Kephtem's Watchful Eyes

A town-oriented adventure; it takes place in the budding fortress of Kephtem in Thesk. This online campaign was started by Jorge and is open to a rotating cast of DM's and characters.

Characters
Active Characters
 * "Diamond" Oliver Aristotle, played by Bill
 * Rajan DeBeliminorgath, a minotaur fighter played by Davy
 * Yadrutas Dnekeew, a wilden seeker played by Ignacio
 * ..., a mul runepriest played by Jorge
 * Eric Frost, a human fighter played by Joe Cruz.

Inactive Characters
 * Lieta Rakuris, a human invoker played by Neenan stricken by the Ant Flu
 * Byron T. Volkemm, a human ranger/fighter hybrid played by Ignacio killed by Aluria d' Ulien
 * Kelden Lelu'a, a dashing half-elven swordmage played by Brian then Joe Cruz killed while attacking Aluria d' Ulien's caravan
 * Belnar Smokeshale, a dwarven artificer played by Jorge killed while attacking Aluria d' Ulien's caravan
 * Bronx Steel, a shifter warden played by Joe Cruz killed while trying to destroy Undumor's Power Crystal

Prologue
The year is 1479, by the Dale Reckoning. The place is Thesk. This nation, at the business end of the Golden Way, is an area of high diversity and great danger. To the south is Thay -- the mountainous land of expansionist undead ruled by the epitome of unliving evil. Lately, increased undead activity in the Bonedark Hills had led to serious concerns.

Lord Eldure Chaisou, a Councillor of Thesk residing in the city of Phent, has commissioned the building of a Fortress-Town, north of Ethvale and near the Thesk Mountains. This fortress, to be called Kephtem, would solidify border defenses and create a choke point for incursions. Ovrin Namthis, a paladin of the Order of the Golden Hammer (and Lord Chaisou's nephew) sent forth the call for a caravan of settlers, builders, scouts and adventurers.

These are their stories.

Episode 0: Don't Have a Cow, Man! A Gathering of Heroes

 * A gathering in Phent.
 * A motley crew in a motley town.
 * Getting to know you.
 * People don't like Minotaurs very much

Episode 1: There Be Bugs in Them Thar Hills! Reaching Kephtem

 * The caravan sets out.
 * Something fishy is spotted in the hills. Frezzk can tell that it is some cloaked individual, but can't be sure besides that.
 * The caravan decides to make some distance from the mountains. They encounter a group of giant ants.
 * Kelden and Lieta get the ant flu.
 * The caravan continues on its way. The trip is interrupted by running orcs. The orcs are not the aggressors, though. They are running away from a duo of copper dragons. The dragons attack orcs and the caravan indiscriminately.
 * The attack causes much chaos and the caravan splits and runs in many directions. After a few hours, though, everyone is reunited. The caravan presses on.
 * The group is once again confronted by insectoids. They fall in a hole and are attacked by ankhegs.
 * Eventually, the caravan makes it to the campsite. Zombies rise from the ground in the middle of the night and attack!
 * After the undead attack, Graawk of the Black Feather Kenku Flock, approaches the heroes. He claims that his flock was there first and has laid claim to the land. Kelden and the others reach a compromise with the flock.

Episode 2: Saving the Chickies! Kalaw's Request

 * The kenku, Kalaw, approaches the party with a request. Some of the flock's chicks were taken by a group of goblins.
 * The heroes assemble, and Kelden says that the deed will be done before supper.
 * Kalaw brings the party to an old tower in the mountains.
 * The heroes fight their way up the tower and face the goblin boss.
 * The goblin boss says that the heroes may be good additional sacrifices to Odonblix.
 * The battles are difficult, but the goblin boss and most of his henchmen are defeated. Only his second-in-command, the goblin hexer, escapes.
 * The heroes rescue the kenku chicks and bring them back to a relieved Kalaw.
 * They make it back to Kephtem before supper.

Episode 3: Gnomes. It's What's for Dinner

 * The party meets for the first time Nigel Copperton
 * Niger Copperton requests that the party mine for some Residuum in the Thesk Mountains.
 * The party made their way to the vacant mines according to Nigel's directions.
 * The party realizes that the mines was not vacant but overrun by kobolds.
 * A gnome survivor was rescued by the party.
 * The residuum was mined.
 * The party fought the orc responsible for the attack.
 * The orc had a silver behleit around his neck.
 * The orc transformed into a two headed dragon and fought the party.
 * The orc died.
 * Diamond took the behelit without the party noticing.
 * Mission Completed and each member of the party was rewarded 1000 gold for a job well done.

Episode 4: Dawn of the Dead

 * Kephtem celebrates its first structure and continual success to this point.
 * Several scouts in Kephtem spot undead roaming around the settlement.
 * Kephtem is visited by Zarcus the Enslaver of Thay
 * He comes with other undead wishing to speak to Namthis.
 * He proposes that the land that Kephtem is on is really his land.
 * XsassRa Tulru is called over.
 * Zarcus attempts to make an unfair bargain.
 * Zete and the party are very opposed to the idea and Namthis declines all offers.
 * Zarcus forecasts the destruction of Kephtem and then leaves.
 * The next night, Kephtem is attack on all sides by hordes of undead.
 * The party fights off the undead and Belnar spots a portal used to call the attack.
 * He tells the party that there is a main vantage point for the attack spotted north.
 * The party tells Zete Randall their findings and he rides off to help the rest and spread the news.
 * The party fights Zarcus and breaks his cauldron ending the ritual calling forth the attack.
 * Zarcus is forced to retreat before the other forces converge on the scene.
 * The party is very graciously thanked for their brave acts.

Episode 5: Scouting Already!? Phbt!! We Aren't Even That Established Yet!

 * Tiamat talks to Diamond on occasion.
 * The party was greeted by the gnome survivor.
 * The gnome introduced a good lookout point to Kepthem and Namthis agreed to take the advice through the pass located on Thesk Mountains.
 * The party sets off towards the pass.
 * The pass is overrun by Kruthiks and falling stalactites.
 * The lookout point is already inhabited by orcs and a Red Wizard.
 * The party raids the lookout.
 * At the end of the encounter one orc is left uncounscious.
 * Belnar puts on the dead Red Wizard's robe.
 * Orc was rather defiant at first during interrogation.
 * Diamond's amazing bluff has the orc falling for every lie Diamond makes
 * Diamond and company are actually Red Wizards
 * Diamond and company were testing the stability of the lookout, but failed that test.
 * Diamond ordered the orc not to say anything to the "real" Red Wizards about Diamond and the others.
 * Diamond and company will visit the lookout once a week for a report.
 * Diamond spared the orc.
 * Namthis does not like the idea but trusts Kelden with the idea of using orcs for the lookout.
 * Namthis will hold Kelden responsible should ANYTHING go wrong with the lookout idea.

Episode 7: Gang Wars

 * Time passes after the incident with the roc eggs and nothing happens.
 * Namthis contacts the party about escorting two dignitaries from the Order of the Golden Hammer within Thesk.
 * He gives news about distress over the attack from Thay and the general situation of the land.
 * The dignitaries insisted that they arrive and check on the state of Kephtem.
 * Namthis contacts Frezz't about going with the party.
 * Tatsuo Kenshiri volunteers to go in Frezz't's place.
 * The party set off to meet them half way between Kephtem and Thesk along the mountains.
 * On the path to meeting the dignitaries the party fights against centipedes and spiders.
 * The party meets up with the dignitaries and other members of the Order of the Golden Hammer when they go back.
 * On the way back, the dignitaries are attacked by ninjas from the Yakuza.
 * One of the ninjas is left alive for interrogation, but attempts to kill himself before Rajan finishes him off.
 * Belnar is able to get the dignitaries to speak of an ongoing rivalry between the Yakuza and the Order of the Golden Hammer.
 * The Dignitaries are here on behalf of an ancient order of monks from Shou in the Order of the Golden Hammer that were responsible for making the Golden Way.
 * They were specifically assigned to come to Kephtem to find a young girl harboring the soul of an evil spirit that the Yakuza are trying to free.
 * Namthis has no idea of this.
 * The party is attacked by the Yakuza on two more different occasions, both after the dignitaries.
 * Afterward a man with a mustache and a cigar named Walter of the Black Dragons comes with beads and demands Diamond to return something to Tiamat.
 * Tiamat speaks to Diamond about the man he sees in front of him.
 * The Yakuza also show up for the dignitaries at almost the same time.
 * A battle breaks out between the party, the Yakuza and the Black Dragons.
 * The party manages to take the war horses from the Yakuza and the Black Dragons.
 * With the war horses the party manages to escape the battle while the Yakuza and the Black Dragons are fighting each other.
 * The party returns to Kephtem with the dignitaries.
 * Namthis greets them and speaks to the dignitaries.
 * The dignitaries speak about taking the tiefling child as a request of the monks within the Order of the Golden Hammer.
 * The party is outraged by the idea.
 * Namthis takes the response to heart and declines the dignitaries request from the monks.
 * The dignitaries look over the Kephtem giving it a positive review to Thesk.
 * The dignitaries leave.

Episode 8: How Can Our Routine Check Go Wrong?

 * The party realized it was time to check on the orc lookout.
 * The party wiped out the Kruthiks from the Thesk Pass.
 * All the eggs were wiped out as well.
 * A small group of Red Wizards visited the lookout as well causing a confusing yet humorous show.
 * Rajan is the most powerful wizard ever seen. A tale told by Diamond and a tale well believed.
 * Diamond and Belnar put on a charade to convince the small group of Red Wizards that the party were Red Wizards as well stationed near a small patch of forest to the east of Ganathwood.
 * The party gave their last names to the group of Red Wizards.
 * Their new inside contact is a Red Wizard named Leonard Kovnox.
 * The orc leader was told to keep things a secret just like before.

Episode 12: Time is of the Essence! The Nerk Awaits His Heroes!!

 * The party reunites with the ritualist Masaro and head back towards the abandoned cultist building.
 * Masaro explains that for the ritual to return The Nerk to his former self to work, he must be subdued.
 * Our heroes came the room where they see The Nerk only to realize that the place where they left the Nerk had the water drained as well as a hole through the floor.
 * Belnar realizes that The Nerk made the hole himself and the party followed the hole to a secret cavernous lair full of snakes and spiders.
 * The party followed the trail, which eventually led to an old alter of Velsharoon (as pointed out by Belnar).
 * Our heroes find The Nerk further transformed into a bigger, and even nastier, creature.
 * The party face off against The Nerk in order to save him and at the price of nearly losing Kelden, the party came out victorious.
 * The ritual was performed and The Nerk returned to normal, although confused as to what has happened.
 * Masaro was escorted home as well as the party returned to Kephtem with The Nerk intact.

Episode 1: Aluria d' Ulien Arrives! Protect Kephtem from Thay!!

 * Word reaches our heroes that a Thayan with a group of undead attacked the guard while they were out of patrol. Only a few came back.
 * Our heroes track down the Thayan, but fall into Aluria d' Ulien's trap.
 * During the battle, Byron falls, and the heroes are defeated and captured. Instead of killing the surviving members of the party, she marches them in chains back to Kephtem. She keeps Byron's corpse, however.
 * Defeated and humiliated, the party vows to track down Aluria d' Ulien and recover the corpse of their friend, Byron.
 * Aluria is tracked to the city of Phent where she joins with a larger caravan headed towards the city Telflamm.
 * The party learns that they are not the only ones tracking the Thayan woman. A wilden named Yadrutas Dnekeew is aware of the blight of undead that surround the woman. He joins the party to stop her.
 * Outside the city, the party attacks Aluria while she's with the caravan, and chaos ensues. Innocent bystanders are injured, while Aluria d' Ulien, in disguise, pretends to be a victim. The guards escorting the caravan attack the party. Aluria's undead minions, disguised by illusion, attack. The Thayan woman, when cornered by Diamond, also attacks.
 * The battle ends disastrously. Belnar and Kelden lose their lives, and Yadrutas flees. The others are captured and taken to a secret prison.

Episode 2: The Great Escape! Kill that Vampire Scum!

 * The party is taken to a maximum security privately owned prison. Yadrutas tries not to stay too far behind in hopes of helping his new found allies.
 * Life in the prison is hard, but our heroes make some allies in some unlikely convicts. The Shifter Warden, Bronx Steel was imprisoned for a murder he did not commit. There's also the mute Mul. The rumors suggest that he's an ex-slave imprisoned for murdering his masters.
 * Yadrutas is also making a new ally with Randall Knifeblade, a vampire hunter in search of his quarry. This vampire is overweight and is associated with an illegal fighting ring.
 * Getting tired of their imprisonment, Diamond and Rajan come up with an idea for a jailbreak. They enlist the help of Bronx and the mute and start a prison riot. Unfortunately, the break out fails. This is a blessing in disguise, though.
 * The prison is a front for an illegal fighting ring. Prisoners are chosen to fight for their owners enjoyment and profit. Our heroes valiant escape attempt catches the warden's eye. They are chosen to be the next combatants for the fights.
 * The fat vampire leads Yadrutas and Randall Knifeblade straight to the illegal fights where the rest of the party is doing battle. A massive battle happens in the colosseum, and the group manages to escape in the confusion.

Episode 3: The Black Archer and the Great Philanthropist! Worlds Collide!

 * After escaping the prison, our heroes decide to return home to Kephtem, to rest up and regroup. Yadrutas stays with them, because he knows they are his best chance of dealing with the Thayan woman. Bronx and the mul stay with them as well out of gratitude.
 * They arrive to some excitement upon their return to Kephtem. The guards have captured a Tiefling traveling from the direction of Thay. He surrendered with little resistance. However, he would not answer any of their questions.
 * The party tries their hand at getting answers from the tiefling. The tiefling is sharp-tongued and does not answer any of their questions.
 * During the night the tiefling escapes. Not wanting to let yet another potential threat from Thay elude them, our heroes take chase!
 * After catching up with the tiefling, the party once again tries to get answers out of him. He refuses to stop. If he won't surrender any answers or himself willingly, then the party will beat it out of him.
 * The tiefling proves to be a skilled swordsman as well as a masterful archer. Despite this, though, our heroes seem to be overpowering him. This doesn't last.
 * Getting frustrated, the tiefling transforms into a hideous creature of shade. While he says he has no interest and gains no enjoyment out of killing weakling, he attacks the party with overwhelming strength.
 * As a arrow of darkness flies towards the head of Bronx, and hand appears out of the darkness and catches it.
 * A young man clad in black reveals himself. He urges the party to retreat as he engages the Black Archer.
 * A few minutes later, the young man meets again with the party. He reveals himself to be none other than the famed philanthropist, Shen Romanov V, son to the great scholar Shen Romanov IV. He also explains that The Black Archer is a horrid being created from a combination of Thayan and Shade magic. Calamity follows wherever he goes.
 * As our heroes and their savior part ways, Shen gives them one more interesting bit of information: Aluria d' Ulien is headed towards Aglarond. Before they can find out how Shen knows the information or why he decided to tell them, Shen Romanov V vanishes.
 * Our heroes return to Kephtem, but they know where they next destination is: Aglarond!

Episode 4: To Aglarond! The Long Journey Starts!

 * Our heroes set out towards Aglarond. Their goal is to catch up with Aluria d' Ulien and to retrieve the bodies of Byron, Belnar, and Kelden.
 * On their southward trek, the adventures find a group of Thayans blocking the main roads. With them is a large beast called the Gergoth. The beast and the Thayans fall easily before the might of our heroes, and they venture on.
 * As they continue onward, they find small group of people being attacked by a Lich and its minions. Kephtem's Watchers, ever valiant, come to their aid.
 * The people being attacked are not as helpless as they seem. Everyone together manage to defeat the assailants.
 * The people being attack reveal themselves to be the Ford brothers, heirs to the massive Ford Enterprises. They were en route to Kephtem to meet with Nigel Copperton when they were attacked by the Lich, who hails from nearby Undumor.
 * The Ford brothers tell the party that while Undumor is the fastest way to Aglarond, it is a very dangerous place that should be avoided. Our heroes thank them for the advice, however, time is of the essence. To Undumor they go!

Episode 5: Nobody Leaves Undumor! Enter the Flying Draconis!

 * Despite the warnings from Cornelius Ford, our heroes head for Undumor, a city captured by Thay that sits on the Aglorondian border.
 * Entering and passage through the city would prove difficult, but Diamond came up with a plan. The group would pose as the traveling circus group, The Flying Draconis, with hopes that they are allowed passage with minimum scrutiny.
 * Things progress smoothly at first. The Flying Draconis are allowed into Undumor and even perform some death defying feats of acrobatics and skill to entertain the monstrous guard. Unfortunately, no time frame is given as to when The Flying Draconis would be allowed to leave Undumor.
 * This lack of time frame is especially troubling. The Lich they defeated days earlier hails from Undumor. Should he return, he would instantly be able to identify our heroes. They would be doomed.
 * Determined to leave quickly, the group starts asking for any information on how to escape. News, generally, is not encouraging. They do, however, hear about Undumor Freedom Fighters (UFF for short).
 * Eventually they contact the UFF. Leaving Undumor will be more difficult than the party feared. The UFF has been in a very rough spot over the last few months because a power crystal is in the city that prevents all unauthorized rituals from being performed. This means teleportation is out. So the party agrees to assist the UFF.
 * While staying in Undumor our heroes had to juggle their time between the UFF and posing as the Flying Draconis. Unfortunately, during one of their performances, the Vampiric Captain of Undumor, Eniav, grew suspicious, and had the guard search through their belongings and take their weapons.
 * The time to destroy the power crystal had to be now. Eniav was suspicious of the group, and the Lich could return at anytime. With weapons or not, they have to leave Undumor. The plan is simple. The UFF will cause a commotion outside the headquarters while the party sneaks into the compound through the sewers.
 * The plan is executed. The UFF causes a diversion as the party trudges through the sewers. The sewers, though, are guarded by the undead. While zombies generally pose no threat to our heroes, they are more challenging when our heroes have no weapons. Eventually, they make it into the Eniav's headquarters.
 * They are spotted, though, not before locating their confiscated weapons. They retreat into the mines underneath the building. There they find a huge tunnel being dug by the undead, as well as learn where the Power Crystal is.
 * Unfortunately, there is a very large force after them. By hiding in a mine cart, they managed to avoid detection for a while. It doesn't last long enough, though, and the enemy is upon them. Battle is unavoidable. Bronx Steel falls during the battle. The party must retreat. It looks as if the plan will fail.
 * All seems lost. However, Undumor's forces are divided between our heroes and the UFF disturbance outside. One member of the UFF managed to sneak in, Eric Frost. He comes to the aid of the ailing group. They regroup and go after the crystal. Captain Eniav is there waiting for them.
 * The party with Eric Frost does battle with the vampire. He's attuned himself to the Power Crystal, and while in its presence, he is greatly strengthened. They cannot defeat him, but that isn't their goal. The go after the nodes surrounding the Power Crystal that focus and direct its energy. They succeed in damaging the nodes and crystal enough to end the ritual that blocked the UFF's efforts. Sadly, though, they all fall before Eniav's might.
 * Our heroes wake up sometime later back in the UFF's headquarters. Thanks to the party's success and some planning between Eric Frost and the UFF beforehand, the party managed to be teleported back to safety in the nick of time.
 * It will take Undumor's forces months before they can effectively set up the Power Crystal again, in that time the UFF can recover and continue fighting the good fight. Eric Frost decides to join the party out of gratitude. The UFF gets the party out of Undumor, and our heroes are once again able to continue their quest.

Episode 6: The Sacrifice! The Ancient Hatred Burns!

 * Our heroes have finally set foot onto the nation of Aglarond. Their destination is Aglarond's capital, Veltalar.
 * The trip is mostly uneventful until they are attacked by a group of Thayans.
 * The battle isn't difficult, and some of the Thayans retreat. The party decides to pursue.
 * They track the bandits to an old abandoned mansion. Once the group gets closer to the mansion, the Thayans continue their attack. Our heroes prove to be too strong, though, and push the remaining bandits back into the mansion. The party continues its pursuit to tend this Thayan menace.
 * In the mansion the group pushes the remaining bandits and its leader Zuultoire into a corner. Zuultoire takes out a familiar looking trinkit, a behelit, though this one is black.
 * Zuultoire calls out, and the surrounding world changes. A deep cloud of darkness surrounds the surviving bandits and our heroes. Three titanic dragons, one red, one black, and one white, loom on the edge of the darkness.
 * Out of fear, some of the bandits run into the darkness. Their screams and the roars of the beasts that roam the darkness chill the adventurers to their core.
 * The three dragons address Zuultoire, in order for him to attain great power, he must make a sacrifice. He agrees to sacrifice his remaining men and the people that are attacking him.
 * A small brand appears on everyone in sight. Then dragons and other foul followers of the Dragon Queen appear and begin attacking everyone in sight. There seems to be no escape, but our heroes fight and fight well.
 * When hope started to return to the party, the unthinkable happens. Darkness descends and the Black Archer appears. He immediately transforms into a form more hideous than the one the party had seen before. He fires arrows straight at the three large dragons. More beasts emerge from out of the darkness and overtake the party. They are completely overwhelmed by the monsters and the Black Archer. The darkness overtakes our heroes.
 * The group wakes up to a familiar face. Shen Romanov V explains how the events that just transpired were machinations of The Black Archer, and how he rescued them. Diamond is suspicious of their savior, but everyone is grateful for still being alive.
 * They part ways with Shen once more and approach Aglarond's capital city, Veltalar.

Episode 7: End of the Line! Disaster Strikes!

 * Our heroes finally reach Veltalar. The first order of business is for Eric Frost, an officer of Aglarond's military, to report the recent events in Undumor. Eric Frost and the rest of his companions are given a heroes welcome. A member of the Simbarch Council offers to help our heroes track down Aluria d' Ulien in any way he can. He tells the party that they can start by seeking out a information broker that is in Old Velprintalar.
 * It takes the party a while, but they eventually find the information broker. He's able to help assist the party a little bit. He let's them know that she is in Veltalar, and specifically in Old Velprintalar. She is here to meet Thay's highest ranking operative in the region. However, he will not divulge the operative's name nor his location to the party. They cannot afford that bit of information. It is enough, though, for the party to work with.
 * The party spends the next few days following their new leads. On their search they find a group of three people. One of them is dead, and the other two are injured and tied up. Our heroes learn that the Black Archer is responsible for their condition. They claim that the Black Archer attacked them, unprovoked. Their story has holes, and the the characters seem less than trustworthy. The party lets them free, but decides to trail them.
 * The two victims are followed to a tavern, a hangout for many of Old Velprintalar's mages. The party head in and ask some questions about the victims and about Aluria. They don't get many answers, but enough to come back and keep tabs on the two victims. Then one day they hit pay dirt.
 * One day a new woman shows up at the tavern. She speaks with the bartender and sits alone at a table. It is believed that she may be Aluria d' Ulien. The party, though, dare not approach until they are sure. Then something unexpected happens. The Black Archer walks into the tavern as well and sits at her table. The two talk for sometime and leave the tavern. The party follows.
 * Shortly after leaving the tavern the Black Archer confronts them. He gives them a simple ultimatum: stop their pursuit or die. He tells the party that he will take care of her and prevent her from making a terrible mistake. He warns them to forget about their friends and their revenge.
 * Of course, the party does not follow the Black Archer's advice. After he leaves them, the party goes back and learns that the woman will return to the tavern tomorrow. The group decides to be there before her and investigate. The next morning they go to the tavern and see a lot of mages, including the two people injured by the Black Archer, going into the building. They lock the door behind them.
 * They approach as quietly as possible, but they cannot overhear what they are talking about and cannot find a way in. They know that something is wrong here, and Rajan is unwilling to leave. They kick the door down. They find a lot of barrels by the door, and the mages seem ready for the intrusion. Before a battle can even ensue, the barrels explode, destroying the entire tavern. Eric Frost dies in the wreckage, while the others are arrested for the explosion and murder of all the people in the tavern.
 * They try to explain what had happened, but eye witness accounts have them breaking and entering into the tavern just before the explosion. Because of their status as heroes, however, a thorough investigation is promised. There is some hope, until Eric Frost returns.
 * Someone that appears to be Eric Frost attacks barracks where the rest of the party is being held. Guards are slaughtered, and the side of the building is blown up by more explosions. Then Eric Frost collapses onto the ground. The body is still cold. It looks as if sorcery was used to reanimate the corpse of Eric Frost to attack the barracks.
 * A choice is presented to the party. Because of the attack, they could very easily escape and continue on their quest. Rajan and Yadrutas decide to stay in the cell. They would never be able to hide for long, due to their appearance, and running would make them look guilty. Diamond and the mul take Eric's corpse and escape. They are determined to prove their innocence and to succeed in their quest.

Out of Character
Things related to the campaign, but not exactly part of it.

Epicness
Sometimes characters go above and beyond, sometimes they go that extra mile that wasn't expected of them (although mostly those characters just happen to get lucky). Regardless, all these things are of a level referred to as "epic". This is a place to catalog those events.

Diamond's Lies and Exploits
 * Diamond maintained the illusion that he was human for a considerable period of time, even convincing the party he was still human after they learned he could change his appearance.


 * Undisclosed


 * Undisclosed


 * Diamond owns a behelit...


 * Diamond and his amazing bluff skills have misled the orc to believe that Diamond and company are actually Red Wizards.
 * He took a Rage Drake from the orcs for himself and convinced them to secure two females so he could breed his own Rage Drake Cavalry.


 * Diamond convinced a small group of Red Wizards the following:
 * The party are Red Wizards stationed to a remote forest east of Ganathwood.
 * Rajan is the most powerful wizard The Red Wizards have ever insulted.

Criticisms
Complaints about the campaign, the way it's run or just general grievances you might want to get off your chest.

Miscellany
Everything else.

Unanswered Questions
Should any arise.