Drolthain Shiningstone

Drolthain is my first Epic PC. His story is full of legends and tall tales to fill one's imagination. This is a concept for a character that could only ever be epic. This might have been the most fun I ever had writing a story. It is ridiculous and I love it. The hardest part was attempting to quickly draft up another world for Drolthain to be from.

Appearance
Drolthain is a dwarf among dwarves. He has a wide face with a large white beard. Drolthain is a tall 4’8 for a dwarf, but his defining features are his beard and massive muscles. His stomach is also legendary for being able to take more alcohol than any moral alive and also for being able to take the impact of a charging bull without any injury. Drolthain dresses in black, gray and brown. Drolthain often parades in his heavy armor and carries a shield that looks too heavy for anyone less of man than he. His hammer is shrouded with lightning. Drolthain often wears a helmet of the defeated monsters of his previous adventures. Drolthain often wears an eye patch, but sometimes doesn’t. Having it reminds him of his battle with Xacks Masks, though his eye has been long healed.

Drolthain’s face is often a mix of determination and glee as he charges into battle. He holds himself back as a stoic defender rather than as a slayer. Drolthain prides himself on his ability to fight and kill, but more so on his ability to become the immovable object. Drolthain is mightier than the legendary steam locomotive of Armereoma. His hammer and his crest have a symbol of his god and father, Borithin Shiningstone, Thundergod of all Dwarves in the realm of Precilia. This symbol is a storm cloud over a mountain with a hammer in the foreground. Drolthain has the face of a warrior that has seen more time in battle and an entire army’s worth of combatants. It is a believed fact that Drolthain never had a hand free in his life. His hands have always been either busy or holding something. No one has ever seen him without either his hammer in one hand or a mug of ale or scotch.

Personality
Drolthain is a head strong dwarf. He knows nothing less than great determination and success. Even failure is just another path to success to Drolthain. He accepts nothing less than victory of himself and everyone around him. He sees nobility in those that fall in battle. He fights hard and parties just as hard after a victory to celebrate valor and courage. He feels at home on the battlefield, but never takes for granted the rush of battle or the risk of failure.

His personal life and his life in battle have often been considered synonymous. He has enjoyed good ale and a good woman, but he has never settled down. Until he is a god, his mind is pretty much on target with his goal. Drolthain often indulges a little too heavily on the joys of life, but he is also said to be one of the most fun guests to have at a party in the universe. Celebration after victory is as old to him as victory itself.

Drolthain is a perfect picture of masculinity. He works hard and acts handy whenever possible. He has a gruff exterior only showing emotion when it is appropriate. He loves a good sparring match and will have no less than a hardy feast whenever he eats. If there is not enough food to accommodate his appetite, he will often go out and hunt the food himself. Drolthain has a great respect for nature’s balance, but also has a great respect for their flavor. He is against civilized destruction of the wide open lands, yet he knows the mountains lions try to eat him every time he works on the mountains.

Drolthain has the outlook of someone who seems impatient, but that could not be further from the truth. Much of his god training was in patience and he is a master of it. This is often reverted while drunk, but in a moment of serious battle, Drolthain knows what needs to be done. He also knows when the right time to strike is. Drolthain is however extremely stubborn. His allies speak of him as the earth itself. He is immovable and powerful, as his enemies speak of him as an upcoming storm. His hammer full of lighting and his force has been talked about as unstoppable for the forces of mortals. His demeanor shows that as well. The immovable force of rock and the unstoppable force of a storm both describe his personality. None have ever seen Drolthain truly angry. He allows himself to become agitated, but there is a rumor that Drolthain is incapable of actually losing his temper. They say he even controls his own anger… even while he is drunk.

Drolthain is often talked about as a natural born leader, and his reputation precedes him for that. Drolthain however approaches every problem is a blunt and simple solution. He often misses details, but believes that those that look too hard always find things that are wrong, even if they aren’t there. Drolthain may be direct, but he is no fool. He has seen many battles and believes he looks as hard as a true warrior should. Because of this, his traits as a leader are often commendable, but perhaps not the greatest among his equals. He still takes reverence of tales from his father’s days of when his father invented many of the strategies used in dwarven history in the lands of Krushkala. Like his Borithin, Drolthain has a simple yet wise outlook of battle and strategy, but some say that despite his demeanor, he is still not the war expert his father is yet. Drolthain doesn’t demand control, but he demands a voice. His reputation precedes him as a great warrior and courageous hero. He has worked hard to get where he is, and agrees that his effort is due for a position that makes use of his talents and his devotion.

Character History
The Realm of Pricilia is different from Abeir-Toril. Unlike Ao, the overdeity of Precilia is a woman who has taken a more active role in the rule of her realm and all the planes within it. She is often referred to as Pricilla. This world has five continents and many planes as well. As Abeir-Toril, Pricillia has a wide gambit of greater and lesser deities that represent all forms of natural, living, and attitudinal beliefs of all the peoples within the world. Among the greatest and noblest of the groups of gods are the dwarfs. Borithin often calls her the queen of the dwarfs even though she isn’t a dwarf. In her world, the Dwarf’s homeland in the material plane is the continent of Bostonia, and their homeland in that continent is Krushkala, a mountainous region with a great valley home to the greatest river in the planet. The river has had its original name revoked by Drolthain. The Moria river is now the River of uncried tears from dwarven warriors “since dwarven warriors don’t cry”.

The home plane of the dwarves is the Shining Spire. This place is a plane consisting of dwarven heroes and warriors living out their own personal heaven.

Drolthain's Youth
Drolthain was born of a mortal Dwarven mother and a Borithin, the Dwarven God of Thunder and Lightning as his father. Borithin was not a polygamist, but often believed he had too much love for a single woman. Sheila Forgrith was the father of Drolthain. His father was pleased to see his son. Unlike Borithin’s general actions, it was his intent to have a kid. Sheila was not a woman for his pleasure, but a woman to be the mother of a future god. She was honored with the respect. She was a dwarf and a strong one at that. In her days as an adventurer, she was said to have slain a whole battalion of death knights by herself. Her anger was legendary. Even the Dwarven God of Thunder dared not test her anger.

Drolthain grew up knowing his destiny. Some gods believed in a silent hand, but Borithin did the opposite. He told Drolthain his destiny up front and told him he expects nothing less than absolute success and victory. He had the genetics of victory on his side. He was raised in the plane of the Dwarven Spire and the lands of Krushkala almost simultaneously. He lived like a mortal and a god during his childhood. He trained with his father to learn the way of combat and balance.

Trial I: The Adventure Under the Krushenin Mountains
Krushkala was not named by the dwarves, but named by the Ithilids. The Ithilid God, Sonogoss trusted his power in an ancient Shaman, but the name of Xacks Sarlith to rule the lands of Krushkala. Borithin gained the help of another dwarven god from another realm called Morridin. Together they were able to defeat Sonogoss and kill Xacks Sarlith. Xacks was granted a second life by Sonogoss as the Ithilich Xacks Masks. He was even more deadly like this, but Pricilla had imprisoned Sonogoss for his outright warfare against the material plane. Xacks Masks controlled Krushkala as Xacks Sarlith did in the past and declared war on the rest of the continent with the undead version of Sonogoss’s first army. Xacks Masks was defeated by a group of heroes. The name he remembers is his father’s younger brother, Norris Shiningstone. Norris was said to have fists faster than lighting and earned his ascension when he beat Xacks Masks with his bare hands.

These pencil-necked weak creatures called humans wished to discover the secrets of the power of Xacks Masks under the Krushenin Mountains. Not even Norris could find the phylactery of Xacks Masks. Some say that Sonogoss trusted Xacks Masks soo much that he planted it in his own head so that Xacks Masks could never be killed as long as Sonogoss lived. Norris asked his brother Borithin for the next best thing. Borithin used his lightning power to drain his power away for thousands of years and spread it around the world and throw him in the deepest and darkest parts of the Krushenin Mountains. His body was separated from his brain by not destroyed to make it so that he could never return.

These humans grew curious and acted to revive Xacks Masks. Norris was outraged that anyone in the world would want to revive Xacks Masks aside from the Ithilids. Borithin thought that dealing with these humans would make a great first trial into godhood. Drolthain was already an accomplished warrior and took on the task with great enthusiasm, but Borithin urged him to find a team. Drolthain realized that he would fight many by himself. Borithin knew that Drolthain was not a one man army yet. Borithin had an idea. He was a god and he could charge a quest to whomever he felt like. The revival of Xacks Masks is a very big deal to the land of Krushkala. The land was mostly populated by dwarves, but for the first trial, Borithin thought it would be better for Drolthain to meet more non dwarves and become accepting of the different cultures that exist even within the borders of Krushkala. Drolthain was accompanied by a Minotaur Barbarian, a Human Bard, and a Genasi Wizard. The Minotaur simply referred to himself Kramble. His full name was Markramble Cragthius, but he was a being of few words. He lived on the Krushenin Mountains. The Minotaur Gods were said to have befriended the Drwaven Gods and guard the maze where Sonogoss is imprisioned as his greatest followers guard the passage to Xacks Masks. The human bard’s name was William Estington. Drolthain thought he was a huge wuss. William was a bit flamboyant and his purpose for pursuing the people in the mountains was to un-brainwash his beloved that was taken by the cult. He often spoke selfishly of his goals and cared little for the lands of Krushkala compared to the others. Drolthain tried not to get angry. This must have been the culture shock his father was talking about. (Truth betold, Borithin watched the adventures of his son, and was surprised actually disappointed that he did not deck William in the face at least once for his outbursts.) Luckily, Shiva, the Ice Genasi of Krushkala had no problems beating on William. Shiva would later also becomes that elemental demi god of ice. She would be the bridge between the primordial titans on the elements and the gods of nature. She was beautiful, but powerful. Drolthain quickly gained respect for his teammates, and even respect for William. If nothing else, he provided the group with moral and a fast talker.

Borithin watches his son’s adventures and rooted every time he won, and bit his fingers nails every time he got into trouble. Borithin never helped his son during his adventures. Drolthain and his teammates knew the mountains like the back of their hand and quickly knew where to go. Unfortunately, a powerful ithilid ritualist was behind the cult. Drolthain thought the group was dealing with humans, but saw little consequence since humans would never get past the chosen Gargrickus, god of the Minotaurs. Powerful psionics from the ithilids lead the humans past the minotaurs.

Drolthain and Kramble used their ability to track nature, but were never able to find the tracks of the cult past a certain mark. It was as if they were able to make a portal inside past the minotaurs. It broke the rules of rituals for them to teleport into darkness and grounds warded by ancient heroes. It seemed the Ithilids have already planned their own safeguards around that. Drolthain was suspicious and believed in the impossible. There was no other way. William was able to say it in a way that even the most confident and stullwark of minotaurs had to believe his every word.

The adventuring group caught up with the cultists and defeated them. They were too late for the Ithilids. The humans were all mind blasted and dominated. The ithilids had left with all the body parts of Xacks Masks. Borithin considered Drolthain’s trial a success, but Drolthain considered his work unfinished as did his whole team. Borithin believed that the ithilids were too much stronger for Drolthain to fight… yet. He loved seeing his son in action. It was an injection of nostalgia back into his glory days.

Trial II: The Defeat of Xacks Masks, the Horrible Ithilich Tyrant of Krushkala
Drolthain’s next trial was self proclaimed that he would lead to the defeat of the legendary Xacks Masks. Borithin originally denounced the idea, but Xacks Masks was slower to respond than usual. Xacks Masks did not have his full power back. He was missing several key components to his power… In this state, Drolthain was still not powerful enough to defeat him yet, but isn’t that the point of a trial. Drolthain would grow with the help of others to defeat Xacks Masks. Borithin agreed to do the same thing, but this time Drolthain needed no help to find people to join his cause.

He was not confined to a single party. Drolthain move between one of four groups with a total up to 20 skilled adventurers that spend their time searching for Xacks Masks. He was said to hate the Krushkenin Mountains soo much after his imprisonment that he actually destroyed his old layer.

At his command several Ithilids and several liches control several small towns and villages. Xacks Masks starts his rampage on Krushkala. The larger cities grow impatient and prepare to send an army after a small force. Drolthain and others stop the King Grotto Gilford from his advances. Xacks Masks prepares dangerous spells and rituals to fight off the weak in great numbers. He will use a poorly placed attack to fuel the numbers for his undead army. Drolthain was a strong adventurer, but he was no noble. Drolthain smirked. He knew he was a noble, even if it wasn’t in the conventional manner. He did not like depending on his identity, but he secretly did like putting the king in his place. He revealed the crest of his family and the king dropped to his knees. A messenger from the great god of storm… no the son of the great god of storm stood before the king. Drolthain told them news given to him by Norris after his defeat. Xacks Masks wants an army to attack him right now. Drolthain has 20 of the finest adventurers next to him ready to attack. He is asking of a few more are willing to go, but only those well armed and those who can go undetected. Drolthain liked to deal with his problems head on, but even his father seemed ill willed to the idea of doing that to Xacks Masks, but Drolthain could not wait for him to regain his full power.

King Grotto changed his plans and simply sent a few of his finest men with Drolthain. That is the time where he earned the title of the Lightning Hammer of Krushkala. Drolthain said the order men in the back to prepare for his offensive he gets tired of waiting. Do not go close enough to make it a siege. If Xacks Masks knows he is trapped, then he will look more at his defenses than his attack moves. Drolthain wanted his eyes outward, not inward. Drolthain told them everything Norris told him about Xacks Masks when he started his trial. Grotto’s generals were not fools, but now they had an idea what signals to expect from Xacks Masks. He is still very intelligent, so never expect him to be too predictable.

Drolthain got tired of the wait. It was smashing time. Drolthain prepared a simple strategy. He would lure the liches out with the force and move them out of the attack range of the warding system set by Xacks Masks. If they did not fall for that and get lured into a normal battlefield, he had Grotto bring catapults to bombard the lands. The attack was a success but Xacks Masks was not there. He left the lands. This supposed siege was a ruse.

Xacks Masks had actually left the lands of Krushkala to find a way to rejuvenate himself back to his original strength and more. The liches were from the small human kingdom Torland. There they were out casted for the use horrible rituals and magicks for their arts. Toreland killed several of the original necromancers that did this research and learned of an ancient sight south that the Ithilids used outside of Krushkala. Malacia was had become a desert wasteland. There was once a time it was different, but it was like this even when the Ithilids used it. It was a place to hide. It was a place for experiments soo horrible that is was even a taboo among the Ithilids. Most have difficulty even visualizing such a concept of terror.

Drolthain took anyone brave enough for this land. The land itself was plagued with horrible sand and purple worms. The leaders of these serpents had waged war on the dragons of the north but have lost their wings and intelligence and were said to burrow underground after their defeat. Though no match for the noble dragon kin, these worms were still deadly creatures.

The lands were big, and Drolthain knew nothing of the deserts, luckily others did. For now, he was taking directions behind the Eladrin to the west. They knew the desert well. Several have made it their personal business to safeguard the secrets that lay dormant under ground. Stories say that the ancient serpents original as different creatures and slowly became bitter and learned horrible magicks to fight the dragons. The darkest of the Ithilids wished to use these magical secrets. The Ithilids were said to have expanded on their powers when Xacks Sarlith originally rules Krushkala. It is likely that Xacks Masks has a second layer here, an older one from his living days as Xacks Sarlith that he kept, one that time had mostly forgotten, or so he believed.

Drolthain was directed to an ancient temple built under even older caverns. The caverns were massive. They belonged to the ancient worms, but the temple was a temple to Sonogoss. The place was riddled with traps, but Drolthain was no fool. He was no wiz with his hands there. His eyes were a bit shot and he tripped several traps without even noticing. This place was very dangerous. The eladrin had strengths were Drolthain had weaknesses. It was aggravating, but he stood back and watched them disarm the temple. The temple was made of jade and marble. Drolthain’s haste was well warranted. He made his way to a ceremonial ground in the temple for sacrifices. Xacks Masks had removed his own head to deliver upon it his old powers. The battle ensued and it was long and grueling. Xacks Masks did not start in the battle and he sacrificed the liches as their bodies started depleting. The Ithilids were already sacrificed to the will of Xacks Masks. He put his own head on and started the fight. Xacks Masks is clearly more powerful than Drolthain’s group, but they fight together against him. Xacks Masks seemed distracted from the fight looking back at his ritual. He takes on hits and crumbles, but his spells are deadly. More teams make to the battle to fend him off. Drolthain is the only one from his original team still standing. Xacks Masks finally looks him and sees the insignia on his hat… His father as the one the one that imprisoned his god and his relative was that one that imprisoned him. Xacks Masks changes the focus of his attacks to Drolthain as Drolthain releases the true power of his lighting hammer on Xacks Masks shattering his head.

The battle was over. Xacks Masks’s body was destroyed and it returned to the location of the Sonogoss. Unlike Sonogoss, he can leave, but first, he must leave the largest maze ever constructed. Even a master of strategy would take no less than 1500 years to escape this maze. Drolthain returns back given an honorary title. He gives thanks, but he knows his goals, and he cannot accept that kind of power for his deeds. Borithin was eating popcorn watching the event. He could not be prouder of his son, but next are the immortal tasks. Drolthain’s accomplishment had given him a status above mortals. Drolthain did ask for one thing, that Krushkala had a large party in his honor and that everyone was invited. His only favor from his father that whole trial was that he made it rain ale that night over the lands of Krushkala. Tales of his legendary might and his legendary ability to hold alcohol were spread that night. Drolthain asked for the party to be in his honor and all those that helped. In the celebration he said that dwarf and non-dwarf alike would be welcome in the heaven known as the Dwarven Spire for their courage and valor in defeating Xacks Masks.

Trial III: The Great King Under the Mountain
Drolthain had proved himself a hero and an immortal hero. He turned down becoming a general and a noble. Borithin had seen him learn his life’s lessons, but there was more to teach him before he was read to become a god. He must learn the patience of a deity. While in the desert, his impatience got the best of him. Though never really losing his temper, Drolthain made hasty mistakes that alerted the liches to his arrival and hurt him and his friends. Gods must be patient… they live forever.

Borithin took Drolthain up to the Dwarven Spire and told him it was time to get acquainted with the land in a way he would never have known. Drolthain didn’t know what would happen. Borithin brought him here to say goodbye to his mother. This trial would last for one thousand years. She would not be alive after that time. Sheila was sad, but never more proud to know her son had transcended mortality… She knew it would happen and gave his legendary gut a punch that even the spells of Xacks Masks could not penetrate. The mother always found his soft spot. Drolthain learned he was never too old or strong to be his mother’s son. They wished each other off with a hug, a kiss, and a pitcher of ale. Drolthain knew that everything he knew and loved would change. Much can happen in 1000 years. Would the country of Krushkala still be there, would his name still be remembered? Drolthain was apprehensive, but if his father demanded it for one of his trials, then so be it.

Drolthain sat in the bottom of the caverns under the mountain. The tale is that Drolthain actually became the spirit of the mountain. When the told spirit died, the mountain collapsed, but Drolthain held the mountain together from the bottom with nothing but strength and will. Drolthain remained in that position for one thousand years. Drolthain first felt the fatigue of this trial after about forty five minutes.

The time passed and Drolthain found many ways to entertain his mind, but it took several months for him to meditate to make him pass faster. When he did, he grew a greater understanding of simple things. Even with that meditation years flew by, but he felt a similar fatigue after forty five years.

Drolthain had no system to weather the impatience, but simply to learn to be patient. He waited for what felt like an eternity… When that was over, he still had nine hundred years left.

Drolthain did learn an ability in the hundred years of meditation. He was able to disconnect himself from his body and watch the lands close to him. He spent time in this form watching the lands change in fast forward. Monitoring existence and watching; was this what Borithin wanted him to learn? Time flew when he learned this ability. He had the ability to basically spy on people. This was an inner peace discovered through a hundred years of meditation. The other nine hundred years moved faster than the first hundred.

After he woke up he tried to do the same thing, but he was incapable. He thought that he failed the trial, but his father came to him with a large grin. Borithin told him to rejoice for his success was better than even he would imagine. Drolthain seemed shocked since he was incapable of separating himself. What he learned from that patience has does not apply now. Borithin said simply that his task was to wait one thousand years and he did it. What knows is the capability of a god, but he is not a god and he cannot act like a god. The renewal of the mountain spirit and the years of meditation gave him a new ability in that situation. Only under the mountains of Krushkala can Drolthain do that until he is truly a god. Otherwise the only way to be in that state would likely be years of meditation. Borithin was getting bored and impatient explaining himself and decided it was time to celebrate with his son.

Borithin called several other Dwarven gods and relatives and went to a remote lake created by recent flooding. Borithin smiles and waves his hands as an entire lake turned into delicious fine ale. The dwarven gods were said to have drunk a full lake’s worth of ale in one night. Drolthain was said to have been soo drunk that he some say he forgot the last one thousand years because of one night.

Trial IV: A Long Needed Tour of the Realm of Pricillia
Drolthain was ready to take on the world, but Borithin once again had a very unorthodox trial for Drolthain. The first half of it would require Drolthain to read over five thousand books on the history, planes and events of Pricillia. The second half would be a long cross country run across the continents on the material planes and across all the planes. Drolthain was only really familiar with the lands of Krushkala. Even in the pursuit of Xacks Masks, he admitted that it was the knowledge of the eladrin that helped him through the desert waste lands.

Drolthain knew how to read, but he was almost everything, but not a speedy reader. Reading these books took him well over five hundred years. Borithin aloud he to spar and take breaks, but Drolthain was mislead by not knowing the size of these books. These books were all at least a one thousand pages with print soo small that Drolthain needed to squint just to see it. After Drolthain read the books, his father gave him a test. Drolthain never knew that there would be a test. Borithin gave him an oral test, and Drolthain passed… He did not get every answer right, but Borithin admits that he doesn’t know and remember everything himself, and it is mostly his library.

After spending almost half another thousand years reading, Drolthain was ready for action again. Borithin told Drolthain to avoid combat whenever possible. As a god, he must make good will with as many of the beings as possible. Even while crossing the Pit of Despair, he must have a peaceful outlook and fight only when it was absolutely necessary.

Drolthain ran through Bostonia. He ran through Jacanus in the north and Surifica in the south. Drolthain crossed the sea… (and he was ordered to run laps when not sleeping or tending to the ship). There he made it to Nenatuko. Drolthain never knew of such lands across the seas. He saw different animals, different intelligent beings and a different lifestyle. He has seen the other continents on the mainland, but this was completely different.

He ran to the last continent Euronan, the land of the humans. This was a different land of competition and strife. People harmoniously competed in life in every respect of life, but fighting. Armereoma was the largest of the countries in this land. They had machines he had never seen before. This land was mostly populated by the humans and the gnomes. Drolthain spent some time in Nenatuko and Euronan to absorb the culture more. After he was done, Borithin arrived on a cloud and gave him a special artifact to teleport between planes once he ran through them. The other planes were not as large as the material plane, but this would still take a long time. It had taken Drolthain upwards of twenty five years to travel the world on foot.

Drolthain would spend the next seventy five years running through the other planes. The finish line was the Dwarven Spire. He ran through Human Sanctuary of Vallestra, the Eladrin palace of Evergreen, the glorious minotaur battle ground of Forlirock. The planes devoted to evils were difficult trips were Drolthain had to watch him movements. He even crossed Hell, and the Drowned Temple of the Damned, the layer of the Ithilids. Drolthain did not have one major fight during any of his adventures. He fought the elements often and had several sparring matches for fun, but never allowed himself to engage the beings of another home plane. The elemental planes the Four Walls were difficult to weather but Drolthain used his father’s legacy and mastered the power of storm to defeat the elements within the planes.

Drolthain came to the Dwarven Spire with a large bag on his back and souvenirs for the gods in the Dwarven Spire. Borithin demanded a celebration was in order. That day, the representatives of all planes and anyone Drolthain wanted to invite, even the living consort to Sonogoss were invited to a party in the Dwarven Spire. Drolthain was about to pass out after passing the finish line, but hearing about the celebration supposedly had Drolthain run across all the planes in less than three weeks to gather all of his invited guests (He did much running very fast, but his exploits were exaggerated here since Borithin invited all of his esteemed guests from other continents and other planes.).

Trial V: A Godly Destiny in a New World
Drolthain was almost a god. He was strong and he now had the age and the demeanor of a proper god, but he still lacked the power and destiny of a god. Borithin knew he was not a god yet and knew what needed to be done. He invited Dwarven gods from other realms and other worlds as well. His good friend Morridin that helped him defeat Sonogoss, and that Borithin helped defeat Mual Tar. The two were good friends. Borithin asked if it would be alright to bring Drolthain to Abeir-Toril for his last trial. Morridin gladly accepted to be the patron god for Drolthain if anything were to happen to him, but it was not his choice if he could go there. The decision would need to be overseen by Ao, the overdeity of Abeir-Toril.

Borithin left with Drolthain and told him about his last trial. Drolthain was gung-ho and prepared for anything. Borithin was nervous since this is the first time his son would be out of realm of influence from his own power. Borithin admits to being nervous, but punches himself in the face and laughs. Drolthain defeated Xacks Masks. He can take on the terrors of this world, his own world and any world out there. Drolthain also knew that this was his last trial. By the tone of his father, he knew it would be the hardest trial.

Borithin went to talk with Ao. Ao was not immune to the endless charms of the Dwarven god of lighting. Ao was still hesitant to introduce immortals from another realm. He needed to consult Pricilla that harm that might happen to Drolthain is not seen poorly on Abeir-Toril. Borithin said that he would get her opinion, but Drolthain was his son, and he knew that he was putting him in danger. As long as Morridin knows what happens to him, Borithin would let him go. As long as the pantheon itself did not attack Drolthain and kill him, Borithin would not demand retaliation from Pricilla against Abeir-Toril. Ao drafted a contract then and the agreement was made between Morridin, Borithin, Pricilla, and Ao. All of the gods agreed on the terms.

When Drolthain passes his trial, he will become a god of Pricillia, but be welcome in both Pricillia and Aberi-Toril. Borithin did not know what Drolthain would do to finish his destiny, but he would need to find it and make a living in a new realm. From this point, Morridin was now his new patron deity and would act as his consultant for anything he needed to know.

Drolthain got a few books on the cosmology of Abeir-Toril and moved down to the material plane. Drolthain felt different without the presence of his land and his father around him. He felt less deivine, but he tested his strength by punching the legendary gut of his. He sent a shockwave and smiled. He still had his strength. He proceeded to create lightning to see that he was still in fact powerful.