Garis Torack

Garis Torack was a character briefly played by Ryan Neenan. A hedonistic, trustworthy, yet greedy Satyr, he was a member of the Wrath of the Rakshasa campaign.

Description
Garis’ hair is chestnut brown, his hooves and horns jet black. Pure muscled body, he has a tuft of a beard, and earrings on both ears. His eyes are a deep green, with an extra gleam for gold, women, and wine. He stands 5'10" and weighs 170 lbs.

Personality
Garis is not a complex being - true to his religion, he values the simpler things in life: wine, women, and wealth. While he is immensely greedy in all of these things, he also has a straightforward and honest personality. He has a hard time taking anything seriously, and values others who share his outlook at life. He has an immense hatred of anything related to the Zhentarim.

Family & Relationships
Garis' parents remain in the border forest, and Garis has had little to no contact with them in quite some time. Until recently, Garis believed himself to be an only child, although recent events have revealed a lost brother.

Early Years
Born in the Border Forest, a huge forest stretching the border of the Moonsea and Anauroch, Garis was thrust into a life of constant warfare. Constant skirmishes with the Zhent loggers, and the threat of the Citadel of the Raven to their east, caused Garis and his people to view life with more violence and cruelty than most fey. In addition, Garis developed a rather to-the-point way of conversation – brutally honest and direct to a fault, a trait that he felt was necessary in his world. Independent upon adulthood, Garis left his parents to join the front line of the defense of the forest

The Death of the Zhents
A long and tired portion of his life ended in 1374, when Garis witnessed firsthand the march of the League of Extroadinary Paladins toward the Citadel of the Raven. The battle, and its result, was heard and felt hundreds of miles away in the forest, where Garis waited. When word came of the total destruction of the Zhents, Garis led a small party toward the battle sight to see for themselves. The site, now known as the Blood Marshes, convinced Garis that it was time to move on. He also vowed to never return to the Marshes again.

Leaving The Forest - Dagger Falls
Going back to the forest, Garis decided it was time to move his life outward toward civilization. He traveled southward into Daggerdale, and eventually entered the large frontier town of Dagger Falls. A town where even a commoner wore a weapon, Garis’ odd appearance didn’t attract too much ire. Through the next 3 years, he spent his time exploring the surrounding area, traveling as far as the town of Shadowdale. He participated in several raids against random monsters throughout the region, and overall enjoyed his new expanded life.

What really attracted him, however, was the life of a city – wine, women, and wealth (he had little talent for singing, as he was never fully taught as a fawn). He was always the first to call for a celebration, and the last to leave the party. He quickly gained a reputation among the female population of Dagger Falls and Shadowdale, somehow overcoming his physical differences. He was happy in in his life until early in the year of 1377 when a series of dreams started assaulting his usual calm sleep. The dreams grew worse, depriving him of sleep many nights. The answer came to his problems strolled into his Inn one day - in the form of a very weird group of people.

The Wrath of the Rakshasa
Garis reluctantly joined up with this new group whose leader, Raylia Amanodel, promised that in defeating their common eney the Rakshasa, the dreams would stop. Unfortunately, Garis did not take well to this adventure, finding the game played by these dastardly foes quite annoying. Challenging the leader Caleemotik too far, the Rakshasa slew Garis quite easily. Quite happy now in the endless heidonistic realm of Sharess, no attempt was made to resurrect him.

Death/OOC Notes
user:Neenan writes:

In truth, Garis' death was staged for the simple reason that his creation and effective level was severely messed up. Since he was the first "monster" that was used as a player character, we did not take into account his 5 monster levels. This resulted in a very unbalanced character, who in truth was 5 levels higher than the rest of his party. Seeing no way around this without altering history, we thought it best that Garis should die and be replaced by another character. This resulted in the creation of Zorn Kalinov as a mercenary who is hired to help the remaining PCs defeat their foe.

Jason writes:

Savage Species has breakdowns for many monsters which will allow you to play high-level monsters in a lower-level campaign. If there's ever a reason to resurrect Garis, you may want to rework him using that.