for the fight, but had no taken his weapon out by the time Sigmund had taken his first swing. Sigmund has a strong upward swing with his weapon glowing from the radiance as his Smite as Gosen takes a massive blow, but is not staggered by the power of the Smite.

Elisa casts fly and starts speaking against the paladins as she moves upward away from the crowded streets, initially almost threatening the group. She wanted to cast doubt in their actions and their faith as she dropped the image of disguise to show her true radiance. Sigmund was quick to notice her as she flew in the air revealing herself. The image of a purity in Ilmater could be argued by the fact that her creation as a Warforged is most notably a tool used by Hell to invade the world. The charmed Paladins and clerics were already soft on their view of her and looked at each other murmuring and confused for the battle. Some were put off by the clear aggression Sigmund showed towards Gosen and Elisa without provocation. Fenwyck seeing that Sigmund's inner circle were the least affected by the situation through a hypnotic pattern tossing several of the paladins and conscripted archers in a confused daze as Sigmund's ally, a middle aged Cleric cast Haste to aid him in battle and used a dispell magic to free chaos from the battlefield.

Gosen enraged by the attack almost seemed to enjoy the wound as he took a single deep swing against Sigmund. Sigmund's armor and speed through his haste made him difficult to pin down as he took a stance to take swings as Gosen approached him. Gosen's deep hit down the middle flipped his Poleaxe from his hand.

The Paladins and clerics talked an argued as several of them used lay on hands to remove the effects of charm. Others that weren't charmed were still in doubt of the nature of the attack and did not necessary heed Elisa's words in entirety, but refused to take immediate action against the group.

Sigmund took the opportunity to attack Gosen, focusing and saying a prayer to only see Gosen and his goal. He focused on the talisman, and focused the attack to attempt to slice off his head as he connected with a devastating blow almost knocking Gosen down. In response, Elisa cast a spell immediately cutting a deep wound in Sigmund mirroring his hit on Gosen.

Elisa was seeing the effect of her words on the group as she continued to attack the faith of those around Sigmund. The shaking of his support threw him in a fit of rage, beginning to lash out at those around him cause even his closest allies to question his motives. Elisa made a bold move and claim that she would answer questions with him under a zone of truth and managed to persuade Gosen not to attack Sigmund barely through his nearly blind rage. Gosen stopped mid swing as even the sword was approaching Sigmund's neck. All Elisa did after that was curse Sigmund's sight away with a spell of blindness to keep his attacks at bay. A paladin decided to do no more than to remove the affliction as Sigmund looked enraged at the group around him failing to follow his orders as he released a destruction wave on enemies and allies alike with a signature necrosis seen in negative energy attacks revealing a different point of divine energy.

This display was more than enough to convince the paladins and clerics around him that Elisa was right and Sigmund had secrets. In response to this attack at the direction of Nathaniel, the archers instead pointed their crossbows and fired at Sigmund. Sigmund knew looking around him what he had done realizing that he had completely lost the support of the Paladins and Clerics at the Temple of the Three Truths. Gosen mocked Sigmund as his world crumbled around him as he took only a single backswing after the attack, which was not enough to drop the enemy as Fenwyck cast a Bigby's hand pinning him to the ground when Nathaniel added a hold person on it. Sigmund was attempting to thrash at first looking to break free. He was quickly disarmed as Elisa cast a zone of truth and proceeded to ask questions about the situation.

After a second, Sigmund stropped struggling and let tears roll down his face as he began to stutter. Jargrecht and Nathaniel began to get annoyed at the response when Elisa recognized that it appeared as if Sigmund wanted to actually speak now defeated, but that he was unable to speak his mind. Tetler Sigmund was unable to communicate the nature of his contract. It was part of it that he was unable to speak about it, or write about it. He was however in possession of it. Fearing that it could be seen again like before he had kept it on his person. Elisa was asking about the contract who was the one that controlled him as he could only direct her to touch the bottom of the contract where his name was written in blood and she would be able to see and relive the point of the contract.

Jargrecht and Nathaniel were not trusting to Sigmund, but Elisa saw that he was a broken man more willing to tell his story than anything else at this point when Elisa touched it. Sigmund knew that actively letting someone see this would get him killed by the forces of the Nine Hells, but knew that was nothing left for him and Elisa touched it going into a trance where she was able to see through the eyes of the Devil who had bonded this man to a contract. The two were standing in the aftermath of a particularly bloody battle, known as the Battle of the Marching Army. Months earlier during the initial invasion, Glasya, daughter of Asmodeus, had most of the entourage of her circle going through the lands of Faerun with a massive army of Devils and Warforged annihilating every city and settlement in their path originally marching to the Temple of the Triad. Sigmund was in command over a large group of paladins fighting along side with the likes of Turnock leading the group to victory, but at a might cost. Everyone under Sigmund's command was killed and Sigmund had been captured by a high ranking Pit Lord under Glasya's command.

Elisa saw a familiar sight, a Devil with tiny beady red eyes and bulbous white hard skin of bone and no real facial features. This the sight of Pells the Torturer with Sigmund on the ground mostly naked and dismembered, nailed to the group by bone in his shoulders with an arm and a leg amputated and a series of keep wounds and one of his eyes gouged out and a hole in his chest. He was merely breathing hard, unable to talk or communicate as Pells forced him to drink a potion healing him just enough to speak. The Devil revealed himself as a silver almost blueish color and almost handsome as he spoke in a smooth voice. He let Sigmund know that this could end if he would simply give in.

At that time, Sigmund was defiant, spitting blood back at them as Pells took out a jagged whip boned spikes and raked it across Sigmund's scarred body as he was too tired and wounded to even scream merely wincing and losing consciousness as Pells pours potions just to keep him alive. This devil threatens what his left of his friends and family as Sigmund recalls the mistake of their strategy that Hell is so cruel that no threat of torture could be worse than what they are already doing. His family was already in danger. The devil lectures as he acknowledges, but corrects Sigmund to say that he is not categorically evil and can offer mercy should he take it. Sigmund did not want to betray his friends who died in the battle and refused to take salvation. The devil offered the salvation to Sigmund's family, and those that fell underneath his command. Sigmund praised their bravery as the devil offered Sigmund a connection to see and hear their fates. Broken by the screams and cries to all of those that died bravely fighting for them. He was broken by the pain of the torture and seeing what had become of those underneath him.

The devil made sure to let Sigmund know that Pells was being gentle by his standards not to break Sigmund completely, but that his comrades did not have it so lucky. Sigmund scoffed the offer fearing that he could not trust the deception of the devil. The devil speaking stated that it would be written in contract and Sigmund would be healed enough to read it fully before signing if he agreed to consider it. The devil ordered Pells to regenerate Sigmund's body informing him that there was a way to keep everyone alive the whole time. Elisa saw more and came to and put her hand on Sigmund's cheek clearly in tears.

He knew his fate would be death and knew that there was no salvation for him. He would not have his story told and he would only be known as a traitor for his actions. Elisa whispered "Illmater knows that your heart was true, even through the pain" saying only that he did not willingly give in, but was tortured into it. Sigmund did not fight back as Elisa asked Fenwyck to hold back Bigby's hand as Sigmund stuttered a bit, but was able to say that's how they do it. "Do not judge those who act with too much scorn. Most are either afraid or tortured." Sigmund did not reveal the fate of breaking the contract, but admitted that it would only be fair to lock him up or execute him for his actions. Jargrecht, the next highest rank there at that time took cues from Elisa and merely put him in chains. Elisa cast a mass cure wounds healing the people around him as several paladins pat Gosen on the back healing him from wounds taken hits from Sigmund.

Elisa asked about Fzoul, to which Sigmund did not know. He thought of Fzoul as enemy. Despite his interest in the talisman connecting to Fzoul's actions from Toshiro's words, it seemed that Sigmund was not aware that Fzoul was an ally of Hell and assumed his place was as an enemy. Hearing this, it was clear that even as a forced devoted servant, he was truly a pawn and nothing else. There was a bit of relief being able to be understood and shockingly with a bit of respect even if it was clear he was not allowed to be free or trusted for the remainder of his life.

Elisa approached Jargrecht, who had lots of questions for her as well regarding the state of affairs and how things got to this level. He wanted to know everything that was happening. Elisa flew up to see the state of city around the following blocks seeing gatherings around perimeter set by both the Red Plumes of Hillsfar and the different sects of Blackwatch. In her descent, Elisa saw the familiar sight of a person in a witch hat she remembered as Shem Romanov's adopted human daughter, Annabel from earlier and nodded as she went back seeing Santiago and Imir also flying running to get there from the other side of the city.

Arriving just in time, they were still under the mindset that those involved were potential enemies when Elisa had to block them from fighting for just a bit when she informed Jargrecht that they would be able to meet at the Southern barracks in an hour to discuss questions. Jargrecht asked if there was anyone they could trust when Gosen remembered their first dealings with Red Plume Captain Griswald Morden when finding the Necromancer coordinating serial killers back when this all started.

=Session 41: To Hell with Prophecies= There was brief conversation between Elisa and Jargrecht, he reached to the  contract itself, rolled it up and placed it one of his pockets. Once the battle was over and the awareness of conversation was present, the group then left towards the Eastern Barracks, For Cvaal. On the way back, Griswold departing from other Red Plumes going to interview the paladins. He quickly caught up to the party looking to get back into the barracks and managed to introduce himself to the group. During that time, he expressed was pleasant and happy to see both Santiago and Gosen, giving a passing mention to the other four he remembered meeting before introducing himself. This time, he added a qualifier not mentioned before that he was a part of the Council of Ten.

Fenwyck, Imir and Elisa introduced themselves to him as he asked about the current events and looked to explain the events. When the group went into the stone building for the barracks, he quickly was able to get passed the desk and lead the group into a hallway down the interrogation rooms to the third one, which had a mage with a tome sitting on a stool with a wooden podium. After a brief chat with Griswold, the mage agreed to cast silence as they made their way into the room, which only had maybe three wooden chairs and a table.

Griswold was curious about the nature of the encounter and what had really happened. He mentioned that they had some eyes on the inside due to the Black Jackets, but weren't really aware. Elisa did the majority of the talking mentioning that Sigmund was under contract and that that was really the extent of the battle and situation.

The conversation was mostly speculation after the facts when there was a knocking on the door. Someone forced their way in not really kicking the door open, but pushing it open. This person was recognizable as Marshal Greymore, the leader of the Black Jackets. Marshal was in a long black leather jacket, dressed in a blue green nobles shirt with a single golden necklace and bronze weaponry. He spoke confidently, perhaps overconfidently and referred to himself as a fan of the party. In a matter of seconds, he took over Griswold's part of the conversation as Marshall flexed his knowledge as head investigator by referencing aspects of what the entire group knew and were doing and have done in the past. This was most noticeable with Santiago as he was the one who spent the most time and had the most reputation in the region of the group, but also referencing Imir a fair amount due to his connections with Mulmaster.

As this was happening, Santiago was getting messages from Armen Rathker, patron of a merchant family in Melvaunt looking to speak with the group. There was not much a reply aside of where to go. Armen wanted a chance to speak on behalf of the group to the Blades of Mulmaster.

Marshall was interested in this attack mostly due to an issue investigating Sigmund and the attack on the Temple of the Three Truths. The Black Jackets were the ones that originally investigated the attacks on the region that lead to the attack on Temple of the Three Truths. It seems that that attack was carried out by civilians that were originally taken hostage and killed by serial killers that were coordinated by a Necromancer believed to be someone from the Brotherhood of the Cloak. There was a little bit of back and forth between Griswold and Marshall about those details, but it was Santiago and Gosen that appeared to remember the details the best after hearing some of it mentioned back regarding those events. Marshall mentioned frustration over the fact that Sigmund appeared to execute a Paladin by the name of Kyle who helped lead the party into the city and in a dispute killed the high Paladin of Bahamut, Godrick Balkus. Between that and the attack, Marshall mentioned that they were about to pin the entire situation on Sigmund when there were orders to dissolve the investigation.

Elisa was curious how this happened, and Marshall states that his direct boss was Number One in the Council of the Ten, who was acting mayor, Ygreth, the one who issued the party's pardon. Marshall quoted Ygreth, making it clear that he was frustrated with the order, suggesting that it likely came from above, likely someone like or specifically Shem Romanov.

It is around that time that Gosen remembered the conversation leading to the attack on Aesperus where Khladun, Grand Magus of the Nessus was having a conversation with Shem Romanov V and Desmond Teragon.

That conversation started with him stating that Tetler Sigmund would be pardoned of all his crimes and promoted to the highest law official in all of Phlan. He stated that the Temple of the Triad would not be informed of any malpractice. This was just before the discussion of Aesperus, and Gosen made sure to inform Marshall of that conversation. Elisa was double checking to make sure that Marshall, who didn't seem particularly moral wasn't trying to get this information for some duplicitous reason, to which she appeared to see him as rough around the edges, but surprisingly genuine in his words. Marshall got a bit of information and was more than willing to answer questions before he left. While he appeared to say that he would keep an eye on the group, he acknowledged the good they have done for the city and referred to himself as an ally.

Once that was done, Elis asked if the group could speak alone with the group, and Griswold agreed to step out as they decided on what they were planning on doing. The conversation quickly directed to leaving the city in order to get to the Temple of the Triad. Elisa was fixated on giving a more detailed report to Turnock than she was able to provide in 25 word sendings. The discussion of the sendings from Armen were brought up. Santiago had done jobs for Armen long in the past and more recently he was someone who was part of the original conversations in bringing the known mercenaries together in Melvaunt and sending them to Phlan for jobs. Other than that, most of what they knew was that he was connected with several members of the Brotherhood of the Cloak. Elisa brought up the conversation that the Cloaks had with Gosen in particular and how frustrated they appeared to be when they dodged the conversation. After some deliberation, it was discussed that there was no real interest in meeting with him and that he was much more likely part of the problem than the solution.

Once the group was ready to leave, they asked about Jargrecht wondering if he was ready to talk realizing it has been roughly an hour. There was a knocking on the door when Griswold wondered if they could use the room again when Elisa mentioned that it was alright before mentioned Jargrecht. Griswold referred to him as a Paladin son of one of the nobles and said that he did see a paladin in the barracks and could bring him. Griswold came back as the group was getting ready to leave before Jargrecht greeted the party and went back into the interrogation room.

Jargrecht mostly was interested in talking about how the group knew about Sigmund. Elisa recalled the events of when she witnesses the meetings Sigmund had with both Sarcaedon and eventually Keilrecht Tillenbirg before she broke into his office and saw his contract. Jargrecht admitted that he was a part of the manhunt that Sigmund had looking for her that night. More than anything he was curious about the contract itself. Elisa was curious if such a thing could be dispelled. Both wanted to know if they could free Sigmund to speak clearly. Elisa was unable to dispell the contract. Fenwyck attempted, and though being unable to clear the divine ranked contract, her attempt did manage to clear the aura of it briefly compromising it's text and control over Sigmund temporarily setting off a reaction that caused the contract to self destruct and disintegrate. Everyone involved was confused and slightly concerned. Was he freed, did something happen?

Everyone left with a power walk to the Temple of the Three Truths. Everyone gets there pretty quickly and without incident make it inside the Temple. While going down stairs into a portion dedicated cells (which no one asked that the Temple of the Three Truths has independent cells from any barracks), several acolytes rush up to Jargrecht very worried and relay a message that Sigmund has died.

Where he was placed, all that is left is some of his equipment. The rest of what is there is dust. Jargrecht, very distraught, almost panics in this situation claiming that the group murdered him, even if accidentally and needs to take a moment to really calm down after attempting to hide his grieving. Elisa was asking if he could be brought back. Jargrecht didn't believe so, thinking that it might be possible with a true resurrection, but he wasn't even sure if that would work due to the contract. Most contracts with Hell take action only after the person dies, doubting that he can be brought back.

Where he was placed, all that is left is some of his equipment. The rest of what is there is dust. Jargrecht, very distraught, almost panics in this situation claiming that the group murdered him, even if accidentally and needs to take a moment to really calm down after attempting to hide his grieving. Elisa was asking if he could be brought back. Jargrecht didn't believe so, thinking that it might be possible with a true resurrection, but he wasn't even sure if that would work due to the contract. Most contracts with Hell take action only after the person dies, doubting that he can be brought back.

The conversation turned to the party on how and why events have unfolded like that. Gosen and Elisa very lightly divulge some information about the impending attack on the Temple of the Triad. While talking on the subject, Elisa is being very evasive on the subject, which is not difficult to detect as the Paladin asks for trust and stating that this lack of trust is very dangerous to the effort the defeat Hell. Elisa has been trained not to trust most of the people she interacts with and seeing that they just finished their interaction with Sigmund still hasn't really fully decided that anyone here is trustworthy.

While talking to Jargrecht, the conversation does eventually follow how things got here and mentioned that Sigmund was being investigated. In the perspective from Jargrecht, this came in response to an altercation between Sigmund and Balkus, which came at the same time as the battle at ruins of Zhentil Keep. Jargrecht mentioned how he was second under a paladin of Ilmater, Fentis, who has not been around for weeks now. Sigmund effectively was alone and kept anyone from being able to make him accountable once it was clear that he would be cleared of any wrongdoing.

The conversation turned to the party on how and why events have unfolded like that. Gosen and Elisa very lightly divulge some information about the impending attack on the Temple of the Triad. While talking on the subject, Elisa is being very evasive on the subject, which is not difficult to detect as the Paladin asks for trust and stating that this lack of trust is very dangerous to the effort the defeat Hell. Elisa has been trained not to trust most of the people she interacts with and seeing that they just finished their interaction with Sigmund still hasn't really fully decided that anyone here is trustworthy.

While talking to Jargrecht, the conversation does eventually follow how things got here and mentioned that Sigmund was being investigated. In the perspective from Jargrecht, this came in response to an altercation between Sigmund and Balkus, which came at the same time as the battle at ruins of Zhentil Keep. Jargrecht mentioned how he was second under a paladin of Ilmater, Fentis, who has not been around for weeks now. Sigmund effectively was alone and kept anyone from being able to make him accountable once it was clear that he would be cleared of any wrongdoing.

The conversation would make a final pivot to Elisa and company making it to the Temple of the Triad. The group wanted to travel to the Temple of the Triad without spending the six days of travel needed to reach it. When asking if someone could teleport to the place, Jargrecht mentioned that no one there could really teleport there, but in the hour before going to meet the group that he was in contact with the highest ranking of his faith at the Temple of the Triad, Arch Bishop Valgred Semeksen. When the name was uttered, it struck a memory with everyone at one point or another including the moment when he was in the same room as Kyle Riggard and Golian Volkstadd of the Blades of Mulmaster. During this conversation, he was talking about the danger of Sarcaedon Arbelleck and how he escaped being imprisoned at the Temple of the Triad. Jargrecht was confused and initially worried to hear that Valgred was for a moment in Mulmaster and worried about the situation and how and why things got to that point.

After a few minutes of conversation, acolytes of the temple went to Jargrecht and informed him of visitors from the Temple of the Triad. He quickly went upwards towards the Acolytes as he arrived downward with a two clerics besides him in more robe priest attire as Valgred stumbled slightly down the stairs in his signature dirty white raggedy robe with red ribbons around it as he greeted the group. He was pleased to see everyone and greeted Jargrecht. Valgred was aware of the situation as Jargrecht described it. He was all ready to unpack his things and discuss the situation as a request was asked of him to take the people close to him back to the Temple of the Triad. As the only person who could really do it, he burdened and confused by the request before Jargrecht informed Valgred that it was the effort of the group that allowed the situation to reveal itself. Slightly frustrated, but understandingly, he agreed to bring the group to the Temple of the Triad.

In a display of arcane inability, Valgred's clerics helped him work through his items to find one that could allow him to teleport with the group. A few minutes of fumbling later, he managed to find his things and bunched the group together to eventually teleport out of the area. Valgred himself initially stated that only a select few could really teleport to the Temple and most would need to go to the outside the Blood Marshes where there were runes and then be allowed to Teleport into the Temple of the Triad only through those runes. Once that was stated, he immediately teleported to the grounds of the Temple of the Triad.

There, he aided the group and directed them through the main halls and grounds, crowded, but much less so than weeks prior. There is a three way split between the main religions of the Temple as Valgred walks to the right side to direct the party in the chapel located for Bahamut. The deep blue colors in the stone and windows show through the artwork in a mostly empty chapel as Valgred gets a few annoying questions wondering why he has come back so quickly after just leaving. He makes his way to the front alter by a symbol and sculpture of the platinum dragon as he goes up a red padded staircase to speak to Turnock. A short few minutes later, Valgred returns down with Turnock and one other person, who appears to have darker skin, a wrap on his head almost like a turban, with blue and white robes with the symbol of Bahamut, a shield with a white silhouette of a dragon on it.

Turnock is not in armor, but in robes at the moment and comes down with seven canaries around him welcoming the group with his yellow scales almost shining through the light in the windows. Turnock addresses the man besides him as Arch Bishop as he welcomes Valgred back to the Temple and thanks him for bringing the visitors back. Valgred states that he must be off again quickly as he waves goodbye to the party and states that he will leave tomorrow when his item recharges.

Elisa and Gosen both mention speaking alone. Turnock asks for a bit of permission for the man next to him as he nods back and they have a small dialogue before Turnock invites the group into his office for a talk. The office holds most of his gear and a chronicle of his adventures as he sits behind a desk and begins to ask more about the news learned from Toshiro. Elisa asks what he will do as Turnock goes over the strengths and weaknesses of the defenses at the Temple of the Triad. He states that he cannot fully interview everyone of cross reference everyone, and focused his efforts to keeping those that have a strong potential for affecting the safety of the place to be interviewed and cross referenced. Turnock mentioned that the Temple of the Triad has a many cleric strong forbiddance covering the size of the island like land structure from Devils and preventing direct teleportation onto the grounds.

Gosen is the one that asked how many times has this place been invaded. Turnock scratched his head to recall the attacks, but mentioned the most successful invasion was early when the Devils arrived when Tiamat sent dragons over to attack and destroy the Temple of the Triad. They were prepared and dragons lead by Oryn were able to basically destroy the Temple of the Triad. Turnock mentioned that the temple was prepared for an attack and wards by devils, but it was not prepared for Dragons and had much fewer people there at that moment.

Turnock also recalled stories of issues underground in the past that have since been dealt with. Elisa mentions her source of information as Toshiro when Elisa recalls that he is supposedly from the future. Turnock recalls a conversation with a magician by the name of Zenedrake who gave him a prophecy of his own death. Turnock when delivering begins to get impatient and angry. He states that he had become a puppet of the magician by hearing his fate.

Turnock stated that he destroyed the Sword of the Triad just to free himself from a destiny stating that he would be killed by it caused Fzoul to get it. He mentions that R'monceal, another ally also tried to escape his fate by destroying another sword reformed by Eshkabel when the group learned for the first time that it was Eshkabel reformed that sword. This triggered a question from Santiago as he had realized that this might be more than a coincidence as he managed a mental connection with Eshkabel within the Temple of the Triad. Perseus was delighted at the thought of being called on from within the Temple of the Triad.

Santiago goes slightly into a trance Santiago initiates the conversation with Eshkabel wondering about why he reformed both swords. What end is he looking for? Eshkabel was very friendly and happy to start this conversation. Even more so, he was expecting it. Eshkabel tells a story that his old mentor had a book where he told a story and wrote a manifesto where he mentions the age of chaos. That book ended up being touched by the divine and becoming the Cyrinishad. In that book, it told of loose events that have happened hoping for and setting up certain events that have guided that action.

Santiago was curious why he would follow those actions. Eshkabel stated that part of the reason he was looking to do this was the fact that this would result in the end of Tyranny. During this explanation, it was clear that Eshkabel himself didn't appear to know this with extreme detail and that he was recalling a vague words to describe his actions, but he ensured Santiago that it appeared to mirror current events. When it came to motivation, Eshkabel referred to Cyric himself not as someone to worship, but perhaps emulate. By setting his enemies against each other, he would find a way to succeed. He even made sure to disconnect his children from death and life by making them connected only himself rather than Cyric.

Ehskabel mentioned that where they were was the site of a major divine battle, and that during that time, Cyric made a mistake and attacked too early and that is why he died. Santiago was curious what this had to do with Hell or if any of this would deal with Hell. Eshkabel seemed not to know how things would deal with Hell, but believed that the end of Tyranny and the age of Chaos would deal with the current situation. More than anything, he referred to this as a way to make two enemies fight each other.

Eshkabel refers to the Triad as a living contradiction engaging in religious genocide. Santiago reflects his statements in suggesting that things would be better if they were killed and wondering if this would change the situation. Perseus was not able to directly answer his questions as he followed prophecy awaiting the responses more like a doomsday prophecy than a logical guideline at this point. What Santiago did mention is that Eshkabel was following this and attempting to enable it knowing that it would weaken people he hates and he believes that the Age of Chaos would allow him an opportunity similar to the Time of Troubles to Cyric himself referring to a proper follower of Cyric is not someone who cares for him, but someone who understands is ascension to power. The closing message to Santiago is that things are going properly and that he has no immediate request for Santiago. He states that Elisa is on the right path before closing out by Santiago's wish after stating that their connection has seen mutual benefit.

Once Santiago has returned completely from his trance, he mentions more or less that Eshkabel doesn't really know how this will happen, but states that he expects the outcome of his actions to be the downfall to both Hell and Fzoul. Turnock looks inward and starts asking a series of questions and realizing that he doesn't know the answer to any of them gets frustrated with the situation. Elisa asks him what he will do, and at that moment, "To Hell with it." He fears the situation and dislikes what could happen, but he refuses to be kept prisoner by his fate and refuse to act when people around him are dying.

Turnock points to a map and refers to what he calls a one shot. He describes a one shot as a ritual that could possibly lead to Hell's victory as a single success. To that, he points to Skyclave in High Imaskarr, points to spires riddled all over Fearun and to the ruins of Zhentil Keep. Turnock says for this moment there are none that he knows and no intel suggesting that there are any left. This means he is free to decide his next objective, and looks to make Thaymarsh that target. This gets a positive reaction from everyone aboard. Thinking to himself, he realizes that they simply do not have the numbers to invade it. He called on his superior, the Arch Bishop of Bahamut, an ancient silver dragon previously from the Talons of Justice who came originally to discuss defense of the area had news on how they could combat the rain. Turnock states that Lazlar, the silver dragon said that it was possible to get into Thaymarsh invited if the group could find someone by the name of Confectus.

Elisa would be curious to look through Sigmund's things in his office to see if anything else was hidden or might be a hint to his connections with Hell. Jargrecht escorted the group back to Sigmund's office and used a key to open the room up. Imir used to detect magic to see the only other magical item was in a chest in the far corner of the room.

Fenwyck would look to the chest and use a mage hand to eventually open the chest as Jargrecht looked around for a key. By the time he found it, she was already able to get into the chest. Most of it just had gear and wonderous items he had collected in past battles and adventures. Of those items, the only item of significant note was a single sending stone.

When faced with it, Elisa urged Fenwyck to use it and test the outcome. "helooo" was her message, and the response to that was a surprised message asking if this was in fact Sigmund due to the sound of the voice and the contents of the message. Elisa asked if they could take the sending stone, and Jargrecht did ask if they could keep it for their own investigations.

=Session 42: The Smighty Pieve= At the Temple of the Triad, Turnock and Arch Bishop Lazlar of the Talons of the Justice directed the party to the front end of the Temple on the opposite end of the Cathedral. Going up a long staircase the group was lead to a divining room with a couldron in the middle and a platform with a large crystal ball and a back table with other crystals. Near the center of the room was an Arch mage working with robes with the eight point star, the classic symbol of Mystra with three gold necklaces. He appeared in his late 40s with a piece of cloth resting on his head with a talisman magical focus. His eyes glowed blue in mid ritual as Turnock referred to him as Arch Mage Cristhia.

The Arch Mage was gentle in disposition and referred to himself as either Arch Mage Cristhia or his first name Isaac. Turnock asked him if he had found Confectus. Isaac was quick to discuss that he was not too easy to find. Isaac was knowledgeable to the nature of discussing Hell's activities. He prompted a strategy on finding rituals discussed as single shot victory. He discussed the situation as a recognition of high magic. When discussing high magic, he provided a history lesson about Netheril and Mystral regarding high magic.

In that story, he mentioned that magic used by Hell in the invasion was high magic. This is magical that would not be possible in a world with Mystra. During that explanation, he mentioned a group of wizards outside the prime material plane dedicated to bringing Mystra back, referencing Mozariq in the Astral Sea.

Imir was curious as this explanation seemed to go deep into how the organization was able to spot and understand Hell's movements and tactics. During this explanation, Isaac used the ability to find concentrations of magic and movement due to the plague energies to find where High Magic was being performed to look for Hell's targets.

When discussing Confectus, Isaac was blunt when telling both the group and Turnock that he was guarded against divination. In order to find him, he would have to combine a set of spells to locate events around descriptions provided by Lazlar about the nature of his deeds and patterns in his expected movements. This would take a collaboration and time to figure this out.

When talking to Imir and Elisa, Santiago started asking about Mystra and why she didn't just come back if that happened before. Isaac wasn't really sure why it was different, but believed the difference was likely on how she died and the cause of the Spell Plague. For a second time, he referenced the group of arch wizards attempting to figure out how to bring her back. Wish the use of High Magic from Netheril, there was a way to potentially group plague energy, but such efforts are long in the making and still not really coming together quickly enough to be a solution to the problem. This brought the conversation partially back to full circle as the ability to spread this rain across the whole world was also an example of high magic that would not have been possible if Mystra was still alive.

Now that almost everyone was engaging him, he asked what to call the party. Imir, confused stated his name, which was well received, but he was wondering what to call the party collectively. Turnock and Imir were both a little confused at the comment as Elisa was inquisitive about it. Isaac revealing a bit about himself on a personal level stated that when he was younger that he wanted to be a bard, but just lacked the singing voice for the performance. He asked for a name saying that he had used his abilities as a diviner to track Turnock and major battles from those at the Temple of the Triad for sometime and that he was already aware of some of the deeds of this group. But even mroeso than that, he believed that a reputation of hope would matter in a world suffering from endless warfare and the bloodrain.

Still a little confused at this, Isaac asked a question about the nature or purpose of the Bloodrain. Elisa, Imir and Fenwyck gave different answers, all at least partially correct about the damage, death, and the nature of those that would consider such actions. Isaac provided an answer that the purpose of the rain was not necessarily the literal damage to the landscape or the death it would cause, but rather the despair that was a response to it. And while in many cases the two would appear interchangeable, it was a distinction Isaac made in realization that the idea of hope and faith is the battle Hell was truly waging, and something as simple as named groups of adventurers and stories linking people to standing up in this fight was a literal blow to the effectiveness to such a ritual.

With this, the group actually thought to themselves about what they might call themselves as a group of adventurers. Arch Bishop Lazlar asked how much longer it would be expected to take before figuring out where to potentially find Confectus. Isaac indicated that it would take him and his aids roughly about five hours to find out where he was likely to be last.

During that time, the group went down stairs a bit and had a conversation about their name. This lasted most of the duration of the five hours going from quintet to murderers, to Five, and eventually to smiting. Throughout this conversation, the only other consistency was the resounding hunger of the group as they kept talking about Gavirello Pies. Eventually Elisa come up with the Smighty Pieve. Gosen's artistic sophistication was not entirely impressed with the name, but Elisa, Imir and Fenwyck were up for it. Santiago throwing a few copper into the conversation where down for anything. Gosen realizing that his intent was still in the name even if not in the way he wanted eventually agreed to the name. After a few hours of conversation and rest, the Smighty Pieve decided to move up stairs back to the diving room.

After going back to the group, the group introduced themselves as the Smighty Pieve. Isaac, almost confused by the name was very curious and asked about it. Elisa, speaking with urgency, or more likely shy about the name said there was too much urgency to explain their name. Arch Mage Cristhia, mentioned that he was able to find where he believed Confectus was as of the last day. He brushed the cauldron to see an image of the town. Isaac explained that the place he was most recent is a settlement known as Fort Llast. This is a settlement just a few miles north of Neverwinter on the coast. This is a small guarded city that is a look out for the metropolis.

Elisa asked if Turnock would be there. Turnock was not present on their return, to which the Arch Bishop stated that Turnock would engage in a different mission. Assuming there would be a mission to Thaymount, Turnock would use his status to try and either collect his allies or anyone he could to support an attack of Thaymount. Szass Tam is one of the most dangerous wizards in the world and Thaymount is one of the best defended fortresses in the world. During this explanation he stated that there was only one success invasion of Thaymount, and it was when the entire world sought to stop Szass Tam from completing a mission that would see him become king of the Gods, and it only worked with inside help against him.

Lazlar took a moment to state that Confectus is connected to Szass Tam, being experimented on by the Lich, to which Imir could immediately connect with such a relationship. Lazlar knew this knowledge based on his old relationship with Kelben from the Harpers in Silverymoon a hundred years back and followed records of Confectus looking for numerous adventurers and legends that have remained alive that could help in the fight against Hell.

After hearing that Turnock would not be there, Imir and Santiago were quick to admit that they would be good to carry on the mission alone. Isaac informed the Smighty Pieve that he would prepare a teleportation to bring them to Fort Llast and hopefully find Confectus before the trail was cold. At that time, Isaac cast a spell of teleport moving all of the Smighty Pieve to Fort Llast.

In Fort Llast, the land was muddy as it was just after a drizzle of the poison with humidity still in the air. The fort is in a clearly high elevation as Neverwinter is still quite visible down the road. The fort is by the coast everyone was teleported right pretty much in the center of town. There was a clear view of a wagon looking to take people down to Waterdeep advertising an underground settlement, called Skullport. There are numerous guards out and about. Elisa looks and spots a tavern after the request from Santiago that a tavern might have some information on where to find Confectus.

The closest and the largest tavern is the Jack and Saber's. It is a large two story building made of wood with large windows. Inside the tavern, it is relatively busy with several waiters and a Dwarven barkeep serving drinks. When looking around, the place was not completely, full but there are a fair amount of people. Elisa's and Santiago's gaze first goes to a corner of wizards wearing red robes. It was Fenwyck who was aware first that these people are or were the Red Wizards of Thay. There was a group of three sitting in a place with six tables together.

Imir and Gosen were both getting stares. Elisa did remember before leaving to put her hat back on keeping her appearance as a human cleric of Ilmater. Imir stepped out feeling the eyes on him from many of the regular patrons of the tavern. A small squirrely looking man approached the rest inside the Tavern and asked if they group was looking to have a meal of a drink in the tavern. Elisa asked if the table close to the Red Wizards was available, and he slowly grabbed a few napkins and wooden plates. The boy asked about appetizers that were mostly bread. Santiago ordered bread, to which cost a total of 3 copper and Santiago replied with, we only have platinum. Very excited, he went back to look and make the coin.

Elisa listened close to the Red Wizard conversation to hear what they were saying. In the conversation she heard the one closest to her asking to a superior about the success of the circle master in getting the support from the tiefling. Remembering Turnock's introduction suggesting Confectus, Elisa remembered that Confectus was a tielfing.

The boy returned with a lot of bread when Elisa and Santiago asked what he knew about a tiefling. The boy excited at the thought of lots of platinum got very nervous and started trying to rattle off memories he had regarding a black skinned tiefling. It is around this time that Imir just stepped back into the tavern and made his way back to the table. The boy pointed at Imir. "He looks kind of like him, but with smaller horns and black skin." Gosen wasn't too sure he was telling the truth, noticing that he was excited and afraid not to make platinum. Elisa broke from the conversation to ask the Red Wizard closest to her a question.

Elisa leaned and whispered if he knew anything about a tiefling. The Red Wizard closest appeared to be a slightly older man, who had a shaved head and full of tattoos with darker skin. He looked at Elisa was a bit of a glare at first, but her tone was charming and caught him off guard.

The Red Wizard introduced himself an Jamal and while entranced by the kindness of Elisa, he was still curious and not entirely trusting of her intent. He was asking a bit of questions and a little suspicious still. Elisa mentioned Confectus, not by name, but mentioned a dark skinned tiefling to him. He was aware and asked why trying to get a feel for the reason she was looking. She mentioned going after Thaymount, which got his attention. The other two were definitely paying attention silently, but it was at this point when Jamal went to his superior, Mahmound, an older clean shaven man with a large collar who speaks to Elisa. The others still speaking with the waiter. Elisa mentions that they are looking to end the rain. Mahmound and Jamal nod at this response and say their circle master Halrasha Shazar was going following Confectus south to go after wagons of cultists faking sanctuary wagons for human sacrifices. Elisa made the connection between the possible fake wagons and what she saw outside. At that point, she immediately left the conversation and alone left to speak to the wagon outside looking to carry civilians.

Elisa found two people driving a wagon full of civilians, mostly women and children. The driver was driving a wagon with two horses and speaking out about sending people to Waterdeep. Elisa approached the driver, who looked poisoned by the bloodrain, disfigured by the poison. He looked like his boy was beginning to rot from the inside. Elisa asked about the wagon to Waterdeep seeing it was legitimate. The man sounded confident and that he was planning on doing good by sending people to a safe place for free. Elisa got a chilling feeling from the response and could easily tell that he was hiding his intent. Elisa did not hesitate and immediately held the driver, who twitched to try to free. She sent a message to the rest of the Smight Pieve. Imir was the first to run out and Fenwyck shortly after.

Gosen and Santiago were still waiting for their food as Elisa soon held both the driver and the passenger. The man was yelling to try and get the attention of the guards to let him go. Imir arrived on the scene. Elisa informed him that these were the sacrifice caravans the Red Wizards mentioned as he summoned his weapon. People scattered as the man yellowed. The civilians quickly took Elisa's words as they began to pour out of the wagon. Guards arrived with weapons drawn demanding a response. Elisa made her case as the guards were curious on how she came to this conclusion.

Imir quickly cast detect magic and found the outline of a glow on the man's back shoulder. The guard captain, a man in heavier scale armor with a helmet covering most of his face appeared on the scene ripped the man's shirt, scaring and poison revealed on his decrepit form, but a brand burned onto his skin in the shape of a pentagram reveals itself as the man revealed the nature of his actions. In a delusion, much like the necromancer, he stated that his killings were tribute to the mighty Dorgoth to help save the souls of the people sacrificed and himself. Elisa cast Zone of Truth to make sure he couldn't lie. Fenwyck sensing the deprave energy of his individual pins him down with Bigby's Hand as Imir took a sword to his neck to intimidate him.

The cultist was scared, but Imir missed the mark. His intent to kill was so strong and inevitable, the man saw Imir and knew his death was coming. He was not convinced to speak. The guard captain, James did not interrupt. The moment the man revealed his nature, he knew this was not a man who would come easily or speak willingly. Elisa was able to charm him. The cultist was still hostile, but now willing to brag his position to those around him. He said that he offered tribute to the great Dorgoth in favor his personal power and saving the souls of the killed. Elisa asked for the location. The cultist motioned to the south.

He bragged about the large number of wagons and people already sacrificed to tribute. As everyone around him grew angrier, the cultist bragged about an attack that will destroy the fort. He yelled about a massive attack coming in just a few hours that will completely destroy the fort. Dorgoth would be the master and destroy this fort and send his Duke to victory against Neverwinter by taking this fort. Captain James heard this attack and already thrown a back. Everyone asked a few questions, but at this point, he was preaching his mercy and the victory of his efforts. Elisa found no purpose to leave him alive and while before, she asked Imir to hold back, she quickly turned away and gave him a nod to do what needed to be done. Imir sliced off the cultist's head in a quick display.

The attention moved to the passanger, who was revealed to have his tongue cut out. Fenwyck cast the spell message to get a feeling for attitude of the passenger, who appeared to be an unwilling participant who had his tongue cut out. The passenger admitted that he didn't realize that the wagon was a bunch of cultists at first and moved to work with them in order to keep himself alive since he was afraid and incapable of fighting. Fenwyck did a minor illusion to create a sound to mimic the sound in his voice in his thoughts revealing the fear and shame of his actions. Imir was furious wishing for the man's death for being a willing accomplice in this situation. Fenwyck did however see this man's regret knowing his was truly powerless in the situation. Imir could tell that such actions are what Hell banked on for their success, and Fenwyck realized that such a reaction was only natural for someone scared who really couldn't make a difference. Imir decided not to end him and left him in the custody of of the guards who put the man in chains.

Captain James spoke to half of the people of the Smighty Pieve, asking about the impending attack. There was no true sense outside a few hours to know whether or not the group would have the ability to do a full rest before the attack. Elisa wanted to cast a forbiddance around residential area to keep civilians safer during the attack. Around this point in time, Santiago would casually step out. Captain James was curious to what set of skills the people of the Smighty Pieve had. Imir volunteered to be the head of the infantry for the guards and take the front line. James added that they would barricade the center part of the town and try to huddle more people into the part Elisa protected from fiends. Santiago volunteered to go into the Guard towers and help pick people off and give support and eyes to the upcoming attack.

Fenwyck continued to speak in message to other man with the cultist. She was trying to get specifics from him, but it was clear that he was less connected than the driver and knew little more than the location of the main group. Gosen stepped out briefly just to say that he was hungry. The entirety of the Smighty Pieve took a rest as long as possible before there were spottings of wagons with weapon wielding cultists rushing towards the town. It took several hours before someone in the guard towers started seeing people. Elisa was watching at the base of the guard tower as Santiago stationed himself in it with at least three other guards.

Rows of guards, several with cross bows and some with ballistas aimed past the barricade started firing at the people running in from the wagons and unloading into the city. Most of the cultists appeared to be either human or half elvan. There were a few tiefling and an orc among them commanding the culists. Experiments with oversized muscles and infused with devil cells ran through the barricades. Imir and Gosen mostly fought a bit of the first wave with little help.

One of the tieflings proved a problem with the ability to polymorph his ally into a giant, but the cultists were pretty easily and quickly dispatched. Gosen took many hits from experiments, and cultists, but shrugged it off with ease only feeling pain to the sheer volume of people fighting against him. Imir slew the tiefling sorcerer by him. As he died, he wondered if Imir was a traitor, to which he replied that he was a redeemer. There was a bit peace in his death by Imir. The wave attacked the side with Captain James, which was much weaker guarded than the side with both Imir and Gosen. Elisa blinded the other Tiefling, well armored as he was pelted with arrows, ballista bolts and eventually incinerated by a sunbeam.

The second wave approached as Santiago shot at spined devils making their way into the fort. Elisa put down a blade barrier to block the impending second wave of combatants, which appeared to be mostly warforged and legion devils. There were smaller poison carrying constructs mostly destroyed by the blade barrier as Imir took a stance and threw a devastating cone of cold to slow down those already struggling with the blade barrier. Larger warforged start approaching as Elisa recalled asked the Red Wizards for help during the break. The response was not a direct no, but she didn't expect too much when the three of them stepped out and decided to aid the cause finishing off the rest of the first wave attacking Captain James and throwing spells at the warforged. Elisa used her voice to finish off the spined devils already shot by the guards and Santiago. Fenwyck for the first time tossing fireballs into the enemy ranks torching most upper ranks of the first found finishing a few off as Gosen dusted off and prepared the for the second. Imir even welcomed the fireball on himself to allow her to attack more of the enemies. The Smighty Pieve took stance and prepared itself for more waves as Santiago saw approaching swarms.