Kensai

Kensai: Prestige Class
Individuals who swear an oath to a lord, god or master which gives them their strength. Kensai's are fiercely loyal to their oath and can also imbue their weapons with enhancements, including natural weapons. Prerequisites:
 * Race: Any
 * Alignment: Any Lawful.
 * Skills: Concentration, Ride and Diplomacy 5 ranks.
 * Feats: Combat Expertise, Weapon Focus (Any Weapon)
 * Special: Must complete an oath of service.

Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (Local and Nobility), Ride, Sense Motive.

Skill Points: 4 + Int. Modifier.

Class Features:
 * Oath of Service: Kensai must take an oath to a lord, master or god in order to gain access to this prestige class. The oath must be followed strictly otherwise the Kensai loses access to his Kensai powers until he atones for his violation. If the Kensai completes his oath, he must swear a new one to retain access to his powers.
 * Weapon and Armor Proficiency: no proficiencies gained.
 * Signature Weapon: A Kensai can imbue his favored weapon with enhnacement bonuses at 1st level, requires 24 hours of concentration and the bonuses cannot exceed his current Kensai level. The Kensai can do this at a cost of XP rather than gold. (Complete Adventurer: Pg 49)
 * Power Surge: At 2nd level, a Kensai can make a DC 15 Concentration checkas a move action to grant him or herself with a +8 bonus to Strength. Lasts a number of rounds equal to 1/2 Kensai level. Each attempt within a 24 hour period increases the DC by +5.
 * Ki Projection: At 4th level, Kensai can add half his class level to his Bluff, Intimidate and Diplomacy checks, at 8th level he can add his full level to these checks. If someone realizes they had been fooled by a Kensai's bluff at a later date, they get a +10 to their opposing skill check in the future.
 * Withstand: At 5th level, a Kensai can make a Concentration check in place of a Reflex save to avoid damage from an area effect spell. Evasion and Improved Evasion apply as normal.
 * Instill: At 8th level, once per day a Kensai can use a full-round action to make a concentration check (DC 10 + Target's Hit Die or Character Level) to impart some of his power on a willing subject. The Kensai can subtract some of his Base Attack Bonus and/or any of his Base Saves to a willing subject. The instill lasts for one hour before the instilled power returns to the Kensai. If the willing subject dies before the process is complete, the Kensai must make a DC 5 + Target HD or Character level fortitude save or die aswell. If he makes the save, the powers are returned instantly.
 * Ki Warlord: At 10th level, a Kensai gains great notoriety and becomes known as a Ki Warlord. Other Kensai's of the same alignment revere the Ki Warlord and Kensai of other alignments treat the Warlord with Respect. The Kensai gains more responsibility from the person/diety he swore an oath to. The Ki Warlord has the right to petition the help of lower Kensai's for his adventures or the fulfillment of his Oath. As long as the Warlord's assignment does not violate the lower Kensai's alignment/oath they have a responsibility to help the Ki Warlord. Ki Warlords also inspire those around them (30 ft radius from the Kensai) and grant a +1 morale bonus to attack, will saves and concentration checks. Lawful aligned allies gain +2 on all these checks.

Stat Progression for Kensai (Base Attack (Monk), Fortitude (poor)/Reflex (poor)/Will (Good))