The Arcane Spire

The Arcane Spire is a structure just north of the Scholars' District in Phlan. Run by the eccentric sage Mozariq al'Soleth, this building is slowly becoming known as a study in theoretical and applied knowledge. (The specifics of construction and business plans can be found under the Discussion Tab.)

The Structure

 * Exterior: The outside of the tower is standard masonry: large stone blocks joined by mortar. Small shuttered windows (closed, and too small for a man) spiral up the outside. There is only one door, a large wooden door with a staggeringly complex lock; it is flanked on either side by torches of continual flame.
 * Basement: Servants' Quarters, Servant Bath, Extended Storage. The basement walls are hewn stone; the stairs lead down into the main hallway of the servant quarters. Each occupied servant-room has its own wooden door, labeled with the occupant's name. The bath is located to the left of the quarters; storage, to the right. (The basement is reached through a doorway behind the stairs on the first floor.)
 * Floor One: Storefront, Alchemical Laboratory. The interior of the tower is polished wood. Visitors are greeted immediately by a display of alchemical wares and a counter. A door (generally ajar) leads back into the laboratory, and stairs circle up counter-clockwise along the outside wall of the tower.
 * Floor Two: Library, Magical Laboratory. The second floor landing circles halfway around the tower, between the two doors leading into the library and the mage laboratory, respectively, before moving upward. (A closed door joins the two in the center of the tower.) The library is quite fancy, with rows of books on numerous subjects and a carefully managed card catalog; there are also tables for reading. The lab is much more rudimentary and is clearly used by the master of the tower exclusively.
 * Floor Three: Kitchen, Dining Room. The stairs and third-floor landing make one full circumference of the tower before arriving at the door to the dining room. Slightly smaller than a normal dining hall, the room is well-appointed with tapestries to Mystra as well as historical Phlanian victories. A doorway into the kitchen is left open on the far side of the dining room.
 * Floor Four: Bedroom Suite, Basic Bath, Basic Office. The final door, after another full turn about the tower, leads into the wizard's private bedchambers -- which, while not luxurious, are certainly not shabby. While nothing is listed on the construction plan, it is believed the occupant magically wards the door every night. A writing desk contains scribbled notes; a walk-in closet holds quite a bit of fashionable clothing. A side door leads to the bathroom; the last door, to a sparse office containing business records and spell notes.

Staff

 * Chef Lelu: is a former slave who was rescued (on the spur of the moment) by Mozariq and Anly Starshin. Despite her beauty, all she does in the tower is prepare the meals. Female Human (Calishite) Expert x: Craft (Cooking) y
 * Alchemist Anton Padel: was recruited through the Scholar's Square and works with Mozariq; together, they've established a new line of alchemical products. Anton generally stays behind in the laboratory, while Mozariq handles the business end of things. Male Human (Chondathan) Wiz1/Exp3: Craft (Alchemy) +10
 * Servant: _______ handles the cleaning of the living areas, library and storefront, but is under strict orders to touch nothing in either laboratory. ___ also serves any meals. (gender race class-x: skill +y)
 * Clerk: _______ was picked after a lot of interviews (detect lies, that sort of thing). __ handles the storefront and entrance of the tower: takes alchemical orders and information requests from customers. (gender race class-x: skill +y)

Services

 * Alchemy: Mozariq (with an alchemist working for him) will have interesting potions for sale. Besides the storefront, Mozariq will be working out deals with other shop-owners and with shippers at the docks. (Craft: Alchemy)
 * Sage: Mozariq, as a man who knows many things, will work as a reference librarian for scholars who need to know things. He can also repair bookbindings as occasion demands. (Profession: Sage) (Craft: Bookbinding)
 * Detective: as a well-practiced Diviner, finding stuff for a fee is certainly a reasonable service to offer. The addition of the alchemical lab allows for a bit more scientific exploration, when magic fails. (Profession: Detective)
 * Blue Wizard / Moonstar Waypoint. (Not an advertised function of this tower.)

Inventory
Mozariq keeps some of his more cumbersome possessions here, including:
 * One fancy scrying mirror (mounted on the wall)
 * two (2) bottles of Silverymoon wine
 * spell research
 * documents from the Death Flames
 * Ezri's ring.