Ships of the Shining Sea

In the year 1373 DR, Syl-Pasha Persakhal eliminated an extensive number of smugglers from the Shining Sea and simultaneously legitimized most of the sea captains operating out of Calimshan's ports. One side effect of this was the implemented competition between vessels; amount of cargo delivered could be converted into rewards from the government for ship, captain and crew.

This page, an off-shoot of the main campaign page for Black Diamond, Shining Sea, details the rankings of the ships actively reporting to Calimport, as well as providing input on crew member rankings and benefits acquired thereby.

Ship Rankings
Notes on the Rankings:
 * The Black Diamond overtook the Diamond Dust via the Kessel Run. (1373: Fit the Second).
 * Waverider, the former Rank 4 ship, was destroyed by the Sea Monster lurking near Suldolphor. (1373: Session 0 Prelude)
 * The TigerEye is responsible for the destruction of the previous Rank 6 ship, Traitor's Galley. (1373: Session 0 Prelude)
 * Rundeen's Glory, the Rank 14 ship, was destroyed in a conflagration off the shore of Suldolphor.

The Black Diamond

 * See also: The Captain and Crew of the Black Diamond

Reputation (Government): Favorable Reputation (The Docks): Excellent Rumors: None at present.

The Diamond Dust
Reputation (Government): Favorable Reputation (The Docks): Excellent Rumors: Captain Aasma Quarash is rumored to have executed more of her men than any other captain in the Top 5.

Dolphin's Mercy
Reputation (Government): Neutral Reputation (The Docks): Favorable Rumors: Tzin Amol is one of the few known Zakharan Expatriates known to thrive on the Shining Sea.

Tigereye
Reputation (Government): Excellent Reputation (The Docks): Hostile Rumors: This ship was used to hunt down rogue smugglers at the behest of the Calimshite government; this hasn't won them any admirers.

Devil's Deep
Reputation (Government): Poor Reputation (The Docks): Favorable Rumors: The last ship to turn legitimate; they are believed to maintain a smuggling business on the side.

A Basic Crew Structure

 * Head (the Captain) – the person who controls the ship.
 * Hearts (First Mate, Doctor) – people without whom the ship would not move.
 * Eyes (Navigator) – someone who sees the course of the ship, as a whole, and oversees the rest of the crew.
 * Arms – people like the Bo’sun, who oversee the Hands and Boots; the Chef, who serves the whole crew and keeps the Hands moving; someone who keeps the ship steady.
 * Hands – trusted Boots who can handle rigging and basic ship jobs; these people are a part of the ship now and do more than just legwork.
 * Boots are promoted to Hand status either after proving themselves in a lethal situation on behalf of the ship, or achieving a combined Skill check (Profession: Sailor) of 200.
 * Hands receive a +2 circumstantial bonus on Profession checks.
 * Hands are allowed entrance to better-class establishments (e.g., The Bilgewater).
 * Boots – the ones who do the grunt legwork; also the ones most likely to be booted off the ship.
 * Standard hirees are brought on at this level, unless a captain recruits a specialist.