Annabel Dirknel

Description
She is around 4'9, very skinny with shoulder length straight brown hair. She wears a large loose robe and a very large wizard's hat. Underneath it is standard clothing. Annabel generally walks around barefoot and her clothing is normally filthy. He once purple and bluish robe has taken more a brown and her feet and legs almost always have a lair of dirt on them.

Even with her recent purchases and ability to live better, she isn't spending money on shoes if doesn't have to. Her hair and her face also often covered with some dirt. Annabel is better about keeping the dirt off her face, but it is not something she always thinks about while walking the bad parts. If anything, Annabel does try not to look too clean or else she thinks of herself as a target rather than someone targeting others.

Annabel does have a backpack with several items as well as a pocket for and belt for various thieves tools and material components.

Personality
Annabel is feisty young preteen who has been left on the street to help herself. Not completely abandoned by her parents if she needs it, it is clear to her that she was tested to become her own person at an age they thought she could live on her own. Annabel views her success as her own doing and does well to try to be adult and responsible in a world that is harsh. She naturally feels out spoken since she is treated as a child and must take responsibility for herself at the same time.

She has learned to be selfish and cold to most people. She rarely cares very much about anyone other than herself. And though she is sympathetic enough not to want people to die, otherwise, she rarely pities most people except other children.

Annabel is a firm believer that she is more intelligent and mentally able than practically everyone around. She also believes you are responsible for everything that happens to you. As a result she almost always tries to take the helm of any set of plans as a result of knowing that if it didn't work, at least she knew it was her fault and could figure out what to do next time to fix her mistakes. She takes to everything in a systematic manner. Her only problem is that she is not yet behind her emotions and her ability to speak to people changes radically from a well composed charismatic individual to a barking child. Her inability to keep control over herself is a great personal weakness as she constantly feels as if she is surrounded by people that know less than she does.

Family and Relationships
Annabel has both her parents alive and well. Her mother is a known and experienced Thief. She is not top of the guild, but certainly close enough to get recognized and feared for her position. Her father is a cold and calculating mage who plays the side of thief and mage when it suits him. He is far more known as a magical figure, but his presence goes to both sides.

Her presence in those guilds is relatively small. She is not a member of either. People in the lower circuit of them would not know of her. People in the middle would know her parents, but are likely closer to Annabel herself, so would likely have nothing good to say or think about her. People higher up would know her parents and some of them might even be sympathetic, as sympathetic as they most people could be a manipulative daughter of likely evil parents that is.

Along with that, Annabel is a member of the Adventurer's Guild. She is one to a year and a half young to the group, but already feels more a veteran than many since she has changed in there quicker and more than most.

Character History
There is not too much to say about her story. Annabel is a 12 year old girl who spent the first 10 years of her life under her parents. She never lived out in the open much during that time. It was believed that her parents were afraid of people using her as leverage over them, so she lived a relatively sheltered early childhood.

Despite that, her parents did well to teach her the nature of the world. As a child of both a mage and a thief, they thought skills of both would prove efficient for her. She was taught of the world and taught her abilities. When she was 10, her parents kicked her out to make her own life. The opportunity for help was given to her if she needed it, but her parents did not want Annabel to be strong and live her life. Since both of her parents got reputation from the ground up, they wanted the same for her.

Instead of going into her parent's patron organizations, they wanted Annabel to first enter the Adventurer's Guild. It was the one place in this city they did not have a strong foothold. Annabel wanted to be part of both the Thieve's Guild and the Mage's Guild, but they insisted that the Adventurer's Guild is filled with more good and gullible people. Having her join the Thieve's Guild as a 10 year old could be disastrous.

Those around her parents believe much of the other reason she was cast out was to wash their hands of their weakness. Annabel was a child they could have exploited against them. Some thought they did this to strengthen themselves by making it so fewer people in the Thieve's Guild could have leverage against him. Most people near her parents are kind of split between the reasons for their actions.

Annabel is a bit optimistic of what her parents think of her and choose to believe that they are doing this for her own good more than their own good. She did know that they rarely ever did anything that wasn't for their own good either. That was a motto she mostly took to heart. Annabel joined the Adventurer's Guild at 10, and basically staggered to the most gullible to get any kind of work done. She had to fool and charm people to get into jobs and get food for the greater part of a year before she was able to find anyone that made it past her tricks to realize that she was an actual mage.

This gave her a very two faced image in the Adventurer's Guild. She was able to cement exactly what she needed in time to actually get jobs, successful and head strong meat shields. It was the perfect contrast to her. The two dwarves literally had everything she didn't. With that, she really didn't need to scrape the bottom anymore and could enjoy the regular nature of completing jobs and working with the Adventurer's Guild.

Since Annbel had left on the street, she might have seen her parents maybe three times. She did not realize how difficult they were to get a hold of before she was gone. She did know that the less that people were noticed, the more they could do unnoticed, so she expected as such.

Annabel still kind of jaded from learning from her parents and then being tossed on the streets. Without even giving people a chance, she assumes most of no good liars like her and her parents. If anything, Annabel almost respects those openly bad since she believes that everyone is secretly bad, they just don't know it yet.

Current Whereabouts/Activites
She was adopted by Shem Romanov V after running to get the item when her mind was warped. The moment she left the battlefield, there was a sense of guilt to leaving her allies and what she did.

This ability to betray was innate an within her, but Annabel has always been aware just a bit due to her abilities since she isn't a combatant by herself.

When she was aware, Shem Romanov introduced her to castle halls of Valjevo Castle in Phlan. He recognized her disposition and experience would be a great fit for his interests and Annabel has growing quickly as a prodigy, but for some time has been seeking a mentor to help hone her abilities.

Years have mostly help her secret from the public eye regarding her stay at the castle. She did eventually become a part of the Black Dragons, an elite group within BlackWatch under control by Shem Romanov that operates in the Moonsea region. As a master illusionist, her wizard abilities transitioned pretty easily to his ninja arts and stealth tactics.

Eventually, she would transition to a more open role in the Black Jackets within Phlan as a figure that kept watch in both. She joined interim with the Collector's Guild and now works with them to further Shem Romanov's interests within multiple groups and sees a great opportunity to learn from both her adopted father and an entourage of many of the world's finest wizards and sorcerers, including her once adversary Arignus Palgian (Sp)