Wrath of the Rakshasa

Raylia's master catches wind of an evil plot involving the five main characters. She loses her life but has enough time to warn Raylia. She must unite the others to uncover what hunts them. Unaware of what hunts them wants with them but knowing their death is a reasonable key. United they stand a chance but alone they will be ripped asunder.

Main Characters

 * Greymus Tallmuth: The trusting Wizard hailing from Waterdeep searches for his banished master. --Played by Ignacio Jaramillo
 * Valenia Siannscient: A very pale Elf Warrior with great powers and an attitude to match. --Played by Jorge Jaramillo
 * Fornax Snaggletooth: A rather obnoxious Ranger with no respect for anyone or anything. --Played by Keith Novack
 * Zorn Kalinov: A gruff and honest mercenary Barbarian who is paid by Oliend to join the others in their fight. -- Played by Ryan Neenan

Additional Players

 * Ashaska Mubarrab: A strange man who likes to tell his enemies everything he is doing. --Played by David Jaramillo
 * Garis Torack: A Satyr Barbarian who loved the 3 W's; Wine, Women, and Wealth. He eventually lost his life to Caleemotik. --Played by Ryan Neenan

Main Non-Player Characters

 * Raylia Amanodel: An Elf Duskblade who leads the others against their foes.


 * Caleemotik: An arrogant Rakshasa believed to be the leader of his clan that is hunting the party. He is quite confident in his abilities and lets the group live so that they can become stronger and be a worthy challenge for his superior race.


 * Cleric Oliend: The leader of Tantras. Worked with Calaunt and Raven's bluff to supress the attack made by the Rakshasa. He has befriended the main group of adventurers and lends his services from time to time.

Supporting Non-Player Cast

 * Raylia's master: According to Raylia, she was a high level wizard from Mulmaster that caught wind of the "plan" in the Flooded Forest. She died as a result of finding out that information but only after warning Raylia.


 * Supreme Scepter: The leader of Calaunt. He loathes the main group after he found out the Rakshasa attacked Calaunt to find them. He let them leave the city but he probably isn't content to let them live.

The Story
A master slain while catching wind of a plot in the Flooded Forest. She warns her student that her death is part of the key along with 4 others whose names and locations are revealed. Raylia Amanodel (student) sets off to gather the other four before what hunts them succeeds with their plan. All 5 of the chosen have been having odd dreams at night, causing them to awaken in fright. They also feel a sense of dread around them at all times. Sometimes its strong, other times it weakens. This is how Raylia plans to find the others. She gathers up three of the four, having one encounter with what hunts them. Raylia, an Elf was forced to set fire to the forest of Evereska to escape.

Session 1: Trials in Calaunt
Raylia has gathered Greymus Tallmuth of Waterdeep, Valenia Siannscient of Evereska, and Fornax Snaggletooth of West Gate. The four arrive in the Dagger Falls near the Border Forest to find the 5th member Garis Torack.

Garis is a pretty easy fellow to find, since he is one of the few Satyrs in the area. He also has a flair for wine and women which made finding him even easier. Garis is enjoying 2 of his favorite things in THE Taven, a lavish establish. It is THE Tavern where the group finds Garis enjoying some wine and plenty of women aswell.

Raylia approaches the Satyr and begins to enlighten him on what he has been feeling at night, besides the women. His interest is caught, mostly because Raylia seems quite beautiful to him. Garis also has an eye for Valenia, but its safe to say she isn't interested at all. Greymus deals with the obnoxious Snaggletooth with many blows to the head from his quarterstaff. After all the nonsense by Snaggletooth spouting off curses and trying to obtain drink, the five head upstairs to talk about what is happening.

The group listens to Raylia as she once again explains that her master was slain at the hands of these beasts after she catches wind of part of their plot. She doesn't know what they plan to do but that our deaths are the key and these beasts aren't to be taken lightly since they killed her master. Whom Raylia stresses was quite powerful in her own right. Snaggletooth makes some obscene comments and they are shrugged off, Greymus listens intently while Garis doesn't quite grasp the situation but he listens and eyes up the speaker. Valenia just listens, probably not believing a word. The only clue they have is the Flooded Forest outside of Raylia's hometown of Ylraphon.

Insisting that heading straight to forest is a bad idea, Raylia tells the group we need to "gain some experience" before we tackle what lies in the Forest. Garis seems to like the idea of fighting for strength and gaining wealth so he decides he is in. Offering some knowledge of the area outside Ylraphon, Raylia tells the group of a few places to start. Calaunt on the Dragon Reach and Mulmaster catch the groups fancy. Garis seems to have personal reasons to head to Mulmaster and Raylia tells the group her master is from there but it is quite dangerous. Someone like Greymus might have a terrible time if he heads there. Calaunt is chosen as the groups destination, a sea port metropolis run by an evil group of adventurers.

Gathering what they need and getting a nights sleep, they leave in the morning. Raylia shows Garis the teleportation device she has used to get from town to town, warning him against frequent use she chants a few words in Elven mostly family names and says her destination, they all disappear. The five appear in another forest, Garis can tell its a different forest when Snaggletooth decides they didn't go anywhere. Almost immediately they hear the sounds of battle and catch sight of a small orc scouting party. The group demonstrates great power and quickly dispatches of the orcs.

Deciding to check out the site where the main battle was heard they find three dead drawves and many slain orcs. Most of the group notices tracks heading up the Earthfast mountains, they decide to follow, mostly to get the spoils of the battle. Snaggletooth lacks some grace climbing the mountain and falls once to the dismay of everyone. Garis verbally asks why we need this clown and he will ask this on more than one occasion. Raylia just implores him that his life is important, sadly. After easily tracking down the orcs and slaughtering them all without much incident, the group heads back down into the forest to find their way to Calaunt.

They smell the city before they see it but it is revealed to them that there is no way easily across a river that Calaunt rests on the opposing bank they can see. They decide to head up stream to find a bridge. They spot a bridge but also something else, the forest seems to move towards them and a strange beast attacks. The Tendriculous puts up a decent fight, swallowing Garis whole but is eventually brought down and killed. Garis turns his bad situation into a good one when he finds he wasn't allow in the belly of the beast and reaps the spoils of battle, the gear of a dead Drawf.

The group reaches the bridge and begins to cross it. Garis, Raylia and Valenia make it over without much incident but that isnt the same for Greymus and Snaggletooth. Both fall through the bridge into the river. Fornax easily swims over and is given help to escape. Garis has to regretfully jump in to save the drowning Greymus. Greymus is quite fatigued after his ordeal.

The guards ask their business and it is explained they are just looking for some work to do. One male guard seems quite interested in Snaggletooth. Much like how Garis is interested in women...the group finds an Inn called the Stinging Rose and proceeds to check in and go about asking about rumors. They learn that theft is a little more rampart than usual in Calaunt, seems an outside group is cutting in on the Evil adventurers who run the cities turf. Not thinking much of it, the group goes about and sells the spoils of battle and retires for the night. Sadly not noticing they were being followed near the end.

Garis has a bit of a run in with a thief, luckily catching him before he made off with anything. Snaggletooth on the other hand had all his money stolen while he slept. The others had no such problems. Morning comes and screaming can be heard from Snaggletooth, Raylia just assumes the guard from earlier came to pay him a "visit" but sadly that wasn't the case. After some bickering, a group of rogues enter the inn, complaining about the theft. The group notices that these men are dressed like the guards so Garis and Raylia approach them.

They learn that these men are put in charge of finding these guys and they really much rather commit their own theft rather than find some thieves. Raylia offers to do the job for them for a price, they are relunctant at first but agree, allowing the group to keep whatever they find as long as they get the glory of finding the thieves. Both parties agree and information about the thieves is given to Raylia. They learn that there are a few pirates in port and one group of them is operating out of a certain warehouse, which was narrowed down to 12, 21, or 27.

Waiting for nightfall, the group heads down to the docks. They search warehouse 12 and find nothing except a few rings which they decide to keep. Warehouse 21 proves more interesting as an easily seen trap, seeming to act as more of a deterent blocks their way. The group trips the trap and only Valenia is struck with arrows. The group opens the doors, Greymus sends in a gust of wind as the door opens to deflect all incoming arrows and succeeds. They rush in and see two pirate rogues ontop of barrels, Garis lowers his head and proceeds to topple one group of barrels sending the pirate to the ground. two arrows coming from out of nowhere whirl by his head...The group readies to fight.

Session 2: Trials in Calaunt II
The group easily dispatches of the pirate group, they take their fair share of damage but are successful. They find some treasure but are unable to locate Snaggletooth's lost gold. The group decides to retire for the night back at the inn, taking precautions in their rooms as to not get robbed again.

The night does go uneventfully and morning comes, the group of Merchant Dukes haven't arrived yet so the group decides to go do some selling and shopping. Snaggletooth wants no part of it and Raylia gets bored rather quickly and returns to the Inn. She heads upstairs with some food to eat and relax. After some time Garis, Greymus and Valenia comeback and just see Raylia head upstairs with some food. A few moments later one of the Merchant Dukes comes in and informs them that he saw they were successful. He recieved reports of stolen goods in warehouse 12 and demands to be given what was stolen or atleast paid for what they were worth. Valenia notices something going after her gold, Greymus wasn't as sharp. After Valenia notices his, she tosses her Ring to the ground and heads upstairs. The man picks it up and asks for the rest. Garis says they sold them and spent the money but that their leader may be able to pay for it. They head upstairs and ask Raylia for the gold to pay them off. She offers no resistence as it was wrong to take the goods and pays them off. the Merchant Duke leaves once he recieved what he wanted.

Shortly after the group assembles and heads downstairs they find a familiar face. The guard from the front gate that has an attraction for Snaggletooth is there looking for them. After some antics between him and Snaggletooth he informs the group that the Supreme Scepter wishes to see them. He is the leader of the town and needs the aid of a small group and was told we can be trusted. The group decides to check it out and are lead to the headquarters of the Merchant Dukes.

The HQ is quite lavish, almost enough to make the greedy Garis snap and take something but he remains calm. Snaggletooth's lover seems to be commanding alot of respect from other Merchant Dukes, some of the group realize this man is more important then they first believed. They arrive at the Supreme Scepter's quarters and see mounds of gold lying around and a man behind a desk writing. He looks up and informs the group of the situation and their task. It would seem hundreds of Lizardmen are being lead by humans and drawves in search of something, they are blocking trade routes and destroying anything in their path. The lizardmen seem to be coming out in droves from the Flooded Forest which is the destination of the group. The Supreme Scepter needs the group to head to nearby Tantras and Raven's bluff and give some letters to the respective leaders there. The group is expected and they should make haste since these papers are to confirm help for Calaunt from these cities against the Lizardmen. He gives them a rather ornate looking box and warns them not to open it, as they will regret it. Greymus takes the box and puts it away.

The group quickly leaves Calaunt and heads towards Tantras, where they are attacked by Lizardmen. It's a tough battle for some, namely Valenia who just seems to be their primary target but they are successful. They quickly head to Tantras, arriving around midday and deliver the box to the leader Cleric Joseph Oliend of Torm. He quickly reads the papers and tells the group he will help Calaunt and he then teleports them outside Raven's bluff. Upon arriving they meet some guards and since they see Oliend, they instantly realize who this group is and lead them to Charles O'Kane, the leader of Raven's bluff. He also reads the papers and agrees to help. The group heads back for Calaunt in the afternoon and run into another pack of Lizardmen and dispatch of them quickly. Shortly after the group is blasted with Fireballs from a faroff sorceror. Valenia is dropped and some people are left behind to heal as Garis and Snaggletooth run in the direction of the fireballs. A battle ensues and the group has alot of trouble taking down the Sorcerer but are eventually able to once everyone joins the battle and Garis holds the sorceror on the ground.

The man's form contorted and revealed that their foe was indeed a Rakshasa, like some of them suspected. After looting the body they ran towards Calaunt only to find it had been under attack while they were gone. They entered the town to see Lizardmen and human bodies scattered about, some clerics and paladins from Tantras had arrived but no one from Raven's bluff made it in time. Several buildings had been raised, especially the ports which were completely destroyed. They quickly headed towards the Supreme Scepter's headquarters to report the news. The Supreme Scepter looks exhausted and cannot believe that the lizardmen were being led by a man riding a Black Dragon who destroyed their ports.

Sessions 3 to the End: Dreams, Bogs, and Desires
This is a rough Campaign Summary. Filling in details is encouraged.

Centuries ago the Rakshasa Lord, Shere Khan, was defeated by the ancestors of Raylia Amanodel, Valenia Siannscient, Garis Torack, Greymus Tallmuth, and Fornax Snaggletooth. To prevent the resurrection the the Rakshasa Lord, Shere Khan's soul was fragmented and sealed within the dreams of the descendants of those that defeated him. The menace of the Rakshasa Lord would eventually fade away into little more than the occassional nightmare.

While Shere Khan and those that killed drifted into obscurity, there were still those who not only remembered him but also wanted the Rakshasa Lord resurrected. Among those was the cruel and powerful Caleemotik. Caleemotik learned that the secret to resurrecting his lord laid dormant in the dreams of Raylia Amanodel, Valenia Siannscient, Garis Torack, Greymus Tallmuth and Fornax Snaggletooth. The rakshasa wasted no time in acting on his plans. His first stop was Mulmaster. There he targeted the elven duskblade, Raylia Amanodel. Moments before the attack, Raylia managed to overhear a portion of Caleemotik's plot. She knew that others would be targeted as well. However, before Raylia could learn everything, Caleemotik attacked. Raylia managed to escape because of her mentor's sacrifice. Raylia vowed to have revenge, and she planned on having those that Caleemotik hunted assist her.

Raylia would spend the next couple of weeks tracking down the people mentioned in the rakshasas' plot. The wizard Greymus Tallmuth readily followed Raylia as did the satyr Garis Tormak. However, Fornax Snaggletooth and Valenia Siannsciant were far more skeptical of Raylia. Raylia's plan was a simple one. The group would train together and, in time, become strong enough to defeat the rakshasa who hunted them.

Caleemotik, however, did not sit idle while Raylia acted. Caleemotik knew that what he wanted resided within the souls of those he hunted. Knowing where the fragments of Shere Khan's soul resided was not enough, though. He needed a means of extracting the soul and reuniting the fragments. Caleemotik already knew that small shrines in various swamps across Faerun held the key to reuniting the soul of his Lord, but that still left him with the problem of safely extracting the souls from his prey. While studying the wizard, Greymus Tallmuth, Caleemotik learned about Greymus's master, Dario Forgram. Dario apparently was once a well respected wizard of Waterdeep. Sadly, he went mad and became ostracized from the magical community. This intrigued the rakshasa. When Caleemotik finally tracked down Dario, he was not disappointed. Dario was at work studying and performing experimentations on a boy named Vinnrick.

Criticisms
Jorge Jaramillo: A good campaign (especially for your first one). You are too hard on yourself, heh. Very hard at times but not unreasonable. Don't mind our whining about the difficulty; I think we whined more during the Wandering Guardians' campaign (which wasn't as brutal). Real Criticism now: being surrounded by such powerful characters as often as we were sometimes made it seem to me that the PCs played second banana to the NPCs. This was only an issue sometimes, though. Overall, I enjoyed it a lot. (Update the Wiki!!!)

Unanswered Questions
I pooped - Keith Novack